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Jastiger posted:Maybe it gets the least play because its cruise control after year 1900 for most people. If we changed that, it may change that habit. It gets the least play because Civ is a game about winning as fast as possible. That's the core. People don't avoid the post 1900s because it's tedious, even though it is, they avoid the 1900s because the game is already over. Sometimes it's not technically over because the dominant civ hasn't finished the space shuttle yet or whatever, but it's over. By the 1900s, either you've already won the game, or the ending is a foregone conclusion, but generally speaking all of the faffing about in the modern era has little real effect on whether you are going to win or lose. If you want the modern era to be played anything nearly as much as the early eras, then you have to build that into the win conditions and the core mechanics of the game. If all you do is put all the cool fun mechanics in the modern era, then what will happen is a) people never ever see it or b) the normal way to play will be to just start in the modern era when the fun begins.
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# ? Jun 1, 2016 23:22 |
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# ? May 16, 2024 18:59 |
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http://www.gadgethelpline.com/civilization-vi-pre-release-details-emerge-whats-changed/ -Way easier to convert cities with religion apparently -Religious victory or at least easier to do domination through religion
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# ? Jun 1, 2016 23:22 |
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Some new screenshots on the Civ VI site. Not sure how much new info to glean from that but there's some nice cliffs. edit: Updated with higher resolution - those FoW map details really pop at twice the size! Hogama fucked around with this message at 05:01 on Jun 2, 2016 |
# ? Jun 1, 2016 23:31 |
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It's pretty
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# ? Jun 1, 2016 23:48 |
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Tendales posted:It gets the least play because Civ is a game about winning as fast as possible. That's the core. People don't avoid the post 1900s because it's tedious, even though it is, they avoid the 1900s because the game is already over. Sometimes it's not technically over because the dominant civ hasn't finished the space shuttle yet or whatever, but it's over. By the 1900s, either you've already won the game, or the ending is a foregone conclusion, but generally speaking all of the faffing about in the modern era has little real effect on whether you are going to win or lose. If you want the modern era to be played anything nearly as much as the early eras, then you have to build that into the win conditions and the core mechanics of the game. I guess that isn't the way I see it at all. It'd definitely be a move towards grand strategy vs a systematic steps-to-victory game. Eric the Mauve posted:If I may insert a controversial opinion, the snowball effect isn't THAT huge a problem, it can be a good thing for the endgame being mostly the player enjoying the fruits of having played the early/midgame well, and you definitely want to avoid going too far the other way with rubber band mechanics and turning Civ into Mario Kart where the first two-thirds of the game is irrelevant. Agree and thats what i want to avoid is the rubber band mechanics. If you had a good game all game then you should be really set up for the modern game pretty well. I'd rather have the game be climaxing in the modern era on vs climaxing in the Renaissance where the guy who rushes the most wonders wins. That should count for something, sure, but it should all be jockeying for supremacy modern time. I think that is what they TRIED to do with the world congress and city states, but failed in doing so. TooMuchAbstraction posted:Like I said, first player to get the massively improved yields will be able to parlay them into a significant advantage over their rivals, exacerbating the snowball effects that already exist. Well, yeah. Make the bonuses stronger, everyone can do it though. As Eric pointed out, having a bit of a snowball isn't a problem, the problem is that there should be a way for another civ to counter act the snowball. And the way to do that is to allow specialization and increased yields. It should matter that sure, you're a tiny nation off to the side, but you can still "king make" or innundate the big guy with culture because you've specialized that way. As it is now, they can't do that because they simply can't generate enough of it. I guess I'm also saying that civ strength should also get away from the "more pop/land is better". Specializing and investment should be more useful and possible rather than as a byproduct of just crushing everyone.
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# ? Jun 2, 2016 00:15 |
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Jay Rust posted:It's pretty Yeah, I really like how it's looking now.
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# ? Jun 2, 2016 00:17 |
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gently caress the haters, I'm really digging the visual style. Though honestly, I think once you're zoomed out, and once all the UI stuff is visible, it probably won't look dramatically different from 5 at all. Edit: I'm sure the modders will be hard at work post-release making graphics packs to shrink everything down, clutter it up, and wash out the color palette if that's what people really want. Kibbles n Shits fucked around with this message at 00:43 on Jun 2, 2016 |
# ? Jun 2, 2016 00:37 |
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I think it looks like dogshit and I'm still going to play for 1,000 hours because it's Civilization and all the gameplay info so far sounds like it's better than V.
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# ? Jun 2, 2016 00:43 |
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looking good
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# ? Jun 2, 2016 00:51 |
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The roads look good. Roads looked like poo poo in Civ5.
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# ? Jun 2, 2016 00:58 |
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I really hope ranged units are out excepting planes and maybe battleships. Theres really no point to building anything but archers in 5, until artillery shows up. If that wasn't enough the zone of control means you cant exploit gaps so you cannot use tactics other than frontal attritional slog
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# ? Jun 2, 2016 01:08 |
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It's probably old news but I do like Civ (also) going for the fog of war looking like a hand-drawn map. It's nice looking and very clearly delineates what you are and aren't actively seeing.
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# ? Jun 2, 2016 01:18 |
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My one worry is that it might be difficult to differentiate between, say, grasslands and plains.
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# ? Jun 2, 2016 01:34 |
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Also the likelihood of that being Crater Lake hanging out by the city in the foreground seems fairly plausible - first sighted Natural Wonder?
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# ? Jun 2, 2016 01:47 |
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Is it possible to buy property on Wizard Island?
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# ? Jun 2, 2016 01:50 |
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You can see the difference in the screenshot - the grasslands are significantly darker, and it looks like the plains additionally have some kind of sketchy-line detailing the grasslands don't.
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# ? Jun 2, 2016 01:51 |
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Jay Rust posted:Is it possible to buy property on Wizard Island? Pretty sure crater lake is a national park
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# ? Jun 2, 2016 01:54 |
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Hogama posted:
The video that was making the rounds earlier had the Great Barrier Reef just offshore from the player's capital. I'm convinced they did that just to show that in Civ6 the Reef won't spawn in useless locations.
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# ? Jun 2, 2016 02:00 |
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Fister Roboto posted:The roads look good. Roads looked like poo poo in Civ5. seriously was that not so loving hard?
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# ? Jun 2, 2016 02:11 |
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It's clear they had a different designer for the first civ 5, and I can't say I agree with their philosophy.
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# ? Jun 2, 2016 02:23 |
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In the centre of the second image, is that a unit of axemen supported by a catapult? Could be one of those support unitd they've ben talking about. Great catch on Wizard Island/crater lake btw. (Also has anyone complained about helium balloons existing in the bronze age yet)
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# ? Jun 2, 2016 02:50 |
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Jastiger posted:It's clear they had a different designer for the first civ 5, and I can't say I agree with their philosophy. Yeah I'm actually really excited because Jon Shafer was the director of 5 vanilla but then they brought on Ed Beach for the expansions. Nothing against Shafer but I'm a huge fan of Beach's work on board games and I think the fact that he's getting to design the vanilla civ 6 from scratch rather than build on a broken frame of his predecessor will be a huge positive.
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# ? Jun 2, 2016 03:06 |
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RagnarokAngel posted:Yeah I'm actually really excited because Jon Shafer was the director of 5 vanilla but then they brought on Ed Beach for the expansions. Nothing against Shafer but I'm a huge fan of Beach's work on board games and I think the fact that he's getting to design the vanilla civ 6 from scratch rather than build on a broken frame of his predecessor will be a huge positive. That being said, I'm also rather excited for Shafer's "At the Gates" game coming out next year.
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# ? Jun 2, 2016 04:17 |
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TooMuchAbstraction posted:What, really? Then why is it that I never seem to run into a food cap for my cities outside of the very early game, while in Civ4 making certain there was enough food was a constant struggle for any city I wanted to grow big? If you didn't even know how much food a citizen cost in Civ5, then I'd have to chalk this one up to you being a complete retard.
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# ? Jun 2, 2016 06:37 |
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RagnarokAngel posted:Yeah I'm actually really excited because Jon Shafer was the director of 5 vanilla but then they brought on Ed Beach for the expansions. Nothing against Shafer but I'm a huge fan of Beach's work on board games and I think the fact that he's getting to design the vanilla civ 6 from scratch rather than build on a broken frame of his predecessor will be a huge positive. Do Goons play Virgin Queen?
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# ? Jun 2, 2016 06:59 |
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Beamed posted:That being said, I'm also rather excited for Shafer's "At the Gates" game coming out next year.
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# ? Jun 2, 2016 08:38 |
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turboraton posted:Do Goons play Virgin Queen? I have it and Here I Stand, love em both.
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# ? Jun 2, 2016 10:35 |
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Tree Bucket posted:(Also has anyone complained about helium balloons existing in the bronze age yet) Lol I hadn't even noticed that
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# ? Jun 2, 2016 11:30 |
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One thing I DO hope they bring back is the random finding of resources when you improve a tile. Nothing like despairing that you have no iron or saltpeter when OMG we struck gold with a mine over here, yes! I don't have to go to war afterall.
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# ? Jun 2, 2016 17:05 |
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I hope they bring back mineral depletion as well.
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# ? Jun 2, 2016 17:10 |
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http://franchise.civilization.com/en/news/2016-06-civilization-vi-envoys-and-city-states/ City state info. Hattusa is a city state which means the Hittites are not a civ.
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# ? Jun 2, 2016 18:16 |
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The Human Crouton posted:http://franchise.civilization.com/en/news/2016-06-civilization-vi-envoys-and-city-states/ I love the unique bonuses. Should help prevent all the city-states from blending into one another.
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# ? Jun 2, 2016 18:29 |
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The Human Crouton posted:http://franchise.civilization.com/en/news/2016-06-civilization-vi-envoys-and-city-states/ They promoted several city-states to full civs in Civ5's history. From the article, the main things I see are: * Gain influence with city-states by sending envoys to them. More envoys = more influence. * Having max influence gives you a special ability unique to the city-state; Hattusa's (at this point in development anyway) is getting 1 of every strategic resource that you have discovered but can't access yourself. * Having max influence lets you pay gold to temporarily control the city-state's units No word on where envoys come from. They're presumably either a buildable unit or a special non-unit like Civ5 spies. In the latter case, choosing how to distribute your limited supply of envoys could be a significant part of your strategy.
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# ? Jun 2, 2016 18:33 |
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I believe some people talked about this from the preview event. You earn envoys with a city state by performing quests for them.
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# ? Jun 2, 2016 18:38 |
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The Human Crouton posted:http://franchise.civilization.com/en/news/2016-06-civilization-vi-envoys-and-city-states/ Is there a mirror site? I've never been able to access their webpage, it gives me all sorts of wonky symbols.
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# ? Jun 2, 2016 18:39 |
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Jastiger posted:Is there a mirror site? I've never been able to access their webpage, it gives me all sorts of wonky symbols. I was having this issue until I disabled Adblock.
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# ? Jun 2, 2016 18:55 |
The site is kind of garbage. It barely loads for me. Here's the text of the article:that article posted:What are City-States? And there are a few neat pictures: Hope that helps for other people who can't load that drat site that nearly crashed my browser twice. TooMuchAbstraction posted:No word on where envoys come from. They're presumably either a buildable unit or a special non-unit like Civ5 spies. In the latter case, choosing how to distribute your limited supply of envoys could be a significant part of your strategy. They said you get more envoys in a city state when you do quests for them, but again, since they can't be reassigned that's not where the come from originally. So presumably you can build them. It seems like doing quests gives the same effect as just sending more envoys, so I guess you could just spam envoys for control. Would that just turn the city state game and the diplomacy victory from a measure of how much gold you have to a measure of how much production you have? I kind of like that idea, but I'm not sure if it would lead to anything questionable I can't think of right now.
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# ? Jun 2, 2016 18:55 |
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Interestingly, you can become Suzerain at 3 envoys, but the final bonus is at 6. I guess it's nice to get something extra as you fight for a city state's loyalty. Unique bonuses for city-states is an excellent change though. There's going to be some hotly contested city states now.
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# ? Jun 2, 2016 19:01 |
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Eiba posted:The site is kind of garbage. It barely loads for me. Here's the text of the article: Thanks! Very cool of you. Who's the dude with the wolf? A scout perhaps.
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# ? Jun 2, 2016 19:04 |
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# ? May 16, 2024 18:59 |
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Yea, guy with dog is the new scout
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# ? Jun 2, 2016 19:24 |