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Sup goons, I was lucky enough to have time to get to the UK Games Expo yesterday, and I took a bunch of video of the main hall and most of the game halls: https://www.youtube.com/watch?v=mfCj0XSEZSE https://www.youtube.com/watch?v=3gqVf_nWrPs The Thirsty Meeples library was really cool - about 800 games you could check out and play as long as you liked, which was great to do in the middle of the day for a sit-down break.
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# ? Jun 5, 2016 21:05 |
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# ? Jun 6, 2024 13:11 |
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These are my wife's favorite games that we play 2 player 7 Wonders Duel Patchwork Jaipur Pandemic Carcassonne Agricola All Creatures Big & Small (different game from Agricola) The Duke Machi Koro Splendor Suburbia Ticket to Ride Keyflower
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# ? Jun 5, 2016 21:13 |
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If you get Keyflower, don't forget to pick up divorce papers on the way home.
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# ? Jun 5, 2016 22:25 |
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It's always been really chill in my 2 player games, since it's a given we're head to head. It causes much more commotion at 3+ for us. Now Patchwork on the other hand...
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# ? Jun 5, 2016 22:47 |
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What do you figure would be a good turn timer length for Archipelago?
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# ? Jun 5, 2016 23:04 |
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Lot of great suggestions. Thank you all.
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# ? Jun 5, 2016 23:06 |
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Pandemic too for a good co-op game!
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# ? Jun 5, 2016 23:09 |
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PerniciousKnid posted:What do you figure would be a good turn timer length for Archipelago? Do you have an AP prone player? My turns are always pretty quick along with most I play with so anything more than minute is too long
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# ? Jun 5, 2016 23:38 |
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Finally got to try out Millennium Blades two-player today. It's pretty cool, really dig what it's doing. Almost managed a Exodia-knockoff play with a card to double the points, but I hosed up and still managed to win the round. I feel like that's the MB experience, snatching victory out of the jaws of "oh poo poo I hosed up." The real-time component is probably a lot more interesting with more than two people, though.
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# ? Jun 6, 2016 01:35 |
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FastestGunAlive posted:Carcassone will probably be my next purchase. TTR had an ad for Small World in the box, looks fun but my wife isn't much for directly "battling" each other. Definitely needs to be good for 2p, as we haven't met any other couples yet where we've just moved, and definitely nothing that takes more than an hour. Don't get small world it's not very good. Gander at Castles of Burgundy, 7 Wonders or 7 Wonders Duel, Jaipur
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# ? Jun 6, 2016 02:08 |
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Mmm, Lost cities is still pretty pleasant to play, but honestly my boo and I mostly play Battlelines and Patchwork. So along with others go for my vote of you getting Patchwork.
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# ? Jun 6, 2016 02:14 |
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carcassonne is still one of my favorite games and I wish my girlfriend liked it however, I bought my brother a copy today and he loving loved it so now I've got a Carc Buddy!! Dude mentioned that thursday nights were "catan nights" a few weeks ago so I've been meaning to get him something better, that 19 dollar Amazon sale was totally in "impulse buy for somebody else" territory. I was totally against the new art seeing it in pictures, but it actually looks pretty nice in person, and the Abbot mini-expansion the new version comes with is actually pretty cool, would recommend
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# ? Jun 6, 2016 02:31 |
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Echophonic posted:Finally got to try out Millennium Blades two-player today. It's pretty cool, really dig what it's doing. Almost managed a Exodia-knockoff play with a card to double the points, but I hosed up and still managed to win the round. I feel like that's the MB experience, snatching victory out of the jaws of "oh poo poo I hosed up." The real-time component is probably a lot more interesting with more than two people, though. The real-time element isn't really the focus, I don't think. It's just a way to prevent the game dragging on forever from AP.
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# ? Jun 6, 2016 02:41 |
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I've played one game of Carcassonne and I found the problem was that everyone else round the table had played hundreds if not thousands.
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# ? Jun 6, 2016 03:10 |
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Man, managed to play Antiquity for a second time today, and I'm just starting to get a grasp of what do. I definitely underestimated how useful forced labor is the first time around in particular.
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# ? Jun 6, 2016 03:35 |
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Sloober posted:Do you have an AP prone player? My turns are always pretty quick along with most I play with so anything more than minute is too long
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# ? Jun 6, 2016 04:01 |
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Looks like a fun time for everyone!
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# ? Jun 6, 2016 07:39 |
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UKGE trip report: Only had time to trial a couple of games: Star Wars Rebellion: this is FFG as gently caress. Huge board, tonnes of chitties and decks and phases, but very engaging and seems to have a lot of depth at first glance. Only tried a couple of rounds though as it's 4 freaking hours long - the only real issue I would have with it is that it's only two player, and we usually have 3 at game nights at minimum. Xi: a fun little magic-inspired card game. No deck creation afaik, just buy a deck, play a deck. I wallopped the demo guy so hard I ended up with significantly more HP than I started with, and that was with forgetting one of my lasting spells. Not sure, therefore, that it's entirely balanced, but it was fun. I didn't wind up buying it though.
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# ? Jun 6, 2016 09:10 |
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The only game I got to really try at the UKGE was 1944: Race to the Rhine which was pretty fun!
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# ? Jun 6, 2016 09:13 |
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Tekopo posted:The only game I got to really try at the UKGE was 1944: Race to the Rhine which was pretty fun! Care to go a bit more into detail? I was looking at the game online a few weeks ago but was not sure about it.
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# ? Jun 6, 2016 09:24 |
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It's not a wargame, for a start, since combat is entirely deterministic. It has push your luck elements of a sort since you need to judge how far you are willing to push, and the more you push the more difficult it is to keep your stuff supplied, and supplies need to be carted up with trucks in order to reach your armies. It feels very euro-y but the theme fits nicely.
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# ? Jun 6, 2016 09:31 |
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Yeah, that were the impressions that I had from watching a video or two... What made it fun for you? Plus I started to stare at Empire of the Sun again. But I'm 99% that it will never hit the table. So please talk me out of it
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# ? Jun 6, 2016 09:37 |
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I finally managed to beat DreamQuest last night after hearing about it in the thread a couple of weeks ago, which is a mobile-based deckbuilding rogue-like. I found it a lot of fun, although it's pretty highly random as to whether you can win based on what cards become available for you, and some of the bosses can be literally unbeatable for certain characters. I did have a great fight against the hydra boss, whose gimmick is that it restores to its full health of 90 hp at the end of each of its turns, and I could do a maximum of about 30 damage in one turn with my deck....except I had a spell that deals 2 damage a turn for the rest of the fight when you cast it, and it stacks. And another spell that gives +20% chance to dodge attacks, which also stacks with diminishing returns. By the end of the fight the hydra was taking 64 damage a turn and I had a 99% chance to dodge any of its attacks. It took about 45 minutes where most fights take a few seconds, but man it was satisfying.
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# ? Jun 6, 2016 09:39 |
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SynthOrange posted:
I can't help but think of that Mythical Show segment or The Cones of Dunshire. There is way too much poo poo crammed in that box! thespaceinvader posted:
Technically it's up to 4 but all you're doing is splitting the roles up. This can lead to humorous moments where the Empire players are bickering like bureaucrats but for the most part you want to play 2 player. However the option is there.
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# ? Jun 6, 2016 10:16 |
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I need a quick smoke test on how these look on a monitor that doesn't have Retina resizing everything: Character Sheet, 85% quality World Map + Antarctica, 85% quality but I think that imgur hit it with a quality drop, the size isn't reporting as correct World Map + Antarctica, 75% quality Good y/n? gently caress me, it's 2 years since I ran this game last. I'm still tossing up between EH+Antarctica or a six-player Keyflower game. Stelas fucked around with this message at 11:14 on Jun 6, 2016 |
# ? Jun 6, 2016 11:10 |
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Tekopo posted:The only game I got to really try at the UKGE was 1944: Race to the Rhine which was pretty fun! I played it with a Polish distributor here in the US and had a lot of fun.
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# ? Jun 6, 2016 12:04 |
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Selecta84 posted:Yeah, that were the impressions that I had from watching a video or two...
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# ? Jun 6, 2016 12:12 |
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I know it's kind of hard to say after one play, but I think I heard each general is fairly pidgeonholed in terms of his strategy? How's the asymmetric aspect of it?
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# ? Jun 6, 2016 12:22 |
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Mr. Squishy posted:I've played one game of Carcassonne and I found the problem was that everyone else round the table had played hundreds if not thousands. That was my experience with Carcassonne as well. Ugh.
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# ? Jun 6, 2016 13:02 |
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Stelas posted:I need a quick smoke test on how these look on a monitor that doesn't have Retina resizing everything: They look fine to me.
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# ? Jun 6, 2016 17:43 |
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Played some FCM with some buddies on the weekend, had a great time and they really liked it as well. Had a couple questions come up during the game that I couldn't find a good answer to so I drew a picture Player 1 has their restaurant on the edge of the tile, is their restaurant considered distance 1 or 0 from the house? We played it as distance 1 since it's crossing a tile line. For player 2, their restaurant was positioned facing an overpass, do they have access to both the upper and lower roads? We played it as having access to both but that seems a little strange.
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# ? Jun 6, 2016 18:04 |
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You played both correctly. Overpass spots are good.
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# ? Jun 6, 2016 18:05 |
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SynthOrange posted:
Well, I did ask if direct misery themed board games existed a year or two ago.
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# ? Jun 6, 2016 18:07 |
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Yes you are correct on both counts. You count the number of tiles (following roads) to (or from) the square on which the entrance of the restaurant (the little V line on a corner) is located. If the restaurant has a drive-thru, treat it as though all four corners have entrances. http://play.boardgamecore.net/fcm/help.html#help08 visual aid ^^^ The Eyes Have It fucked around with this message at 18:12 on Jun 6, 2016 |
# ? Jun 6, 2016 18:10 |
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Great thanks, the visual aid definitely helps.
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# ? Jun 6, 2016 19:12 |
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Mega64 posted:How does Forge War play with two? Thinking about busting it out today but my usual Saturday group has been dwindling due to various real-life things and it's likely only one other person's actually going to show up. Forge War is alright with 2. There's less interaction in the mines than I'd expect with a higher player count, and less dickery with worker placement spots. I've only played it with 2 but it definitely feels like it'd be significantly better with more. If you like Uwe Rosenberg and farming, Fields of Arle is a fantastic 2 player.
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# ? Jun 6, 2016 20:01 |
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EBag posted:Played some FCM with some buddies on the weekend, had a great time and they really liked it as well. Had a couple questions come up during the game that I couldn't find a good answer to so I drew a picture Yes, both are correctly played.
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# ? Jun 6, 2016 20:22 |
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Bought/played Legends of Andor after hearing it was good. It is not. The setting is profoundly generic, the combat is lightly-frilled dice rolling, and the mechanics are functional but bland and poorly fit to the theme. The "tutorial" rules system is poorly done, having you play with a slowly escalating amount of rules, and leaving you with lots of questions about what's currently in effect. Like, at one point in Legend 1 it introduces the merchant, and the merchant board has stuff to buy and shows you what items do. Seems fine... but apparently you weren't supposed to be buying items from it until Legend 2. During Legend 1 you could just buy - bland sigh - "strength points". Of course we screwed that up and bought a Falcon, using it to cheese the quest by flying into Mordor. We weren't supposed to cheese a quest using the falcon until Mission 2 (where one of the cards is like "Did you lose? You should cheese the quest with the Falcon"). Conversely, there's other rules you pick up during the tutorial but it's unclear whether they continue to be in effect in the "real game". We weren't sure, for example, whether killing monsters continued to bump up the story track - they do, and that sucks. Anyway, the game is very very simple in the end, and it would be easy to just jump right in and play after reading some rules - but the slow trickle of rules you learn from makes it very confusing to get going. There's no persistence between missions - but it takes a while to figure that out. The tutorial guides you through the transition from Legend 1 to 2, during which you slowly erase the board and character state. At each point, the players were like "Oh, so our HP resets, but we keep our stuff, right?" Well, no, you don't keep anything it turns out. I think this is a mistake; yes it makes the game easier to balance and whatever, but having a persistent character builds player engagement and creates a whole fun space for interesting decisions. As it stands, your progress/customization is essentially nil. Each player will probably end up buying a single item that makes sense for their character/quest. So, effectively, there's no character joy here at all. In Legend 2, we had no problems with killing stuff or doing the questy bits - but we just barely won. Because of how killing monsters advances the story track (and at the end of the track you lose), the most important concern is to make sure you don't kill too many monsters (how thematic!). At one point, the game spawned a couple "war drake" monsters with big stats and who might have been interesting to fight, but we couldn't just kill them because we didn't have any kill slots left. We just had to get farmers to the castle so that we'd have enough castle hit points to let the drakes through. This, uh.. worked in the game mechanically, but it's painfully opposite to theme, and runs contrary to the bulk of the game's design (which, again, is largely about getting yourself more dice/rerolls/strength/whatever). Anyway, the game functions OK... but it was completely uninteresting to play out, and we'll be selling it off without finishing the campaign. That said, even if you did really like the game, it has essentially no replayability given the set story cards and the complete lack of options for character customization. Not the worst, but pretty bad. jmzero fucked around with this message at 20:45 on Jun 6, 2016 |
# ? Jun 6, 2016 20:39 |
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Chill la Chill posted:Well, I did ask if direct misery themed board games existed a year or two ago.
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# ? Jun 6, 2016 20:52 |
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# ? Jun 6, 2024 13:11 |
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Weird, I had a totally different reaction to it, pretty much across the board. Different strokes for different folks. If you're looking for a "run around the board killing monsters and taking their stuff game", I agree it is not that. Monsters are an obstacle to your mission and fighting them is almost never the point. On a more technical note I do appreciate some of the unusual and experimental things it does in the 'DM-less fantasy game' setting. The daylight track is neat, I liked the incremental how-to-play tutorial(s) which are games in themselves, the system for the storytelling is also interesting and imo worked fine, art design is really good and consistent. Like I said though, different strokes for different folks I guess.
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# ? Jun 6, 2016 20:56 |