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Kairo
Jun 21, 2003

Aesis posted:

Anyone know how to use GAP drive? It just doesn't work for me :iiam:

Also 4 missions to Harbinger and I'm done :getin:

Aim at something and double-tap your warp button and it should work!

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Kairo
Jun 21, 2003

Aesis posted:


Like this?

There's definitely been some weirdness with achievements. On my list for tomorrow!

Jehde
Apr 21, 2010

This game is amazing and ticks all the checkboxes I was looking for, bravo Kairo. I forgot how terrible I am at space games so Invader is challenging enough for me at the moment. Only issue I've had so far is with mouse capture, accidentally clicking my second monitor a couple times. And that upside down rendezvous text but I thought that was a feature at first. :v:

Aesis
Oct 9, 2012
Filthy J4G

Kairo posted:

There's definitely been some weirdness with achievements. On my list for tomorrow!
OK, so the achievements that don't work are; Ember Lance (get frigate) and Big Spender (purchase all upgrades) atm.

edit: Lord Humungus doesn't work either.

Aesis fucked around with this message at 06:11 on Jun 8, 2016

Syves
Dec 10, 2007
50% Entertainment By Volume. Guaranteed!
Pillbug
I really want to use my hotas, but I'm having fun even with the xbone controller. Really feels like I'm playing a more aggressive TIE Fighter.

Get in, hit the target hard and fast, and bail before the traitors bring their big guns.

Ugly In The Morning
Jul 1, 2010
Pillbug

Aesis posted:

OK, so the achievements that don't work are; Ember Lance (get frigate) and Big Spender (purchase all upgrades) atm.

Have you gotten Lord Humongous to work? I have rammed many an escape pod and have had no luck. No idea if I've done the non-ending related hidden achievements yet, but I would think I did.

TerminalSaint
Apr 21, 2007


Where must we go...

we who wander this Wasteland in search of our better selves?

Syves posted:

I really want to use my hotas, but I'm having fun even with the xbone controller. Really feels like I'm playing a more aggressive TIE Fighter.

Get in, hit the target hard and fast, and bail before the traitors bring their big guns.

I tired mine and actually found it wanting, and I say this as a joystick die-hard. The game is really more of an action game than a sim.

timn
Mar 16, 2010
The game really shows all of the polish and iteration that's gone into it over the years. While the short missions work well, the game seems like it's asking for some longer and more complex scenarios too. Kairo, for future work have you thought about trying missions with just a couple of points of interest to warp between, kind of like a miniature hand-crafted sandbox? Maybe there's a feasible middle ground to bring back some of strategic gameplay from the open world concept but still keep the encounters tightly scripted.

For example, you might have a mission to assault a military depot which is supported by a listening post a short jump away. Taking out the listening post first will stop reinforcements from out of system but also put the depot on high alert. Or you could feint an attack on the listening post and jump the depot from a different direction after it sends help. Or you can just blitz the depot straight away.

General Battuta
Feb 7, 2011

This is how you communicate with a fellow intelligence: you hurt it, you keep on hurting it, until you can distinguish the posts from the screams.
Kairo, in addition to my previous begging - I'll make a list -

Fourth difficulty!
Hurt us more on harbinger
Some kind of metascore we can grind as we replay missions

I would LOVE it if traitor flagships got gnarlier and more badass, and if there was (is already?) an achievement for killing every traitor flagship in every mission.

TheDemon
Dec 11, 2006

...on the plus side I'm feeling much more angry now than I expected so this totally helps me get in character.
In my first playthough of the first mission on the easiest difficulty, Lord Thul killed himself on an asteroid before I even got into weapons range.

TheMostFrench
Jul 12, 2009

Stop for me, it's the claw!



Really enjoying this so far, I've just alt tabbed to give some feedback. I'm about 4 missions in playing KB+M.

- The controls and gameplay are great.

- I haven't really got the hang of the tactical mode yet but hopefully its possible to essentially play the game from there to some degree?

- The fast pace of the game re: dying and immediately restarting works very well, and playing feels like a kind of time attack/rote style.

- The first mission after the tutorial was pretty great, although I got surprised a few times because I instantly died after drifting into asteroids. There was no damage indicator, the screen goes black and you restart.

- I'm finding it very difficult to keep track of enemies even with the tactical view. It would be helpful if there was a way to make your selected fighter face a particular target, so that once you come out of tactical view you are heading in the direction you want.

- Someone talked about focus testing before, but I honestly did find the enemy being blue a bit confusing for a while.

- Regarding the above two points, the cartographer mission took me about a dozen tries on the highest difficulty because I kept on getting lost, essentially. Not being able to quickly establish which direction I needed to be moving in combined with the reversed enemy/ally colour scheme made this much more frequent.

- I feel like if there was a more pronounced pre-mission screen, or even some optional tutorials to explain certain mechanics, it would make things a bit easier, e.g on the Cartographer mission I didn't really know what the ships I was meant to defend looked like, and despite the big ALLY indicator which would appear, the sheer pace of the game made it hard for me to determine if my selected target was giving the warning, or if the ship under my cursor was.

------------
Hopefully in the future you might consider putting some kind of sandbox mode back into this game or a future one. One suggestion I have regarding your concerns about pace would be the ability to choose from a list of warp points which immediately take you to the next zone/mission without a break in gameplay, so then the universe could feel largely persistent.


e: this sums up what I would like to see

timn posted:

The game really shows all of the polish and iteration that's gone into it over the years. While the short missions work well, the game seems like it's asking for some longer and more complex scenarios too. Kairo, for future work have you thought about trying missions with just a couple of points of interest to warp between, kind of like a miniature hand-crafted sandbox? Maybe there's a feasible middle ground to bring back some of strategic gameplay from the open world concept but still keep the encounters tightly scripted.

For example, you might have a mission to assault a military depot which is supported by a listening post a short jump away. Taking out the listening post first will stop reinforcements from out of system but also put the depot on high alert. Or you could feint an attack on the listening post and jump the depot from a different direction after it sends help. Or you can just blitz the depot straight away.

Ugly In The Morning
Jul 1, 2010
Pillbug

General Battuta posted:


I would LOVE it if traitor flagships got gnarlier and more badass, and if there was (is already?) an achievement for killing every traitor flagship in every mission.

Once you have a full fleet and purification bombs, flagships are kind of a non-threat. I loved that whole "you are outgunned" message early in the game, but by the end it was like "haha, nope" since I obliterated it in thirty seconds and went to keep on keepin' on.

I usually hate when people talk about how easy a game is when they're obvious experts and are going to skew the whole game to an "impossible difficulty" level (coughcough Sunless Sea), but I went from definitely bad at this to 100 percenting harbinger in 4 hours, so harder would probably be better. I haven't played a space dogfighter like this to the end since Starlancer in high school, so I'm not a grognard. Game is polished and fun but definitely a cakewalk.

Ugly In The Morning fucked around with this message at 06:11 on Jun 8, 2016

Aesis
Oct 9, 2012
Filthy J4G

Ugly In The Morning posted:

Have you gotten Lord Humongous to work? I have rammed many an escape pod and have had no luck. No idea if I've done the non-ending related hidden achievements yet, but I would think I did.
Didn't work for me.

Also finally completed all Harbinger mode :woop:

Toops
Nov 5, 2015

-find mood stabilizers
-also,

FordPRefectLL posted:

Tannhauser Gate seems to also have the thing where killing 3 of the 4 targets counts as 4 targets killed.

There are two hard things in computer science: cache invalidation, naming things, and off-by-one errors.

Kairo
Jun 21, 2003

timn posted:

The game really shows all of the polish and iteration that's gone into it over the years. While the short missions work well, the game seems like it's asking for some longer and more complex scenarios too. Kairo, for future work have you thought about trying missions with just a couple of points of interest to warp between, kind of like a miniature hand-crafted sandbox? Maybe there's a feasible middle ground to bring back some of strategic gameplay from the open world concept but still keep the encounters tightly scripted.

For example, you might have a mission to assault a military depot which is supported by a listening post a short jump away. Taking out the listening post first will stop reinforcements from out of system but also put the depot on high alert. Or you could feint an attack on the listening post and jump the depot from a different direction after it sends help. Or you can just blitz the depot straight away.

A neat idea, but I really really really really want to close the game out nicely and work on something else. Something not space. Signing up for this much more space might break me.

Edit: for example, I think this kinda stuff would shine much more on actual terrain in a shooter, and almost any kind of terrestrial terrain is gonna be more fun and interesting to traverse (IMO)

Kairo fucked around with this message at 06:20 on Jun 8, 2016

Argas
Jan 13, 2008
SRW Fanatic




Corin Tucker's Stalker posted:

- I'm using a DS4. The game saw my controller and displayed the correct prompts without the need for third party software, which probably shouldn't seem remarkable two years after the PS4's launch, but here we are. The controls feel great. After the tutorial my dumb brain hadn't retained much at all, but several missions later I was cycling through weapons/targets while drifting and issuing orders without a second thought.

Good to know. I use a DS4 in lieu of a 360 pad since it's way more comfortable but few games support prompts out of the box. It's always a nice thing even though I've just gotten used to mentally translating 360 prompts.

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


Toops posted:

There are two hard things in computer science: cache invalidation, naming things, and off-by-one errors.

i'm ashamed to admit that this took me a minute

especially since i'm a software dev for a living

Ugly In The Morning
Jul 1, 2010
Pillbug

Kairo posted:

A neat idea, but I really really really really want to close the game out nicely and work on something else. Something not space. Signing up for this much more space might break me.

Edit: for example, I think this kinda stuff would shine much more on actual terrain in a shooter, and almost any kind of terrestrial terrain is gonna be more fun and interesting to traverse (IMO)

As long as you can nail the art style/atmosphere as well as you did here, gently caress it, I'm down for the next round. Normally I'd be pissed about waiting 3 years and paying 20 bucks for a 4 hour game, but what I got was what I wanted. It was one of those rare games where when I wasn't playing it, I was thinking "drat, I should really boot up some Enemy Starfighter"

Kairo
Jun 21, 2003

Ugly In The Morning posted:

As long as you can nail the art style/atmosphere as well as you did here, gently caress it, I'm down for the next round. Normally I'd be pissed about waiting 3 years and paying 20 bucks for a 4 hour game, but what I got was what I wanted. It was one of those rare games where when I wasn't playing it, I was thinking "drat, I should really boot up some Enemy Starfighter"

I am hoping I would make better decisions the second time around as well!

Big Bowie Bonanza
Dec 30, 2007

please tell me where i can date this cute boy
make a fantasy game where you are an emperor's royal guard and on his death bed he demands you get revenge and you have to hunt down all the lords who conspired against him and benefited from his death with a team of warriors you've assembled ravaging your way across the land

Feindfeuer
Jun 20, 2013

shoot men, receive credits
This turned out to be more fun than I expected. The missions are short but give me the the right kind of space dogfight feeling that I was missing for very long.

Aesis
Oct 9, 2012
Filthy J4G

FordPRefectLL posted:

make a fantasy game where you are an emperor's royal guard and on his death bed he demands you get revenge and you have to hunt down all the lords who conspired against him and benefited from his death with a team of warriors you've assembled ravaging your way across the land
Plot twist: you aren't really a royal guard ingame

Kairo
Jun 21, 2003

FordPRefectLL posted:

make a fantasy game where you are an emperor's royal guard and on his death bed he demands you get revenge and you have to hunt down all the lords who conspired against him and benefited from his death with a team of warriors you've assembled ravaging your way across the land

LOL

:negative:

Big Bowie Bonanza
Dec 30, 2007

please tell me where i can date this cute boy
i do have one gripe kairo

i occasionally hear someone say "executor" like they would say "execute" when they should be saying executor like "executive"

now that i heard it once i hear it every time and it kind of bugs me

Tim Pawlenty
Jun 3, 2006
Games great, just ran through the campaign. My only complaint is that the bloom effect from lighting totally washes out any hud effects like targeting information or pips on screen with how bright it is.

Ugly In The Morning
Jul 1, 2010
Pillbug

FordPRefectLL posted:

make a fantasy game where you are an emperor's royal guard and on his death bed he demands you get revenge and you have to hunt down all the lords who conspired against him and benefited from his death with a team of warriors you've assembled ravaging your way across the land

My first ending choice was
So I can rest

Which was loving perfect. I loved being a millenia-old warrior fighting a war of genocide so he can kill himself. It was a great plot twist that made perfect sense with the soul-shunt bodyhopping between fighters.

Nalin
Sep 29, 2007

Hair Elf
I think your biggest mistake was launching on early access. You obviously should have created a kickstarter and sold beta access for $40, with custom spaceships in the $100 pledge range.

Aesis
Oct 9, 2012
Filthy J4G

Nalin posted:

I think your biggest mistake was launching on early access. You obviously should have created a kickstarter and sold beta access for $40, with custom spaceships in the $100 pledge range.
Also ship skins. And third person view to go along with it.

Edit: About ship exploding on touching enemy, is it possible to calculate damage received depending on enemy ship type and vector? I sometimes scrape way too close to destroyers/frigates :(

Edit 2: Bug report - Frigate's OOA-T Heavy Artillery not unlocked despite having completed all missions (all Harbinger) and purchased all upgrades. Probably it wasn't added as reward in the first place.

Edit 3: Got all the cheevo except Ember Lance, Lord Humungus and Big Spender (those three are bugged). Hint on hidden cheevo you get those depending on your ending selection. afaik you get 6 choices for doing it in Harbinger mode.

Aesis fucked around with this message at 09:15 on Jun 8, 2016

Burno
Aug 6, 2012

Alright this game is cool as hell. I saw it awhile ago, but the early access just snuck up on me this morning in an email from steam, so I picked it up.

I have only played through a bit less than half (my guess) of the missions so far, but the UI and gameplay with the Vive is simply awesome, it all works really well. Probably one of the best VR games I have played.

I just need multiple controllers so I can try and use a joystick + throttle + rudder pedals :(

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
Hmm, I can't seem to get the game to pick up my HOTAS. It shows up in the controls list, but in the calibration screen it doesn't seem to be picking up any inputs.

It works fine in other games, and in the control panel.

Orv
May 4, 2011
Alright I'm done with all Harbinger. In the end the only thing that gave me real trouble was Tanhauser, and not so much for the destruction of the transports (though I am on beta branch, not sure if you messed with those already) but because there's just so much poo poo that your capitals get torn to shreds real quick unless you target the escorts first.

The game controls great, looks awesome, sounds incredible, and I am incredibly unhappy with the amount of content, even if I enjoyed every second of what's there.

Aesis
Oct 9, 2012
Filthy J4G
Yeah Tanhauser Harbinger is one of the hardest missions because there are many escorts and 2 groups of transports are too far from each other that you have to rely on your capitals destroying one group while you destroy the other group, or they eventually jump out. Also your capitals melt so fast that by the time I dealt with 2 transports and remaining escorts (the other group died to my capitals) I was the only thing alive :stare: escaped like a mad man.

Orv
May 4, 2011
I grabbed the Longrifle and just slowly drifted inside the shield of the further transports where the little winglets blocked the incoming fire from their escorts. It felt cheap but I'm not sure how else you'd do it quickly enough on Harbinger.

Aesis
Oct 9, 2012
Filthy J4G

Orv posted:

I grabbed the Longrifle and just slowly drifted inside the shield of the further transports where the little winglets blocked the incoming fire from their escorts. It felt cheap but I'm not sure how else you'd do it quickly enough on Harbinger.
I just rush behind inside the shield and spam away shotgun with AP upgrade. 3 shots does the trick.

Also Long Rifle damage seems to suck for something that has slow projectile speed.

Orv
May 4, 2011
Three shots? poo poo I need to mess with that shotgun upgrade when Kairo rebalances stuff.

RangerKarl
Oct 7, 2013
Longrifle needs a bigger magazine maybe, at long range it has a little trouble hitting fighter sized targets sometimes.

Also a friend of mine is having trouble managing the frigate. He's trying to get the destroyers to cover for it but they can't keep up. Ideas?

bsamu
Mar 11, 2006

I swapped yaw and roll (so roll is on left stick X and yaw is on right stick X) and the game doesn't seem to be honoring that. I think it was working last night but playing this morning both sticks are changing my roll, and neither can be used to yaw, even though the config still shows yaw as being set to right stick X.

Aesis
Oct 9, 2012
Filthy J4G
Is there a way to lock my mouse so it doesn't act like Freelancer-style turret shoot? I want to try Freespace-style control (no turret shooty).

Dominic White
Nov 1, 2005

General Battuta posted:

Kairo, in addition to my previous begging - I'll make a list -

Fourth difficulty!
Hurt us more on harbinger
Some kind of metascore we can grind as we replay missions

I would LOVE it if traitor flagships got gnarlier and more badass, and if there was (is already?) an achievement for killing every traitor flagship in every mission.

I'd kill for a full second loop (ala Platinum's games) that assumes that you've got a full fleet and most of the upgrades from the start, and gives you enemy forces to match. Enemy forces sending out multiple carriers right off the bat would be amazing.

As for the flagship killing, I mentioned this on twitter to Kairo, but Project Sylpheed had an interesting NG+ mode. You got HELLA overpowered over the course of that game, but NG+ takes this into account, not by making things harder, but by offering a ton of hidden bonus objectives for doing things that would have been impossible first time through. Mission where you dogfight a bit then run away from a cruiser? Sink the ship singlehandedly, which causes it to call in backup, which you also sink, all with combat chatter for it.

Dominic White fucked around with this message at 13:00 on Jun 8, 2016

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TheMostFrench
Jul 12, 2009

Stop for me, it's the claw!



Encountered a bug:

I tried to retry the mission from the pause menu immediately after an interceptor died. The screen went black as usual and the game tried to move me onto my next ship, but I'm locked in the tactical view, none of the buttons do anything and I had to kill it from the task manager.

e:
Not sure if its related to the game, but I seem to get a big fps hit after me or an ally use the gap drive, it goes away after a few seconds.

TheMostFrench fucked around with this message at 13:37 on Jun 8, 2016

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