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Modded clippers look glorious. 500m/s boost, 1.6k shields, 900 armour and big capacitor/pg boosts, that's gotta be a beast. I imagine you can do much the same/better with FAS/FDL
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# ? Jun 1, 2016 13:34 |
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# ? May 29, 2024 17:41 |
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Helter Skelter posted:That doesn't necessarily mean it was modded. The Courier is super sensitive to weight while a Vulture with A-rated engines isn't. The Vulture isn't that much slower to begin with and is often (slightly) faster if the Courier has more than a bare minimum of equipment. An A-rated Vulture could hit almost 400 boost speed, at least before 2.1 hit. (if i remember correctly) The distributor also allowed it to boost continuously.
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# ? Jun 1, 2016 14:06 |
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Shadow_333 posted:An A-rated Vulture could hit almost 400 boost speed, at least before 2.1 hit. (if i remember correctly) Yeah I get to about 395 or so in mine without mods, and I never stop boosting.
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# ? Jun 1, 2016 14:12 |
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Nice piece of fish posted:I will have fond memories of my conda for a long time. Hope to come back to it once the game is good (and I have VR). VR is really cool but wanes real fast. After 30 mins and docking a few times and walking around the cabin you realize you've done all you can do and VR doesn't make up for lack of gameplay.
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# ? Jun 1, 2016 17:10 |
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So I bought this game on sale for like $10 over Christmas or something. Basically because I got to muck around with it using my bud's DK2 for like half an hour ages ago and being seriously blown away. Since then I've only done a few of the training missions, but finally my Rift and HOTAS have come in and I'm going to space goddamnit. Reading the last dozen or so pages, it sounds like my experience with the early game might be really bad/mediocre/impossible without Horizons, but it's really not clear. Do I straight up need Horizons to enjoy the early game or will I be able to putt around and do space missions? I don't have any problem buying it if I need it, but I was sort of planning on buying it later after I'd at least started the base game.
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# ? Jun 1, 2016 19:37 |
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TehSaurus posted:So I bought this game on sale for like $10 over Christmas or something. Basically because I got to muck around with it using my bud's DK2 for like half an hour ages ago and being seriously blown away. Since then I've only done a few of the training missions, but finally my Rift and HOTAS have come in and I'm going to space goddamnit. Go for it if/when you have a good grasp of the mostly non-intuitive mechanics and 80ies headcannon. The learning curve is steep enough without the added systems from the newest content updates.
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# ? Jun 1, 2016 19:46 |
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Lima posted:Go for it if/when you have a good grasp of the mostly non-intuitive mechanics and 80ies headcannon. The learning curve is steep enough without the added systems from the newest content updates. I'm going to take this as confirmation that the onboarding experience isn't immediately and perpetually getting blown away/ganked by lovely cheating AI. Thanks!
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# ? Jun 1, 2016 19:55 |
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Scott Manley, where are thou!?
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# ? Jun 1, 2016 20:06 |
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So I've been playing a bit in my upgraded Freagle and the new AI is weird in that I have no problems taking down a high ranked Viper (its not as easy as it was, but the odds are in my favor), high ranked Cobras and Asps and Diamondbacks are trickier but they generally go down after an interesting or long fight...but loving high ranked Sidewinders and Eagles seem to push my poo poo in and usually always have some nasty upgrades. I had a Sidewinder take down my shields right away with something and it started going for subsystems while managing to outturn my Eagle sometimes and I finally had to flee after killing a a Cobra or two and Viper and helping finish off a Python at the compromised nav beacon at Ngaliba. I really don't mind the increased difficulty, but it is sort of weird the way it works (oh yeah I'll pick a fight with an Asp or an FAS, but gently caress those Sidewinders...they mean business). I also feel they should probably up the amount you make for these fights given that they are challenging now (I sort of feel that way about most activities tbh and I don't even give a gently caress about bigger ships or "end game" bullshit...right now it feels like there isn't much reward for doing poo poo and you never have any impact on anything no matter what you do). I love the combat right now and I'm new and living it with the Vive, but I can see where I'll probably reach a point where I'm done. Edit: both the Eagle and Sidewinder fights were a while ago and I wonder if (given the recent changes they made that I didn't know about) I've been unnecessarily avoiding Sidewinder fights. If the game accidentally conditioned me to fear Sidewinders...that would be hilarious. Vorlonesque fucked around with this message at 22:17 on Jun 1, 2016 |
# ? Jun 1, 2016 21:58 |
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quote:Hey guys, https://forums.frontier.co.uk/showthread.php?t=258662 Dante80 fucked around with this message at 23:11 on Jun 1, 2016 |
# ? Jun 1, 2016 23:07 |
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quote:Given the speculation about what might be causing this bug, and what it means for the game - I thought I'd clarify a few things on the technical side . Sadly it wasn't as simple a change as an un-initialised or out of range value, my head would be a lot less hurty this week if it had been! https://forums.frontier.co.uk/showthread.php?t=256993&page=4&p=4002121#post4002121
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# ? Jun 1, 2016 23:13 |
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I'm enjoying every part of the ongoing story about this bug. Hopefully reading the background info will help people unfamiliar with software development understand why crazy poo poo like this can happen and that Frontier is not in fact completely incompetent. It's also cool to hear how modular the weapons framework actually is. I want shotgun versions of literally everything.
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# ? Jun 1, 2016 23:43 |
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timn posted:I'm enjoying every part of the ongoing story about this bug. Hopefully reading the background info will help people unfamiliar with software development understand why crazy poo poo like this can happen and that Frontier is not in fact completely incompetent. My favorite was the guy who posted about how cool it would be if, when you have a broken cockpit, the sun isn't diffused, but only in the place with cracks. When I said "I think that would take quite a lot of math in the code and rendering that would make it near impossible" he said "They can just program it in!"
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# ? Jun 1, 2016 23:55 |
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Colonial Air Force posted:My favorite was the guy who posted about how cool it would be if, when you have a broken cockpit, the sun isn't diffused, but only in the place with cracks. When I said "I think that would take quite a lot of math in the code and rendering that would make it near impossible" he said "They can just program it in!" I also loved how people said "Well if they just port the game engine over to Unreal Engine, it should take them a month tops." for a different game. Sure, a completely custom engine ported over to UE.
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# ? Jun 1, 2016 23:59 |
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Colonial Air Force posted:My favorite was the guy who posted about how cool it would be if, when you have a broken cockpit, the sun isn't diffused, but only in the place with cracks. When I said "I think that would take quite a lot of math in the code and rendering that would make it near impossible" he said "They can just program it in!" I didn't know my boss played Elite...
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# ? Jun 2, 2016 00:01 |
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Holy poo poo that bug is amazing, how did they even get the game to do that? They might want to keep it around for hivemind aliens maybe.
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# ? Jun 2, 2016 00:07 |
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IAmTheRad posted:I also loved how people said "Well if they just port the game engine over to Unreal Engine, it should take them a month tops." for a different game. C'mon, guys, programming is easy, just learn Javascript!
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# ? Jun 2, 2016 00:12 |
FronzelNeekburm posted:Right after a big patch is always an awkward time to start, so maybe give Frontier some time to patch bugs before trying to dive in too deeply. I didn't think about that. True. For all my bitching it seems like ED is the foundation for a great space game, just the mission stuff needs tweaking? Here's hoping the next game swerve adds pvp interaction oter than shooting. Complaint Compilation fucked around with this message at 02:25 on Jun 2, 2016 |
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# ? Jun 2, 2016 02:21 |
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My angst has been somewhat abated by unlocking a pulse laser mount that adds some sort of electrical charge to the gun that seems to end shields pretty quickly. The looting system is a bit of a mixed bag. On one hand you get a ton of loot fairly quickly from USS and even a threat 1 usually spits out something that's soft enough to chew on for parts... but the other results in a ton of grind, namely stuff like arsenic. Though the idea of an expanded FSD combined with a boost looks potentially amusing...50ly+ jumps.
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# ? Jun 2, 2016 05:04 |
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WebDog posted:My angst has been somewhat abated by unlocking a pulse laser mount that adds some sort of electrical charge to the gun that seems to end shields pretty quickly. Several of the more rare metals can also be found mining rocks. Mining laser, collector limpets, and collector controller. You do not need to process the mining fragments to get the materials, so a refinery is not needed for that part.Just shoot the rocks, and limpets will pick up the few materials that drop.
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# ? Jun 2, 2016 06:40 |
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is meant to give people something for their special day. I got nothing. Not even a crummy coupon. I mean I wouldn't use a coupon, but it's still the thought that should count.
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# ? Jun 2, 2016 07:04 |
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drat, that's a glorious bug right there. Posts like that really show how actually competent they are at development, most companies couldn't even dream of getting this far on such an ambitious idea. It's pretty clear this is their first big multiplayer game but I still feel confident they'll work it all out into something amazing.
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# ? Jun 2, 2016 07:08 |
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Well to be fair it only lasted a few days and that video of a PAC firing every frame and melting everything was pretty funny.
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# ? Jun 2, 2016 07:18 |
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Finally got my multi-cannons to rank 3 overcharged weapon. I was looking at the materials for rank 4 upgrades and they require even more outpost assaults for data. Considering i scanned over 40 outposts ranging from low + to high +++ security without getting a single very rare data i probably wont get those. So far my problem is that the combat oriented engineer wants you to break the law several times in order to get materials and to search for outposts to scan. These are things i would never do in regular play, and i pretty much play the game for the shooting. Add to this the fact that the sheer amount of different materials you can get is ridiculous. You need one specific data file from over 30 different kinds of data that you can get from outposts. To get one roll at level 5 upgrades you need two of these very rare files, and even if you manage to get those its a 6% chance to get a special effect. If they were to reduce and compress the amount of materials you need for upgrades into around 50 different kinds and allowed you to get them from things other than very specific actions it would at least be bearable.
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# ? Jun 2, 2016 10:21 |
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WebDog posted:My angst has been somewhat abated by unlocking a pulse laser mount that adds some sort of electrical charge to the gun that seems to end shields pretty quickly. Engineers would be great if we could trade crap between players. I mean, I'm totally poo poo at finding stuff in my SRV for example. Half the metals I need for jump juice and FSD-upgrades I have never found. I can google weird tables on the internet, go to the type of planet recommended to find a certain material and still find nothing after cruising around on the planet for hours. The combination of bad luck and bad aptitude I'm suffering under is screwing me over. Also I guess for me even the non-grindy parts of collecting materials are grindy, since I'm not really interested in fighting. So to get better FSDs and poo poo, I need to do stuff I don't really like. That's some great gameplay.
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# ? Jun 2, 2016 11:02 |
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Libluini posted:Also I guess for me even the non-grindy parts of collecting materials are grindy, since I'm not really interested in fighting. So to get better FSDs and poo poo, I need to do stuff I don't really like. That's some great gameplay. Agreed, not to mention the unlock requirements for some engineers. To unlock the armor and hull reinforcement specialist you need to mine 500 tons of ore, to unlock prof. Palin you need to travel 5000 lightyears from your starting system. Whoever came up with the requirements is seriously misinformed about what people actually do in-game.
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# ? Jun 2, 2016 11:15 |
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lol Pointers, the thing that every students hates, but then goes "ah ha" when it finally clicks and they realize they are the best things ever.
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# ? Jun 2, 2016 11:18 |
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IAmTheRad posted:is meant to give people something for their special day. Well if it makes you feel better I didn't either, and now the day is over.
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# ? Jun 2, 2016 11:20 |
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The special day thing was just a test. If you put in a day other than 'today' you're fine, but if you just couldn't wait and put the current date in the survey then your name goes on a list.
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# ? Jun 2, 2016 12:16 |
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I have myself a Fer De Lance and while I really like the ship, just can't seem to get the weapons to work for me. As in, it feels weak. Anyone got a good weapon setup you would recommend? I prefer fixed weapons but am open to exploring other options.
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# ? Jun 2, 2016 12:55 |
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On my nearly-A FDL I'm running 2xM Pulse, 2xM Burst and a Huge multi on the bottom - strips shields fairly quickly and then the multi can put a serious hurt on a power plant in short order. I run gimbs to make sure I get more time-on-target for small nimble ships, but if you have a good steady hand by all means fix them. NoneMoreNegative fucked around with this message at 13:03 on Jun 2, 2016 |
# ? Jun 2, 2016 13:01 |
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I've used other combos for the FDL (my old RES farming was 4x medium pulses and 1x huge cannon for maximum grinding endurance) but right now I'm using 2 medium beams on one button and 2 medium multicannons & 1 huge multicannon on the other. Seems to work pretty well. Clarification: I'm no longer grinding RES sites but hunting for materials in USS's and so on.
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# ? Jun 2, 2016 13:26 |
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I used to pack 4 med beams and 1 huge cannon before the latest patch, but the 4 beams drain your juice far too fast. Still, reducing an NPC Python to nearly zero shields in a single pass is awesome. Today I would refit to two med beams, two med and one huge multicannon. A little longer to strip shields but after that you unleash so much dakka
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# ? Jun 2, 2016 13:30 |
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2 medium beams, a huge m/c and 2 dumbfire launchers is working out nicely for me. With buffs, the dumbfires put the hurt on large ships.
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# ? Jun 2, 2016 13:32 |
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Did the Xbox version get a big update? What was included in it? I noticed when I get near a planet an orbital mode starts but I can't seem to land on the planet at all without my ship overheating and exploding. Is there a special fsd way of flying through orbit to land?
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# ? Jun 2, 2016 13:51 |
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Blind Rasputin posted:Did the Xbox version get a big update? What was included in it? I noticed when I get near a planet an orbital mode starts but I can't seem to land on the planet at all without my ship overheating and exploding. Is there a special fsd way of flying through orbit to land? Xbox One pilots were given access to Horizons recently, but goes into full effect tomorrow (Friday)
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# ? Jun 2, 2016 13:54 |
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These were great suggestions thanks. Right now I'm using 4 fixed pulses and one huge multicannon (and gimbaled really is the right way to go) and gonna stick with it a while and see how I feel about it. It's working pretty well so far.
Nelson Mandingo fucked around with this message at 15:46 on Jun 2, 2016 |
# ? Jun 2, 2016 14:34 |
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I have fallen in love with turrets on my Python. I get kills while being stuck in turning fights. Small ships melt as long as I can keep them above my wings. Big ships loose shields by the time I get my 3 MCs on them. Can't wait to mod them into rainbow lasers of death.
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# ? Jun 2, 2016 15:16 |
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What do you do when you're a game developer who has had some fairly public and boneheaded PR missteps over the last year or so? Have one of your lead devs flex their creative writing muscle!quote:The Mistress and the Three Little Pigs.
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# ? Jun 2, 2016 17:29 |
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# ? May 29, 2024 17:41 |
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nice meltdown
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# ? Jun 2, 2016 17:34 |