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warhammer651
Jul 21, 2012

Ugly In The Morning posted:

I haven't been able to get Cloaked Figure or Lord Humongous achievements to activate for some reason.

I got cloaked Figure from the mission that gives you a frigate

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Kairo
Jun 21, 2003

HerpicleOmnicron5 posted:

E: Oh, Kairo, one of the smaller ships on Tannhauser-Normal are marked with "Destroy" even though they're not even a bonus objective.

Looking at this now! I should have the big tannhauser fixes going into beta branch shortly.

Moose King posted:

Quitting to desktop and restarting fixed the problem for me.

Oh man this is odd.

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


I really really want to get a Rift or Vive for this, I'm gonna be honest

I told myself back with E:D that when I had a second game that would genuinely benefit that I would get in, and now I'm out of excuses except money and the decision of which VR machine to get

Stormgale
Feb 27, 2010

Played through all the missions on everything except harbinger, some vagueish thoughts:

I agree with what people have said about how your capital ships feel, with the addition that shields seem to just neuter them (I tried rocking torpedo destroyers and they just barely phased the shields on Tannhäuser) especially combared to a close range shotgun driveby.

Comparatively Flak drones are hilariously good, 3x destroyer flak drones basically makes any flavour of carrier/frigate and even the flagship feel weak (conversely using an auto gun to drift destroy a wave of missiles felt amazing very time)

How disposable your units are feels kind of weird in the new mission based structure, in it's previous about resource management I could see the cost of throwing away my ship (and the value) but on the final mission I was kamikaziing fighters to get full health after I dropped their bomb load on carriers.

This is more personal but playing the bad guys feels much less "bad guyish" and enjoyable when you are also the plucky resistance fighting the badder guys who have more guns and the Avenge the emperor ending choice felt kinda detached from everything else.

oversteps
Sep 11, 2001

This game is loving terrific. Way to go, Kairo.

Ugly In The Morning
Jul 1, 2010
Pillbug

warhammer651 posted:

I got cloaked Figure from the mission that gives you a frigate

Yep, I just got it from that mission. Didn't get the Ember Lance "get a frigate" achievement off of that mission, though.

Zsinjeh
Jun 11, 2007

:shoboobs:

oversteps posted:

This game is loving terrific. Way to go, Kairo.
Yeah, loving good job Kairo. It's been a rollercoaster lurking and occasionaly posting in this thread for years. Just had a blast in VR playing this

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


And I've just finished the game less than 3 hours in on Normal. Kairo, you mentioned that the game needed set encounter design to truly shine, but I definitely disagree. I did not particularly enjoy any of these missions bar the Count and Countess. What I did enjoy was the control of the ship, and the ability to kill, kill, and kill some more. The "Plot" that is there is serviceable, and very well written but a complete non-entity during the missions.

What made the games that featured pre-set missions were the ships and most importantly, the dialogue between the characters and the reasons for conducting these missions. Just going in and killing each Traitor Lord is rather dull, and there's no story there other than "This guy did this. We will kill him for it". Having recently replayed Tie Fighter, that game really knows how to give good reasons for each encounter.

Let's take the Count and Countess for example. Their mission flavor text and bonus objective say they were "taking possession of their bribes". This means for their bonus we scan their cargo before or after killing them. That fight in itself is pretty great, since if you opt for the former you risk having to fight them alongside the Traitor Flagship and if you opt for the latter, you're juking through asteroid fields to avoid the Flagship+Carrier's legions of missiles and fighters. That's a drat good mission, but it's entirely standalone.

Who bribed them and what do we get if we do the bonus? A generic resource for upgrading, apparently Favor but with whom? The dead empire that we're avenging as the leader of the remnant of the fleet? Why do we have to gain favor with ourselves, and more importantly, why dont we follow up on the scanning data?

By making just one more side mission, we get some continuity and an actual sense of progress other than a counter with the number of remaining traitor lords ticking down.

There was also no mission involving a major civilian space station with many small transport ships to massacre, which was disappointing. You could use that as a good way to give continuity to a mission involving a lord who cares about their people, while also padding out the game a bit more with a fun mission.

The music is great, but there isn't enough variation in it. BSG used more than just drums, and while these are good drums, it could use a bit more to make certain beats stand out such as when capitals are destroyed or missions are accomplished.

The absolute lack of any dialogue between characters/ships is also pretty dire in a mission based game, and I especially dislike the fact that there is no incentive to defend your capitals. They're just bullet magnets for you to sneak in and kill something. There's no emotional attachment that one would have with say, an X-Com soldier, since they're entirely expendable. Planning is also impossible as you can't queue multiple orders which means that you'll have to micromanage and listen to the chirps of the distorted radio voices.

I know I'm ragging on the game a lot, but I really do love the game. You made a fantastic game Kairo and are doing a great job at promptly responding to issues that are raised both here and on the steam forums (and its surprising that the feedback on there is actually pretty good too, especially regarding the keybinding UI menu), and the writing is superb in the few bits that there are any. I enjoyed reading the codex entries and hope there's more hidden somewhere or to come later.

Stormgale posted:

This is more personal but playing the bad guys feels much less "bad guyish" and enjoyable when you are also the plucky resistance fighting the badder guys who have more guns and the Avenge the emperor ending choice felt kinda detached from everything else.

Only two missions felt bad guyish. The main issue is that we don't get to see any evidence that the Traitors are better people than the Emperor was, nor do we commit any major acts of evil other than killing like 3 workers and destroying at most 6 transport ships.

Ugly In The Morning
Jul 1, 2010
Pillbug
I feel like the upgrade system could use a quick reload and ammo capacity upgrade. It might be hard to balance with that one huge fuckoff gun, but I was usually wishing I could spend a slot on having my autocannon up and shooting for longer.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Ugly In The Morning posted:

I feel like the upgrade system could use a quick reload and ammo capacity upgrade. It might be hard to balance with that one huge fuckoff gun, but I was usually wishing I could spend a slot on having my autocannon up and shooting for longer.

I did not like the upgrade system much because I'm too afraid to remove the energy shields from any of my ships, meaning I only get to play with one upgrade.

Aesis
Oct 9, 2012
Filthy J4G
First mission Harbinger mode right off the bat: after 4th attempt I finally killed Thul and his escorts then died to Flagship :smithicide: Guess I'll come back to try it later on when I get my ship upgraded.

Ugly In The Morning
Jul 1, 2010
Pillbug

HerpicleOmnicron5 posted:

I did not like the upgrade system much because I'm too afraid to remove the energy shields from any of my ships, meaning I only get to play with one upgrade.

Same here, and that one upgrade was almost always AP rounds because the AP rounds let me gently caress up all the biggest threats I saw in basically every mission, whereas pretty much every other upgrade felt really situational.

Anti-shield rounds felt kind of useless for fighters, since I usually dealt with shields by either parking myself inside the bubble and loving them up with my AP guns, or, on mobile targets, burying them in missles. The shooting feels really satisfying but there should be some more reasons to use different upgrades and weapons.

SoapyTarantula
Jun 3, 2011

Lipstick Apathy

HerpicleOmnicron5 posted:

I did not like the upgrade system much because I'm too afraid to remove the energy shields from any of my ships, meaning I only get to play with one upgrade.

This was a big thing for me. I never saw the benefit of removing shields for something that probably wouldn't matter much. In fact I just went through the entire game basically only ever using shields + the armor damage bonus. I really didn't find the customization to be worth messing with, as the only time you have to switch playstyles is if you take the long range guns over the autocannons.

Also the lack of mouse-look for us poors without headtracking of some kind was a bit of a bummer.

Here's my first hour or so of the game if anyone is interested. I had some pretty major control issues when I first started due to me using a Logitech 3D instead of my Xbox 360 controller, but once I switch to the controller and set the defaults it was mostly okay. There maybe a bug with the radials not always wanting to use the right stick though. To clarify what I mean, when I open a radial menu sometimes I will have to move the left stick first before being able to use the right stick at all. This can be kind of a pain in the rear end seeing as I'm opening the menu with the left thumb to begin with.

SoapyTarantula fucked around with this message at 23:25 on Jun 7, 2016

Kairo
Jun 21, 2003

SoapyTarantula posted:

This was a big thing for me. I never saw the benefit of removing shields for something that probably wouldn't matter much. In fact I just went through the entire game basically only ever using shields + the armor damage bonus. I really didn't find the customization to be worth messing with, as the only time you have to switch playstyles is if you take the long range guns over the autocannons.

Also the lack of mouse-look for us poors without headtracking of some kind was a bit of a bummer.

That's funny, I am not saying you guys are wrong for feeling the way you do, but I almost never play with shields these days. I usually play with speed + something else. Interesting.

Edit:

SoapyTarantula posted:

Also the lack of mouse-look for us poors without headtracking of some kind was a bit of a bummer.

I'll add mouselook back in at some point. Have you messed with LShift to padlock at targets?

Bolow
Feb 27, 2007

A small lead indicator would be nice especially for some of the more agile ships it's hard to judge where exactly to aim to land your hits. The mission where you assassinate the High Prince is a pain in the rear end if you try to knife fight him and where it felt the most egregious.

Ugly In The Morning
Jul 1, 2010
Pillbug

Bolow posted:

A small lead indicator would be nice especially for some of the more agile ships it's hard to judge where exactly to aim to land your hits. The mission where you assassinate the High Prince is a pain in the rear end if you try to knife fight him and where it felt the most egregious.

I tried to use the ECM gun on him and couldn't land poo poo since I had no idea where to put my reticle. I got a few shots off now and again but not enough to bring his shield down. I ended up having to go back to drowning him in missiles.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Kairo posted:

That's funny, I am not saying you guys are wrong for feeling the way you do, but I almost never play with shields these days. I usually play with speed

We are cowards and get hit alot. I will try a speed build though.

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

HerpicleOmnicron5 posted:

Only two missions felt bad guyish. The main issue is that we don't get to see any evidence that the Traitors are better people than the Emperor was, nor do we commit any major acts of evil other than killing like 3 workers and destroying at most 6 transport ships.

Iunno, I'm fairly certain I genocided ten billion people at the end there :haw:

Anyway, I've hit every bonus objective on every difficulty for all levels except Masters at Arms, Tannhauser and Inferno. The game really opened up on Harbinger, and I'm sort of feeling like Harbinger should be Normal difficulty? More than a few of the levels felt flat below Harbinger- Builder sticks out in my mind, I don't think there's anything going on there at all in lower difficulty.

As for loadout, I ended up settling on a Shields/AP Rounds/Longrifle/Missiles/Torps build that seemed to be take on just about anything bar shielded fighters at sniper ranges. Didn't feel much of an urge to switch things up after I hit on that one. Bombs were kind of tempting, but the aiming looked like it was going to be a bitch to learn and I never really wanted to get that close to anything with flak guns if I could help it.

The only real flaw in the game is that it's so short. :saddowns: I want more space fights gaddammit.

And this seems like the sort of game that could be really good for user generated content. Knock a scenario generator together and let Battuta off the leash :allears:

Big Bowie Bonanza
Dec 30, 2007

please tell me where i can date this cute boy
I'm like 3/4s of the way done and I use the speed mod and the AP rounds, no real need for shields so far.

I'm already ready to shell out like $5-$10 for mission DLC so please hurry up with polishing the game

SoapyTarantula
Jun 3, 2011

Lipstick Apathy

Kairo posted:

I'll add mouselook back in at some point. Have you messed with LShift to padlock at targets?

I tried, but it didn't really feel intuitive to keep reaching over to the keyboard every fight if I'm using a controller. I already had every button on the controller bound to something that felt more useful than padlock.


Autonomous Monster posted:

Iunno, I'm fairly certain I genocided ten billion people at the end there :haw:

It was 14 billion, you monster savior of the galaxy.

BoneMonkey
Jul 25, 2008

I am happy for you.

Kairo posted:

That's funny, I am not saying you guys are wrong for feeling the way you do, but I almost never play with shields these days. I usually play with speed + something else. Interesting.



Change the starting upgrades to speed ones, ship really felt a thousand times better once I got a bit of speed behind me. And you don't need shields or a lot of armor for those opening missions.

The speed upgrades would be putting you best foot forward.

Kairo
Jun 21, 2003

BoneMonkey posted:

Change the starting upgrades to speed ones, ship really felt a thousand times better once I got a bit of speed behind me. And you don't need shields or a lot of armor for those opening missions.

The speed upgrades would be putting you best foot forward.

This is interesting. I bulked up the newbies because normally, that's the right answer. But maybe not here. Hmm...

Big Bowie Bonanza
Dec 30, 2007

please tell me where i can date this cute boy

HerpicleOmnicron5 posted:

stuff about the story

doesn't matter emperor's dead and he said get revenge so we're getting revenge

EdEddnEddy
Apr 5, 2012



Jeeze the game is out and almost all played up in the time I am at work. :/

Can't wait to get my hands on it.

Though I am curious, like said above, would a scenario builder be in the plan for the future, or possibly a endless wave mission, Procedurally generated missions, etc? Just curious is all.


I do wish a game would take a hint from the old classics of the USNF/Janes ATF/FA games with the Scenario builders those games rocked. The Advanced Mission builders were downright good, and the Quick Mission builder was immensly good for adding replay value with the up to 3 flights + AAA/SAM intensity and ground targets that were simple, easy, and always challenging. Has any game really done this for a combat sim since?


What I would give for a Fighters Anthology 2 with just a modern DX12 engine and upgraded audio. :shepspends:

General Battuta
Feb 7, 2011

This is how you communicate with a fellow intelligence: you hurt it, you keep on hurting it, until you can distinguish the posts from the screams.
Kairo I want a higher difficulty and skulls!

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


FordPRefectLL posted:

doesn't matter emperor's dead and he said get revenge so we're getting revenge

Then make us badder/traitors gooder. I mostly just want an excuse for more missions and more of that really good writing.

Bargearse
Nov 27, 2006

🛑 Don't get your pen🖊️, son, you won't be 👌 needing that 😌. My 🥡 order's 💁 simple😉, a shitload 💩 of dim sims 🌯🀄. And I want a bucket 🪣 of soya sauce☕😋.
I'm stuck at work and when I get back home I'm going out again almost immediately.

I can't wait another 12 hours to play this game :ohdear:

Bubbacub
Apr 17, 2001

Does anyone else have trouble clicking on stuff in the menus? Not sure if it's because I also have a Wacom tablet plugged in, but my mouse cursor is flickery and clicking on menus often doesn't work.

SoapyTarantula
Jun 3, 2011

Lipstick Apathy
Yeah, its entirely the tablet. I had to disable my joystick in device manager to solve that.

ttam
Sep 25, 2004

This game is scratching an itch I didn't even know I had, but in retrospect has been there since I finished TIE Fighter. As a bonus I finally feel like this Steam Controller wasn't a dumb purchase.

Great loving job!

illectro
Mar 29, 2010

:jeb: ROCKET SCIENCE :jeb:

Hullo, I'm Scoot Moonbucks.
Please stop being surprised by this.
Having played through the game a couple of times I personally believe that the campaign should last longer. However, 15 lords should be more than enough aristocracide, and I really like the fast hit and run pacing, so I think splitting up missions into multiple hit & run stages where you bounce around a couple of weakly defended civilian targets sowing chaos and then jump in on the prize target while the military forces are distracted. So essentially add a couple of scene setting missions on the way to murdering the traitor lords.

Also, with pacing it might lend itself to some sort of time attack mode where bonuses are earned based on completing objectives quickly.

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:

Ugly In The Morning posted:

I feel like the upgrade system could use a quick reload and ammo capacity upgrade. It might be hard to balance with that one huge fuckoff gun, but I was usually wishing I could spend a slot on having my autocannon up and shooting for longer.
I wish you could forgo a secondary and just rock double autocannons. Double my gun, double my fun!

HerpicleOmnicron5 posted:

Then make us badder/traitors gooder. I mostly just want an excuse for more missions and more of that really good writing.
Smdh if the first thing you do isn't boost in and and callously murder all civilian ships trying to escape to call reinforcements

Or you know, just shooting all green marked targets for the hell of it

Bold Robot
Jan 6, 2009

Be brave.



Game is real rad.

How do I scan containers?

SoapyTarantula
Jun 3, 2011

Lipstick Apathy
Fly right up next to them and it happens instantly.

Aesis
Oct 9, 2012
Filthy J4G
Found a bug. Even when you alt tab out on mission selection screen, you can hear the 'beep' noise where the mission selector is depending on your mouse cursor position. eg. let's say The Miser mission position is at 500,500 pixel on the screen, while alt tabbed I can still hear the beep if my cursor is at 500,500 pixel position. Not that you can select it.

Pentecoastal Elites
Feb 27, 2007

This is a really fun game. Kairo, great job.

My one recommendation though:
The bell sound during the THE EMPEROR IS DEAD intro sounds pretty... chintzy. I really feel like you need a really big, really deep hit there to really convey the gravitas that statement deserves. Something more like this:
https://www.youtube.com/watch?v=9AGka-nfRN8&t=167s
than this:
https://www.youtube.com/watch?v=q3N4hmvwt18

Ugly In The Morning
Jul 1, 2010
Pillbug

Insert name here posted:

I wish you could forgo a secondary and just rock double autocannons. Double my gun, double my fun!

Smdh if the first thing you do isn't boost in and and callously murder all civilian ships trying to escape to call reinforcements

Or you know, just shooting all green marked targets for the hell of it

I feel like if I had double autocannons I would be too busy cackling maniacally to effectively play the game.

Syves
Dec 10, 2007
50% Entertainment By Volume. Guaranteed!
Pillbug

Kairo posted:

I have a brave tester who is helping me iron out issues with his Thrustmaster Warthog.

This quote is from a LONG time ago (Only May. Of 2013.), but anything happening with this? I love my hotas, and really want to start fighting with it.

Anyone else figure out a way to get a separate joystick and throttle to show up as 1 controller? Or get two controllers to be active at once?

Syves fucked around with this message at 01:43 on Jun 8, 2016

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:

Ugly In The Morning posted:

I feel like if I had double autocannons I would be too busy cackling maniacally to effectively play the game.
So what you're saying is that double autocannons would effectively increase the difficulty? The system works!

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pro con
Sep 14, 2008
Maybe I just missed something, but is there not a way to target an enemy from the strategy view? I can order allies to attack ships, but I don't see a way to select one as a target for myself.

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