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rabidsquid posted:I have no idea how you've missed the countless Kindred versus Graves games but you're really exaggerating how much play Elise is seeing i meant to say this split/patch not this season.
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# ? Jun 2, 2016 15:58 |
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# ? May 15, 2024 01:41 |
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I just had a game where the enemy Lucian accused me of "camping bot lane". I was playing Caitlyn ADC. Bless his heart.
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# ? Jun 2, 2016 16:00 |
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I like that solo carrying has been eliminated for the most part. I've seen how it has frustrated people who liked the old school one man army play style (several of my friends who have essentially quit the game); however it is unhealthy for a team game to make 8 people feel totally irrelevant so that one person can have a blast while one other person is in a corner crying somewhere. You don't retain customers when 90% of them spend 40 minutes not having fun.
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# ? Jun 2, 2016 16:07 |
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i actually think riot is on the right path with most of their changes, though they're pushing out so many of them at such a quick pace the balance seems to break constantly and a lot of people aren't able to keep up with what changes week to week. feels like there was probably some changing of the guard behind the scenes at riot and they're trying to make a lot of sweeping changes all at once between the lcs and the live game. their messaging has been pretty poor surrounding a lot of changes too, and they've been pretty negative for the majority of high ranked players that influence the community a lot.
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# ? Jun 2, 2016 16:12 |
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Hermetic posted:I just had a game where the enemy Lucian accused me of "camping bot lane". Well he was right, you never left Bot lane. just set up a loving tent why don't you? I bet you even had someone else there helping you out, you frigging coward.
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# ? Jun 2, 2016 16:16 |
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SaberToothedPie posted:my team just got absolutely hosed by an illaoi, i hope this isnt a trend how
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# ? Jun 2, 2016 16:32 |
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lmao Zed's death mark shadow was coded as a minion
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# ? Jun 2, 2016 16:37 |
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Work Friend Keven posted:Not only that but get this: you're a staggering 27% percent more likely to lose if you're a toxic. Holy poo poo.
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# ? Jun 2, 2016 16:40 |
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DolphinCop posted:Holy poo poo. RIP cass/twitch/teemo/singed power combo
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# ? Jun 2, 2016 16:48 |
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Libertine posted:I like that solo carrying has been eliminated for the most part. I've seen how it has frustrated people who liked the old school one man army play style (several of my friends who have essentially quit the game); however it is unhealthy for a team game to make 8 people feel totally irrelevant so that one person can have a blast while one other person is in a corner crying somewhere. You don't retain customers when 90% of them spend 40 minutes not having fun. It's made ADC an odd role because now you have the support whose entire job is to get you developing well into the mid and lategame, and the payoff is... someone who can't carry the game. I'm curious to see what happens with the ADC and support roles in the future.
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# ? Jun 2, 2016 16:50 |
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Work Friend Keven posted:Not only that but get this: you're a staggering 27% percent more likely to lose if you're a toxic. What if losing makes you 27% more likely to be toxic
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# ? Jun 2, 2016 16:55 |
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That's not what marksmen do, really. Their main job is to reliably take towers, with doing damage a distant second place. Sure they end up doing a lot of damage, but they're difficult to protect in protracted fights and the big reason to take one is so you have a way to kill objectives quickly and safely.
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# ? Jun 2, 2016 16:55 |
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BigLeafyTree posted:It's made ADC an odd role because now you have the support whose entire job is to get you developing well into the mid and lategame, and the payoff is... someone who can't carry the game. I'm curious to see what happens with the ADC and support roles in the future. Yeah, it's a strange issue that LoL has always danced around with its scaling mages. The concept of a carry is someone who has an exceptionally weak early game in exchange for a skillset that becomes hard to stop lategame if the enemy fails to exploit that early weakness. Riot's obsession with counterplay and skillsets that amplify gold value from items (old Kayle and Jax being obvious ones) has resulted in the current situation where none of the early-weak carries are popular; why go for a weak-early good-late when you can pick a safer range/burst 'carry' who is good-early good-late? Riot has tried to tackle this by adding gimmick and minigames to outright clicking, to make the lack of a real lategame reward less glaring, but you're still left picking either an AD mage with utility and early power, or a clicker with no utility and an inability to help contest Dragon or defend themselves. Neurolimal fucked around with this message at 16:59 on Jun 2, 2016 |
# ? Jun 2, 2016 16:56 |
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How's Shen doing these days? I picked him up and my first two games playing him were against a Zac and a Trundle and they were both awful disasters. E. Is he a better top or jungler? LegalPad fucked around with this message at 17:01 on Jun 2, 2016 |
# ? Jun 2, 2016 16:57 |
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SaberToothedPie posted:my team just got absolutely hosed by an illaoi, i hope this isnt a trend No need to kinkshame
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# ? Jun 2, 2016 17:00 |
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Neurolimal posted:Yeah, it's a strange issue that LoL has always danced around with its scaling mages. The concept of a carry is someone who has an exceptionally weak early game in exchange for a skillset that becomes hard to stop lategame if the enemy fails to exploit that early weakness. Riot's obsession with counterplay and skillsets that amplify gold value from items (old Kayle and Jax being obvious ones) has resulted in the current situation where none of the early-weak carries are popular; why go for a weak-early good-late when you can pick a safer range/burst 'carry' who is good-early good-late? At least for this season, ADC has been dominated by champions that have a real one-item powerspike. But last season, there were actually good meta ADCs that started IE+Shiv. What happened? Was the ADC rework that much of a failure?
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# ? Jun 2, 2016 17:07 |
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ADC builds have been fairly varied compared to past seasons
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# ? Jun 2, 2016 17:10 |
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LegalPad posted:How's Shen doing these days? I picked him up and my first two games playing him were against a Zac and a Trundle and they were both awful disasters. He's a solid but unspectacular top laner. Like I play him when my team needs a versatile tank but his laning phase is one of the most boring things in the game. Dragging the blade around is probably the least fun mini-game in the game. Trundle is a pretty hard counter to any tank pick just by his design, so you shouldn't win that in lane given equal skill, you should play conservative and try to make more map plays than he can. I haven't laned against a Zac in awhile but I feel like he and Shen have a pretty even matchup.
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# ? Jun 2, 2016 17:15 |
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golden bubble posted:At least for this season, ADC has been dominated by champions that have a real one-item powerspike. But last season, there were actually good meta ADCs that started IE+Shiv. What happened? Was the ADC rework that much of a failure? IE and Last Whisper got nerfed and you can make every laner a tank by building Sunfire/iceborne first two items.
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# ? Jun 2, 2016 17:19 |
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Thank you to the folks who clued me in on duskblade MF. I told my Marksman-playing friend about it and we've been having an absolute blast terrorizing botlane with Sarah / Leona. I've finally worked back to silver V after a really bad placement series started me in Bz II, but everyone we've playing against lately is between S III and G IV so I think we can actually keep climbing if we keep it up. It's so satisfying seeing the duskblade proc on stubborn or evasive divers like trynd and leblanc after they think they've gotten away.
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# ? Jun 2, 2016 17:27 |
It's fun to build duskblade. I think the item is good. Disagree? That's fine...
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# ? Jun 2, 2016 17:35 |
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Oh boy, Trinity Force changes? Time to gently caress up my Ezreal build I think i'm gonna start by trying out Triforce/Zerks since they were both buffed...
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# ? Jun 2, 2016 17:37 |
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NTT posted:That's not what marksmen do, really. Their main job is to reliably take towers, with doing damage a distant second place. Sure they end up doing a lot of damage, but they're difficult to protect in protracted fights and the big reason to take one is so you have a way to kill objectives quickly and safely. this is what people find out when they try pantheon xin zhao bottom lane gimmicks. you get the ball rolling but then it's mid game and you have baron and two fire drakes but you still cant take an inner turret
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# ? Jun 2, 2016 17:37 |
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dont worry, your mid top and jungler are all playing marksmen
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# ? Jun 2, 2016 17:38 |
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Libertine posted:I like that solo carrying has been eliminated for the most part. I've seen how it has frustrated people who liked the old school one man army play style (several of my friends who have essentially quit the game); however it is unhealthy for a team game to make 8 people feel totally irrelevant so that one person can have a blast while one other person is in a corner crying somewhere. You don't retain customers when 90% of them spend 40 minutes not having fun. That frustration is actually the reason I've quit playing League several times; longest was like six months. It was just far too easy for one person to completely ruin the game for everybody else, be it by carrying or trolling. 9 silvers and a diamond in a game is probably fun only for the diamond. Smurfing was a god awful problem and it was just not fun when somebody far better than you at the game crushed some other lane, spun impossibly out of control, and had 25 kills at 20 minutes. Same goes for somebody that went on tilt or decided to be a huge baby about some thing or another. "Lol gently caress u jung no ganks imma afk lol gank more noob." With a greater emphasis on multi queue people are more likely to play with people they know and are far less likely to troll. I've seen far, far fewer trolls these days. Granted multi queue as it is was fucky for a while but Rito James is fixing it so whatever. Games were stompy as hell for a while but now it's improving a lot. No more "every other game is an obvious five stack that communicates well against 5 randos that couldn't coordinate moving a couch." Pretty sure this is also going to reduce people just playing like total dumbasses as they're going to get grief from people they like. "Hey I'm not going to play with you if you go 0/10/0 at fifteen minutes every game, dude." I kind of suspect we're going to see a poo poo ton of boosting later in the season, though.
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# ? Jun 2, 2016 17:39 |
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goons: marksman are terrible and can't carry the game me: remembers the halcyon days of january 2016 when graves top, kindred jungle, solo lane quinn and corki mid completely dominated the meta
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# ? Jun 2, 2016 17:43 |
My experience is people being "funny" or abusive because they know thay can't get meaningfully reported and / or my personal greatest pet peeve, the one guy who doesn't have a mic and is saying non sequiturs in chat all game.
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# ? Jun 2, 2016 17:44 |
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i always laugh at "marksmen are bad" because they do more than right click and you know some of them have really nice team fight ults or spells for pick offs
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# ? Jun 2, 2016 17:47 |
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The idea of the other 8 people being useless in a traditional carry setup is a large aspect of why bronze players are bronze. In a traditional carry setup the carry is what strats revolve around, but they are by no means the only important aspect of the team; steroids, heals, shields, pulls, initiation, peels, stuns, blocking, all of these are important; if you feel useless in an old fashioned carry system it's because you are -making- yourself useless. It's the difference between a Lion that rushes Dagon, and a Lion that builds sheepstick. This is also why playing Support is the best advice for a new player in a game with traditional carries; it forces them to learn positioning, team awareness, and map awareness without the distractions of rushing survivability to reduce deaths and pretend everyone else is at fault, or damage and pretending its' the carries fault that they couldnt survive while you blew your stuns and nukes killing a Singed running from the fight.
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# ? Jun 2, 2016 17:51 |
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Libertine posted:He's a solid but unspectacular top laner. Like I play him when my team needs a versatile tank but his laning phase is one of the most boring things in the game. Dragging the blade around is probably the least fun mini-game in the game. Shen feels odd because his kit is based around mitigation, but any damage that gets through his shields sticks and he has to constantly put himself in danger to CS. I was expecting being able to play safe in lane and do some super clutch MLG ults to save allies in other lanes, but half the time I'm too busy trying not to get nickle and dimed up top. Although to be fair, I've had some really bad matchup. My 3rd game was against a heimer.
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# ? Jun 2, 2016 18:11 |
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My favorite build is back boys http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2205097676/34336434
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# ? Jun 2, 2016 18:19 |
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Im assuming the other team didn't do well because they didn't have the nineforce rolling
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# ? Jun 2, 2016 18:24 |
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it's funny because patrick is Scarizard's name
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# ? Jun 2, 2016 18:40 |
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i'll never reach diamond so i'm actually a big fan of ranked dynamic queue because i don't have to dodge as often as i used to
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# ? Jun 2, 2016 18:43 |
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LegalPad posted:How's Shen doing these days? I picked him up and my first two games playing him were against a Zac and a Trundle and they were both awful disasters.
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# ? Jun 2, 2016 18:51 |
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the other thing about removing solo carrying is they also removed your ability to completely gently caress someone (especially in top lane) by playing incredibly well, which is another thing i miss you could kill someone before they got 720 gold for chain vest and they wouldn't be able to buy a single item (chain and giant's belt didn't build out of smaller items), they wouldn't tp back to lane and get all their cs at turret cause nobody took it, and they didn't get free global gold for their team shutting people down. you could actually win against tanks because they didn't get a load of items for free. it was some good poo poo imo
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# ? Jun 2, 2016 18:55 |
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Ekko and Maokai both got some thick nerfs on this patch. I think the new top lane terror is going to be Tank Fizz, who was already really strong. Poppy got brutally nerfed several patches ago and I don't think she's a power pick at all anymore, she's sitting at like a 46% win rate and extremely unpopular.
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# ? Jun 2, 2016 18:55 |
Poopy.
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# ? Jun 2, 2016 18:58 |
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My last experience with Shen was an enemy picking him, taking a full armor runepage, rushing thornmail and sunfire, and bragging about beating me (a xin zhao with a gimmick lifesteal build) in lane when it came time to teamfight our Lebonk instantly nuked him to death rip full armor E: I still have no interest at all in playing Poppy post-rework. She just seems like a really boring peeler with a hilariously short skillshot poke now. I miss "worlds least subtle assassin". Also when she looked less like a kid and more like a really ugly and dead-serious bugs bunny Neurolimal fucked around with this message at 19:00 on Jun 2, 2016 |
# ? Jun 2, 2016 18:58 |
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# ? May 15, 2024 01:41 |
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# ? Jun 2, 2016 19:04 |