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Tiggs
Aug 11, 2002

Shoot Reinhardt's shield. Get in his face if you can, you can totally just walk through it and shoot him in the butt. If you're McCree you can flashbang his head by aiming above and it'll drop the shield and you can go in and mow him down.

Any contributions to an elimination will reset Genji's Swift Strike (Dash). He can deal 1 damage and still get it to reset if his target dies. It also resets automatically when he activates his ultimate I believe.

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Lady Naga
Apr 25, 2008

Voyons Donc!
Genji has a ton of burst potential but he sucks in protracted fights so if you have enough health to survive his m2-dash-melee-m2 combo you can wreck him good.

Minorkos
Feb 20, 2010

Captain Oblivious posted:

What would you consider his basic stuff? I'm guessing the fanfire/slash/dash pointblank combo is part of it.

I just meant getting the hang of him mechanically. At first Genji's combos might feel awkward to use, or you might forget that you can wallrun to get out of bad situations and so on, but eventually it should all become a second nature and you can focus entirely on what's happening in the game. I don't even think about what I need to do, all the combos and evasive moments come out naturally while I'm paying attention to other stuff

You do need to play Genji a lot to really unlock his true ninja potential but for me it was very rewarding

Lady Naga posted:

Genji has a ton of burst potential but he sucks in protracted fights so if you have enough health to survive his m2-dash-melee-m2 combo you can wreck him good.

Genji can stall like crazy with dashes, wallrunning, double jumping and deflections though. If Genji really doesn't want to die, then it's going to be hard to kill him. The only hero better at hogging all the medkits on the map is Tracer.

The main weakness you can exploit with Genji is that his defensive abilities double as his offensive abilities. He isn't that dangerous unless he uses his abilities, and if he does, he will be somewhat easy to kill until he has them again.

Minorkos fucked around with this message at 17:11 on Jun 6, 2016

Imagined
Feb 2, 2007

Dragongem posted:

What if we just got a WoW shaman

I wouldn't mind actually.

Maybe to make him/her easier make the totem laying a single button and randomly select from 4 totems :haw:

I could be wrong because I never played Shaman but I think they eventually made it where 1 button laid down like 4 different totems instantly.

Zoness
Jul 24, 2011

Talk to the hand.
Grimey Drawer
Also learning the 'triple jump' is very useful.

I.e. stick onto a wall with your double jump then jump off the wall.

Lady Naga
Apr 25, 2008

Voyons Donc!

Imagined posted:

I could be wrong because I never played Shaman but I think they eventually made it where 1 button laid down like 4 different totems instantly.

This is a talent yeah.

Minorkos posted:

I just meant getting the hang of him mechanically. At first Genji's combos might feel awkward to use, or you might forget that you can wallrun to get out of bad situations and so on, but eventually it should all become a second nature and you can focus entirely on what's happening in the game. I don't even think about what I need to do, all the combos and evasive moments come out naturally while I'm paying attention to other stuff

You do need to play Genji a lot to really unlock his true ninja potential but for me it was very rewarding


Genji can stall like crazy with dashes, wallrunning, double jumping and deflections though. If Genji really doesn't want to die, then it's going to be hard to kill him. The only hero better at hogging all the medkits on the map is Tracer.

The main weakness you can exploit with Genji is that his defensive abilities double as his offensive abilities. He isn't that dangerous unless he uses his abilities, and if he does, he will be somewhat easy to kill until he has them again.
Genji stalling means more time for your team to come blow up his butt.

Zzulu
May 15, 2009

(▰˘v˘▰)
Genji is great. I know I can get more kills with other classes but Genji is a great harasser and unlike tracer he works at long ranges as well. Plus deflection kills are the best

Minorkos
Feb 20, 2010

If you want to start on the Ninja Way you must first learn to strike all 3 bells with shurikens in the Dorado spawn room, like this

http://webmshare.com/wwOGj

Attack on Princess
Dec 15, 2008

To yolo rolls! The cause and solution to all problems!

betterinsodapop posted:

I got the Widowmaker "Noire" skin in a loot box drop. I didn't pre-order, nor do I have the Origins edition. Is this even possible?

Yeah. Noire was a pre-order bonus, but not an exclusive like the Origin skins. It can be in loot boxes.

Attack on Princess fucked around with this message at 17:24 on Jun 6, 2016

Macaluso
Sep 23, 2005

I HATE THAT HEDGEHOG, BROTHER!
Something I'm noticing a lot more in quick play when I'm just playing with pugs: they are using their ultimate status button more and more often. This doesn't always matter of course but I've seen plenty of games where the team will wait to use their ults alongside each other instead of just using it.

Like I dunno, quick play when not in a group gets a lot of poo poo but I see plenty of instances of pugs working pretty well together with the limited communication you can use

Turtle Sandbox
Dec 31, 2007

by Fluffdaddy

Macaluso posted:

Something I'm noticing a lot more in quick play when I'm just playing with pugs: they are using their ultimate status button more and more often. This doesn't always matter of course but I've seen plenty of games where the team will wait to use their ults alongside each other instead of just using it.

Like I dunno, quick play when not in a group gets a lot of poo poo but I see plenty of instances of pugs working pretty well together with the limited communication you can use

Usually its the final push where you have to defend against 6 ults at the same time.

bagrada
Aug 4, 2007

The Demogorgon is tired of your silly human bickering!

Anyone with better memory than me that can place the name of the point with the description for the control maps? I'm trying to get better at learning which heros work better where, but matchmaking puts me into escort and hybrid 90% of the time. My friend and I do kings row 2-3x a night but he's only seen nepal once since starting last week.

Lijang Tower (nighttime)
- control center - most obvious, the indoor one with the banks of computers
- the one with the building off to the side with the huge courtyard and balconies to either side to watch for flankers
- tower in the center with walls and pits around it, reaper central (I die die die here more than anywhere else)
Which is garden?

Nepal (ruins & statues)
- the point is a low valley in the ruins, junkrat grenades bouncing god drat everywhere
- point is indoors on a balcony/ledge, lots of fun for lucio and winston to knock people into the pit
- point is a small building on a ledge off to the side, great window for pharah to float into, easy to knock people off the back

Ilos (bright buildings, the sea)
- lighthouse - this one has the central well in the point to knock people into
- point is an enclosed building with two open walls in a lower courtyard
- point is a big open central stone gazebo thingy with a central pillar

I guess I could load up custom games to see for myself, but I'm thinking about it while stuck at work today.

betterinsodapop
Apr 4, 2004

64:3

Donnerberg posted:

Yeah. Noire was a pre-order bonus, but not an exclusive like the Origin skins. It can be in loot boxes.
Gotcha. Figures, always getting skins for heroes I don't wanna play.

Zikan
Feb 29, 2004

bagrada posted:

Anyone with better memory than me that can place the name of the point with the description for the control maps? I'm trying to get better at learning which heros work better where, but matchmaking puts me into escort and hybrid 90% of the time. My friend and I do kings row 2-3x a night but he's only seen nepal once since starting last week.

Lijang Tower (nighttime)
- control center - most obvious, the indoor one with the banks of computers
- the one with the building off to the side with the huge courtyard and balconies to either side to watch for flankers
- tower in the center with walls and pits around it, reaper central (I die die die here more than anywhere else)
Which is garden?

Garden is the third one. The second is Night Market

quote:

Nepal (ruins & statues)
- the point is a low valley in the ruins, junkrat grenades bouncing god drat everywhere
- point is indoors on a balcony/ledge, lots of fun for lucio and winston to knock people into the pit
- point is a small building on a ledge off to the side, great window for pharah to float into, easy to knock people off the back

-Village?
-Sanctum
-Shrine? The one with the bell in the middle of the point right?

quote:

Ilos (bright buildings, the sea)
- lighthouse - this one has the central well in the point to knock people into
- point is an enclosed building with two open walls in a lower courtyard
- point is a big open central stone gazebo thingy with a central pillar

-This is actually called Well
-Lighthouse
-Ruins

Kerrzhe
Nov 5, 2008

bagrada posted:

Anyone with better memory than me that can place the name of the point with the description for the control maps? I'm trying to get better at learning which heros work better where, but matchmaking puts me into escort and hybrid 90% of the time. My friend and I do kings row 2-3x a night but he's only seen nepal once since starting last week.

Lijang Tower (nighttime)
- control center - most obvious, the indoor one with the banks of computers
- the one with the building off to the side with the huge courtyard and balconies to either side to watch for flankers night market
- tower in the center with walls and pits around it, reaper central (I die die die here more than anywhere else) garden
Which is garden?

Nepal (ruins & statues)
- the point is a low valley in the ruins, junkrat grenades bouncing god drat everywhere this is actually ilios ruins
- point is indoors on a balcony/ledge, lots of fun for lucio and winston to knock people into the pit sanctum
- point is a small building on a ledge off to the side, great window for pharah to float into, easy to knock people off the back this is actually ilios lighthouse

Ilos (bright buildings, the sea)
- lighthouse - this one has the central well in the point to knock people into this is ilios well
- point is an enclosed building with two open walls in a lower courtyard this is nepal village
- point is a big open central stone gazebo thingy with a central pillar nepal shrine

I guess I could load up custom games to see for myself, but I'm thinking about it while stuck at work today.

i think you got ilios and nepal mixed up a couple times. nepal has snow, ilios just has white buildings and sunshine/ocean.

edit: i'll just bold it in the quote to make it easier to read

Kerrzhe fucked around with this message at 17:55 on Jun 6, 2016

Dick Trauma
Nov 30, 2007

God damn it, you've got to be kind.
Thank you pharah for finally getting me my first team kill.

Justice really does rain from above! :allears:

Push El Burrito
May 9, 2006

Soiled Meat

Lady Naga posted:

Might I suggest: Lucio?

You can but there's no bigger gently caress you specifically than charging someone off a cliff to prove that you really wanted that rear end in a top hat dead.

arbybaconator
Dec 18, 2007

All hat and no cattle

Played for a few hours last night. One thing that I noticed that kept happening is I would play a control map and be the /only/ person on the control point, while others we would be outside running around killing other team members. No one else on the point. If the other team rushed at any point, I would die and the other team would regain control.

Is there 1 person cutoff for effectiveness for maintaining the control point?

I just can't understand why this kept happening other than pubbies are bad

Rexicon1
Oct 9, 2007

A Shameful Path Led You Here
I think one of the best bits of advice with Genji is "don't be greedy". Know when you have a potential kill, and when you don't. It's better to combo and unaware high hp character to near death and run away than trying to force it. If you have a mercy that you catch in the open, be aware of when you need to cheese it if you botch the burst.

Teikanmi
Dec 16, 2006

by R. Guyovich
Ilios has 2/3 of the best maps in the game, Well and Lighthouse. loving love that map.

arbybaconator posted:

Played for a few hours last night. One thing that I noticed that kept happening is I would play a control map and be the /only/ person on the control point, while others we would be outside running around killing other team members. No one else on the point. If the other team rushed at any point, I would die and the other team would regain control.

Is there 1 person cutoff for effectiveness for maintaining the control point?

I just can't understand why this kept happening other than pubbies are bad

You already know the answer, your last sentence said it all. Get in a group with people who you think might have more than 2 brain cells to rub together and you'll probably poo poo on everyone.

Rexicon1
Oct 9, 2007

A Shameful Path Led You Here

arbybaconator posted:



I just can't understand why this kept happening other than pubbies are bad

You know the answer in your heart my sweet summer child.

Andarel
Aug 4, 2015

Ilios:

Lighthouse - Capture point is the base of the lighthouse overlooking the ocean, head straight through the houses and make a hard left or hard right into the open courtyard that feeds into the lighthouse. Death pits all along the outer edge if you are knocked into the ocean, lots of clustered areas and probably the best Ilios map for snipers but not great. People who can hold down that open courtyard are good, or who can wall off one of the entrances. Hard to find easy cover, since there's a large open stretch leading to the point, and hard to flank because only 2 routes unless you go all the way around.

Ruins - Large open area with various raised pillars and a low courtyard with a small hideout next to it. Death pits to the side of the map but hard to knock people in because the action is usually so central, Pharah is great here because it's got lots of elevations and it's hard to take cover from her rockets. The heights make it really hard to snipe since it's difficult to find a good vantage point and each pillar blocks your sights. This is one of the maps I've seen Bastion do pretty well on, but it's relatively easy to flank him here so you need protection. Flankers are good in general because there are six exits to the point (4 ramps down plus the two once you're inside to duck into for cover) but if you can get high enough you can jump the walls for different attack vectors.

Well - Central death pit (a.k.a. "well") and lots of open area, but with chokepoints created by the fences as you get in. Lucio and Pharah party here with being able to knock people in, but things can get so congested that Mei (wall off the entrance, force people into the houses, ult covers a huge portion of the central square) and Junkrat (blast people aside, easy ults, good hiding in the side houses) do well too. The ease of sliding in and out of the side houses means McCree can just feed on people who aren't careful, especially if his team can close on anyone he doesn't instantly kill.

Lijang Tower:

Control Center - Hallways into a big central point that's relatively easy to defend but leads to a lot of infighting. Unusually good sniper vantage points on this one, especially Hanzo I think with everyone clustering into small areas that feed into the main point. Tracer is really really good on this map since it's very flat and easy to get split up so she can skirmish and grab health packs, plus her ult helps clear the point.

Garden - Point is the pagoda in the middle of the garden with a death pit around it and lots of buildings on the outskirts. Reaper central when everyone runs into the pagoda and gets ulted. Two upper windows are The Best for Pharah, who's also really happy to pop people into the pits. Playing as someone who can jump the gap around the garden can save you a lot of time, too.

Night Market - Similar to Lighthouse, giant courtyard leading into two doors of the market + two side flanking points. This is probably the map Reinhardt is least terrible on? It's got a huge push with lots of open space, so defending team needs to be careful of AoE ults and attacking team needs to be careful of cover fire from both doors. This map is really good for people that can AoE people because there's so much clumping, I've seen Junkrat do crazy well here as well as D.Va because people need to run at her and her ult clears the whole point.

Nepal:

Sanctum - Huge rectangular suspended platform surrounded by death pits with a little nook to slip off to the side and grab a health pack, and a network of ringed rooms around it. Sniping is strong here because of the height difference but it's hard to get a dedicated vantage point because it's easy to get anywhere on the map - I really like Soldier here because there's so many mid-length fights and his ult helps deal with supporting people from the back area + anyone rushing the point. Lucio is, of course, amazing at knocking people into the pit.

Shrine - Giant raised temple with lots of lowlands around and an approach dotted with buildings. Please bring some sort of AoE to clear the top of the temple because that height advantage can be a huge pain in the rear end, and though it's easy to run around the side it's hard to do so without being seen. Can get pretty siege-y or just result in people rushing around the sides, but this is another map people seem to really like Junkrat on.

Village - House with two open walls and an approach perpendicular to those walls. Reaper feeding grounds, with how easy it is for him to duck off to the side and nuke the hell out of the house, plus I've seen a lot of D.Va since you can pick a side and push a whole team in behind Defense Matrix plus the machine guns are strong in the tight fights inside the house. Really terrible for snipers since it's hard to get a good vantage point and the house is constantly blocking view.

Brosnan
Nov 13, 2004

Pwning the incels with my waifu fg character. Get trolled :twisted:
Lipstick Apathy
If Genji feels like a weak hero to you, you probably just shouldn't play him.

Kerrzhe
Nov 5, 2008

Andarel posted:

Nepal:

Sanctum - Huge rectangular suspended platform surrounded by death pits with a little nook to slip off to the side and grab a health pack

as many times as i have wished there was a health pack in that side room, alas there is not :(

(it's upstairs in the drop-down room)

Zoness
Jul 24, 2011

Talk to the hand.
Grimey Drawer

Andarel posted:


Lijang Tower:

Control Center - Hallways into a big central point that's relatively easy to defend but leads to a lot of infighting. Unusually good sniper vantage points on this one, especially Hanzo I think with everyone clustering into small areas that feed into the main point. Tracer is really really good on this map since it's very flat and easy to get split up so she can skirmish and grab health packs, plus her ult helps clear the point.

Don't forget the upper platform that is a junkrat heaven. Standard junkrat play is to set your mines on the approach into the platform overlooking the objective and to constantly rain grenades down with nigh-impunity. Standard reaper play is to murder the junkrat then jump down from that platform while ulting.

Andarel
Aug 4, 2015

Whoops, that's right.

The only thing in that side corridor is the hiding Mei our entire team somehow failed to kill and infinite Tracers.

Zoness posted:

Don't forget the upper platform that is a junkrat heaven. Standard junkrat play is to set your mines on the approach into the platform overlooking the objective and to constantly rain grenades down with nigh-impunity. Standard reaper play is to murder the junkrat then jump down from that platform while ulting.

Yeah, AoE is strong in Lijang:Control Center because everyone runs like a madman into the middle circle. The only issue I have with Junkrat up top is that once he gets up there he becomes a huge target for a lot of people (Hanzo, Genji, Reaper), but the DPS from the height advantage spamming grenades onto the point and emergency mine popping to escape should make up for it.

Andarel fucked around with this message at 18:12 on Jun 6, 2016

Dias
Feb 20, 2011

by sebmojo

Brosnan posted:

If Genji feels like a weak hero to you, you probably just shouldn't play him.

Genji plays right into all my weaknesses. Bad sense of direction, bad cooldown management, having to melee, needing to predict-aim without splash damage to save my rear end, duels at close-range...it's like they made a hero for me (to never ever pick)!

I should start picking him as my "gently caress it we lost" pick.

Orange Crush Rush
May 7, 2009

You don't need thumbs for revenge
The more I play 76 the more I wonder what his role in a team actually is. Like everything you'd want a 76 to do, someone else does it much better. I'm not sure Overwatch really has room for a Jack of All Trades in such small teams.

LCL-Dead
Apr 22, 2014

Grimey Drawer

arbybaconator posted:

Played for a few hours last night. One thing that I noticed that kept happening is I would play a control map and be the /only/ person on the control point, while others we would be outside running around killing other team members. No one else on the point. If the other team rushed at any point, I would die and the other team would regain control.

Is there 1 person cutoff for effectiveness for maintaining the control point?

I just can't understand why this kept happening other than pubbies are bad

It's not only pubbies that are bad. I grouped up with a bunch of buddies who've been playing since launch (I only bought the game this past Friday) and while they poo poo talked me for being a level 12, we spent the entire match in a lovely cycle of me using Tracer or Reinhardt to get onto the point / distract the enemy team while the rest of my team played cat and mouse across the level.

Idiots are at every level.

I started as Tracer but as I realized my team wasn't going to take advantage of the entire enemy team vacating their defense to come push me off of the point I switched to Reinhardt for the more obvious "get behind the shield approach" and was still left on my own 4/5 times.

Zoness
Jul 24, 2011

Talk to the hand.
Grimey Drawer

Orange Crush Rush posted:

The more I play 76 the more I wonder what his role in a team actually is. Like everything you'd want a 76 to do, someone else does it much better. I'm not sure Overwatch really has room for a Jack of All Trades in such small teams.

76 applies frontline pressure so your flankers can be more effective. He has very high sustained dps that does not come at the cost of mobility.

Also people really undervalue the effect of having actual good front line offense and kind of miss the point that flankers only really work well if there is front line pressure to create that flank in the first place.

Zoness fucked around with this message at 18:13 on Jun 6, 2016

Brannock
Feb 9, 2006

by exmarx
Fallen Rib

Orange Crush Rush posted:

The more I play 76 the more I wonder what his role in a team actually is. Like everything you'd want a 76 to do, someone else does it much better. I'm not sure Overwatch really has room for a Jack of All Trades in such small teams.

I promise you it does

Having someone who can +0.75 to everything your team needs is really valuable when everyone else is so specialized

el B
Jan 30, 2004
holler.

Macaluso posted:

Something I'm noticing a lot more in quick play when I'm just playing with pugs: they are using their ultimate status button more and more often. This doesn't always matter of course but I've seen plenty of games where the team will wait to use their ults alongside each other instead of just using it.

Like I dunno, quick play when not in a group gets a lot of poo poo but I see plenty of instances of pugs working pretty well together with the limited communication you can use

I played three consecutive games with a pub who clearly knew how to play Mercy. Any time I was close to death he'd swoop in and heal up. Every time his ult was up he'd hit that voice command and our team would rush in at once, die, get rezed... Mercy really helped us coordinate our attacks, and (I think) gave some confidence to the other pubs that seemed to be a little gun shy and scared to push.

Should have sent him a friend request.

Dias
Feb 20, 2011

by sebmojo

Orange Crush Rush posted:

The more I play 76 the more I wonder what his role in a team actually is. Like everything you'd want a 76 to do, someone else does it much better. I'm not sure Overwatch really has room for a Jack of All Trades in such small teams.

He's self-sustainable. If you're playing in 6-stacks where everyone is good, I can see him being weak compared to McCree (because McCree is bullshit if you're a human aimbot) and Tracer, but he doesn't fall too far behind in terms of damage, is somewhat of a threat from any range, can self-heal and has pretty good mobility.

WoodrowSkillson
Feb 24, 2005

*Gestures at 60 years of Lions history*

Orange Crush Rush posted:

The more I play 76 the more I wonder what his role in a team actually is. Like everything you'd want a 76 to do, someone else does it much better. I'm not sure Overwatch really has room for a Jack of All Trades in such small teams.

To me, 76 is like salt, you know when he is not there, but when he is, he seemingly blends right in.

Imagined
Feb 2, 2007

Orange Crush Rush posted:

The more I play 76 the more I wonder what his role in a team actually is. Like everything you'd want a 76 to do, someone else does it much better. I'm not sure Overwatch really has room for a Jack of All Trades in such small teams.

A small team is exactly where a jack-of-all-trades is most effective, imho. A large team can have multiple specialists for each contingency. 76 can partially fill in a lot of gaps from moment to moment.

Andarel
Aug 4, 2015

Orange Crush Rush posted:

The more I play 76 the more I wonder what his role in a team actually is. Like everything you'd want a 76 to do, someone else does it much better. I'm not sure Overwatch really has room for a Jack of All Trades in such small teams.

Soldier does consistent DPS, is hard to take down without focused fire if he can sprint away and heal up, and has better-than-acceptable DPS and an ult that will clean up squishy targets even at ranges where they can't easily shoot back. He's a frontline fighter who shines when the teams are taking potshots at each other right before the big engagement, and he can outduel most flankers because he's fast enough to keep up and his rifle is quite accurate. Rather than playing him to blast damage or kill flankers like McCree he's just an opportunist for the big burst with rockets or ult and pumping out good, accurate clips at most ranges otherwise to soften their frontline for the rest of your team to go in.

Dias
Feb 20, 2011

by sebmojo
I kinda grew to really like S76 exactly because he's so versatile. You team has no frontline DPS? Put pressure on them with your very accurate rifle. Obnoxious flankers trying to take down your healer? Turn around and grenade them in the face. Your team is pushing thru the middle and getting murdered by turrets/snipers? Go around and shoot them. No one around but you still wanna engage? Pop a healing field in the corner and take potshots until your team shows up. If you die, you get back in the fight VERY fast anyway.

Runa
Feb 13, 2011

Yeah Soldier seems boring but he's an absolutely solid pick when you don't know what your team needs and aren't explicitly trying to counterpick someone else. On top of that, Reinhardt often needs frontliners to actually shoot through his shield and Soldier usually fits the bill.

And if you are trying to counterpick he's also pretty good at dealing with Pharah and Torbjorn too.

Cowcaster
Aug 7, 2002



Yeah soldier's schtick of "he does everything pretty well" is why he's actually good, not bad.

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Dias
Feb 20, 2011

by sebmojo
Basically, there's no situation at ALL where a S76 isn't a decent pick. He might not be the best choice, but he's not gonna hurt you.

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