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Potsticker
Jan 14, 2006


DolphinCop posted:

see i think the post-game stuff was what was so great about it. its a different take on exploration but it definitely worked for me

it probably would have been better off as a knytt-style game where you can go pretty much anywhere from the getgo, so people could have gotten into the puzzling from the start

The bosses for the most part were fun. Though I didn't like having to make long runs when learning them. Especially when the game was so stringent with it's health upgrades. For a long time I wondered if I was missing a bunch because of how little you get.

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Maleh-Vor
Oct 26, 2003

Artificial difficulty.
All Metroidvanias should just have the movement and visuals from Ori and the Blind Forest. Just not that one part where if you cross a pixel before exploring the whole room, you can't get 100% anymore.

Electric Phantasm
Apr 7, 2011

YOSPOS

DolphinCop posted:

metroid fusion's horror elements were really good and i wish more games would try that style. arcs like the generator dying and the entire lead up to Nightmare were all just super immersive and creepy in the right ways. if only the writers had dumped the script entirely and kept to environmental storytelling for the entire game

Definitely, SA-X was the best and legitimately scary. Even though nothing comes out it, the computer saying it multiplied and there is possibly up to 10 of them sometime after the chase sequence was horrifying.

HenryEx
Mar 25, 2009

...your cybernetic implants, the only beauty in that meat you call "a body"...
Grimey Drawer

Maleh-Vor posted:

and visuals from Ori and the Blind Forest

No, that would be supremely boring.

It's decent for one game, but Variety Please

HenryEx
Mar 25, 2009

...your cybernetic implants, the only beauty in that meat you call "a body"...
Grimey Drawer

Electric Phantasm posted:

Definitely, SA-X was the best and legitimately scary. Even though nothing comes out it, the computer saying it multiplied and there is possibly up to 10 of them sometime after the chase sequence was horrifying.

Not even just that, the part where the X are specifically adapting to hunt You, The Hunter by exploiting your absorption capabilities with your frost weakness, is pretty goddamn cool. It's like an arms race with the first foe that's actually posing a threat to Samus.

Potsticker
Jan 14, 2006


Maleh-Vor posted:

All Metroidvanias should just have the movement and visuals from Ori and the Blind Forest. Just not that one part where if you cross a pixel before exploring the whole room, you can't get 100% anymore.

I shoudl finish that game. It was nice but the upgrade system was really boring offered zero real choice, despite how it was laid out.

Electric Phantasm
Apr 7, 2011

YOSPOS

HenryEx posted:

Not even just that, the part where the X are specifically adapting to hunt You, The Hunter by exploiting your absorption capabilities with your frost weakness, is pretty goddamn cool. It's like an arms race with the first foe that's actually posing a threat to Samus.

Oh man I forgot about that and I now remember the part where you get the Varia Suit, absorbing a chilled X, and them backing off because they realize they're no longer a threat.

Sakurazuka
Jan 24, 2004

NANI?

HenryEx posted:

No, that would be supremely boring.

It's decent for one game, but Variety Please

Considering the alternative is apparently 8-bit pixel art I'd take everything looking like Ori any day.

Uncle Wemus
Mar 4, 2004

I can't remember zero mission other than it was a remake of metroid 1. Can you guys elaborate on what made it great?

Apoplexy
Mar 9, 2003

by Shine
Zero Mission also had the Zero Suit Samus section in the end that ruled, on top of the Metroid 1 remake portion. It was just a really good game.

Selenephos
Jul 9, 2010

Uncle Wemus posted:

I can't remember zero mission other than it was a remake of metroid 1. Can you guys elaborate on what made it great?

It's the first Metroid game that was designed with sequence breaking in mind and it was just overall a tight experience.

Hakkesshu
Nov 4, 2009


Maleh-Vor posted:

All Metroidvanias should just have the movement and visuals from Ori and the Blind Forest. Just not that one part where if you cross a pixel before exploring the whole room, you can't get 100% anymore.

Did they change that in the definitive edition? I thought I read that they did but I am unable to confirm

Nate RFB
Jan 17, 2005

Clapping Larry
I liked the base of game of Axiom Verge just fine, besides the grappling hook I suppose. It has an aesthetic I can absolutely get behind and while there're a lot of unnecessary weapons there were enough good ones that it was a little fun experimenting with a few of them. Collecting everything in the endgame was super obtuse though I just don't know if I'll ever have the patience for something like that (ESA had the same problem). La-Mulana is about the only game where I'll tolerate that but at least with that it's like that from the start.

Sakurazuka
Jan 24, 2004

NANI?

Axiom Verge was way too slow for me, it took forever to get anywhere and forever to kill anything, also those bosses, ugh

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

DolphinCop posted:

i'd say the big three culprits are:

-no x-ray means you have to test every surface manually with each of the types of obstacle removal if you want to find many of the secrets
-some jank rear end bionic commando style grappling hook system in the year of our lord 2015
-bad boss design, especially the last boss. yikes


the hallucination sequence owned but thats the one highlight of the game and it's immediately followed by more insane techno singularity rambling

okay and the music was good, sure

Some of the platforming is real bullshit too. I never found a single one of those secret worlds with stuff in them either. It started off really good and promising but ended kind of as a wet fart.

AnonSpore
Jan 19, 2012

"I didn't see the part where he develops as a character so I guess he never developed as a character"
The sound that the white zombie dudes make and the beeping when you're at low health alone were enough to make me put down the game and never come back to it.

Nate RFB
Jan 17, 2005

Clapping Larry
If I'm being honest I think the only newer Metroidvania-like game that I've truly liked/loved start to finish was Shantae 3 (last level aside I suppose), and that's a Metroidvania only tenuously at best. Like even Ori was just missing something I couldn't quite put my finger on.

Nate RFB fucked around with this message at 16:24 on May 25, 2016

Sakurazuka
Jan 24, 2004

NANI?

Shantae is a Wonderboy-alike :colbert:
Shadow Complex is very good.

No Dignity
Oct 15, 2007

The combat in Ori drove me nuts. Your projectile only hits from about a sixth of the screen away so you need to be right up in the enemy's face to use it and it creates massive particle effects so it's very difficult to see when they're attacking you in return. I've never seen anyone else raise it as an issue online but it completely killed the flow of the early game for me, until the point it becomes more about reflecting projectiles than launching your own.

hannibal
Jul 27, 2001

[img-planes]
I really liked Shadow Complex too.

I've tried both Axiom Verge and ESA and neither really clicked for me. I think in both I didn't feel like I was getting enough pointers of where to go next or what I should be looking for. Someone above said they should be copying Metroid: Zero Mission and I completely agree with that.

Nate RFB
Jan 17, 2005

Clapping Larry
I always forget about Shadow Complex, never played it when I had a 360 and now it is out on Steam so I might as well. Anything wrong with the Remastered version?

Accordion Man
Nov 7, 2012


Buglord

Nate RFB posted:

I always forget about Shadow Complex, never played it when I had a 360 and now it is out on Steam so I might as well. Anything wrong with the Remastered version?
Nope.

FanaticalMilk
Mar 11, 2011


Nate RFB posted:

I always forget about Shadow Complex, never played it when I had a 360 and now it is out on Steam so I might as well. Anything wrong with the Remastered version?

I haven't heard anything bad, and the Remastered version has actually been out since last December, so the Steam version should hopefully have bug fixes if there were any bugs to fix.

FanaticalMilk
Mar 11, 2011


Woops, double post.

Raxivace
Sep 9, 2014

Is Orson Scott Card getting any money from Shadow Complex? That's really the only reason I can think of to not check the game out.

Accordion Man
Nov 7, 2012


Buglord

Raxivace posted:

Is Orson Scott Card getting any money from Shadow Complex?
Don't think so.

His influence was pretty negligible in the game itself. Like apparently the plot he envisioned was that the terrorists you're fighting are actually a bunch of godless socialists who want to help the poor and minorities and they are the bad guys because social democracy is evil you know. But the game doesn't go with it because it just treats the terrorists as a super-villain organization like COBRA or HYDRA.

It's a good game, play it.

Accordion Man fucked around with this message at 17:31 on May 25, 2016

Sakurazuka
Jan 24, 2004

NANI?

Raxivace posted:

Is Orson Scott Card getting any money from Shadow Complex? That's really the only reason I can think of to not check the game out.

About as much money as he gets every time someone buys Monkey Island. He probably had more input on that too.

Die Sexmonster!
Nov 30, 2005

Accordion Man posted:

It's a good game, play it.

It's modern Super Metroid. It's fuckin' great. Kinda want to play it again!

Potsticker
Jan 14, 2006


Sakurazuka posted:

Shantae is a Wonderboy-alike :colbert:

Yeah, if you try to evaluate it from a Metroidvania perspective the Shantae games are waaaaay too linear.

PaletteSwappedNinja
Jun 3, 2008

One Nation, Under God.
Wonder Boy/Monster World is cool and I hope Monster Boy turns out okay.

Amppelix
Aug 6, 2010

Sakurazuka posted:

Shantae is a Wonderboy-alike :colbert:
Shadow Complex is very good.

The structure of Shantae 3 really is shockingly similar to Monster World IV. The only real differences are that Shantae gets movement upgrades and can backtrack.

Cuntellectual
Aug 6, 2010

Sakurazuka posted:

Axiom Verge was way too slow for me, it took forever to get anywhere and forever to kill anything, also those bosses, ugh

Axiom Verge looks like the developer vomited all over the visual design and never got around to fixing it.

I like the gameplay fairly well but goodness is it ugly.

Hakkesshu
Nov 4, 2009


Shadow Complex has not aged well. Game looks and feels incredibly janky today. I don't think it's much fun.

Apoplexy
Mar 9, 2003

by Shine
I replayed it twice in the last year. It's perfect.

Sakurazuka
Jan 24, 2004

NANI?

My only gripe is with the shooting into the screen stuff which can be finicky.

hannibal
Jul 27, 2001

[img-planes]

Apoplexy posted:

I replayed it twice in the last year. It's perfect.

Yep, I replayed it when the remastered version came out and enjoyed it just as much as the first time.

Sakurazuka posted:

My only gripe is with the shooting into the screen stuff which can be finicky.

I can agree with this.

Apoplexy
Mar 9, 2003

by Shine
Totally agreed. the 2.5D shooting angle was implemented poorly.

THE AWESOME GHOST
Oct 21, 2005

Uncle Wemus posted:

I can't remember zero mission other than it was a remake of metroid 1. Can you guys elaborate on what made it great?

The only metroid style game I've ever played where it felt like every single block and jump was planned to be there instead of just "Featureless room" for 3 screens then a specific area they paid attention to, or the worst example of SOTN where the second half of the game is flipped but it's very very clear they did not plan the castle layout to be flipped at all and loads of the rooms are terrible

Meowywitch
Jan 14, 2010

Fight for all that is beautiful in the world


the bloodstained boys are very late this month

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Pureauthor
Jul 8, 2010

ASK ME ABOUT KISSING A GHOST

voltcatfish posted:

the bloodstained boys are very late this month

They're obviously gearing up for the 3D action game Bloodstained spinoff Kickstarter that they're about to launch.

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