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poty posted:are you reading the same android whitewashing posts im reading Man. So, set an alarm on the stock clock app on my 6P running bog-standard M. I've used this app for this purpose many times before. So imagine my unpleasant chagrin when it refused to stop alarming this morning. Hitting either snooze or shutting the alarm off from the app did nothing. Ditto from the notification shade. Swiping it out of the multi-task view? Still alarming. The wait/kill pop up spawned a few times. Neither option stopped it. Ended up having to power the phone down. I gotta say; that's a rotten way to be forced out of bed to go back to work after a three-day weekend. I just wanted ten more minutes
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# ? May 31, 2016 17:44 |
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# ? Jun 3, 2024 15:49 |
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the apple II however allowed me to play all of those minnesota educational computing consortium games like number munchers and spellevator and oregon trail
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# ? May 31, 2016 17:48 |
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loved number muncher
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# ? May 31, 2016 19:50 |
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BONGHITZ posted:loved number muncher remember that number muncher was so good that Square 1 Television on PBS did a segment MathMan that emulated it, right? wasnt that supposed to be a number muncher knockoff?
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# ? May 31, 2016 20:14 |
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Sniep posted:remember that number muncher was so good that Square 1 Television on PBS did a segment MathMan that emulated it, right? Team Glitch
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# ? May 31, 2016 20:34 |
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thats numberwang
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# ? May 31, 2016 20:41 |
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Sniep posted:remember that number muncher was so good that Square 1 Television on PBS did a segment MathMan that emulated it, right? yes and the noises were loving SCARY
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# ? May 31, 2016 20:42 |
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Sniep posted:remember that number muncher was so good that Square 1 Television on PBS did a segment MathMan that emulated it, right?
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# ? May 31, 2016 20:44 |
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i remember mathnet being pretty good
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# ? May 31, 2016 20:45 |
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fishmech posted:it was a bad computer by then Hmm. Actually, it was good
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# ? May 31, 2016 20:58 |
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Sniep posted:the apple II however allowed me to play all of those minnesota educational computing consortium games like number munchers and spellevator and oregon trail
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# ? May 31, 2016 20:59 |
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graph posted:i remember mathnet being pretty good
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# ? May 31, 2016 21:07 |
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PleasureKevin posted:it's like star citizen but for real life devices and services that you're supposed to be able to count on. huh that's actually a pretty good way of framing it thx kevin, i have received pleasure
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# ? May 31, 2016 21:18 |
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graph posted:yes and the noises were loving SCARY i got so mad at mathman when he would guess the stupidest wrong answer every loving time like, on the easiest questions but then he got the hard ones right???????????? ???????
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# ? May 31, 2016 21:19 |
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anthonypants posted:same, i bet it still holds up spot reg cathay
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# ? Jun 1, 2016 04:13 |
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i don't understand steve jobs approach to computer games. games were pretty integral to the popularity of the apple ii and a big reason kids got into computing and programming. but the macintosh abandoned games and the developers and was even actively hostile towards some of them (id). it was very easy for microsoft to swoop in and take that segment. games are super popular on iOS too so i don't get way jobs hated games so much on his beloved mac.
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# ? Jun 1, 2016 08:10 |
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there are no games on ios because there cannot be games on ios, by definition
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# ? Jun 1, 2016 08:11 |
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what is a game
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# ? Jun 1, 2016 08:42 |
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KidVanguard posted:i don't understand steve jobs approach to computer games. games were pretty integral to the popularity of the apple ii and a big reason kids got into computing and programming. but the macintosh abandoned games and the developers and was even actively hostile towards some of them (id). it was very easy for microsoft to swoop in and take that segment. google "Halo", a well-known game that Jobs backed and MS bought
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# ? Jun 1, 2016 08:45 |
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PleasureKevin posted:google "Halo", a well-known game that Jobs backed and MS bought exactly, steve jobs didn't care about games enough KidVanguard posted:i don't understand steve jobs approach to computer games. games were pretty integral to the popularity of the apple ii and a big reason kids got into computing and programming. but the macintosh abandoned games and the developers and was even actively hostile towards some of them (id). it was very easy for microsoft to swoop in and take that segment. remember that this was steve jobs' demand for the original macintosh keyboard, and which was shipped with macs in the early years: notice how there are no arrow keys and almost no other keys besides letters and numbers. this is because, according to jobs, using a mouse with one butan obsoleted all those other keys!! but it was not only hostile to games, it was also hostile to most business use etc, and quite possibly has a lot do with why Macs never got huge usage, even considering all the other horrible aspects of macs
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# ? Jun 1, 2016 13:24 |
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fishmech posted:exactly, steve jobs didn't care about games enough are you suggesting that steve jobs was not an infallible genius? horrors!
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# ? Jun 1, 2016 13:26 |
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KidVanguard posted:i don't understand steve jobs approach to computer games. games were pretty integral to the popularity of the apple ii and a big reason kids got into computing and programming. but the macintosh abandoned games and the developers and was even actively hostile towards some of them (id). it was very easy for microsoft to swoop in and take that segment. video games and video card drivers are the buggiest, lowest quality software available and will not taint his perfect computers
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# ? Jun 1, 2016 14:05 |
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KidVanguard posted:i don't understand steve jobs approach to computer games. games were pretty integral to the popularity of the apple ii and a big reason kids got into computing and programming. but the macintosh abandoned games and the developers and was even actively hostile towards some of them (id). it was very easy for microsoft to swoop in and take that segment. jobs was very clearly obsessed with image. look at the way he carefully constructed an image for himself personally. he wanted to do the same thing with his computers. for a long time apple had this carefully cultivated image as the machine for serious, adult creatives like digital artists, photographers, editors, etc. putting a children's diversion like video games on that platform would taint the image. being seen with a mac should mean to people that you are a talented and professional creator of content. then at some point steve finally realized that he could sell a billion computers by just making them look sexier than pc laptops and now everyone has macbooks, but all the resources of advancing gaming tech were already focused on PC so at this point devs arent particularly motivated to port poo poo over since anyone who can afford a macbook probably has a console and will just by that version of their game.
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# ? Jun 1, 2016 15:47 |
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macbooks and consoles are for stupid people
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# ? Jun 1, 2016 15:52 |
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computer games are a lovely market to chase, the customers who really care about them are horrible people and there are barely enough of them to keep stand-alone video cards as a healthy business in the first place, amd would be out of business without consoles and nvidia owes its continued existence to selling 100000000 tegra chips also apple had abandoned the original mac keyboard by 1986 for one with arrow keys and a numpad
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# ? Jun 1, 2016 15:59 |
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"macs don't do games" is just a side effect of "doing games is really hard if you want control over your platform", especially in the 90s
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# ? Jun 1, 2016 16:01 |
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that doesn't follow because they could still have standardized on a single video card to control the platform with and provide support only for that model, but they didn't because 3d graphics wasn't something they were interested in.
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# ? Jun 1, 2016 16:12 |
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did performa macs and other pre-osx nonsense let you put in graphics and sound cards? i wonder if that was the hinge?
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# ? Jun 1, 2016 16:12 |
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also remember they were still on the unbelievably terrible ppc poo poo so finding a vendor to make a working gpu for them was probably next to impossible.
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# ? Jun 1, 2016 16:13 |
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Shaggar posted:that doesn't follow because they could still have standardized on a single video card to control the platform with and provide support only for that model, but they didn't because 3d graphics wasn't something they were interested in. when video cards were being obsoleted less than a year after release that's kind of a hard sell
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# ? Jun 1, 2016 16:28 |
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saying they're "obsessed with image" is just putting negative-sounding spin on "did marketing", as in researched a market segment and produced a product to suit it. computers are used for running vending machines, operating signage, running cash registers, you name it. you can throw the concept of marketing away and try fight in all those markets, no matter how low-margin, or you can carve out a target market and try appeal to that. Microsoft had a strong foothold in gaming with Direct X, it was better to side-step that market and find another. they don't have the same entrenched competitor in mobile and there's a big focus on games there, so much that they made Metal and GameKit.
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# ? Jun 1, 2016 16:33 |
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Triglav posted:did performa macs and other pre-osx nonsense let you put in graphics and sound cards? yeah, but add-in video cards for video games wasnt really a thing until the mid-late 90s.
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# ? Jun 1, 2016 16:40 |
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LeftistMuslimObama posted:then at some point steve finally realized that he could sell a billion computers by just making them look sexier than pc laptops and now everyone has macbooks, lol no they don't. macbooks don't even crack 15% of laptops sold let alone those in use all macintosh computers ever sold since 1984 remains slightly less than the number of windows computers sold last year. and incidentally, only slightly more than the number of iphones sold last year
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# ? Jun 1, 2016 17:38 |
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Shaggar posted:3d graphics wasn't something they were interested in. this really seems to be a thing at apple and i dunno why, exactly. sure there have been 3d modeling programs for the mac os, but all of the serious big names are either still windows-only (solidworks, pro/engineer, catia) or have only released a token/beta mac version in the last couple of years (autocad, alias, rhino). even maya didn't get an apple version until 3.5 and that was because they did a minimum-effort port of the IRIX version after os 10.1 came out so it's 2d work, not 3d. and final cut pro used to be the king of the hill in video and film, but apple killed the professional market for that too for some inexplicable reason so it's always been "apples are best for GRAPHICS!" but they really mean "apples are best for print media!" and even that isn't true any more now that the adobe suite is developed primarily for windows
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# ? Jun 1, 2016 17:48 |
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people seldom talk about the stuff that's available for Mac and not Windows. Sketch is much better than photoshop or illustrator for UI design stuff, really popular now in small to medium sized web companies. Pixelmator, Acorn and half a dozen other stripped-down photoshop replacements that don't require a subscription. Hype and Rapidweaver for web stuff.
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# ? Jun 1, 2016 18:00 |
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just being a less obnoxious OS makes apple still the default choice for most designers even though the applications they use are mostly identical [although sketch is mac only] like I still don't understand how windows can be so bad at basic stuff like wifi and multiple monitors
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# ? Jun 1, 2016 18:05 |
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steve job thought sony vaio were beautiful
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# ? Jun 1, 2016 18:15 |
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qirex posted:just being a less obnoxious OS makes apple still the default choice for most designers even though the applications they use are mostly identical [although sketch is mac only] i have no problems with wifi or multiple monitors on my windows machines?
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# ? Jun 1, 2016 18:17 |
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Triglav posted:steve job thought sony vaio were beautiful well they were
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# ? Jun 1, 2016 18:19 |
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# ? Jun 3, 2024 15:49 |
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mac was supposed to be called "bicycle" to the point where the entire product team pushed back on steve and he threw a gigantic tantrum over it
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# ? Jun 1, 2016 18:28 |