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toasterwarrior posted:IIRC, Bretonnian Knights function as leadership hubs for their infantry, so you park a unit or two beside the peasantry and watch these dudes in rags fight to their nearly last because the nobility is watching. Parking relatively expensive heavy shock cavalry next to weak line-holding infantry units to give them a minor leadership boost isn't really a useful deployment of said cavalry. Usually it comes down to your army leader or a paladin hanging out with the peasantry to keep them in line, but even then they're absolutely garbage at actually killing anything ever because of their poo poo stats, which means they're not going to clear a wall being defended by anything better than other Bretonnian peasants. In the brief(~60-70 turns) Bret campaign I played I mostly relied on massive autoresolve numbers, which is a stopgap solution at best and reliant on you getting some pretty good luck economically.
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# ? Jun 7, 2016 12:26 |
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# ? Jun 10, 2024 21:07 |
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The Shrine of Sigmar can be built in minor settlements and gives +1 Warrior Priest hero capacity. ...is there a hardcap to this? Because otherwise I'm going to build a shrine in every village and field entire stacks of the guys. Edit: Who's a good murderkittybird? You are, you are. The Lone Badger fucked around with this message at 13:22 on Jun 7, 2016 |
# ? Jun 7, 2016 13:00 |
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I'll throw together a new OP for the original OP to steal (if he's still around, which it doesn't look like) or for creating the new thread. I've got heaps of general advice from the megathread and I'm up to date on the main thread for things but if anyone has any posts they think should go in it, let me know and I'll get them in there. I'll throw it up a little later for people to check out and make sure everything is captured, but let me know if I've missed any of the basic items and I'll see if I can't dig through the thread to get more detail about them. Is the game good?: Yes, but it's a CA game on release. Expect some wonkyness but the core is super solid. It's got the best fights. Giant Spiders vs Tanks? Hell yes. AI Armies moving more than your armies and still attacking: Ambush stance/You have siege and they don't. I can't find Ambush stance: You are chaos and don't have it. Drowning in enemy agents: Get the no aggressive actions agents mod/ work on having good assassin style agents from early on (Witch Hunters for Empire etc). Recruitment bonuses: They are province wide, so only apply to troops trained in that province (which is bigger than the region!) Can't build a building: Only the provincial capital can build the max rank buildings. You will need to build certain buildings in there to access all your units. You can get a mod to let all regions go to max rank buildings. Why can't I assault a fortification?: You don't have a siege weapon built or already in your army. Some monsters which can smash gates don't count for this. What the hell this quest battle is on the other side of the planet: You can teleport to a quest battle for 5k. My replays are playing weird/broken: Replays are bugged, the patch should fix it. AOE magic seems to not work well: Magic damage isn't scaling with unit sizes, so Ultra unit sizes are significantly less impacted by AOE magic than Small unit sizes. No idea if it's intended or not. Why would I bother with garrisons when I can build armies?: Garrisons don't cost upkeep and so free up cash for your offensive armies. It might save you more money to have a defensive building on a border than an economic one makes you! How confederations work: Let you boldly go where no Waaaaggh has gone before. You will typically need to be significantly stronger than the clan you are trying to confederate with. It joins both factions into one bigger one. This isn't always as good an idea as it sounds. This also resets garrison sizes in the newly confederated lands. This can be catastrophic! Why can't I capture some settlements?: Not every race can inhabit every province. Humans and Undead occupy one type while Orcs and Dwarves occupy another. What's the point of attacking the other type of settlements?: Sacking provinces makes heaps of money and can be just what you need to supercharge your economy and keep those troops earning their pay. Just because you can't live there doesn't mean you can't loot everything shiny from it! Their provinces have walls and mine don't, what gives?: If it's not the capital of the province then upgrading your Village Garrison to level 2 grants you defensive walls, which can be a literal game-changer. Don't underestimate them! Basic breakdown of TW combat Basic breakdown of each Race by unit roster. Anything else goons? e: Added suggestions so far shalcar fucked around with this message at 14:06 on Jun 7, 2016 |
# ? Jun 7, 2016 13:13 |
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Replays will never be fixed.
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# ? Jun 7, 2016 13:16 |
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shalcar posted:I'll throw together a new OP for the original OP to steal (if he's still around, which it doesn't look like) or for creating the new thread. I'd probably add: 1. Defensive garrisons are good and are necessary to free up (expensive) field armies. 2. How confederations work. 3. Sack settlements for money!
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# ? Jun 7, 2016 13:24 |
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My chaos campaign taught me to love to sack.
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# ? Jun 7, 2016 13:53 |
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The Lone Badger posted:The Shrine of Sigmar can be built in minor settlements and gives +1 Warrior Priest hero capacity. Nope, no hardcap and that's exactly what I did, though in the beginning it was to deal with all that creeping Chaos corruption. Once I realized it let me recruit more priests I made sure every lord had a personal chaplain or two. I wouldn't start them out in stacks though because at low levels they have crap armor and abilities and die surprisingly quickly. Dealing with the Dwarf tier 3 barracks after that, which allows Thane recruitment but does not add +1 to Thane capacity, is a real downer. All +1 hero capacity Dwarf buildings are tier 4 and up which is bullshit. shalcar posted:I'll throw together a new OP for the original OP to steal (if he's still around, which it doesn't look like) or for creating the new thread. Note that tier 2 village garrison buildings add walls, which can be a game changer.
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# ? Jun 7, 2016 13:58 |
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Yeah, right now if you attack a city with enough move points to get back to it after you do that little jump away post-sack, you can sack a town, then occupy it in the same turn, and and the occupy meets zero resistance. Unfortunately if you plan to raze it it seems to take an extra turn in between, at least sometimes.
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# ? Jun 7, 2016 14:01 |
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Isn't there already a sack+ occupy option already though?
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# ? Jun 7, 2016 14:07 |
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Panfilo posted:Isn't there already a sack+ occupy option already though? Sack + Occupy is less loot than straight sacking and then occupying after, though I believe Sack + Occupy merely damages the buildings instead of outright destroying them.
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# ? Jun 7, 2016 14:12 |
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Whew, finally properly finished a campaign, Empire on Hard, after about 115 turns. Hard really seems to be the new Normal, I never really ran into really significant trouble. From the start om I went right after the VCs so I wouldn't have to deal with their poo poo at my back. I just razed every single one of their settlements to the ground and left them for my allies to colonise once the corruption went down to a sane level. At one point the VCs even begged for peace and offered to be my vassal, but that wasn't about to happen. Speaking of allies, I can absolutely second that having a bunch of them is really drat useful for the Empire. I basically made a military alliance with every single adjacent human and dwarven faction, and only ever confederated a single other faction (Stirland). All those guys put together such a good screen to the north that I never even saw any of the big Chaos leaders in person, they all just got quashed long before reaching my borders, with only the occasional Varg/Skaeling stack making it through. Even at the very end I only owned like 12 regions/4 provinces. Karl Franz knows how to delegate.
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# ? Jun 7, 2016 14:12 |
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shalcar posted:How confederations work: Let you boldly go where no Waaaaggh has gone before. You will typically need to be significantly stronger than the clan you are trying to confederate with. It joins both factions into one bigger one. This isn't always as good an idea as it sounds. This also resets garrison sizes in the newly confederated lands. This can be catastrophic! I'd add that you get -8 public order penalty for a few turns (5?) after confederating, and that you can't confederate anyone else until that goes away. Also that factions are more likely to confederate with you if they're getting beaten up.
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# ? Jun 7, 2016 14:14 |
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Despite loving every other faction, I can't bring myself to give a poo poo about playing dwarfs. I keep starting dwarf campaigns, playing them for a while, and then just losing interest and not bothering to reload the save next time I come back to the game. Their army composition is rock hard and incredibly powerful, it's just that their unit mix and tactics are so one dimensional and boring that I know exactly what I'm using in every army at every stage of the campaign and every upgrade I get is just an improvement to that default mix. Warriors + Quarrelers + Grudge Throwers is fundamentally the same army as Ironbreakers + Thunderers + Cannons/Organ Guns, the stats are just higher and very minor things like where the guns are positioned in your line change vaguely. I also get unreasonably annoyed when I rout an opponent and can't chase down any of the fleeing units at all.
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# ? Jun 7, 2016 14:17 |
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Perestroika posted:Hard really seems to be the new Normal On Normal in Rome 2 the ai wouldn't even bother trying to attack.
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# ? Jun 7, 2016 14:22 |
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Panfilo posted:Isn't there already a sack+ occupy option already though? You get a solid amount more for just sacking as stated, and I think you actually get lower public order penalties for doing them seperate, as it seems the occupation penalty overwrites the sack penalty when you do them separately. Also I have no idea about the building because I tend to tear them all down for the extra money and since I tend to want different setups anyway.
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# ? Jun 7, 2016 14:22 |
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Kanos posted:Since I'm a little bored, here's a legendary lord writeup! These own
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# ? Jun 7, 2016 14:23 |
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Kanos posted:Despite loving every other faction, I can't bring myself to give a poo poo about playing dwarfs. I keep starting dwarf campaigns, playing them for a while, and then just losing interest and not bothering to reload the save next time I come back to the game. Their army composition is rock hard and incredibly powerful, it's just that their unit mix and tactics are so one dimensional and boring that I know exactly what I'm using in every army at every stage of the campaign and every upgrade I get is just an improvement to that default mix. Warriors + Quarrelers + Grudge Throwers is fundamentally the same army as Ironbreakers + Thunderers + Cannons/Organ Guns, the stats are just higher and very minor things like where the guns are positioned in your line change vaguely. Thunderers and Quarrelers are equivalent. One isn't an upgrade on the other. Although if anything the latter is the better of the two.
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# ? Jun 7, 2016 14:24 |
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shalcar posted:I'll throw together a new OP for the original OP to steal (if he's still around, which it doesn't look like) or for creating the new thread. Which things actually suck and which things own building wise and why you'd build them also which mods are cool and good
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# ? Jun 7, 2016 14:26 |
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sassassin posted:Thunderers and Quarrelers are equivalent. One isn't an upgrade on the other. Although if anything the latter is the better of the two. Quarrelers are better against unarmoured troops, Thunderers are better against Armour. Easiest way to show this is to try kill a lord with them. Two units of Thunderers will do the job, Quarrelers you're just wasting your ammo.
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# ? Jun 7, 2016 14:28 |
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Kanos posted:Despite loving every other faction, I can't bring myself to give a poo poo about playing dwarfs. I keep starting dwarf campaigns, playing them for a while, and then just losing interest and not bothering to reload the save next time I come back to the game. Their army composition is rock hard and incredibly powerful, it's just that their unit mix and tactics are so one dimensional and boring that I know exactly what I'm using in every army at every stage of the campaign and every upgrade I get is just an improvement to that default mix. Warriors + Quarrelers + Grudge Throwers is fundamentally the same army as Ironbreakers + Thunderers + Cannons/Organ Guns, the stats are just higher and very minor things like where the guns are positioned in your line change vaguely. It's funny because this is almost exactly how they play in the table top too. There's a win to way with Dwarfs and it's basically what you described and nothing else. Its been interesting to see which problems are directly a result of GW design and total war staying true to that design (Bret lack of cav, necromancers being pointless, empire ranged cav being poo poo, Dwarfs being one dimensional) and which are problems inherent to total war (stupid AI armies and behaviours)
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# ? Jun 7, 2016 14:30 |
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Am i a bad person for constantly advancing my quarrelers with great weapons until they can use them in melee
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# ? Jun 7, 2016 14:31 |
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Fans posted:Quarrelers are better against unarmoured troops, Thunderers are better against Armour. Anyone who has ever had to fight a battle against Grimgor with just a bulky garrison knows this feeling well. 4 Quarrelers just kiting him around forever futilely unloading volley after volley into the big guy doing absolute poo poo for damage until you finally run out of ammo and he eats your entire garrison for lunch.
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# ? Jun 7, 2016 14:31 |
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ZenVulgarity posted:Am i a bad person for constantly advancing my quarrelers with great weapons until they can use them in melee Why else would you give them giant axes if not to use the giant axes to hit dudes?
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# ? Jun 7, 2016 14:32 |
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My only really major complaint recently is that the AI will continuously avoid a remotely even fight yet can skirt your armies to attack settlements out of forced march. I didn't notice this problem as the Dwarfs much but holy gently caress every empire faction I fight does the same thing; a full stack sitting in their capital with a numbers advantage from the garrison, so if I siege it's not a good fight for me when they Sally out, or I don't siege and they magically skirt my armies and attack a settlement behind them in the same turn so I have no chance to intercept or really defend. I've tried ambush but they generally just ignore it regardless. It's real loving annoying. I think the real difference maker was I get tomove in the underway as the Dwarves and often lured the AI to do an underway interception, which forced them to fight me without reinforcements. The empire just gets the loving shaft here in retrospect. Mazz fucked around with this message at 14:58 on Jun 7, 2016 |
# ? Jun 7, 2016 14:33 |
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sassassin posted:Thunderers and Quarrelers are equivalent. One isn't an upgrade on the other. Although if anything the latter is the better of the two. Thunderers are a flat upgrade to Quarrelers once you start fighting Chaos full time(the nominal "end game" state of every faction except Chaos is "fighting Chaos"), or if you get sucked into a fight against another Dwarf faction for some reason. Quarrelers are way better at winnowing down crap infantry with bad armor, but once your entire line is Ironbreakers you really don't need dudes who can winnow down crap infantry anymore because the blasting charges will do that quite nicely. Basically, Thunderers and Quarrelers might have similar damage stats/costs but the nature of the other units in the army changing(Longbeards/Ironbreakers are proportionately better at killing light/medium infantry than warriors and Organ Guns are amazing at slaughtering infantry en masse) means that the role that Quarrelers fill becomes less necessary and the role that Thunderers fill becomes more necessary.
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# ? Jun 7, 2016 14:36 |
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Watching someones reactions to Total War for the first time through this game has been hilarious End of First Steam: "I dunno the game seems kind of micro managy and wonky and not my thing." Beginning of Second Stream: "Okay so I figured I might give this another shot and see if I do better" Midway through Third Stream: "Ah poo poo I missed the bus. Eh, I can walk home it's only 45 minutes" End of Third Steam: "What time is it? ... HOLY CRAP IT'S 3 AM! ... I have work today..." Also question. Is there ever a reason to not Auto-Resolve when you have a crushing advantage bar-wise. It seems safer than say, dealing with the Vampire Counts Dickwolves.
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# ? Jun 7, 2016 14:40 |
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quote:Is there ever a reason to not Auto-Resolve when you have a crushing advantage bar-wise. It seems safer than say, dealing with the Vampire Counts Dickwolves. Auto-resolve hates big, single-dude units like giants and often wipe them out even if you've got an insane advantage.
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# ? Jun 7, 2016 14:41 |
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I had been going for mostly greedy +growth builds on most of my provinces in earlier play throughs but am starting to learn to love the garrison and econ buildings in v hard A level one garrison in a settlement with a freshly recruited lord and maybe a couple units will have a good chance to take on most early game armies, and the ai seems to stop bothering to even attack settlements with the level two garrisons. Similarly, building your home / starting province for straight money lets you buy more poo poo and field more troops early on.
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# ? Jun 7, 2016 14:42 |
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Night10194 posted:Why else would you give them giant axes if not to use the giant axes to hit dudes?
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# ? Jun 7, 2016 14:50 |
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Onmi posted:Watching someones reactions to Total War for the first time through this game has been hilarious Do you like your giants? no? Press auto resolve and watch them die to a stack of like two dudes with toothpicks I sort of auto resolve them by queueing up the highest speed and deathballing everything right at the two dudes with toothpicks
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# ? Jun 7, 2016 14:52 |
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Kanos posted:Thunderers are a flat upgrade to Quarrelers once you start fighting Chaos full time(the nominal "end game" state of every faction except Chaos is "fighting Chaos"), or if you get sucked into a fight against another Dwarf faction for some reason. Quarrelers are way better at winnowing down crap infantry with bad armor, but once your entire line is Ironbreakers you really don't need dudes who can winnow down crap infantry anymore because the blasting charges will do that quite nicely. You still fight Marauder swarms.
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# ? Jun 7, 2016 14:54 |
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MadJackMcJack posted:So in my Empire campaign Brettonia declares war on me for "reasons" and sends an army on Marienburg. An army with 4 infantry, 2 archers, and a huge mass of knights. Against a city with level 2 walls. Poor bastards never stood a chance, the infantry broke before my swordsmen on the walls and the ranged units and towers tore up the rams and then went to work on the knights. I lost roughly 70 men, they lost close to 600. You filthy manthings always focus on the wrong problem. How are SKAVEN going to siege!!!! Seriously, forget Brettonia! Skaven Skaven Skaven!
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# ? Jun 7, 2016 14:56 |
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Kanos posted:Despite loving every other faction, I can't bring myself to give a poo poo about playing dwarfs. I keep starting dwarf campaigns, playing them for a while, and then just losing interest and not bothering to reload the save next time I come back to the game. Their army composition is rock hard and incredibly powerful, it's just that their unit mix and tactics are so one dimensional and boring that I know exactly what I'm using in every army at every stage of the campaign and every upgrade I get is just an improvement to that default mix. Warriors + Quarrelers + Grudge Throwers is fundamentally the same army as Ironbreakers + Thunderers + Cannons/Organ Guns, the stats are just higher and very minor things like where the guns are positioned in your line change vaguely. Like that loading screen quote says: innovation is a dangerous thing to the Dwarven mind Mazz posted:My only really major complaint recently is that the AI will continuously avoid a remotely even fight yet can skirt your armies to attack settlements out of forced march. I didn't notice this problem as the Dwarfs much but holy gently caress every empire faction I fight does the same thing; a full stack sitting in their capital with a numbers advantage from the garrison, so if I siege it's not a good fight for me when they Sally out, or I don't siege and they magically skirt my armies and attack a settlement behind them in the same turn so I have no chance to intercept or really defend. I've tried ambush but they generally just ignore it regardless. It's real loving annoying. Leave your army in ambush stance while in reinforcement range of the settlement; if they fail the ambush but don't get spotted, they can reinforce the settlement's garrison and you'll generally win the auto-resolve. If they spot you, most of the time they'll just stop dead or try to back up out of range. But yeah, mods might be your best bet. I like No More AI Chasing myself.
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# ? Jun 7, 2016 14:57 |
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Arbite posted:People talking about Raise Dead issues: have you tried waiting a turn? Immediately after a big fight I couldn't get anything beyond the default, but next turn I had access to a variety. That's not it. In my game the number of casualties present is 0 no matter what.
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# ? Jun 7, 2016 14:58 |
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Kanos posted:Thunderers are a flat upgrade to Quarrelers once you start fighting Chaos full time(the nominal "end game" state of every faction except Chaos is "fighting Chaos"), or if you get sucked into a fight against another Dwarf faction for some reason. Quarrelers are way better at winnowing down crap infantry with bad armor, but once your entire line is Ironbreakers you really don't need dudes who can winnow down crap infantry anymore because the blasting charges will do that quite nicely. Quarrellers are still better at taking out dogs, cavalry, wizards etc. and can mass fire on single targets better due to arcs on their shots as they won't get in each others way. Thunderers have worse range, worse rate of fire and are more finnicky (but stick two units above a gatehouse and laugh). Quarrellers aren't for taking out infantry good or bad, they're for everything else. "Winnowing down crap infantry" is your own infantry's job as Dwarfs imo. Both have a place in late armies, but if I had to pick one it'd still be quarrellers (backed up by plenty of hammerers and/or miners with grenades).
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# ? Jun 7, 2016 15:05 |
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Perestroika posted:Hard really seems to be the new Normal I for one am okay with this. As a new TW player I appreciate the baseline difficulty being more accessible so I can play on normal and not Babby's First 4X mode. shalcar posted:AI Armies moving more than your armies and still attacking: Ambush stance/You have siege and they don't. Good list but could someone specify this? As far as I can tell the enemy has every siege capability that I do? Deified Data fucked around with this message at 15:11 on Jun 7, 2016 |
# ? Jun 7, 2016 15:07 |
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LGD posted:Field Trebuchets, and if it's a huge issue they've got options- i.e. add units or do something like making dismounting a Bretonnia-specific mechanical option so their Knights can assault the walls via ladder like regular folks.
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# ? Jun 7, 2016 15:19 |
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Deified Data posted:I for one am okay with this. As a new TW player I appreciate the baseline difficulty being more accessible so I can play on normal and not Babby's First 4X mode. You get a movement penalty if your army includes siege weapons (cannons ect) which the AI generally doesn't.
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# ? Jun 7, 2016 15:19 |
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ZenVulgarity posted:These own Hey, thanks. Have another: Vampire Counts! Popped wizard collars, goth LARPers, and dead guys as far as the eye can see. The Vampires have two lord choices just like the Empire. Mannfred von Carstein: Big Bone Daddy of the faction, Mannfred is a souped up Vampire Lord who is also the only spellcaster in the game with two lores available to him.
Heinrich Kemmler: The Lichemaster himself, supposedly the strongest Necromancer since Nagash.
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# ? Jun 7, 2016 15:19 |
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# ? Jun 10, 2024 21:07 |
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NuckmasterJ posted:You filthy manthings always focus on the wrong problem. How are SKAVEN going to siege!!!! Is this some sort of joke that I'm not getting? Because I can think of at least 6 ways off the top of my head right now.
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# ? Jun 7, 2016 15:19 |