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Orv
May 4, 2011

Kairo posted:

I'll make it hurt! I definitely balanced too easy on a lot of them because I'd rather work in the opposite direction for something like this. :D

Good to hear. The only things that have really given me trouble so far were a single loss on The Cleric because I didn't treat the sentry guns as enough of a threat to my destroyers and scanning all the crates and doing your job on The Masters at Arms on Harbinger before the flagship shows up is a real pain.

Also there's an extra 'the' in the mission brief for The Quartermaster.

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Hav
Dec 11, 2009

Fun Shoe

Dante80 posted:

That would be dandy. Remember to disable it for VR though. ;)

or leave it in for a day and reap a news cycle from the vomiting.

Big Bowie Bonanza
Dec 30, 2007

please tell me where i can date this cute boy
this is really making me want to buy some sort of VR setup

warhammer651
Jul 21, 2012

Kairo posted:

What you can do in the meantime is unbind "Menu Cancel" from B and it should work.

EDIT: Let me know if this DOES work!

Does not work, B as menu cancel seems to be hard coded

illectro
Mar 29, 2010

:jeb: ROCKET SCIENCE :jeb:

Hullo, I'm Scoot Moonbucks.
Please stop being surprised by this.
Just thought I'd share some more footage, this was from my VR recording which I decided wasn't acceptable for the main video due to resolution issues, jitter and menu rendering problems, but the gameplay looks great and you can see me looking around the cockpit.
https://www.youtube.com/watch?v=9qFZl2e_Hls

Kairo
Jun 21, 2003

Banano posted:

probably a non-deadzoned axis

This. The game tries to figure out on the fly if you switch between mouse and controller. If the controller is constantly sending out a signal, that's probably what is happening.

Kairo
Jun 21, 2003

warhammer651 posted:

Does not work, B as menu cancel seems to be hard coded

OK! I am working on this right now (along with a couple other things that are ready). Give me a few and I'll send up another build. I should probably do it in a beta branch....

Bolow
Feb 27, 2007

So is it just me but with the KB+M controls, the aim point moving with the mouse feels kind of unnatural? I keep finding myself trying to orientate the target into the center of the screen as opposed to the crosshair. It's an extra piece of movement to keep track of and is kind of easy to lose your bearings in the heat of things.

I might just need more time to get familiar with it but that's my initial impression

The game is damned loving good though and the most fun I've had in a spacesim since Freespace 2

The_White_Crane
May 10, 2008
Played the first five missions or so.
drat but this is solid.

Seconding:
- The royal guard took too long to warp out and I also abandoned them by accident. At the very least we need a prompt to tell us that we have to wait.
- I also did not notice the ammo indicators on the weapons.

Question:
- For the Wave Clear mode, will we get a fleet as we survive longer, or is it just going to be us in one interceptor?

warhammer651
Jul 21, 2012

Kairo posted:

OK! I am working on this right now (along with a couple other things that are ready). Give me a few and I'll send up another build. I should probably do it in a beta branch....

One more control thing, If I attempt to bind left stick X-axis to anything but Yaw, it will Yaw in addition to whatever binding I assigned. Same for Right stick X axis and roll

RangerKarl
Oct 7, 2013

Kairo posted:

This. The game tries to figure out on the fly if you switch between mouse and controller. If the controller is constantly sending out a signal, that's probably what is happening.

Aye, ok. I'll just get used to playing the game with the pad first and disabling the stick. Will configure for MAXIMUM HOTAS sometime this weekend.

Ugly In The Morning
Jul 1, 2010
Pillbug
Holy poo poo, you are such a glass cannon in this game, and it's wonderful.

I ended up ditching armor when I got the armor piercing ammo upgrade, so now not only am I doing a shitload of damage against those destroyers, but I'm zipping around like a madman between gunruns. And I have to, because I can't take more than a hit or two. It's so satisfying.

Orv
May 4, 2011
Armor piercing plus the speed boost allows for some truly silly poo poo.

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

Bolow posted:

So is it just me but with the KB+M controls, the aim point moving with the mouse feels kind of unnatural? I keep finding myself trying to orientate the target into the center of the screen as opposed to the crosshair. It's an extra piece of movement to keep track of and is kind of easy to lose your bearings in the heat of things.

I might just need more time to get familiar with it but that's my initial impression

It was tricky at first, but I got used to it quick enough.

Longrifle is some ridiculous poo poo. Versus fighters at least it feels like it has the range/stopping power of FS2's Trebuchets. With less of a cooldown. And no ammo limit. :shepface:

It feels weird that the missile secondary is so short ranged, but the tracking effect/ROF basically makes it certain death for anything stupid enough to let you get a volley off.

Not sure when I should be taking PD over Omniflak or visa versa.

Stormgale
Feb 27, 2010

Game feels pretty cool the first few missions when it's just your ship but when I got my trio of destroyers It felt very homeworldy in the best way.

TychoCelchuuu
Jan 2, 2012

This space for Rent.
Some critical thoughts on the game, now that it's out on Early Access:

The structure of the campaign is kind of weird. The optimal strategy is to beat everything on easy and then go back and beat everything on hard, because you get a lot of the most important goodies (a larger fleet, weapon unlocks) just by beating the mission, and you can keep them no matter what mission you subsequently play. Add this to the fact that your fleet isn't persistent in the sense of having to worry about any ships you lose outside the context of a mission and it's hard to get any sort of narrative consistency out of whatever's supposed to be happening. This isn't a huge deal but it certainly feels weird compared to how campaigns work in other space games. If the game is going to let me pick and choose missions a la carte, I'd prefer it if my fleet weren't tied to campaign progression, because then I have a weird incentive to play through the campaign before playing through it for real. It's an odd middle ground between tying the state of your fleet to wherever you ought to be in terms of progressing through the campaign on the difficulty you want to be fighting on, and tying the state of your fleet to whatever you want it to be.

The "kill enemies to get a starfighter reinforcement" mechanic seems kind of pointless. By the time one of your ships dies for real as opposed to some sort of fluke, and by the time you kill enough bad guys to get a reinforcement, the flagship's probably there and you really ought to be gone. I guess there's no problem having a sort of pointless mechanic, but it does feel weird.

I probably haven't experimented enough, simply because my instinct is to hoard the currency unless I really see a need to spend it and thus I've unlocked almost zero upgrades, but a lot of the upgrades don't seem super exciting, at least given my play style and the difficulty level. I've been able to beat every level just with the two shield upgrades and I've never really been in a situation where I've felt like I needed something else, aside from maybe once or twice when I would like a bit more heavy ammo or a gap drive would have saved me some time. Maybe they're more useful for capital ships because the impact is more noticeable but I'm not sure.

This is probably best the way it is, but it's frustrating to have my "escape the system" drive charged up 99% just to explode and be thrown into control of my wingman, who, instead of taking my cue and charging his drive to 99%, is sitting there like a dumbass. I mean if that guy had started trying to warp out when I tried to warp out, I'd be golden! Again I'm not really sure this can or should be fixed but it frustrates me a bit.

It would be nice if, when I'm not aiming at anything, the targeting button simply cycled through available targets, or available enemy targets.

I agree with lots of people that the earlier missions are probably too easy, especially on the toughest difficulty. I don't think I died until the fifth or sixth mission or something.

When you destroy an escape pod it should emit a Wilhelm scream, or a remix of "House of the Rising Sun" with all the notes replaced by pitch-shifted versions of the Wilhelm scream. Or both.

All the space ships should be X-Wings.

A lead indicator seems like it might be helpful, especially for that sniper rifle sort of gun.

The game needs way more microtransactions, ideally for ship concepts and digital fish. Star Citizen is really good about this.

Could there be more sparks in the cockpit as the ship gets hosed up? I'm not sure if those are performance intensive or something but one of the most fun parts about X-Wing and TIE Fighter was how hosed up your cockpit would get as the mission dragged on. The cockpit isn't detailed enough in this game for panels to pop out and wires to get exposed and readouts to crack but I know the game can do sparks.

TychoCelchuuu fucked around with this message at 22:11 on Jun 7, 2016

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


The game feels a tad easy, but the only real difficulty hurdles I've hit was the Tannhauser gates.

If this is all the content we get in terms of missions, that's a real shame. This has been a drat good two hours, but all the missions currently in the game have lasted me only these two hours plus change. Then again, I'm two traitor lords from hitting the end and the final mission may prove longer and I can get a further two or three hours from replaying the missions on the hardest difficulty. That's enough time for me at this price, but I do wish we had a bit more.

Also while I do love the menu theme, the battle music is a tad repetitive. It feels like literally the same drum patterns each time. Would've liked if there were musical cues to better communicate when allies have taken out a target or when they're dead.

BIG COMPLAINT: Not being able to leave if a capital ship's engines are down. I want to just let the drat thing die, I do not give a rats arse about that ship as there's no need to care. It is expendable. To not be able to leave it to die is pretty annoying.

Eyud
Aug 5, 2006

I'm happy to say I'm liking this game a whole bunch. I'm sure I'll like it even more when I get a Rift.

Stalkerr
Jun 10, 2012

I don't have VR, so I'm going to be playing this on my 1080p TV. I raise my glass to all you VR users.

BoneMonkey
Jul 25, 2008

I am happy for you.

Orv posted:

Armor piercing plus the speed boost allows for some truly silly poo poo.

I am having fun with this build, dieing alot more now though.

Kairo
Jun 21, 2003

HerpicleOmnicron5 posted:

BIG COMPLAINT: Not being able to leave if a capital ship's engines are down. I want to just let the drat thing die, I do not give a rats arse about that ship as there's no need to care. It is expendable. To not be able to leave it to die is pretty annoying.

This is indeed dumb and shouldn't be happening, I'll fix this soon.

Kairo
Jun 21, 2003

warhammer651 posted:

One more control thing, If I attempt to bind left stick X-axis to anything but Yaw, it will Yaw in addition to whatever binding I assigned. Same for Right stick X axis and roll

Try getting the beta branch and let me know if your B-binding problems are gone!

Also brightened up the ammo rings on the weapons. There is a line below the crosshair that expands too, I can also make that wider/brighter.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Kairo posted:

This is indeed dumb and shouldn't be happening, I'll fix this soon.

Another thing that I've noticed that is dumb and shouldn't be happening is that the enemy transports on tannhauser gates on normal can still escape if you take out their engines, making that mission literally impossible on normal.

Kairo
Jun 21, 2003

HerpicleOmnicron5 posted:

Another thing that I've noticed that is dumb and shouldn't be happening is that the enemy transports on tannhauser gates on normal can still escape if you take out their engines, making that mission literally impossible on normal.

LOL. I will take a look at this. Thanks for the heads up.

warhammer651
Jul 21, 2012

Kairo posted:

Try getting the beta branch and let me know if your B-binding problems are gone!

Also brightened up the ammo rings on the weapons. There is a line below the crosshair that expands too, I can also make that wider/brighter.

looks like it works

Kairo
Jun 21, 2003


I'm bouncing between a bunch of tech supporty things at the moment, but I agree with you about a lot of this stuff, and have some ideas on how to make it better.

Edit: Also, it makes me happy that you guys want it to hurt more. That I can definitely do.

NoneMoreNegative
Jul 20, 2000
GOTH FASCISTIC
PAIN
MASTER




shit wizard dad

Klyith posted:

Yeah I wonder if there's gonna be issues with people still thinking there's rouge-lite or randomized campaigns. I was thinking the name change would help with that but maybe not. :/

On too many controls for a pad: at some point kairo had a gif of the control binding screen, and there seemed to be options to directly bind keys for stuff that's otherwise in radial menus or contextual prompts. Which is nice, some people hate radial menus (or buy HOTAS gear with a million buttons and want to put it to use).


no reason you couldn't use it if you want to. like this cool guy!

from looking at the early videos I'm not sure how important throttle management will be. Kairo says on twitter that he just feathers the drift all the time. So maybe HOTAS people should just use the stick part and leave the throttle unplugged?

hmm, I'm trying to set up my X-55 here and it sees the throttle and stick as two separate controls - I can only select one of them to use. I can assign all the controls I want to one or the other, but I can only have one 'Assigned controller' in play at once.

Anyone gotten this / gotten around this? To be honest the throttle is going to be at 100% most of the time and lots of drifting, but all the extra buttons on the throttle unit would come in handy.

Also - I was expecting 'Boost' to kick me in the pants and throw me forward like Elite does, I don't seem to be getting any extra from hitting the boost button.

<edit> Hah, I just quit to desktop when a mission wasn't going well - reloaded the game and it had wiped my few missions of progress, my display settings and my keybinds. Early Access!! /jazz hands

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

TychoCelchuuu posted:

A lead indicator seems like it might be helpful, especially for that sniper rifle sort of gun.

The gun, uh, cursor? Gets these yellow flashing arrows around it if you'll hit your target with where you're pointing. Not quite the same thing as a lead indicator but I got 95% accuracy with the Longrifle thanks to it.

Also I am bad at game :saddowns: How the hell are you supposed to hit the second transport at Tannhauser before it warps off? I tried racing at it at the start of the mission and ran headfirst into the escorts' flak screen. On Invasion!

Kairo
Jun 21, 2003

Autonomous Monster posted:

The gun, uh, cursor? Gets these yellow flashing arrows around it if you'll hit your target with where you're pointing. Not quite the same thing as a lead indicator but I got 95% accuracy with the Longrifle thanks to it.

Also I am bad at game :saddowns: How the hell are you supposed to hit the second transport at Tannhauser before it warps off? I tried racing at it at the start of the mission and ran headfirst into the escorts' flak screen. On Invasion!

Tannhauser is REALLY hard (probably the hardest), and sometimes for really bad reasons, like the engine bug on the freighters. I am gonna fix that first, and then we'll take a look at the other balance stuff!

Kairo
Jun 21, 2003

warhammer651 posted:

looks like it works

Huzzah!

The original behavior was actually done on purpose to be consistent with the rest of the UI in the game, but the binding menu don't care. I'll live with people needing to dpad up to the "Done" button for now.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


The way I dealt with Tannhauser is go with Shields + AP rounds, go straight for the two shielded transports, use the destroyers, frigate and other fighter to take out the unshielded ones since the AI is really bad at getting into shields and taking out an enemy.

Kairo
Jun 21, 2003

NoneMoreNegative posted:

<edit> Hah, I just quit to desktop when a mission wasn't going well - reloaded the game and it had wiped my few missions of progress, my display settings and my keybinds. Early Access!! /jazz hands

This is bush league and I apologize. I think I know what is wrong here -- there is a build up on the beta branch that has some safeties to make sure it saves when you quit to desktop.


HerpicleOmnicron5 posted:

Another thing that I've noticed that is dumb and shouldn't be happening is that the enemy transports on tannhauser gates on normal can still escape if you take out their engines, making that mission literally impossible on normal.

I just fixed this. Will be in the next beta build.

kuarduck
Nov 15, 2012

I'm in disguise, you stupid tart!
  • Cockpit-based space shooter
  • VR support
  • Active dev in the thread
loving sold.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


kuarduck posted:

  • Cockpit-based space shooter
  • VR support
  • Active dev in the thread
loving sold.

Kairo is great, game's good, but the VR support is the most important thing. Mostly because it stops impulsive idiots like me from alt-tabbing during the slightest pause and wasting time that could be spent committing space genocide.

Moose King
Nov 5, 2009

warhammer651 posted:

One more control thing, If I attempt to bind left stick X-axis to anything but Yaw, it will Yaw in addition to whatever binding I assigned. Same for Right stick X axis and roll

I had this same issue when I tried to switch the left and right sticks. Quitting to desktop and restarting fixed the problem for me.


Is Tannhauser the one where you jump in and have to chase down those three green transports? If so, I think the key to that one is to murder those blue frigates ASAP so they don't focus down your capitals. You can kill one in a single autocannon volley if you take the AP upgrade.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


Ended up losing track of this thread in the name swap. Whoops!

Early Access started? Is that through Steam? I can't check while I'm at work. I'll definitely throw my money at this. I tried throwing it at the screen, but that still isn't working. :saddowns:

VolticSurge
Jul 23, 2013

Just your friendly neighborhood photobomb raptor.



Zaodai posted:


Early Access started? Is that through Steam? I can't check while I'm at work.

Yes,it is.

EdEddnEddy
Apr 5, 2012



HerpicleOmnicron5 posted:

Kairo is great, game's good, but the VR support is the most important thing. Mostly because it stops impulsive idiots like me from alt-tabbing during the slightest pause and wasting time that could be spent committing space genocide.

That is until that "V" Developer make that overlay for VR so we can have a web browser/VLC/whatever in our VR game so we can multitask while space genociding. (or in a game like Elite, developing Space Madness with the comfort of Space Netflix which I do so want).

That is one of the best things about VR currently. You have 100% focus and no way "currently" to multitask and be bad(er) at 2 things at once.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Zaodai posted:

Early Access started? Is that through Steam? I can't check while I'm at work. I'll definitely throw my money at this. I tried throwing it at the screen, but that still isn't working. :saddowns:

Not only has it started, it's the 7th best selling game right now just ahead of DOOM.

E: Oh, Kairo, one of the smaller ships on Tannhauser-Normal are marked with "Destroy" even though they're not even a bonus objective.

HerpicleOmnicron5 fucked around with this message at 21:52 on Jun 7, 2016

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Ugly In The Morning
Jul 1, 2010
Pillbug
I haven't been able to get Cloaked Figure or Lord Humongous achievements to activate for some reason.

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