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G0RF posted:It was a great discussion, Brian-- thank YOU for offering your perspectives on the game and the genre. I sincerely do believe there is a great deal Chris Roberts could learn by seeking your counsel. We decry and make light of CIG's wasteful spending, particularly in LA, but real talk -- if they put you on a $200/HR retainer, set you up in the Beverly Hills hotel, and let you white board feedback on the game in front of Chris Roberts for a week, I'd be in this very thread clapping up a storm declaring their genius. Brian actually lives in LA and I'm sure if they had offered to have him come check it out he would have done it in a heartbeat.
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# ? Jun 6, 2016 08:32 |
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# ? May 31, 2024 23:06 |
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gently caress the alien languages, I want to know who taught them the gibberish they speak on camera. Hundreds of episodes of absolute nonsense.
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# ? Jun 6, 2016 08:35 |
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musicshemale posted:I know it's small fry and is probably one of you jerks, but I still enjoyed it. From one of the replies: quote:They said that since procedural water is coming along they might go further by also adding underwater exploration via submarines and such but no promises and even if the idea pulls through we likely won't see it on release Is this true? I hope they'll also include submarine to submarine combat, I mean if they have everything procedurally generated already, it would be as simple as ticking a check-box with what they have. Also, since there are buggies in the game, maybe they could also add some sporting event with said vehicles. Maybe something where you strap some rockets on the buggies and play a team-based game resembling football.
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# ? Jun 6, 2016 08:35 |
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Don't worry guys, the most open development company ever have a secret build that is stable at 60 FPS with no bugs and all ships flyable, they just can't show it to us for reasons.
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# ? Jun 6, 2016 08:40 |
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4 years in developmentManofManyAliases posted:pre-alpha
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# ? Jun 6, 2016 08:44 |
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can we have a new thread title to reflect the fact we are now all special snowflake Derek Smart Goons?
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# ? Jun 6, 2016 08:51 |
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generate some random landscapes on a computer then explore them for hours like a cool space d00d
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# ? Jun 6, 2016 09:00 |
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https://www.youtube.com/watch?v=rlT1MbBcvWw&t=26s
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# ? Jun 6, 2016 09:08 |
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Iglocska posted:From one of the replies: Procedural water. How impressive.
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# ? Jun 6, 2016 09:10 |
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Beer4TheBeerGod posted:Monthly updates and patch notes, BUG SMASHERS, Which Glitch?, Around the Verse, Ten For The Chairman/Developers/Writers, Reverse the Verse, Sandi's Facebook page, Batgirl's Chats w/ Ben, Evocati, Player Test Universe, Jump Point, Holiday Livestream, Gamescom, PAX East, CitizenCon, so much open development that it's overwhelming. Funny how they can do all this but they just haven't got the time to go to E3
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# ? Jun 6, 2016 09:11 |
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Chalks posted:Procedural water. How impressive. That's what they needed the fluid dynamics guy for, clearly
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# ? Jun 6, 2016 09:15 |
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ManofManyAliases posted:So? Who doesn't buy ideas in today's world? That is the whole point Toast. The SC idea does not seem to be making much progress and the equation formed of time passing by, resources, competency and funds has a certain inexorability to it. Many backers and bystanders tend to forget that the SC project can not just wait for ever. There are enough signs, call it circumstancial evidence if you wish, to make a SC critic position as solid as someone who still has got faith, like you. There is nothing wrong with trying to implement ideas. CR´s SC one though is just not happening.
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# ? Jun 6, 2016 09:28 |
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ManofManyAliases posted:I see nothing wrong with this. January - May 2015: $14,881,464 January - May 2016: $10,391,221 Change: -30% Total in May 2015: $2,815,387 Total in May 2016: $1,432,159 Change: -49%
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# ? Jun 6, 2016 09:32 |
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I bet they'll procedurally generate the alien languages in some lazy rear end way.
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# ? Jun 6, 2016 09:43 |
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AP posted:January - May 2015: $14,881,464 Still too much but it's slowly drying up. And the best thing is, even if SQ42 is released, they won't be making much money from it, since most people who are interested have it already.
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# ? Jun 6, 2016 09:44 |
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Cats LOVE Cigars! posted:I bet they'll procedurally generate the alien languages in some lazy rear end way. actually they have been doing it since they started. all those shows 10ftc, atv etc. all have the alien language in it. you have had it all along just like star marine.
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# ? Jun 6, 2016 09:49 |
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AP posted:January - May 2015: $14,881,464 Is there more data available? We could make an calculation report of what the estimated costs are against what cig is earning. This way we could estimate when they are starting to lose out.
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# ? Jun 6, 2016 09:59 |
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Gorf, his arms wide MoMA, his belt unfurled
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# ? Jun 6, 2016 10:18 |
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Chalks posted:Procedural water. How impressive. If they can surmount that challenge then adding submarine combat should be basically like ticking a checkbox. Ocean [x] Yes [] No Submarines [x] Yes [] No Until now they had Ocean disabled but Submarines enabled. That's how we got the Retaliator.
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# ? Jun 6, 2016 10:23 |
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Orions Lord posted:Is there more data available? Crowdfunding Development Spreadsheet 2.0 The most open development company ever keeps too much behind closed doors to make anything other than estimates, but knock yourself out.
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# ? Jun 6, 2016 10:23 |
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Its really hard to comprehend how SC backers, from backing a space sim, now are so stoked for the micromanagement gameplay declared as "immersion" engines. Do you like micromanaging groups of units in StarCraft? That's how it will eventually be if/when (but won't) SC delivers on all its promises. The scope of the original game was a Space Sim as the meat and potatoes and FPS / other poo poo to do as sides. Instead the scope now is about how micro everything can get, sooner or later CR's gonna have some 10ftC bullshit saying we can create new elements at the subatomic level with sperg engines and accelerators.... Wait, didn't he already say we could, there's a ship for that, right? You have passenger management, farming simulator, hospital ships. Sure have an excellent ecosystem and ships for such roles that may in fact logically exist. However, there ISN'T A SINGLE BIT OF PLAYABLE EVIDENCE (even after 4 years of game development, hell I don't know anything about game development) to prove or even give a hint, that such mechanics exist. On the other side of the raw burger, you have carebears that want PVP'ers out of their game. And looking exclusively from PGabz videos, that isn't going to happen, where's the mythical PVP toggle? Shouldn't that be an engineering priority? I could go on but just read the above and imagine how insane it all sounds, and the best part this isn't even 1% of whats promised.
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# ? Jun 6, 2016 10:26 |
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Solar Plebeian weekly update is up! I managed to pull off my first big test of the great engine swap of 2016. I ported assets into Unreal Engine 4 (had to completely re-texture them), and was able to reproduce the Flight Model I wrote in Unity over in UE4 fairly accurately in a weekend. I also took a crack at the particle system which is the superheated debris flying past the spaceship you'll see in the video below. It's still wonky, and not connected to ship speed yet, but it's there. In terms of visual quality, rendering pipeline, there's absolutely no contest. UE4 looks fantastic. As for the code, it's C++ man. It's the official programming language of the Stimpire. I poo poo you not, I literally ruined my project due to a simple syntax error in C++. I made a change, hit compile, and the compiler crashed, which then caused Unreal Editor to crash. Then whenever I tried to re-open the project, it would crash. Corrupted the project files due to a loving syntax error. That was a real new one. But, all in all, I think the results speak for themselves: https://www.youtube.com/watch?v=awb0COi6cJw
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# ? Jun 6, 2016 10:27 |
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If there were 4 Horsemen of the ELE, what would they be?
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# ? Jun 6, 2016 10:32 |
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no_recall posted:If there were 4 Horsemen of the ELE, what would they be? Derek Smart, Derek Smart, Derek Smart,
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# ? Jun 6, 2016 10:36 |
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no_recall posted:If there were 4 Horsemen of the ELE, what would they be? Chris Ben, sandi and disco lando.
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# ? Jun 6, 2016 10:36 |
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musicshemale posted:I know it's small fry and is probably one of you jerks, but I still enjoyed it. For the MVP there need to be swimming animations. Some of the NPC AIs will want to visit oceans to go swimming and scuba diving on their NPC vacations. They will all drown instead. DOCa Cola fucked around with this message at 10:43 on Jun 6, 2016 |
# ? Jun 6, 2016 10:40 |
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Breetai posted:Chris Ben, sandi and disco lando. Ben would need two horses tho. edit: fat jokes. DOCa Cola posted:For the MVP there need to be swimming animations. Some of the NPC AIs will want to visit oceans to go swimming and scuba diving on their NPC vacations. They will all drown instead. I want procedural sand castle building. And then shrink rays and let me walk around my sand castle and pvp with my friends inside of it, or play the hit game SATAball inside of it!
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# ? Jun 6, 2016 10:48 |
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Kakarot posted:shut up and spread the brigading!@ Do I look like someone that identifies as a Redditor? Nope. Not gonna happen. Goon?? Yes. Redditor and all that entails? Can't nope hard enough. You can siphon my (non-existant) labia, young submissive. Samizdata fucked around with this message at 10:53 on Jun 6, 2016 |
# ? Jun 6, 2016 10:50 |
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no_recall posted:If there were 4 Horsemen of the ELE, what would they be? Four creepy generic poser-model men in T poses, each inappropriately attired and missing various body parts.
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# ? Jun 6, 2016 11:06 |
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Toops posted:Solar Plebeian weekly update is up! I managed to pull off my first big test of the great engine swap of 2016. I ported assets into Unreal Engine 4 (had to completely re-texture them), and was able to reproduce the Flight Model I wrote in Unity over in UE4 fairly accurately in a weekend. I also took a crack at the particle system which is the superheated debris flying past the spaceship you'll see in the video below. It's still wonky, and not connected to ship speed yet, but it's there. Lookin good. Can you add organisations we can join. Suggested groups: Snowflakes, High Maintenance, Goons, Derek Smart.
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# ? Jun 6, 2016 11:11 |
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The MVP is everything they promised on Kickstarter. Tick rock Roberts
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# ? Jun 6, 2016 11:13 |
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https://ico.org.uk/about-the-ico/what-we-do/register-of-data-controllers/quote:The Data Protection Act 1998 requires every organisation that processes personal information to register with the Information Commissioner’s Office (ICO), unless they are exempt. Failure to do so is a criminal offence. ruh roh
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# ? Jun 6, 2016 11:15 |
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and
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# ? Jun 6, 2016 11:25 |
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Toops posted:Solar Plebeian weekly update is up! I managed to pull off my first big test of the great engine swap of 2016. I ported assets into Unreal Engine 4 (had to completely re-texture them), and was able to reproduce the Flight Model I wrote in Unity over in UE4 fairly accurately in a weekend. I also took a crack at the particle system which is the superheated debris flying past the spaceship you'll see in the video below. It's still wonky, and not connected to ship speed yet, but it's there. Good God you've done more in 6 months than CIG has done in 4 years. 1 person.. It's disgusting. Think of what you could have not failed at with 114 million USD. Keep up the good work.
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# ? Jun 6, 2016 11:25 |
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SomethingJones posted:Gorf, his arms wide DS, the mind open ps: DS, His fingers moving intardnation fucked around with this message at 11:42 on Jun 6, 2016 |
# ? Jun 6, 2016 11:33 |
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Toops posted:Solar Plebeian weekly update is up! I managed to pull off my first big test of the great engine swap of 2016. I ported assets into Unreal Engine 4 (had to completely re-texture them), and was able to reproduce the Flight Model I wrote in Unity over in UE4 fairly accurately in a weekend. I also took a crack at the particle system which is the superheated debris flying past the spaceship you'll see in the video below. It's still wonky, and not connected to ship speed yet, but it's there. Pretty awesome, but with the way you were circling that asteroid (I know why), I was expecting to you to swing around and see like a Pgabz spacekitty face or something...
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# ? Jun 6, 2016 11:34 |
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Toops posted:Solar Plebeian weekly update is up! I managed to pull off my first big test of the great engine swap of 2016. I ported assets into Unreal Engine 4 (had to completely re-texture them), and was able to reproduce the Flight Model I wrote in Unity over in UE4 fairly accurately in a weekend. I also took a crack at the particle system which is the superheated debris flying past the spaceship you'll see in the video below. It's still wonky, and not connected to ship speed yet, but it's there. a simple simon and a pubic's cube! well done. And the fidelity I can tell the cube needs a shave as per sandi. q) does the engine change impact VR in any way? is it possible you can VR in SP? intardnation fucked around with this message at 11:41 on Jun 6, 2016 |
# ? Jun 6, 2016 11:38 |
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Assumption is the mother of all fuckups but. I don't know how many people work for cig atm. 300 or so? Before 2013 August it was like 100 maybe? If you take all these people the average salary of $60.000 some more some less. How many offices do they have 4 or so what do they cost $600 day maybe. Computer licenses $14 a day ($5000 a year) for half of their people? Their cost will be now $54.000 a day and they still would have like 56mil left. Income $53.000 a day so they are on line with what goes out and what goes in. I know this is very rough but I don't have that much more info atm.
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# ? Jun 6, 2016 12:05 |
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crunchin the numbers on cig is a surefire way to forfeit your sanity
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# ? Jun 6, 2016 12:10 |
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# ? May 31, 2024 23:06 |
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Tippis posted:and This is where the fact that I'm not a lawyer comes into full effect. There are exemptions for various organisations, including: quote:organisations that process personal data only for: Which may apply to Foundry 42 if they're simply making code for CIG. Zendesk, which provides the software for the CS team, has a UK ICO listing, but I don't know whether they employ CIG's customer services, or whether that's handled in-house by a CIG subsidiary. CIG, CIG UK, and Foundry 42 do not have publicly accessible ICO listings, based on about an hour's searching.
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# ? Jun 6, 2016 12:12 |