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GutBomb posted:Idiot. If you can think of a nobler purpose for an Aquarius computer then please share with the rest of the class.
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# ? Jun 7, 2016 03:48 |
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# ? May 21, 2024 08:16 |
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https://www.youtube.com/watch?v=JbnjusltDHk
GutBomb has a new favorite as of 05:35 on Jun 7, 2016 |
# ? Jun 7, 2016 05:31 |
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Buca di Bepis posted:rf adapter came in, time for the aquarius to do its magic And this is how we know that is this crazy, mixed up, painful world we call home...........everything is going to turn out all right... somehow.
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# ? Jun 7, 2016 08:16 |
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From an OMNI magazine, October 1982. Found it while walking my dog. Things never change. Tad Naff has a new favorite as of 09:51 on Jun 7, 2016 |
# ? Jun 7, 2016 08:57 |
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Clitch posted:I remember every custom Quake renderer going apeshit with it. Right now there's probably some guy tweaking DoF and SSAO for Quake 1. Now I know what I'm trolling the internet for, after work. I remember seeing a Wolfenstein 3-D engine with some kind of fancy lighting added to it too Buca di Bepis posted:pretty sure that's what Tenebrae is all about I was surprised when I was trying out different Quake engines and I found this one which my PC was too slow for. I was like "poo poo, this game is from 15 years ago* and they can still make it run slow on a modern PC?" * I dunno I tried it quite a while ago
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# ? Jun 7, 2016 10:15 |
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All together now!
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# ? Jun 7, 2016 10:50 |
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Clitch posted:I remember every custom Quake renderer going apeshit with it. Right now there's probably some guy tweaking DoF and SSAO for Quake 1. Now I know what I'm trolling the internet for, after work. ...or you can turn it all off and just make the game look mostly like it did 20 years ago. Yes, Quake 1 turns 20 later this month. I know, right?
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# ? Jun 7, 2016 13:31 |
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FeloniousDrunk posted:
looks like you can sell that on etsy
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# ? Jun 7, 2016 13:44 |
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The Kins posted:Dunno about DOF and SSAO, but the Darkplaces source port lets you turn on real-time lighting, bloom, particle effects, high-definition texture/model remakes... I just played through quake using the dark places engine a couple months ago and it really does look great and doesn't take a monster PC to maintain a decent frame date with the enhancements turned on. My gaming* machine is a Mac mini with a 2.6 Ghz i5, and integrated graphics. *by gaming l mean old games. Either through dos box, source ports, or emulation. Any modern games I play on an Xbox one.
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# ? Jun 7, 2016 13:47 |
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I never looked on etsy before, but it has computer software? I saw Borland ObjectVision and Halloween Harry from just a quick search.
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# ? Jun 7, 2016 13:52 |
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Wall Art Decor. Words fail me. I have some old PC Gamers somewhere. I wonder if anyone will buy "John Romero's about to make you his bitch."
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# ? Jun 7, 2016 14:00 |
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Germstore posted:Wall Art Decor. Words fail me. Probably? It's vaguely well known and I'm sure someone out there would buy a framed copy to hang by their retro (or current) gaming PC.
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# ? Jun 7, 2016 16:54 |
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Germstore posted:Wall Art Decor. Words fail me. It would probably be worth more if you somehow got him to sign it.
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# ? Jun 7, 2016 17:33 |
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Farmer Crack-rear end posted:It would probably be worth more if you somehow got him to sign it.
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# ? Jun 7, 2016 17:46 |
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Germstore posted:Wall Art Decor. Words fail me. All of it. I remember being at some big antiques store in the 1990s and buying a couple of hilarious vintage (to my young self) advertisements. I got them home and upon taking them out of their protective covers discovered they were just clippings from 1940s or 1950s magazines, and here I had paid like $5+ for each of them. It took years for me to suddenly remember the "GUARANTEED GET RICH QUICK" guide I had seen in the meantime that was like "first, buy all the old magazines you can find. To learn the next step, send me $25!" Suddenly, it all made sense. Yes, now 1980s niche magazine advertisements are undoubtedly valuable enough that they would sell individually for more than the entire magazine they are from. I imagine computer-related will have a pretty substantial market. I also imagine that it is hard to envision being the kind of person who puts in the effort required to actually do this at a large scale.
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# ? Jun 7, 2016 18:17 |
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Cockmaster posted:Don't forget no more messing around with jumper pins and master/slave settings. I still have IDE cd drives in several of my machines floating around but I'll be bummed when I no longer see the IDE master/slave section during POST. I agree SATA makes it infinitely more handy though. There was nothing worse than working on a friend's computer and dropping the lone jumper either in the computer or into thick carpet and having to find it. I remember playing Star Trek 25th anniversary for the first time and randomly guessing at the IRQ settings until the sound would work. Try this, nope. Try this, nope. Try this, nope. Try this, *STAR TREK THEME PLAYS* "yes!!!!!!"
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# ? Jun 7, 2016 20:20 |
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Tyson Tomko posted:I remember playing Star Trek 25th anniversary for the first time and randomly guessing at the IRQ settings until the sound would work. Try this, nope. Try this, nope. Try this, nope. Try this, *STAR TREK THEME PLAYS* "yes!!!!!!" I never managed to get the sound 100% right. For some reason Star Trek: Judgement Rites played without a hitch One of the only PC games I've ever beaten.
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# ? Jun 7, 2016 20:25 |
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Well poo poo, I have the whole magazine. See ya shitlords, I'm rich Also I actually had one of these, same mag:
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# ? Jun 8, 2016 08:11 |
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This might be up this threads alley: http://ae7hd.blogspot.com.au/2016/05/digital-photography-and-composites-on.html quote:The Amiga 3000 was a great machine. I was using a desktop A3000 with a MicroniK case that gave me a lot more Zorro III and bridgeboard slots. At first, I used a video camera to capture still images, but that just wasn't high enough resolution for print. So as what I was doing expanded, I eventually ended up with a Phase 5 68060 accelerator and Cybervision 64 graphics card and a Polaroid digital camera that captured 1600x1200 tethered via the SCSI bus. Massive 128MB of RAM, a 1G Seagate SCSI, a 4G Fast SCSI 2 Micropolis AV drive on the Amiga SCSI bus, and a 4G Wide SCSI 3 Micropolis AV drive on the accelerator SCSI bus.
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# ? Jun 8, 2016 10:24 |
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Humphreys posted:This might be up this threads alley: And all for just 10x the price it would've cost to build an equivalent system as an IBM PC compatible.
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# ? Jun 8, 2016 12:14 |
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I would no joke hang a framed "john romero is going to make you his bitch" ad by my computer if I had one
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# ? Jun 8, 2016 12:17 |
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wow quake turning 20... i remember playing it when it first came out and thinking wow this is something special (i was 10)
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# ? Jun 8, 2016 12:45 |
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The first time I ever played a PC game, I was dinking around programming dumb games in BASIC from code books I got with my grandfather's TRS-80 CoCo2, and then a friend's older brother showed me Quake. Quite a difference.
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# ? Jun 8, 2016 13:04 |
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thathonkey posted:wow quake turning 20... i remember playing it when it first came out and thinking wow this is something special (i was 10) (Honestly I think my opinion still holds up) (I acknowledge Quake 2 was pretty impressive though)
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# ? Jun 8, 2016 17:09 |
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Quake 2 with Monster 3D card was ballin'.
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# ? Jun 8, 2016 17:19 |
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thathonkey posted:wow quake turning 20... i remember playing it when it first came out and thinking wow this is something special (i was 10) Dreamcast turns 20 in 3 years
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# ? Jun 8, 2016 17:55 |
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Unreal Tournament was my game of choice because it was badass and ran great on all kinds of lovely hardware. M-m-m-m-m-onster Killll! - Quick googling makes UT around 17 years old
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# ? Jun 8, 2016 18:01 |
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Tyson Tomko posted:Unreal Tournament was my game of choice because it was badass and ran great on all kinds of lovely hardware. M-m-m-m-m-onster Killll! I dug up a copy of UT99 some weeks ago, and after some tweaking* to make it work I was surprised at how decent it still looks. I mean, it's clearly old, but the textures work fairly well, and the maps try to hide their low poly counts. It also works perfectly fine at LCD-native resolutions, which is nice. * There is a replacement OpenGL renderer available that works much better with modern cards; apart from that it's fine.
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# ? Jun 8, 2016 19:47 |
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Dr. Quarex posted:I remember playing it and thinking "huh, seems like a pretty big step back from Duke Nukem 3D; why is anyone excited about this?" Quake was a really lovely game. Multi-player? Who knows, most of the planet didn't play multi-player games at that time so it's not really relevant.
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# ? Jun 8, 2016 20:23 |
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Quake 1 was an excellent middle school computer lab game.
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# ? Jun 8, 2016 20:42 |
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Computer viking posted:I dug up a copy of UT99 some weeks ago, and after some tweaking* to make it work I was surprised at how decent it still looks. I mean, it's clearly old, but the textures work fairly well, and the maps try to hide their low poly counts. It also works perfectly fine at LCD-native resolutions, which is nice. I specifically remember unreal engine 1 having a really interesting sw renderer, it did some sorta weird dithering thing to textures up close
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# ? Jun 8, 2016 21:00 |
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I think the renderer I used back in the day (openGL on the voodoo 3, possibly) did remarkably good closeup textures, too - tiling instead of scaling, so the details were sharp (though repetitive) up close.
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# ? Jun 8, 2016 22:23 |
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I recall getting a Voodoo 2 installed in my Gateway desktop and then running a graphical benchmark for Quake 2 on it's highest settings, and was positive that things would never get better than that. That said, at the time, it was pretty fuckin' rad.
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# ? Jun 8, 2016 22:36 |
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Jerry Cotton posted:Quake was a really lovely game. Multi-player? Who knows, most of the planet didn't play multi-player games at that time so it's not really relevant. Most of Quake's popularity came from being the first FPS with decent internet play (Quakeworld) and mod support for new game types like capture the flag, Team Fortress, and tons of others. It is relevant for what it did for online gaming.
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# ? Jun 9, 2016 02:16 |
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Jerry Cotton posted:Quake was a really lovely game. Multi-player? Who knows, most of the planet didn't play multi-player games at that time so it's not really relevant. Quake was actually intended as almost purely multiplayer. The single player game was an afterthought tacked on so that it met the definition of a game for most people. Even the beta was entirely multiplayer maps.
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# ? Jun 9, 2016 02:23 |
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Bringing up Windows 8/10 design again, Aero/Aero Glass is a computer relic. I remember seeing a design blog on Windows 8 and seeing one of the guys who did it say that the reason they didn't allow people to use that in Windows 8 is because it's 'out of fashion.' When the gently caress did flat, square, solid colour UI design become 'in fashion'?
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# ? Jun 9, 2016 03:56 |
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Black Pants posted:Bringing up Windows 8/10 design again, Aero/Aero Glass is a computer relic. I remember seeing a design blog on Windows 8 and seeing one of the guys who did it say that the reason they didn't allow people to use that in Windows 8 is because it's 'out of fashion.' When the gently caress did flat, square, solid colour UI design become 'in fashion'? 2011-2012
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# ? Jun 9, 2016 04:04 |
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I'm still mad they did away with the windows classic theme
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# ? Jun 9, 2016 04:06 |
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Black Pants posted:Bringing up Windows 8/10 design again, Aero/Aero Glass is a computer relic. I remember seeing a design blog on Windows 8 and seeing one of the guys who did it say that the reason they didn't allow people to use that in Windows 8 is because it's 'out of fashion.' When the gently caress did flat, square, solid colour UI design become 'in fashion'? this, also the same complaint about android
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# ? Jun 9, 2016 05:29 |
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# ? May 21, 2024 08:16 |
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At least MS skipped the skeuomorphism craze
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# ? Jun 9, 2016 05:39 |