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I legitimately want the version of Barbarossa/El Alamein that's just pictures of tanks instead of Japanese panty girls
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# ? May 31, 2016 18:46 |
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# ? May 29, 2024 20:41 |
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Pit is easily my favorite stock market game, and has the bonus of being fast, easy to teach, and nearly universal appeal.
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# ? May 31, 2016 19:11 |
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Big McHuge posted:Pit is easily my favorite stock market game, and has the bonus of being fast, easy to teach, and nearly universal appeal. I love Pit, but it's not much of a stock market game.
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# ? May 31, 2016 20:04 |
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Fantastic drinking and yelling game, though. ... Thinking about that genre makes me want to play Ugg-Tekt again but one of our inflatable clubs broke
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# ? May 31, 2016 21:03 |
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Archenteron posted:Fantastic drinking and yelling game, though. Time to step up your game.
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# ? May 31, 2016 21:05 |
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silvergoose posted:A friend is like that with zombies, and similarly, it's a good metric but not an actual good "reject solely because of". This is me with insurgencies
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# ? May 31, 2016 22:04 |
StashAugustine posted:This is me with insurgencies So no COIN for you?
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# ? May 31, 2016 22:05 |
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I meant that I'd play them on theme. Which is actually an exaggeration, not all the games I'm historically interested I like (Virgin Queen is an example of a game thats historically interesting and got some cool ideas but just mechanically weak enough that I wouldn't want to play it), but I was saying that I respond to a lot of historical themes the way kickstarter backers do to zombies/cthulu/etc
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# ? May 31, 2016 22:09 |
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My LGS had a dusty rear end copy of 1856 in the darkest corner of their shelves that I picked up for $30. As someone who has never played an 18xx game and will be introducing it to at least two other veteran board gamers who enjoy heavier games, did I make a good purchase or should I look for another 18xx?
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# ? May 31, 2016 22:10 |
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al-azad posted:My LGS had a dusty rear end copy of 1856 in the darkest corner of their shelves that I picked up for $30. As someone who has never played an 18xx game and will be introducing it to at least two other veteran board gamers who enjoy heavier games, did I make a good purchase or should I look for another 18xx? I like it as a first 18XX but it's not fully representative of the series as a whole. Edit: Suppose I should say more than that. Having the destinations to unlock your other half of capitalization gives you an immediate goal to work toward instead of trying to puzzle out the best place to build track to. The partial capitalization (money per stock instead of a lump sum when a company is fully floated) has seemed easier for most of the people I've played with to get their heads around. A major thing I'd warn you about is the Canadian Government Railways halfway through the game - they can be powerful if leveraged correctly. SilverMike fucked around with this message at 22:30 on May 31, 2016 |
# ? May 31, 2016 22:23 |
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SilverMike posted:I like it as a first 18XX but it's not fully representative of the series as a whole. Care to elaborate? I know the series is split into two camps and this one belongs in the 1830 line but I have zero idea what that means.
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# ? May 31, 2016 22:27 |
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Honestly, Tekopo or one of the other regulars of the 18XX thread can give you a better opinion here. I just play the games very occasionally and don't tend to see the flaws that come from repeated plays.
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# ? May 31, 2016 22:39 |
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I like 1856, but it's very auction dependant. The biggest issue I have with it is that it is not a two permanent game, and that the Government rules means that a lot of the pressure of getting permanents evaporates, since you can just dump companies onto the national for very little loss. As mentioned, it is an outlier, and although it is more cut-throat than 46, it is still a partial cap game: partial cap means that if people plan to buy and dump, they feed money into your company, which makes it have a feedback loop of good companies getting better (until they run out of shares to sell). On the other hand. Partial cap games tend to start slower as well. I think 56 has a lot of chrome that makes it newbie unfriendly. 46 is the true partial cap beginner game: it's gentle yet competitive and becomes cut-throat due to track-lays/tokening once the players are more familiar with the game. If you can wait until 46 is out (GMT is producing it), I would recommend it, but 56 IS a good game and if you think your group is gonna like 18XX and it's a bargain, go for it. EDIT: Also 56 suffers from a lack of viable starting slots. IIRC if you have 4 players, 3 of them are at one end of the map and basically boost each other, while one player goes into Niagara and has a long slog to get out of there, making it much harder for him unless he didn't gently caress up the auction too much.
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# ? May 31, 2016 22:46 |
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Zark the Damned posted:It's a skeevy as gently caress game from CMON where you tentacle rape Japanese schoolgirls. I wish I was kidding. IIRC they tried KSing it and it got taken down for being in bad taste. It's not explicitly rape or anything explicitly skeevy. Just implied based on context. The game itself is basically a set collection game where you try and score sets of cards that are: Location, Girl, and Method (iirc the last one correctly). Bonus points for matching suits, Girls that scored have special effects, etc. It's not a great game overall, but it's relatively short (30-60 minutes). I had a friend who owned the game so that's why I remember so much of it.
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# ? May 31, 2016 22:47 |
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Tekopo posted:I like 1856, but it's very auction dependant. The biggest issue I have with it is that it is not a two permanent game, and that the Government rules means that a lot of the pressure of getting permanents evaporates, since you can just dump companies onto the national for very little loss. As mentioned, it is an outlier, and although it is more cut-throat than 46, it is still a partial cap game: partial cap means that if people plan to buy and dump, they feed money into your company, which makes it have a feedback loop of good companies getting better (until they run out of shares to sell). On the other hand. Partial cap games tend to start slower as well. I'm certainly intimidated but I'll hold onto it. The guys I play with run their own companies so I think the heavier economic aspect will appeal to their number crunching mentality. Say I spot something neat at Origins at a vendor or trade. If there were a handful of "buy without hesitation" 18xx games what would they be?
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# ? May 31, 2016 22:58 |
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al-azad posted:I'm certainly intimidated but I'll hold onto it. The guys I play with run their own companies so I think the heavier economic aspect will appeal to their number crunching mentality. For me 1862, but I know Tekopo doesn't like it, so there's that. '17 for sure.
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# ? May 31, 2016 23:26 |
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1860 & 1862 are on the top of my list. 1856 is one I've been looking for as well but you are good there.
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# ? May 31, 2016 23:33 |
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Lorini posted:For me 1862, but I know Tekopo doesn't like it, so there's that. '17 for sure.
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# ? Jun 1, 2016 00:12 |
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I'm excited for 1844/1854 and 18CZ. They we're all designed by the same guys who designed Russian Railroads. Edit: seconding 1817. That game seems almost comical in the amount of financial options/tools it provides you. Durendal fucked around with this message at 00:31 on Jun 1, 2016 |
# ? Jun 1, 2016 00:25 |
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I might buy 1844/54 for 54 alone. 44 is...eh, well, the gimmick it has outstays its welcome.
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# ? Jun 1, 2016 00:28 |
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Hey guys, I'm looking for a board game that I'd be able to play with my girlfriend. Our current go-to games are Tash-Kalar, Dominion and Pandemic, with the occasional Dungeon Petz. We're looking for another game to diversify the games that we can play together. Any recommendations?
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# ? Jun 1, 2016 00:35 |
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berenzen posted:Hey guys, I'm looking for a board game that I'd be able to play with my girlfriend. Our current go-to games are Tash-Kalar, Dominion and Pandemic, with the occasional Dungeon Petz. We're looking for another game to diversify the games that we can play together. Any recommendations? From the games you listed I could recommend Agricola, Race for the Galaxy, and Mage Knight. They are all good with two players (Race especially). Magic cards are also fun, but be careful they have an all consuming quality.
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# ? Jun 1, 2016 00:43 |
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Tash-Kalar, someone talk to me about how to be good at this game. Because I have no idea what I'm doing.
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# ? Jun 1, 2016 00:43 |
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Had a few rounds of Legendary Encounters: Aliens. Good stuff and hard as we got swarmed every single time. How different in the Predator version?
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# ? Jun 1, 2016 01:00 |
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TheCog posted:Tash-Kalar, someone talk to me about how to be good at this game. Also interested in this. Recently acquired a copy of the base + a fire and an ice expansion, but haven't learned how to play yet. Doing that soon. What pitfalls should I avoid? What's good rules/tips to remember?
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# ? Jun 1, 2016 01:03 |
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Tash-Mystica?
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# ? Jun 1, 2016 01:09 |
Tash-Kalar has an ice expansion and the Nethervoid expansion has demons which I guess could be considered fire?
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# ? Jun 1, 2016 01:21 |
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Merauder posted:Also interested in this. Recently acquired a copy of the base + a fire and an ice expansion, but haven't learned how to play yet. Doing that soon. What pitfalls should I avoid? What's good rules/tips to remember? TheCog posted:Tash-Kalar, someone talk to me about how to be good at this game. Legendary Creatures aren't the end-all be-all effects. They're good, don't get me wrong, but you can totally win a game without ever firing one off. They're basically just immovable objects so if you do fire one off, try to get it off on a coloured space. Try to set up to take points multiple turns in a row. Don't just look at the active row, look at the upcoming ones as well. When it comes to disrupting your opponent, don't set your own plans back, but if is so happens that you can do it without heavily disrupting your opponent, then so much the better. Also, don't be afraid to blow up your own pieces, if it ends up being a better trade-off with your opponent. I don't recommend playing the ice expansion dudes in the first few games, they're very combo-heavy and can be difficult to play. The Barbarians play an aggressive combo game, and are really strong at disrupting your opponent's play. the Tree people play more of a ramp game, getting a bunch of small creatures out, and then upgrade the crap out of them through monster abilities. Very hard to disrupt due to their ability to spam out their units. berenzen fucked around with this message at 01:32 on Jun 1, 2016 |
# ? Jun 1, 2016 01:23 |
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Bios: Genesis+Pax Renaissances+Pax Pamir expansion preorders are up http://sierra-madre-games.eu
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# ? Jun 1, 2016 01:23 |
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Tekopo posted:I might buy 1844/54 for 54 alone. 44 is...eh, well, the gimmick it has outstays its welcome. I heard they fixed up the tunnels and a lot of issues with the board/city placements.
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# ? Jun 1, 2016 01:29 |
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Machai posted:Tash-Kalar has an ice expansion and the Nethervoid expansion has demons which I guess could be considered fire? Yeah that's the one. I just based that on the orangish color of the package, and that the other one was ice-based.
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# ? Jun 1, 2016 01:35 |
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My LGS also had 1853 (the 20th anniversary) but that one doesn't seem popular even among 18xx players.
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# ? Jun 1, 2016 02:07 |
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Durendal posted:I heard they fixed up the tunnels and a lot of issues with the board/city placements.
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# ? Jun 1, 2016 02:14 |
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I was still waiting for my Cuba Libre, so I called GMT and it turns out the credit card had been declined, without letting me know. If you're still waiting too, give them a call
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# ? Jun 1, 2016 02:23 |
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al-azad posted:My LGS also had 1853 (the 20th anniversary) but that one doesn't seem popular even among 18xx players. Wouldn't that be the 163rd anniversary?
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# ? Jun 1, 2016 02:27 |
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al-azad posted:Someone with the audacity to steal board games knows how much they're worth and they can only sell them to other people who know what they're worth. I don't think this is true. Some Numbers, my game collection was stolen out of the trunk of my car a couple of years ago. I filed a report and got in touch with every game store I could think of in a wide radius, and posted on BGG too. I think I posted here as well. The only good to come of it was the remarkable kindness of BGG users offering me free replacements (for all the faults of BGG Gen Pop I will never seriously badmouth them, not after I got a free replacement Space Alert + New Frontier and was able to respectfully decline a few other things). Thieves are just thieves. Whoever broke into my car took everything they could get their filthy hands on and I'd not be surprised if my games ended up in a dumpster somewhere. I don't mean to be a downer, you know, certainly take every possible step to put out the alarm and I genuinely hope your luck beats mine, but I'd not assume these guys are savvy board game consumers. Only tip I'd add in is think carefully about special identifying markers. For example, my old copy of Space Alert had an X-Wing toy in it to represent the fighters, and magnetized badges. If you have customized your games in any way that could conceivably be useful proof for recovering them or possibly even in a court case.
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# ? Jun 1, 2016 02:28 |
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what's the hive mind opinion on archipelago?
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# ? Jun 1, 2016 02:30 |
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SuperKlaus posted:Only tip I'd add in is think carefully about special identifying markers. For example, my old copy of Space Alert had an X-Wing toy in it to represent the fighters, and magnetized badges. If you have customized your games in any way that could conceivably be useful proof for recovering them or possibly even in a court case. My copy of Coup was sleeved, my copy of Tragedy Looper was sleeved and I had the tokens in pill bottles.
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# ? Jun 1, 2016 02:33 |
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SuperKlaus posted:Only tip I'd add in is think carefully about special identifying markers. For example, my old copy of Space Alert had an X-Wing toy in it to represent the fighters, and magnetized badges. If you have customized your games in any way that could conceivably be useful proof for recovering them or possibly even in a court case. This is how I got my Magic cards back from a 6th grade thief. I had drawn a distinctive picture of Megaman on the inside cover of the card binder.
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# ? Jun 1, 2016 02:35 |
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# ? May 29, 2024 20:41 |
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There you go, good, that could be useful. They hit you hard, even harder than me. I wish you the very best luck recovering your games and even seeing the perps prosecuted. e: i guess what i'm saying is be sure to watch pawn shops and stuff, the thieves are probably just standard issue assholes and while game stores are smart to check they are more likely to try standard off-loading methods SuperKlaus fucked around with this message at 02:48 on Jun 1, 2016 |
# ? Jun 1, 2016 02:37 |