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Kairo posted:I'll make it hurt! I definitely balanced too easy on a lot of them because I'd rather work in the opposite direction for something like this. Good to hear. The only things that have really given me trouble so far were a single loss on The Cleric because I didn't treat the sentry guns as enough of a threat to my destroyers and scanning all the crates and doing your job on The Masters at Arms on Harbinger before the flagship shows up is a real pain. Also there's an extra 'the' in the mission brief for The Quartermaster.
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# ? Jun 7, 2016 19:55 |
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# ? Jun 11, 2024 21:04 |
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Dante80 posted:That would be dandy. Remember to disable it for VR though. or leave it in for a day and reap a news cycle from the vomiting.
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# ? Jun 7, 2016 19:55 |
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this is really making me want to buy some sort of VR setup
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# ? Jun 7, 2016 19:55 |
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Kairo posted:What you can do in the meantime is unbind "Menu Cancel" from B and it should work. Does not work, B as menu cancel seems to be hard coded
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# ? Jun 7, 2016 19:56 |
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Just thought I'd share some more footage, this was from my VR recording which I decided wasn't acceptable for the main video due to resolution issues, jitter and menu rendering problems, but the gameplay looks great and you can see me looking around the cockpit. https://www.youtube.com/watch?v=9qFZl2e_Hls
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# ? Jun 7, 2016 19:56 |
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Banano posted:probably a non-deadzoned axis This. The game tries to figure out on the fly if you switch between mouse and controller. If the controller is constantly sending out a signal, that's probably what is happening.
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# ? Jun 7, 2016 19:56 |
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warhammer651 posted:Does not work, B as menu cancel seems to be hard coded OK! I am working on this right now (along with a couple other things that are ready). Give me a few and I'll send up another build. I should probably do it in a beta branch....
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# ? Jun 7, 2016 19:57 |
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So is it just me but with the KB+M controls, the aim point moving with the mouse feels kind of unnatural? I keep finding myself trying to orientate the target into the center of the screen as opposed to the crosshair. It's an extra piece of movement to keep track of and is kind of easy to lose your bearings in the heat of things. I might just need more time to get familiar with it but that's my initial impression The game is damned loving good though and the most fun I've had in a spacesim since Freespace 2
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# ? Jun 7, 2016 19:59 |
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Played the first five missions or so. drat but this is solid. Seconding: - The royal guard took too long to warp out and I also abandoned them by accident. At the very least we need a prompt to tell us that we have to wait. - I also did not notice the ammo indicators on the weapons. Question: - For the Wave Clear mode, will we get a fleet as we survive longer, or is it just going to be us in one interceptor?
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# ? Jun 7, 2016 20:01 |
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Kairo posted:OK! I am working on this right now (along with a couple other things that are ready). Give me a few and I'll send up another build. I should probably do it in a beta branch.... One more control thing, If I attempt to bind left stick X-axis to anything but Yaw, it will Yaw in addition to whatever binding I assigned. Same for Right stick X axis and roll
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# ? Jun 7, 2016 20:03 |
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Kairo posted:This. The game tries to figure out on the fly if you switch between mouse and controller. If the controller is constantly sending out a signal, that's probably what is happening. Aye, ok. I'll just get used to playing the game with the pad first and disabling the stick. Will configure for MAXIMUM HOTAS sometime this weekend.
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# ? Jun 7, 2016 20:06 |
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Holy poo poo, you are such a glass cannon in this game, and it's wonderful. I ended up ditching armor when I got the armor piercing ammo upgrade, so now not only am I doing a shitload of damage against those destroyers, but I'm zipping around like a madman between gunruns. And I have to, because I can't take more than a hit or two. It's so satisfying.
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# ? Jun 7, 2016 20:10 |
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Armor piercing plus the speed boost allows for some truly silly poo poo.
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# ? Jun 7, 2016 20:11 |
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Bolow posted:So is it just me but with the KB+M controls, the aim point moving with the mouse feels kind of unnatural? I keep finding myself trying to orientate the target into the center of the screen as opposed to the crosshair. It's an extra piece of movement to keep track of and is kind of easy to lose your bearings in the heat of things. It was tricky at first, but I got used to it quick enough. Longrifle is some ridiculous poo poo. Versus fighters at least it feels like it has the range/stopping power of FS2's Trebuchets. With less of a cooldown. And no ammo limit. It feels weird that the missile secondary is so short ranged, but the tracking effect/ROF basically makes it certain death for anything stupid enough to let you get a volley off. Not sure when I should be taking PD over Omniflak or visa versa.
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# ? Jun 7, 2016 20:20 |
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Game feels pretty cool the first few missions when it's just your ship but when I got my trio of destroyers It felt very homeworldy in the best way.
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# ? Jun 7, 2016 20:25 |
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Some critical thoughts on the game, now that it's out on Early Access: The structure of the campaign is kind of weird. The optimal strategy is to beat everything on easy and then go back and beat everything on hard, because you get a lot of the most important goodies (a larger fleet, weapon unlocks) just by beating the mission, and you can keep them no matter what mission you subsequently play. Add this to the fact that your fleet isn't persistent in the sense of having to worry about any ships you lose outside the context of a mission and it's hard to get any sort of narrative consistency out of whatever's supposed to be happening. This isn't a huge deal but it certainly feels weird compared to how campaigns work in other space games. If the game is going to let me pick and choose missions a la carte, I'd prefer it if my fleet weren't tied to campaign progression, because then I have a weird incentive to play through the campaign before playing through it for real. It's an odd middle ground between tying the state of your fleet to wherever you ought to be in terms of progressing through the campaign on the difficulty you want to be fighting on, and tying the state of your fleet to whatever you want it to be. The "kill enemies to get a starfighter reinforcement" mechanic seems kind of pointless. By the time one of your ships dies for real as opposed to some sort of fluke, and by the time you kill enough bad guys to get a reinforcement, the flagship's probably there and you really ought to be gone. I guess there's no problem having a sort of pointless mechanic, but it does feel weird. I probably haven't experimented enough, simply because my instinct is to hoard the currency unless I really see a need to spend it and thus I've unlocked almost zero upgrades, but a lot of the upgrades don't seem super exciting, at least given my play style and the difficulty level. I've been able to beat every level just with the two shield upgrades and I've never really been in a situation where I've felt like I needed something else, aside from maybe once or twice when I would like a bit more heavy ammo or a gap drive would have saved me some time. Maybe they're more useful for capital ships because the impact is more noticeable but I'm not sure. This is probably best the way it is, but it's frustrating to have my "escape the system" drive charged up 99% just to explode and be thrown into control of my wingman, who, instead of taking my cue and charging his drive to 99%, is sitting there like a dumbass. I mean if that guy had started trying to warp out when I tried to warp out, I'd be golden! Again I'm not really sure this can or should be fixed but it frustrates me a bit. It would be nice if, when I'm not aiming at anything, the targeting button simply cycled through available targets, or available enemy targets. I agree with lots of people that the earlier missions are probably too easy, especially on the toughest difficulty. I don't think I died until the fifth or sixth mission or something. When you destroy an escape pod it should emit a Wilhelm scream, or a remix of "House of the Rising Sun" with all the notes replaced by pitch-shifted versions of the Wilhelm scream. Or both. All the space ships should be X-Wings. A lead indicator seems like it might be helpful, especially for that sniper rifle sort of gun. The game needs way more microtransactions, ideally for ship concepts and digital fish. Star Citizen is really good about this. Could there be more sparks in the cockpit as the ship gets hosed up? I'm not sure if those are performance intensive or something but one of the most fun parts about X-Wing and TIE Fighter was how hosed up your cockpit would get as the mission dragged on. The cockpit isn't detailed enough in this game for panels to pop out and wires to get exposed and readouts to crack but I know the game can do sparks. TychoCelchuuu fucked around with this message at 22:11 on Jun 7, 2016 |
# ? Jun 7, 2016 20:28 |
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The game feels a tad easy, but the only real difficulty hurdles I've hit was the Tannhauser gates. If this is all the content we get in terms of missions, that's a real shame. This has been a drat good two hours, but all the missions currently in the game have lasted me only these two hours plus change. Then again, I'm two traitor lords from hitting the end and the final mission may prove longer and I can get a further two or three hours from replaying the missions on the hardest difficulty. That's enough time for me at this price, but I do wish we had a bit more. Also while I do love the menu theme, the battle music is a tad repetitive. It feels like literally the same drum patterns each time. Would've liked if there were musical cues to better communicate when allies have taken out a target or when they're dead. BIG COMPLAINT: Not being able to leave if a capital ship's engines are down. I want to just let the drat thing die, I do not give a rats arse about that ship as there's no need to care. It is expendable. To not be able to leave it to die is pretty annoying.
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# ? Jun 7, 2016 20:28 |
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I'm happy to say I'm liking this game a whole bunch. I'm sure I'll like it even more when I get a Rift.
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# ? Jun 7, 2016 20:28 |
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I don't have VR, so I'm going to be playing this on my 1080p TV. I raise my glass to all you VR users.
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# ? Jun 7, 2016 20:30 |
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Orv posted:Armor piercing plus the speed boost allows for some truly silly poo poo. I am having fun with this build, dieing alot more now though.
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# ? Jun 7, 2016 20:32 |
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HerpicleOmnicron5 posted:BIG COMPLAINT: Not being able to leave if a capital ship's engines are down. I want to just let the drat thing die, I do not give a rats arse about that ship as there's no need to care. It is expendable. To not be able to leave it to die is pretty annoying. This is indeed dumb and shouldn't be happening, I'll fix this soon.
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# ? Jun 7, 2016 20:37 |
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warhammer651 posted:One more control thing, If I attempt to bind left stick X-axis to anything but Yaw, it will Yaw in addition to whatever binding I assigned. Same for Right stick X axis and roll Try getting the beta branch and let me know if your B-binding problems are gone! Also brightened up the ammo rings on the weapons. There is a line below the crosshair that expands too, I can also make that wider/brighter.
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# ? Jun 7, 2016 20:40 |
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Kairo posted:This is indeed dumb and shouldn't be happening, I'll fix this soon. Another thing that I've noticed that is dumb and shouldn't be happening is that the enemy transports on tannhauser gates on normal can still escape if you take out their engines, making that mission literally impossible on normal.
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# ? Jun 7, 2016 20:42 |
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HerpicleOmnicron5 posted:Another thing that I've noticed that is dumb and shouldn't be happening is that the enemy transports on tannhauser gates on normal can still escape if you take out their engines, making that mission literally impossible on normal. LOL. I will take a look at this. Thanks for the heads up.
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# ? Jun 7, 2016 20:46 |
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Kairo posted:Try getting the beta branch and let me know if your B-binding problems are gone! looks like it works
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# ? Jun 7, 2016 20:47 |
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TychoCelchuuu posted:...words... I'm bouncing between a bunch of tech supporty things at the moment, but I agree with you about a lot of this stuff, and have some ideas on how to make it better. Edit: Also, it makes me happy that you guys want it to hurt more. That I can definitely do.
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# ? Jun 7, 2016 20:52 |
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Klyith posted:Yeah I wonder if there's gonna be issues with people still thinking there's rouge-lite or randomized campaigns. I was thinking the name change would help with that but maybe not. :/ hmm, I'm trying to set up my X-55 here and it sees the throttle and stick as two separate controls - I can only select one of them to use. I can assign all the controls I want to one or the other, but I can only have one 'Assigned controller' in play at once. Anyone gotten this / gotten around this? To be honest the throttle is going to be at 100% most of the time and lots of drifting, but all the extra buttons on the throttle unit would come in handy. Also - I was expecting 'Boost' to kick me in the pants and throw me forward like Elite does, I don't seem to be getting any extra from hitting the boost button. <edit> Hah, I just quit to desktop when a mission wasn't going well - reloaded the game and it had wiped my few missions of progress, my display settings and my keybinds. Early Access!! /jazz hands
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# ? Jun 7, 2016 20:53 |
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TychoCelchuuu posted:A lead indicator seems like it might be helpful, especially for that sniper rifle sort of gun. The gun, uh, cursor? Gets these yellow flashing arrows around it if you'll hit your target with where you're pointing. Not quite the same thing as a lead indicator but I got 95% accuracy with the Longrifle thanks to it. Also I am bad at game How the hell are you supposed to hit the second transport at Tannhauser before it warps off? I tried racing at it at the start of the mission and ran headfirst into the escorts' flak screen. On Invasion!
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# ? Jun 7, 2016 20:53 |
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Autonomous Monster posted:The gun, uh, cursor? Gets these yellow flashing arrows around it if you'll hit your target with where you're pointing. Not quite the same thing as a lead indicator but I got 95% accuracy with the Longrifle thanks to it. Tannhauser is REALLY hard (probably the hardest), and sometimes for really bad reasons, like the engine bug on the freighters. I am gonna fix that first, and then we'll take a look at the other balance stuff!
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# ? Jun 7, 2016 20:55 |
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warhammer651 posted:looks like it works Huzzah! The original behavior was actually done on purpose to be consistent with the rest of the UI in the game, but the binding menu don't care. I'll live with people needing to dpad up to the "Done" button for now.
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# ? Jun 7, 2016 21:01 |
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The way I dealt with Tannhauser is go with Shields + AP rounds, go straight for the two shielded transports, use the destroyers, frigate and other fighter to take out the unshielded ones since the AI is really bad at getting into shields and taking out an enemy.
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# ? Jun 7, 2016 21:04 |
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NoneMoreNegative posted:<edit> Hah, I just quit to desktop when a mission wasn't going well - reloaded the game and it had wiped my few missions of progress, my display settings and my keybinds. Early Access!! /jazz hands This is bush league and I apologize. I think I know what is wrong here -- there is a build up on the beta branch that has some safeties to make sure it saves when you quit to desktop. HerpicleOmnicron5 posted:Another thing that I've noticed that is dumb and shouldn't be happening is that the enemy transports on tannhauser gates on normal can still escape if you take out their engines, making that mission literally impossible on normal. I just fixed this. Will be in the next beta build.
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# ? Jun 7, 2016 21:08 |
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# ? Jun 7, 2016 21:13 |
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kuarduck posted:
Kairo is great, game's good, but the VR support is the most important thing. Mostly because it stops impulsive idiots like me from alt-tabbing during the slightest pause and wasting time that could be spent committing space genocide.
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# ? Jun 7, 2016 21:17 |
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warhammer651 posted:One more control thing, If I attempt to bind left stick X-axis to anything but Yaw, it will Yaw in addition to whatever binding I assigned. Same for Right stick X axis and roll I had this same issue when I tried to switch the left and right sticks. Quitting to desktop and restarting fixed the problem for me. Is Tannhauser the one where you jump in and have to chase down those three green transports? If so, I think the key to that one is to murder those blue frigates ASAP so they don't focus down your capitals. You can kill one in a single autocannon volley if you take the AP upgrade.
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# ? Jun 7, 2016 21:19 |
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Ended up losing track of this thread in the name swap. Whoops! Early Access started? Is that through Steam? I can't check while I'm at work. I'll definitely throw my money at this. I tried throwing it at the screen, but that still isn't working.
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# ? Jun 7, 2016 21:37 |
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Zaodai posted:
Yes,it is.
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# ? Jun 7, 2016 21:39 |
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HerpicleOmnicron5 posted:Kairo is great, game's good, but the VR support is the most important thing. Mostly because it stops impulsive idiots like me from alt-tabbing during the slightest pause and wasting time that could be spent committing space genocide. That is until that "V" Developer make that overlay for VR so we can have a web browser/VLC/whatever in our VR game so we can multitask while space genociding. (or in a game like Elite, developing Space Madness with the comfort of Space Netflix which I do so want). That is one of the best things about VR currently. You have 100% focus and no way "currently" to multitask and be bad(er) at 2 things at once.
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# ? Jun 7, 2016 21:40 |
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Zaodai posted:Early Access started? Is that through Steam? I can't check while I'm at work. I'll definitely throw my money at this. I tried throwing it at the screen, but that still isn't working. Not only has it started, it's the 7th best selling game right now just ahead of DOOM. E: Oh, Kairo, one of the smaller ships on Tannhauser-Normal are marked with "Destroy" even though they're not even a bonus objective. HerpicleOmnicron5 fucked around with this message at 21:52 on Jun 7, 2016 |
# ? Jun 7, 2016 21:40 |
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# ? Jun 11, 2024 21:04 |
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I haven't been able to get Cloaked Figure or Lord Humongous achievements to activate for some reason.
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# ? Jun 7, 2016 21:50 |