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theDOWmustflow posted:Here you go brother: https://imgur.com/a/M8HOm#jbVKnrg lol 27k evil gold. Thanks looks like a great build.
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# ? Jun 5, 2016 05:22 |
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# ? Jun 7, 2024 15:17 |
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theDOWmustflow posted:Here you go brother: https://imgur.com/a/M8HOm#jbVKnrg yeah they really hit their stride around turn 400 or so
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# ? Jun 5, 2016 05:25 |
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I think I've found the fun in chaos finally. They are really good in tactical battles. Different in their no ranged infantry thing but good. Dwarves are a tough nut to crack though, seems nearly impossible with a mostly marauder army.
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# ? Jun 5, 2016 05:28 |
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Arglebargle III posted:gently caress this campaign, Karl Franz just showed up to kick my head at Winter Pyre, on the northern coast of Norsca! The problem is usually economics for me. I can manage 2 stacks with a deficit between 200-1.5k/turn, usually with the first stack rocking my primary lord+chosen/knights and the second stack sticking with Chaos Warriors and only a few things bigger than that to keep the deficit from getting unmanageably huge. My observations after playing a few chaos campaigns is: You can't split up your armies by too much, because if you make one mistake the AI is going to pick out one stack and run a 2-3 doomstack train on it the moment it gets out of reinforce range of your second stack. At the same time you can't leave your stacks close enough to support each other for too long due to infighting. The best bet is to advance along the same axis, closing distance between armies when you see multiple stacks approach, and use agents to hamstring the enemy armies one at a time, isolating them easily because the AI tries to idiotically kite your combined armies rather than just slamming their stacks into your stacks with *only* a moderate advantage. Even in the endgame it definitely feels more like a guerilla campaign much of the time than a great world-ending invasion. The few stacks you have are a very valuable because you can't afford many stacks, can't quickly/easily reinforce your losses outside of the friendly territory in the North, and can't safely build a new stack with any enemy armies running around. One result of this is that you should never use marauders - they're cheaper but an army of them will get rolled over by a lot of the stacks the AI pushes out and even if it doesn't you'll end up taking a lot more long breaks to make up for your losses, so you won't be dunking villages and cities quickly. You're better off just dropping a core of chaos warriors/chosen from your existing doomstack into the new stack and eating the cost for a while - at least then your stack will survive long enough to grow up. Of course this is all assuming you didn't build a broken effectively-invulnerable-amy-soloing Sigvald or something. Warbadger fucked around with this message at 05:43 on Jun 5, 2016 |
# ? Jun 5, 2016 05:34 |
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Anyone have a reason chaos doesn't have ambush stance available? It seems weird.
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# ? Jun 5, 2016 05:34 |
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I started up a fresh Dwarf campaign and had Grimgor w/ a full stack and an additional full Waagh stack show up at turn 10 or so, along with a half stack from another orc race. I really can't figure out how to get a decent start with them
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# ? Jun 5, 2016 05:43 |
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theDOWmustflow posted:Here you go brother: https://imgur.com/a/M8HOm#jbVKnrg stacking agents with build cost reduction was a godsend in attila too, managed to turn WRE from making <10k/turn to 80k+ while replacing doomstacks every turn against the huns
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# ? Jun 5, 2016 05:47 |
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I swear the god the constant golden chevron, six stack elite Varg armies that cross the sea are a much bigger threat than anything the warriors of chaos have thrown at me so far. full stacks of axe throwers + giants are bad enough, they need to be golden chevron too???
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# ? Jun 5, 2016 05:50 |
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Mans posted:I swear the god the constant golden chevron, six stack elite Varg armies that cross the sea are a much bigger threat than anything the warriors of chaos have thrown at me so far. For real, in the game I just finished Skraelings were a danger I could handle, Chaos were trouble I could overcome, but Vargs were a loving tide of hell that swept across my lands and destroyed all.
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# ? Jun 5, 2016 05:52 |
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It's p telling that chaos has mandatory builds for every general. If every general must get horde growth as the first priority it suggests the base rate is just too low. Interesting choices being the soul of game design etc.
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# ? Jun 5, 2016 05:52 |
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Arglebargle III posted:Anyone have a reason chaos doesn't have ambush stance available? It seems weird. Arglebargle III posted:It's p telling that chaos has mandatory builds for every general. If every general must get horde growth as the first priority it suggests the base rate is just too low. Interesting choices being the soul of game design etc. Mans posted:I swear the god the constant golden chevron, six stack elite Varg armies that cross the sea are a much bigger threat than anything the warriors of chaos have thrown at me so far. Shumagorath fucked around with this message at 05:57 on Jun 5, 2016 |
# ? Jun 5, 2016 05:54 |
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I think it's a holdover from hordes not being able to ambush. With this map and AI it's a serious handicap, the map isn't like Rome with choke points all over southern Europe.
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# ? Jun 5, 2016 05:57 |
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The one that reduces fatigue loss is also pretty mandatory for lords capable of getting it
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# ? Jun 5, 2016 05:57 |
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Oh hey you can avoid slogging a Thane all the way up to the north map for Thorgrim's armor quest if you start the quest before the norse dwarves get wiped out. When they do you get automatically advanced to the next stage of the quest.
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# ? Jun 5, 2016 05:59 |
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Shumagorath posted:Their growth sucks in the early game but in the late game I had Sigvald spawning new lords just to have something to do with his 20+. The leadership line isn't very good so it's not like those four points are wasted either. This isn't an argument for the current system. lovely in early game then irrelevant late game is not a fun or dynamic mechanic. Also, I think the complaint was that the Finns overshadow chaos as a threat. I've had the chaos warriors faction wiped out in more than one game.
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# ? Jun 5, 2016 06:01 |
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Haha it's turn 16 and I'm recruiting my first wizard. I'm looking at this Varg army just out of Kolek's range like "someday I'm gonna have a level 6 sorcerer buddy so just you wait!"
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# ? Jun 5, 2016 06:15 |
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madmac posted:Basically, if you want 2 LL it's almost always faster to start with the secondary Lord. Free Varghulf isn't bad either.
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# ? Jun 5, 2016 06:25 |
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Woah Sigvald is like 9 feet tall. What the fricking heck?
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# ? Jun 5, 2016 06:36 |
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Arglebargle III posted:Woah Sigvald is like 9 feet tall. What the fricking heck? He needs the extra leg length.
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# ? Jun 5, 2016 06:43 |
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Arglebargle III posted:Woah Sigvald is like 9 feet tall. What the fricking heck? The perfect height for the perfect man
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# ? Jun 5, 2016 06:52 |
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Kivlev with a unique roster would be fun to play as, fantasy russia with giant borders and the first on the chopping block when it comes to the chaos invasion.
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# ? Jun 5, 2016 06:54 |
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madmac posted:Whenever you put an agent in an army after learning their embed skill they will use it automatically for as long as they are in the stack. Do level 1 heroes do anything inside an army? I THINK Empire Captains train automatically, even before they get the one in the skill tree? Does embedding heroes in an army automatically do things like reduce corruption in the region they are in? To get the 10% building cost reduction, do you need to be in the region or anywhere in the 2-4 regions of a single province? Do you need to deploy an agent to get them to reduce corruption? Do Priests reduce corruption automatically? What do the 4 Empire heroes automatically do inside a stack, when by themselves in a region (as in just passing through), by themselves in a province or when deployed in a region and/or a province? Can you deploy Lords to be a region governor, and if so how? Beyond sitting them and their army inside the region's city or town.
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# ? Jun 5, 2016 07:02 |
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Comstar posted:Do level 1 heroes do anything inside an army? I THINK Empire Captains train automatically, even before they get the one in the skill tree? Does embedding heroes in an army automatically do things like reduce corruption in the region they are in? To get the 10% building cost reduction, do you need to be in the region or anywhere in the 2-4 regions of a single province? Do you need to deploy an agent to get them to reduce corruption? Do Priests reduce corruption automatically? 1. Check out the hero info box when you hover over its card to the left on the strategic layer; it shows you all the actions it can do, both passive and active. In this case, I think the Captain starts with with the training action as locked, so you need to get some levels in before he can pump up experience. 2. Yes for passive actions, but if it says "deploy" they need to be deployed on the strat map. 3. Yes for any region in the province, even if the -building cost isn't tied to deployment. 4 & 5 & 6. See above. 7. No regional governors in this game.
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# ? Jun 5, 2016 08:00 |
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Goddamit I want to play all the factions but I can only play one at a time.
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# ? Jun 5, 2016 08:25 |
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Playing as the dwarfs again and, having learned about checkerbox formation during my empire playthroughs i must say they are amazing however for the love of god i wish there was a mod so you could just put your melee and range in a checkerbox formation instantly, this niggling about putting your units in individually for each and every battle is driving me crazy!
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# ? Jun 5, 2016 08:42 |
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The Cheshire Cat posted:No; this has been an unfortunate aspect of the TW series as a whole. Withdrawals are always considered a defeat, with the associated post-battle losses, so you can't really make hit and run strikes against an army. Are you sure about the post-battle losses? I haven't tried it in Total Warhammer but I'm fairly sure I remember withdrawing in other titles and not losing anything. I definitely remember the AI withdrawing without engaging when I've outmaneuvered it (by which I mean climbed to a higher point on the hill it was camping) and still being at full strength. Wafflecopper fucked around with this message at 08:49 on Jun 5, 2016 |
# ? Jun 5, 2016 08:44 |
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If I stop conquering for a while and just raze stuff instead my Great Power penalty will start declining right? Or did I mishear?
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# ? Jun 5, 2016 08:46 |
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The Lone Badger posted:If I stop conquering for a while and just raze stuff instead my Great Power penalty will start declining right? Or did I mishear? As far as a quick google showed it was a static malus in Attila that only grew as you did, so I wouldn't bet on it.
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# ? Jun 5, 2016 08:52 |
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Well this was tedious as hell but I pulled it off. Finished the Very Hard Dwarf campaign with zero losses (battles or units) in exactly 200 turns. Got to around turn 120 without much save scumming but Chaos really hosed that over with its magical 4 stack spawns so I had to game it a little in the second half. Was able to figure out a way to win every battle though or at least make moves that would keep my armies intact, without a lot of AI faction help even since VC and Chaos were 1 and 2 on the strength chart and owned most of the map north of the Badlands when I finally rolled that way, and both loving despised me. Only real ally I had was the Border Princes and later on the Empire after I dumped like 100k into them. There's no achievement for not losing a battle like Rome 2, but I was curious if I could do it regardless since I never finshed that one in Rome 2 and its terrible loving victory conditions. EDIT: That apparently is the wrong screenshot and the short victory but I don't care enough to change it Mazz fucked around with this message at 09:45 on Jun 5, 2016 |
# ? Jun 5, 2016 09:35 |
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Oh good lord I tried a hard VC campaign and I started with Kemmler since its super easy to unlock Mannfred fast. I raised two stacks of high quality troops and set out to conquer Stirland and it seems that the Empire somehow confederated everyone. Since i was at war with Stirland I inherited war with the empire and they have sent my way about 4 full stacks with a level 14 karl franz by turn 60ish what the gently caress. I truly stirred the hornets nest and Im probably hosed since im getting attacked from both north and the west and cant maintain my two stacks as my economy is going to poo poo due to raiding and cities getting sniped before I can challenge them. I hate this blattant ai cheating where generals just get levels out the rear end in the fog of war
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# ? Jun 5, 2016 09:37 |
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You get 1 level per win early on, every 1-2 later on. I don't see how level 14 by turn 60 is cheating. I have a chaos lord pushing 19 by turn 50 and he didn't really fight for the first 5-10 turns.
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# ? Jun 5, 2016 09:47 |
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i got karl franz to level 16 or so around 30ish turns into a multiplayer campaign. sometimes a dude just gets stuck in a lot of action, especially when you do a lot of chasing down of small stacks, which really rack up the xp
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# ? Jun 5, 2016 09:51 |
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Does Thorgrim's Throne of Power 'mount' offer any benefits to compensate for being unable to climb ladders?
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# ? Jun 5, 2016 10:36 |
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The Lone Badger posted:Does Thorgrim's Throne of Power 'mount' offer any benefits to compensate for being unable to climb ladders? A. Its cool as hell B. Do you really need another reason?
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# ? Jun 5, 2016 10:57 |
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The Lone Badger posted:Does Thorgrim's Throne of Power 'mount' offer any benefits to compensate for being unable to climb ladders? What, is he supposed to walk everywhere?
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# ? Jun 5, 2016 11:09 |
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I started a new Chaos campaign and around turn 10 my second lord gets clusterfucked into a town defense at the first subjugated town. Those russianpolish whateverthefucks from Kislev got something like 75-25 odd on us. In the end I got three ragged rear end groups of chaos warhounds left. They got a collective 756 kills
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# ? Jun 5, 2016 11:18 |
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The Lone Badger posted:Does Thorgrim's Throne of Power 'mount' offer any benefits to compensate for being unable to climb ladders? I think he gets a somewhat better charge in exchange. He can bowl over quite a bunch of dudes in a row, like a tiny chariot.
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# ? Jun 5, 2016 11:25 |
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Fewd posted:I started a new Chaos campaign and around turn 10 my second lord gets clusterfucked into a town defense at the first subjugated town. Those russianpolish whateverthefucks from Kislev got something like 75-25 odd on us. In the end I got three ragged rear end groups of chaos warhounds left. They got a collective 756 kills Someone in the thread recommended the demon dogs and I have been super impressed with them. They haven't failed to put in serious work in any battle, between tearing up archers, occupying and running down skirmish cav, ripping up other doggos or just hitting dudes in the back. They are Good Dogs
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# ? Jun 5, 2016 11:26 |
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Turn 110 and Empire long campaign finished (after 15 or so previous attempts). By the end Chaos had been driven back in the first few waves...then the REAL Chaos army appeared. Despite outnumbering it 4-1 that didn't help much vs Giants and no heavy artillery available (I never needed anything heavier than Mortars for the Vampires). 4 armies nearly wiped out. The even larger 2nd Imperial army corps suffered an even bigger loss 10 turns later. Only a disjointed Kislev, Bostonian, Dwarf and Estalian(!) armies kept Archon Everboring from storming the Empire out of a ruined Kislev before Karl came back a 3rd time and finished the job. I hope one day after dealing with Chaos the Empire can turn it's guns on the real threat - the High Elves and their rules that the oceans are their property.
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# ? Jun 5, 2016 11:32 |
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# ? Jun 7, 2024 15:17 |
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Gitro posted:Someone in the thread recommended the demon dogs and I have been super impressed with them. They haven't failed to put in serious work in any battle, between tearing up archers, occupying and running down skirmish cav, ripping up other doggos or just hitting dudes in the back. fast cav like warhound and direwolves are great once you realise that by running down all the fleeing units after you've already won a battle, you don't have to fight them again on the campaign map
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# ? Jun 5, 2016 11:35 |