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How good *are* Stealth Blades anyway? Can the robot actually kill someone quietly?
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# ? Jun 6, 2016 23:13 |
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# ? May 13, 2024 02:01 |
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Speedball posted:How good *are* Stealth Blades anyway? Can the robot actually kill someone quietly? I don't know about companion but a player with perks for it gets something like x13.5 bonus damage on stealth stabbing. When you backstab someone in power armour. The game registers so much damage that all the pieces of the suit are instantly destroyed and fly all over the place as they collapse in a regular frame.
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# ? Jun 6, 2016 23:27 |
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Speedball posted:How good *are* Stealth Blades anyway? Can the robot actually kill someone quietly? Allegedly, yes. More than once I had Codsworth tackle a chump and stab their chest a dozen times without everyone noticing. However, those are extremely rare cases where I was moving him around manually out of LOS. In regular play, just go with the hammer saws
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# ? Jun 6, 2016 23:28 |
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Speedball posted:Can the robot actually kill someone quietly? If a sentry bots cores go nuclear and there are no survivors, did it make a sound?
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# ? Jun 6, 2016 23:29 |
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Inzombiac posted:Allegedly, yes. Ohhh, so that's where that animation that plays in the trailer comes from--where a robot jumps on a guy and stabs him a bunch.
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# ? Jun 6, 2016 23:30 |
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Jonesy posted:If a sentry bots cores go nuclear and there are no survivors, did it make a sound? If you get the penetrator perk, can you target fusion cores and sentry bot reactors?
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# ? Jun 6, 2016 23:57 |
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Melee with blitz and crit banking and all the sneak multipliers is just straight up broken as helllite_sleepr posted:If you get the penetrator perk, can you target fusion cores and sentry bot reactors? From what I have been told of this perk, it's Real Bad. What you're describing may be the best use for it but even then if it's like it is normally you'll be able to target it, but do almost no damage to it and have a bad chance in VATS. It'd be a fun perk for a wounding minigun if it didn't require VATS tho
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# ? Jun 7, 2016 00:02 |
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Epic High Five posted:Melee with blitz and crit banking and all the sneak multipliers is just straight up broken as hell Add in Grim Reaper and it's a nonstop VATS critfest too quote:From what I have been told of this perk, it's Real Bad. What you're describing may be the best use for it but even then if it's like it is normally you'll be able to target it, but do almost no damage to it and have a bad chance in VATS. Counterpoint: Penetrator is Real Good. Even at massive ranges the fusion cores on sentry bots were at 95% even when the rest of it was 40 or less. You can Quigley enemies occasionally. It's hit or miss on shooting through walls, but it seems to work as long as they are directly using the wall as cover as opposed to standing a ways back (like before you get spotted).
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# ? Jun 7, 2016 00:14 |
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The more I try to get myself excited for a new playthrough with a new character, the more I'm reminded of Preston and the loving Institute and I just can't. Also dang good reference. I need to watch Quigley Down Under again. lite_sleepr fucked around with this message at 00:32 on Jun 7, 2016 |
# ? Jun 7, 2016 00:25 |
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lite_sleepr posted:You aren't taking out an assaultrons at level one, or ten. If you go up there before level 28 you are going to spawn T-55 or something instead of x-01, so that's irrelevant.
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# ? Jun 7, 2016 00:46 |
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lite_sleepr posted:The more I try to get myself excited for a new playthrough with a new character, the more I'm reminded of Preston and the loving Institute and I just can't. The dlc seems better but I haven't beat it yet. Just create a character, lvl up all your stats to 10 and then give yourself the exp to lvl to 15 and do the xpac.
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# ? Jun 7, 2016 00:52 |
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Trying to get close to the whacky dude in my av: Wrestling with this creator is not as fun on console, for sure. Looking at it /timg made me realize how awful it is. I continue to gently caress with it. I have a pretty good Nic Cage I should post. Second attempt: Closer? It's tough for me to get his likeness. Firstborn fucked around with this message at 02:24 on Jun 7, 2016 |
# ? Jun 7, 2016 01:25 |
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I like Fallout 4. I think I like it more than the average person, if I had to wager. I play Fallout 4 several hours per week. Sometimes I just dink around building fun houses. Fallout 4 is a BULLSHIT game because there is no ending where you bring forth the glorious future under the banner of the Cabot House.
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# ? Jun 7, 2016 02:20 |
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Inzombiac posted:I like Fallout 4. I love how their commando/personal butler Edward is just so calm through all of their poo poo.
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# ? Jun 7, 2016 02:31 |
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Inzombiac posted:Fallout 4 is a BULLSHIT game because there is no ending where you bring forth the glorious future under the banner of the Cabot House. I like to imagine I'm the immortal tyrant ruling over the institute with an iron fist
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# ? Jun 7, 2016 02:44 |
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Firstborn posted:Trying to get close to the whacky dude in my av: My favorite thing with the face creator is when I tried to make my own face but accidentally made Kellog's face. It happened because we share features such as a cheek scar, balding head, and etc. and I didn't go exact with it, but it was hilarious since I didn't notice till I went to go save Valentine.
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# ? Jun 7, 2016 02:48 |
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You also can't get a decorative version of his headdress. gently caress!
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# ? Jun 7, 2016 02:48 |
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Inzombiac posted:You also can't get a decorative version of his headdress. Yeah, why can't you put on the evil artifact hat and give yourself immortality blood? C'mon!
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# ? Jun 7, 2016 03:00 |
Epic High Five posted:From what I have been told of this perk, it's Real Bad. What you're describing may be the best use for it but even then if it's like it is normally you'll be able to target it, but do almost no damage to it and have a bad chance in VATS. crits will always hit as long as you have at least a 1% chance of hitting so there's that at least Firstborn posted:I have a pretty good Nic Cage I should post.
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# ? Jun 7, 2016 03:02 |
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Why does the vault 118 key unlock?
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# ? Jun 7, 2016 03:17 |
NESguerilla posted:Why does the vault 118 key unlock? Why NOT?
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# ? Jun 7, 2016 03:37 |
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I just started noticing there are tire tracks all over the place in this game that make zero sense in a setting where there's apparently been no working vehicles for 200 years. Of course once you start nitpicking the setting like that, you quickly realize it's all completely ridiculous. Buildings would have all collapsed completely, cars would be completely unrecognizable as anything but vague lumps of rust, plants would have completely overgrown everything, coastlines would probably have changed a lot and sea level probably would have risen. Any location where people had been scavenging for decades, let alone centuries, would have been completely picked clean of anything useful, and people wouldn't move in somewhere without cleaning up the clutter or at least moving the skeletons. I'm pretty much willing it ignore all of that because whatever, it's a game, and it looks pretty. But for some reason the tire tracks really annoy me.
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# ? Jun 7, 2016 04:07 |
lite_sleepr posted:You aren't taking out an assaultrons at level one, or ten. I think you can spawn them, retreat down the elevator and mini nuke them from the next building over.
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# ? Jun 7, 2016 04:15 |
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Entropic posted:I just started noticing there are tire tracks all over the place in this game that make zero sense in a setting where there's apparently been no working vehicles for 200 years. Well for the tracks at least there are Brahmin carts and such around that could probably account for them. But yeah, in general the whole aesthetic only makes sense for like a few years after the bombs.
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# ? Jun 7, 2016 04:18 |
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Yeah the skeletons everywhere in particular really always make it feel like the bombs dropped a month and a half ago.
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# ? Jun 7, 2016 04:44 |
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A lot of suspension of physics is required. For example there would be very little radiation still left over after 200 years and society would be much more advanced probably, in addition to a hundred other things like there being almost no loot in things like safes and dressers etc but that wouldn't be as much fun!
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# ? Jun 7, 2016 04:46 |
If they set it, say, a year after the bombs dropped, would it even be plausible for people to be around?
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# ? Jun 7, 2016 04:48 |
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Speedball posted:Yeah, why can't you put on the evil artifact hat and give yourself immortality blood? C'mon! I said decorative But if you side with him you get to suckle at his immortal teat for precious Mystery Serum.
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# ? Jun 7, 2016 04:53 |
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Automatron is a lot more fun than I expected. The Tesla rifle, despite looking like a child's Nerf gun, is a very fun weapon, and works well with my Rifle / Pistol VATS guy.
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# ? Jun 7, 2016 05:01 |
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Really, a game like Fallout should be set like 50 years after the bombs. Long enough after for there not to be many people around who remember pre-war times, but short enough that the ruins are still recognizable and there's still salvage to be had as areas are re-colonized. But whatever, this is a franchise with two-headed cows, talking plants, vacuum-tube powered robots and rocket-powered sledgehammers, I'm not actually going to hold it to too high a standard of realism. I just wish they'd try a little, and at least try to be somewhat consistent. I think the main problem is that they keep jumping forward in time for no good reason. At this rate Fallout 6 will be set like 500 years after the war and there'll still be pristine bottles of Nuka Cola everywhere.
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# ? Jun 7, 2016 05:03 |
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Jfc not the "200 years/radiation" poo poo again. Has there been any news about what's next for DLC yet?
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# ? Jun 7, 2016 05:03 |
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All I've seen are the Nuka World rumors
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# ? Jun 7, 2016 05:37 |
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Magmarashi posted:Jfc not the "200 years/radiation" poo poo again. Nuka World and a couple more workshop DLCs if data mining is to be believed.
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# ? Jun 7, 2016 05:38 |
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Playing a stealth build with blitz and the rockville slugger is amazing, going into a room and teleporting around one hit killing everyone in it looks ridiculous.
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# ? Jun 7, 2016 05:40 |
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I want a small DLC/mod centered around customizable, personal vertibirds. Also includes helipads, chauffeurs and liveries.
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# ? Jun 7, 2016 06:31 |
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Rinkles posted:I want a small DLC/mod centered around customizable, personal vertibirds. Also includes helipads, chauffeurs and liveries. http://www.nexusmods.com/fallout4/mods/12135/
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# ? Jun 7, 2016 07:53 |
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Dogmeat has straight up disappeared from my survival game. I noticed he was missing when I was sneaking around Corvega and he didn't alert all the enemies to my presence. I checked Red Rocket and he is not there and I know I have not dismissed him. Is there any other place he could be? Could he be sitting somewhere waiting for me to stimpack him? I noticed that I didn't get a waypoint to revive him after he "died" a couple of times.
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# ? Jun 7, 2016 07:56 |
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it's possible he's just gotten himself stuck someplace. Ada just stopped on a hillside and refused to move in my game. She finally unstuck after I went and hired on a different companion, you could try that. Pick up Piper, then check out red rocket in a day or two? Otherwise you could use the console if you're on a pc and teleport to him. If not, the only surefire way I know to get him to teleport to you is the reunions quest, but that's a bit down the line from you usually end up in Corvega.
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# ? Jun 7, 2016 08:00 |
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TjyvTompa posted:Dogmeat has straight up disappeared from my survival game. I noticed he was missing when I was sneaking around Corvega and he didn't alert all the enemies to my presence. I checked Red Rocket and he is not there and I know I have not dismissed him. I believe all companions go back to Sanctuary if you don't stimpak then, and Dogmeat is drawn to any doghouses, of which there are three pre-built behind houses (the first house on the right, the house with flamingos and the collapsed one furthest from the entrance)
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# ? Jun 7, 2016 08:02 |
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# ? May 13, 2024 02:01 |
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What I like about penetrator is the aesthetics. It makes bullets penetrate enemies in vats and hit other things (visual only) (see sparks by door console) The problem I have with the penetrator perk is that it does reduced damage based on how thick the surface is that it pierced before hitting the target. This is not reflected in the vats damage estimate. While at the same time it conceals what parts of an enemy is behind cover and what isn't. So if you have a raider partially covered by a crate and some other junk. You activate VATs and it says: 95% chance to hit everything. You aim at the torso and it shows as a killing blow. Hitting him in the arm would also be a killing blow but the torso is a reliable target. When you then fire, the shot pierces the corner of a crate and then hits the torso for 30% reduced damage. The raider now survives the shot. If you hadn't had the penetrator perk then what VATs would have shown you would be something like 20% chance to hit torso, 5% chance on a leg and maybe 90% on an arm. In which case you would have shot the arm instead for a killing shot. This becomes very problematic when you select multiple targets and expect to kill 4 enemies but nr 1 and 3 survive with partial health even though VATs showed that they would die. Other screenshots. Why is there blood on my collar? I have been playing this game since the launch and I have never noticed lingering blood stains. Aluminium tray containing no aluminium Mirelurk with its shell blown off. I thought it was a bug but apparently it's just a creepy feature that disturbed me more than other forms of gore I've seen in this game. I killed a Brotherhood of Steel patrol from the other side of the dock at night. (I'm BOS aligned but their patrols are too much fun to not kill) One of the Knights fell back against a wall and remained upright while he was dead. His light was still pointed in my direction so I thought he was still alive and kept shooting him. As I shot him the light started moving from the impact of the shots which made me even more convinced that he was alive. I used up ridiculous amounts of ammo before I finally approached. The main problem was that crossing the harbour in power armour is a lot of so I couldn't just gradually approach him during the fight.
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# ? Jun 7, 2016 08:03 |