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Grav well that makes you start at speed 0 will be pretty good with fleet ambush.
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# ? May 21, 2016 06:47 |
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# ? May 23, 2024 04:23 |
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Pretty good analysis and speculation on what the Wave 3 ships will bring to the table https://crudereviews.net/2016/05/22/angry-space-triangles-back-with-a-vengeance/
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# ? May 23, 2016 21:55 |
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Yo dawgs page thee huh not looking so hot here let me drop this off: +++ Armada Rebel Haymaker (384pts) +++ ++ Rebel Fleet (Standard) (384pts) ++ + CR90 Corvette (146pts) + CR90 Corvette B (45pts) [•Dodonna's Pride (6pts)] CR90 Corvette B (42pts) [•Tantive IV (3pts)] CR90 Corvette B (59pts) [•General Dodonna (20pts)] + MC30c Frigate (85pts) + MC30c Torpedo Frigate (85pts) [Assault Proton Torpedoes (5pts), Intel Officer (7pts), Ordnance Experts (4pts), XI7 Turbolasers (6pts)] + Nebulon-B Frigate (69pts) + Nebulon-B Escort Frigate (69pts) [•Raymus Antilles (7pts), •Yavaris (5pts)] + Squadrons (84pts) + A-Wing Squadron (11pts) A-Wing Squadron (11pts) A-Wing Squadron (11pts) A-Wing Squadron (11pts) •Keyan Farlander (20pts) •Luke Skywalker (20pts) + Objectives + Assault Objective [Most Wanted] Defense Objective [Hyperspace Assault] Navigation Objective [Dangerous Territory] The idea is to be insanely low and choose to go first against an opponent with less ships than you, biding your time with the corvettes and moving Yavaris and the MC30c into the path of your chosen target. No1curr about objectives with this list, just pick one enemy ship and hit it as hard as you can with the MC30c/Yavaris and friends with your last activation and first of the next round. Once it is destroyed, either move on to the next target if it's reasonable to do, or run the hell away and keep that points lead for high MOV. ALTERNATIVELY +++ Armada Imperial Haymaker (384pts) +++ ++ Imperial Navy (Standard) (384pts) ++ + Gladiator Star Destroyer (90pts) + Gladiator I-Class Star Destroyer (90pts) [Assault Proton Torpedoes (5pts), Engine Techs (8pts), Intel Officer (7pts), Ordnance Experts (4pts), •Demolisher (10pts)] + Raider Corvette (216pts) + Raider I-Class Corvette (80pts) [•Darth Vader (36pts)] Raider I-Class Corvette (44pts) Raider I-Class Corvette (48pts) [•Impetuous (4pts)] Raider I-Class Corvette (44pts) + Squadrons (78pts) + TIE Advanced Squadron (12pts) TIE Advanced Squadron (12pts) TIE Interceptor Squadron (11pts) TIE Interceptor Squadron (11pts) TIE Interceptor Squadron (11pts) •IG-88 (21pts) + Objectives + Assault Objective [Most Wanted] Defense Objective [Hyperspace Assault] Navigation Objective [Superior Positions] Do the same thing with this list, but probably better with rerolls and more maneuverability on dat gladiator. Don't screw up your positioning (hard to do I know) though, because losing your gladiator without severely crippling an enemy vessel is like, an auto loss here. Have fun pissing off your local leagues until the GenCon national tournament, at which I'm sure you'll see a dozen variants of these. Fuckin Demolisher. Reynold fucked around with this message at 08:12 on May 28, 2016 |
# ? May 28, 2016 07:59 |
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I've played against this list twice and got wrecked hard. A big part of it is my clumsy flying but I'm wondering what kind of counter the Imperials have for dealing with titles and upgrades that give so much power to squadrons Points: 393/400 Commander: Garm Bel Iblis Assault Objective: Advanced Gunnery Defense Objective: Fleet Ambush Navigation Objective: Minefields Assault Frigate Mark II B (72 points) - Gallant Haven ( 8 points) - Adar Tallon ( 10 points) - Flight Controllers ( 6 points) - Electronic Countermeasures ( 7 points) CR90 Corvette A (44 points) - Jainas Light ( 2 points) - Turbolaser Reroute Circuits ( 7 points) Nebulon-B Escort Frigate (57 points) - Yavaris ( 5 points) [ flagship ] CR90 Corvette A (44 points) - Garm Bel Iblis ( 25 points) - Turbolaser Reroute Circuits ( 7 points) 2 B-Wing Squadrons ( 28 points) 1 Jan Ors ( 19 points) 4 X-Wing Squadrons ( 52 points) This is the list I played with today, made the mistake of moving my weaker ships into attack range before the ISD Points: 396/400 Commander: Darth Vader Assault Objective: Advanced Gunnery Defense Objective: Hyperspace Assault Navigation Objective: Minefields [ flagship ] Imperial II-Class Star Destroyer (120 points) - Darth Vader ( 36 points) - Relentless ( 3 points) - Intel Officer ( 7 points) - Gunnery Team ( 7 points) - Boosted Comms ( 4 points) - Electronic Countermeasures ( 7 points) - Overload Pulse ( 8 points) Raider-II Class Corvette (48 points) - Ordnance Experts ( 4 points) - Quad Laser Turrets ( 5 points) Gladiator I-Class Star Destroyer (56 points) - Insidious ( 3 points) - Ordnance Experts ( 4 points) - Assault Proton Torpedoes ( 5 points) 2 TIE Interceptor Squadrons ( 22 points) 1 Major Rhymer ( 16 points) 1 TIE Bomber Squadron ( 9 points) 1 Dengar ( 20 points) 1 TIE Advanced Squadron ( 12 points) Any advice is welcome!
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# ? May 30, 2016 05:09 |
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Dump the Raider and drop the points into Howlrunner and other squadron-based upgrades. Keep in mind that her ability also works on the interceptors' counterattack as well, so Howlie and Dengar escorting some interceptors around should be a major threat to anything that shoots at it. A Wing Commander here or there (probably on the ISD) can help you get your fighters in the fray first. You need the alpha strike with that kind of setup, and to lead with either Howlrunner or Dengar to get the max use out of their area buffs. If you want a list that could have some fun with those rebel squadrons, check my recent posts here about an ISD/VSD list built around absolute squadron dominance and bomber shenanigans (3x bombers plus Rhymer, 4x interceptors plus Howlrunner )
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# ? May 30, 2016 15:34 |
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Sushi in Yiddish posted:I've played against this list twice and got wrecked hard. A big part of it is my clumsy flying but I'm wondering what kind of counter the Imperials have for dealing with titles and upgrades that give so much power to squadrons Honestly, the rebel list here isn't very tough. A handful of x-wings backed by Jan and some b-wings can hit hard when activated at close range, yeah, but the fleet build can't really handle any damage. If the CR90s fall into medium range of anything, they're hosed. If the Nebulon-B gets engaged, it's hosed. The Assault Frigate can tank damage a bit, like any medium ship with ECM, but it WILL fall to concentrated fire, after which the enemy fleet has virtually nothing. I'd say that running a handful of interceptors would be adequate to hold off his squadrons while the ships buffing them get eaten alive splitting their focus. A slow roll build with Gallant Haven and Yavaris will want to engage you on it's own terms, preferably witht he AF broadside and Yavaris turning in. Blitz Gallant Haven and you've won. To modify your existing build, I'd go with something more like this: +++ Armada Imperial Haymaker (392pts) +++ ++ Imperial Navy (Standard) (392pts) ++ + Gladiator Star Destroyer (83pts) + Gladiator I-Class Star Destroyer (83pts) [Assault Proton Torpedoes (5pts), Engine Techs (8pts), Ordnance Experts (4pts), •Demolisher (10pts)] + Imperial Star Destroyer (188pts) + Imperial II-Class Star Destroyer (188pts) [Electronic Countermeasures (7pts), Gunnery Team (7pts), Intel Officer (7pts), XI7 Turbolasers (6pts), •Avenger (5pts), •Darth Vader (36pts)] + Raider Corvette (44pts) + Raider I-Class Corvette (44pts) + Squadrons (77pts) + TIE Advanced Squadron (12pts) TIE Advanced Squadron (12pts) TIE Interceptor Squadron (11pts) TIE Interceptor Squadron (11pts) •"Howlrunner" (16pts) •"Mauler" Mithel (15pts) + Objectives + Assault Objective [Advanced Gunnery] Defense Objective [Hyperspace Assault] Navigation Objective [Intel Sweep] You've cut away a lot of the fat, kept the reroll abilities where it matters to double up (Vader and OE on the Demolisher are great, elsewhere not so much needed) and strengthened your "tie their fighters up" game.
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# ? May 31, 2016 02:54 |
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Great advice! I feel a lot more comfortable with navigating, though I do find a little harder to gauge speeds/formations and which dials to have which round. I definitely was not repairing as often as I should have been. 2/3rds of the fleet were gone by turn 4. Those CR90s with Turbolaser reroute are real SOBs if left un-targeted Sushi in Yiddish fucked around with this message at 03:19 on May 31, 2016 |
# ? May 31, 2016 03:13 |
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Consistent reliable damage is a real threat in Armada since without evade you are taking it anyway, and even with evade you are still taking. In that situation spamming engineering to help to mitigate it some if your ship has a decent value.
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# ? May 31, 2016 15:24 |
Well I picked up the core armada box for £30 and the Imperial Gladiator and Rebel Nebulon B for another £25. I take it I will need fighters. What else do you guys recommend to get viable fleets? And where is the best (ie cheapest) place to get stuff in the UK?
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# ? Jun 5, 2016 16:47 |
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Thundercloud posted:Well I picked up the core armada box for £30 and the Imperial Gladiator and Rebel Nebulon B for another £25.
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# ? Jun 5, 2016 16:50 |
Arquinsiel posted:Where did you get the core for 30? Games Expo from someone who tried selling it in the Bring and Buy for £40. Ex demo copy, but didn't sell and offered them £30 afterwards for it. Just checked it an it is complete. A couple of the Tie fighters have a bent panel, everything else is perfect.
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# ? Jun 5, 2016 18:15 |
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Thundercloud posted:Well I picked up the core armada box for £30 and the Imperial Gladiator and Rebel Nebulon B for another £25. Are you looking to stick with one faction or both? The assault frigate or mc30 are good rebel ships and the ISD is a really useful one too.
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# ? Jun 5, 2016 18:30 |
Sushi in Yiddish posted:Are you looking to stick with one faction or both? The assault frigate or mc30 are good rebel ships and the ISD is a really useful one too. Probably Assault Frigate and both fighter Squadrons and the freighters next. Are there any super special upgrade cards that I absolutely need to get?
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# ? Jun 5, 2016 18:58 |
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Thundercloud posted:Games Expo from someone who tried selling it in the Bring and Buy for £40. Ex demo copy, but didn't sell and offered them £30 afterwards for it. Just checked it an it is complete.
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# ? Jun 5, 2016 23:16 |
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Saw the interdictor at the UKGE, looks beautiful. Liberty is a tad small, smaller than the interdictor, but on a big ship base. Flotillas looked cool as well.
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# ? Jun 5, 2016 23:23 |
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Weird that the Liberty isn't huge, since it's supposed to be the same basic frame as Home One.Thundercloud posted:Probably Assault Frigate and both fighter Squadrons and the freighters next. The yavaris title and XI-7 turbolasers from the nebulon pack are pretty useful, the Victory pack comes with Motti, who gives a buff to ship hull strength, Flight Controllers that buff your squadron's anti-fighter dice as well as Director Isard, who can peek at enemy command dials.
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# ? Jun 6, 2016 19:23 |
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I'm a big fan of Heavy Turbolasers, from the ISD. Even with a redirect in play you're still more likely to burn some hull when brace tokens only reduce damage by one, or go through the shields on a single section if it's the only token used.
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# ? Jun 6, 2016 19:29 |
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As mentioned: Liberty and Interdictor, same size, different ship bases.
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# ? Jun 6, 2016 19:43 |
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The flotilla ships look like they got brushed with a nice amount of nuln oil. All of those models look gorgeous.
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# ? Jun 6, 2016 21:52 |
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drat gonna need an extra Liberty just for my desk.
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# ? Jun 6, 2016 22:48 |
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So many ImpAss character packs on sale at MM right now. I really want to buy all the ones I'm missing, but I've also only played Skirmish once haha.
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# ? Jun 7, 2016 15:23 |
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I have the ImpAss core set, and shamefully have not even opened it yet. Any recommendations on the character packs to buy?
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# ? Jun 7, 2016 16:21 |
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If you just want to play the campaign there's no need to buy any of them, but the first wave is worth grabbing if you prefer toy mans to card tokens.
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# ? Jun 7, 2016 16:23 |
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I buy ImpAss packs based on whether they will work as minis for RPG sessions.
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# ? Jun 7, 2016 17:40 |
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canyoneer posted:I have the ImpAss core set, and shamefully have not even opened it yet. Han Solo shows up in a lot of missions in the core and Twin Shadows. If you are running the game, recommend getting a pack of hired guns, very useful in campaign vs heroes that can interrupt to shoot before you can do anything.
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# ? Jun 8, 2016 08:45 |
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Amazon has the Armada core set for $60 today.
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# ? Jun 15, 2016 20:12 |
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https://www.fantasyflightgames.com/en/news/2016/6/24/hunted-by-the-empire/ I just don't feel like FFG is even playtesting skirmish.
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# ? Jun 24, 2016 18:14 |
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Someone made what looks like accidental blackface. the wookie (Ishova) is a 200 year old black and silver with braid beads dipped in blood
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# ? Jun 26, 2016 18:11 |
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Chill la Chill posted:Someone made what looks like accidental blackface. the wookie (Ishova) is a 200 year old black and silver with braid beads dipped in blood That keyboard is loving gross
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# ? Jun 27, 2016 16:37 |
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Jesus Christ
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# ? Jun 27, 2016 16:58 |
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Finster Dexter posted:That keyboard is loving gross I didn't even notice that.
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# ? Jun 27, 2016 17:05 |
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Prime keyboard goop there
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# ? Jun 27, 2016 17:32 |
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That's glue, right?
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# ? Jun 27, 2016 20:39 |
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Looks like spiderwebs on the pro gamer buttons.
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# ? Jun 27, 2016 23:20 |
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Interdictor preview is up. The suppression refit can fit two experimental retrofits, which along with a host of different upgrades, allows you to fit two of those 'speed 0 if you are close to this' grav wells you set up at the start. Couple that with fleet ambush and there are some dead enemies right there!
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# ? Jun 28, 2016 15:52 |
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The link for those lazy: https://www.fantasyflightgames.com/en/news/2016/6/28/the-interdictor/ Model: ISD sizecomparison:
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# ? Jun 28, 2016 18:38 |
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So, the Interdictor is Large size? hard to tell from the images
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# ? Jun 28, 2016 19:35 |
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It's medium size. Yeah, I know.
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# ? Jun 28, 2016 19:44 |
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Finster Dexter posted:So, the Interdictor is Large size? hard to tell from the images The article says it is a medium base ship. At 90 points, it is pretty expensive for a ship with middling levels of attack dice. Although the defensive upgrade that forces an attacker to reroll up to 4 dice is pretty strong. Especially since it is activated during spend defense tokens, so the attacker can't change them again. At least they included a title to allow those upgrades to be used twice a turn on one ship.
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# ? Jun 28, 2016 19:48 |
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# ? May 23, 2024 04:23 |
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A quick reminder to everyone that you cannot put 2 of the same upgrades on a single ship, so no double grav well shenanigans. On the other hand Grav Well / Reroll Well is a viable combination, I think.
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# ? Jun 29, 2016 00:21 |