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DolphinCop posted:see i think the post-game stuff was what was so great about it. its a different take on exploration but it definitely worked for me The bosses for the most part were fun. Though I didn't like having to make long runs when learning them. Especially when the game was so stringent with it's health upgrades. For a long time I wondered if I was missing a bunch because of how little you get.
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# ? May 25, 2016 03:40 |
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# ? Jun 9, 2024 10:51 |
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All Metroidvanias should just have the movement and visuals from Ori and the Blind Forest. Just not that one part where if you cross a pixel before exploring the whole room, you can't get 100% anymore.
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# ? May 25, 2016 03:44 |
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DolphinCop posted:metroid fusion's horror elements were really good and i wish more games would try that style. arcs like the generator dying and the entire lead up to Nightmare were all just super immersive and creepy in the right ways. if only the writers had dumped the script entirely and kept to environmental storytelling for the entire game Definitely, SA-X was the best and legitimately scary. Even though nothing comes out it, the computer saying it multiplied and there is possibly up to 10 of them sometime after the chase sequence was horrifying.
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# ? May 25, 2016 03:50 |
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Maleh-Vor posted:and visuals from Ori and the Blind Forest No, that would be supremely boring. It's decent for one game, but Variety Please
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# ? May 25, 2016 03:51 |
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Electric Phantasm posted:Definitely, SA-X was the best and legitimately scary. Even though nothing comes out it, the computer saying it multiplied and there is possibly up to 10 of them sometime after the chase sequence was horrifying. Not even just that, the part where the X are specifically adapting to hunt You, The Hunter by exploiting your absorption capabilities with your frost weakness, is pretty goddamn cool. It's like an arms race with the first foe that's actually posing a threat to Samus.
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# ? May 25, 2016 03:54 |
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Maleh-Vor posted:All Metroidvanias should just have the movement and visuals from Ori and the Blind Forest. Just not that one part where if you cross a pixel before exploring the whole room, you can't get 100% anymore. I shoudl finish that game. It was nice but the upgrade system was really boring offered zero real choice, despite how it was laid out.
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# ? May 25, 2016 03:58 |
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HenryEx posted:Not even just that, the part where the X are specifically adapting to hunt You, The Hunter by exploiting your absorption capabilities with your frost weakness, is pretty goddamn cool. It's like an arms race with the first foe that's actually posing a threat to Samus. Oh man I forgot about that and I now remember the part where you get the Varia Suit, absorbing a chilled X, and them backing off because they realize they're no longer a threat.
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# ? May 25, 2016 04:03 |
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HenryEx posted:No, that would be supremely boring. Considering the alternative is apparently 8-bit pixel art I'd take everything looking like Ori any day.
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# ? May 25, 2016 04:08 |
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I can't remember zero mission other than it was a remake of metroid 1. Can you guys elaborate on what made it great?
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# ? May 25, 2016 11:18 |
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Zero Mission also had the Zero Suit Samus section in the end that ruled, on top of the Metroid 1 remake portion. It was just a really good game.
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# ? May 25, 2016 11:24 |
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Uncle Wemus posted:I can't remember zero mission other than it was a remake of metroid 1. Can you guys elaborate on what made it great? It's the first Metroid game that was designed with sequence breaking in mind and it was just overall a tight experience.
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# ? May 25, 2016 11:27 |
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Maleh-Vor posted:All Metroidvanias should just have the movement and visuals from Ori and the Blind Forest. Just not that one part where if you cross a pixel before exploring the whole room, you can't get 100% anymore. Did they change that in the definitive edition? I thought I read that they did but I am unable to confirm
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# ? May 25, 2016 11:40 |
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I liked the base of game of Axiom Verge just fine, besides the grappling hook I suppose. It has an aesthetic I can absolutely get behind and while there're a lot of unnecessary weapons there were enough good ones that it was a little fun experimenting with a few of them. Collecting everything in the endgame was super obtuse though I just don't know if I'll ever have the patience for something like that (ESA had the same problem). La-Mulana is about the only game where I'll tolerate that but at least with that it's like that from the start.
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# ? May 25, 2016 15:19 |
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Axiom Verge was way too slow for me, it took forever to get anywhere and forever to kill anything, also those bosses, ugh
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# ? May 25, 2016 15:28 |
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DolphinCop posted:i'd say the big three culprits are: Some of the platforming is real bullshit too. I never found a single one of those secret worlds with stuff in them either. It started off really good and promising but ended kind of as a wet fart.
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# ? May 25, 2016 15:29 |
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The sound that the white zombie dudes make and the beeping when you're at low health alone were enough to make me put down the game and never come back to it.
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# ? May 25, 2016 16:01 |
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If I'm being honest I think the only newer Metroidvania-like game that I've truly liked/loved start to finish was Shantae 3 (last level aside I suppose), and that's a Metroidvania only tenuously at best. Like even Ori was just missing something I couldn't quite put my finger on.
Nate RFB fucked around with this message at 16:24 on May 25, 2016 |
# ? May 25, 2016 16:08 |
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Shantae is a Wonderboy-alike Shadow Complex is very good.
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# ? May 25, 2016 16:23 |
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The combat in Ori drove me nuts. Your projectile only hits from about a sixth of the screen away so you need to be right up in the enemy's face to use it and it creates massive particle effects so it's very difficult to see when they're attacking you in return. I've never seen anyone else raise it as an issue online but it completely killed the flow of the early game for me, until the point it becomes more about reflecting projectiles than launching your own.
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# ? May 25, 2016 16:29 |
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I really liked Shadow Complex too. I've tried both Axiom Verge and ESA and neither really clicked for me. I think in both I didn't feel like I was getting enough pointers of where to go next or what I should be looking for. Someone above said they should be copying Metroid: Zero Mission and I completely agree with that.
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# ? May 25, 2016 16:30 |
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I always forget about Shadow Complex, never played it when I had a 360 and now it is out on Steam so I might as well. Anything wrong with the Remastered version?
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# ? May 25, 2016 16:33 |
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Nate RFB posted:I always forget about Shadow Complex, never played it when I had a 360 and now it is out on Steam so I might as well. Anything wrong with the Remastered version?
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# ? May 25, 2016 17:03 |
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Nate RFB posted:I always forget about Shadow Complex, never played it when I had a 360 and now it is out on Steam so I might as well. Anything wrong with the Remastered version? I haven't heard anything bad, and the Remastered version has actually been out since last December, so the Steam version should hopefully have bug fixes if there were any bugs to fix.
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# ? May 25, 2016 17:04 |
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Woops, double post.
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# ? May 25, 2016 17:04 |
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Is Orson Scott Card getting any money from Shadow Complex? That's really the only reason I can think of to not check the game out.
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# ? May 25, 2016 17:23 |
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Raxivace posted:Is Orson Scott Card getting any money from Shadow Complex? His influence was pretty negligible in the game itself. Like apparently the plot he envisioned was that the terrorists you're fighting are actually a bunch of godless socialists who want to help the poor and minorities and they are the bad guys because social democracy is evil you know. But the game doesn't go with it because it just treats the terrorists as a super-villain organization like COBRA or HYDRA. It's a good game, play it. Accordion Man fucked around with this message at 17:31 on May 25, 2016 |
# ? May 25, 2016 17:29 |
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Raxivace posted:Is Orson Scott Card getting any money from Shadow Complex? That's really the only reason I can think of to not check the game out. About as much money as he gets every time someone buys Monkey Island. He probably had more input on that too.
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# ? May 25, 2016 17:34 |
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Accordion Man posted:It's a good game, play it. It's modern Super Metroid. It's fuckin' great. Kinda want to play it again!
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# ? May 25, 2016 19:11 |
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Sakurazuka posted:Shantae is a Wonderboy-alike Yeah, if you try to evaluate it from a Metroidvania perspective the Shantae games are waaaaay too linear.
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# ? May 26, 2016 00:10 |
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Wonder Boy/Monster World is cool and I hope Monster Boy turns out okay.
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# ? May 26, 2016 00:52 |
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Sakurazuka posted:Shantae is a Wonderboy-alike The structure of Shantae 3 really is shockingly similar to Monster World IV. The only real differences are that Shantae gets movement upgrades and can backtrack.
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# ? May 26, 2016 02:38 |
Sakurazuka posted:Axiom Verge was way too slow for me, it took forever to get anywhere and forever to kill anything, also those bosses, ugh Axiom Verge looks like the developer vomited all over the visual design and never got around to fixing it. I like the gameplay fairly well but goodness is it ugly.
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# ? May 26, 2016 03:17 |
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Shadow Complex has not aged well. Game looks and feels incredibly janky today. I don't think it's much fun.
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# ? May 26, 2016 12:02 |
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I replayed it twice in the last year. It's perfect.
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# ? May 26, 2016 13:19 |
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My only gripe is with the shooting into the screen stuff which can be finicky.
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# ? May 26, 2016 13:26 |
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Apoplexy posted:I replayed it twice in the last year. It's perfect. Yep, I replayed it when the remastered version came out and enjoyed it just as much as the first time. Sakurazuka posted:My only gripe is with the shooting into the screen stuff which can be finicky. I can agree with this.
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# ? May 27, 2016 01:41 |
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Totally agreed. the 2.5D shooting angle was implemented poorly.
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# ? May 27, 2016 02:02 |
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Uncle Wemus posted:I can't remember zero mission other than it was a remake of metroid 1. Can you guys elaborate on what made it great? The only metroid style game I've ever played where it felt like every single block and jump was planned to be there instead of just "Featureless room" for 3 screens then a specific area they paid attention to, or the worst example of SOTN where the second half of the game is flipped but it's very very clear they did not plan the castle layout to be flipped at all and loads of the rooms are terrible
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# ? May 31, 2016 11:16 |
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the bloodstained boys are very late this month
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# ? Jun 3, 2016 04:40 |
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# ? Jun 9, 2024 10:51 |
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voltcatfish posted:the bloodstained boys are very late this month They're obviously gearing up for the 3D action game Bloodstained spinoff Kickstarter that they're about to launch.
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# ? Jun 3, 2016 04:44 |