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I think he means that he moved the VIP to evac.
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# ? Jun 7, 2016 16:28 |
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# ? May 9, 2024 22:07 |
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monster on a stick posted:I thought it sold like poo poo on consoles. People have been repeating this since the original announcement but I'm not sure if it's actually based on anything (other than "2 is PC only so the console sales had to be terrible").
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# ? Jun 7, 2016 17:03 |
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Kennel posted:People have been repeating this since the original announcement but I'm not sure if it's actually based on anything (other than "2 is PC only so the console sales had to be terrible"). Sold around 110k units, which isn't very much tbh
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# ? Jun 7, 2016 17:06 |
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http://blog.us.playstation.com/2016/06/07/xcom-2-deploys-on-ps4-september-6/
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# ? Jun 7, 2016 17:44 |
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I haven't played Xcom 2 since the alien hunters DLC launched. Now it turns out my hologlobe is totally stuttery and choppy, like FPS just drops to single digits at times. It ran smooth as butter when I last played the game. Are there any mods that conflict badly with it? I've read that the coloured abilities per AP cost one causes that, weirdly enough, but turning it off didn't help. I could try a new game with no mods whatsoever but I don't have the courage to go through all of my mods one by one to check which work and which don't. EDIT: The "partial mission success" mod seems to be conflicting... with itself. Deltasquid fucked around with this message at 18:06 on Jun 7, 2016 |
# ? Jun 7, 2016 17:56 |
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Delete config files.
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# ? Jun 7, 2016 18:25 |
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dogstile posted:Sold around 110k units, which isn't very much tbh What is this based on though? Like I seen that kind of "it sold much less than what you can find on Google" number before (with what I can find on google from a site called VGChartz being around close to a million and a half copies on both major consoles to EU/EW's 3+ million on PC), but nobody I've asked ever seems to be able to actually provide a source for those low numbers.
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# ? Jun 7, 2016 18:50 |
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How far into a new game is the Alien Hunters story mission triggered? I got the DLC while in an old game and apparently I won't get to play that mission. No big deal, except Bradford and them keep talking about Vhalen, making me feel like I've missed an important plot point
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# ? Jun 7, 2016 20:56 |
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Krowley posted:How far into a new game is the Alien Hunters story mission triggered? It pops up pretty much immediately, like within the first few weeks IIRC.
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# ? Jun 7, 2016 21:09 |
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Krowley posted:How far into a new game is the Alien Hunters story mission triggered? Around 7th mission or so.
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# ? Jun 7, 2016 21:17 |
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dyzzy posted:Delete config files. That fixed it. Thanks!
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# ? Jun 7, 2016 21:35 |
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Whats the ETA on the final DLC? I'm holding off another playthrough
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# ? Jun 8, 2016 02:46 |
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dud root posted:Whats the ETA on the final DLC? I'm holding off another playthrough Officially all we have is "Before September 6th" (the console version comes out then and all the DLC is listed as available on launch). I would guess either late this month or early next month, maybe?
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# ? Jun 8, 2016 02:50 |
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Kennel posted:People have been repeating this since the original announcement but I'm not sure if it's actually based on anything (other than "2 is PC only so the console sales had to be terrible"). It's probably that the consoles got dicked over because their systems don't support full on expansions. Just take a look at when they're releasing this console ports for 2, it's after all the dlc gets released so it neatly sidesteps the issues that lead to people needing to buy xcom twice if they wanted to get the expansion on console.
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# ? Jun 8, 2016 10:57 |
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Exposure posted:What is this based on though? Like I seen that kind of "it sold much less than what you can find on Google" number before (with what I can find on google from a site called VGChartz being around close to a million and a half copies on both major consoles to EU/EW's 3+ million on PC), but nobody I've asked ever seems to be able to actually provide a source for those low numbers. http://www.gameinformer.com/b/news/archive/2012/11/08/nba-2k13-leads-october-u-s-sales.aspx In comparison: http://steamspy.com/app/200510 = Players total: 2,792,236 ± 42,224 (83.75%)
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# ? Jun 8, 2016 11:05 |
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Alright, I'm in the final missions of my Ironman Commander campaign now (gotta do the swamp of terrors and have a UFO tracking me down but have all of the other story points done and waiting in the shadow chamber). I feel comfortable to say now that the game is pretty weirdly unbalanced. I went with a very dumb, very "brute force" strategy for the whole game and now I am pretty much untouchable. Basically I did close to ZERO elerium core Shen projects (did a bit of ammo) that were not EXO or WAR Suits. I have now FIVE WAR Suits and if I recall correctly 3 or 4 EXO Suits (not that I need them anymore). Those Suits are CHEAP to make and missiles are overpowered to the point of breaking the game IMHO. Almost every pod is a matter of activating (sniper or holo-targeting), when they scatter I destroy their cover with grenades or missiles, proceed to wipe them. Also, blowing aliens off rooftops with missiles are one of the finest pleasures in life. Now that I have a Psi-Op it's even more ridiculous: if a pod boss is left standing, Stasis him. Add to that 3 Mimic Beacons and you're pretty much invincible, unless you really screw your tactics up. That is a very brutish strategy and I'm surprised it works so well in the middle-late game. The game tries to compensate by throwing strong enemies at me, but it's a matter of who runs out of resources first, and usually when the mission is over and the battlefield is scorched earth, I still have a few bombs and missiles left. Instead of increasing strategic complexity and forcing you to minimize risks and gamble a bit, the game increasingly becomes a matter of not letting the aliens even have their turn because they will punish you hard if they do. I think the earlier game is much better designed in terms of balance and tension. And the Geoscape should be a little bit less luck based, it seems you can get screwed out of nowhere there, you should have some missions in the spirit of Enemy Within to track alien bases (send one or more spies to regions, hopefully get intel on alien facilities) and not just rely on countering dark events and on drops (alien facility leads, hacking posts and skullmining). Got a series of pretty lovely rolls in this game and ALMOST failed, even though I was countering every single avatar-related dark event, simply because I couldn't find alien facilities.
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# ? Jun 8, 2016 14:22 |
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dogstile posted:http://www.gameinformer.com/b/news/archive/2012/11/08/nba-2k13-leads-october-u-s-sales.aspx ...that's initial month sales. Like you're using all time sales for the PC platform, it would only be logical to try to find the equivalent for console sales.
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# ? Jun 8, 2016 14:57 |
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Exposure posted:...that's initial month sales. +that's US only sales.
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# ? Jun 8, 2016 15:02 |
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The problem is they didn't release sales stats, so that's all anyone has to go on. What we do know is that while the console version couldn't break the top 10 in console sales in the US, we know it was in the top 10 on steam for weeks when it first came out. Edit: I just double checked that, it was in the top 100 for months That, plus them initially sticking to a PC only release points to the sales numbers not being great. If you want a "these are the exact numbers that prove it", you can't get that unless they release those stats, the people throwing around the term "it sold like poo poo on consoles" are going on the sales report/steam numbers i mentioned and that they probably can't name a single person who bought xcom for a console.
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# ? Jun 8, 2016 16:43 |
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Solomon also specifically called out the fact that they weren't that great at console development. Usually what this means in professional dev terms is "sure I can do it but you're gonna get a worse product for twice as much money and I also might hate doing it so I might not want to work with you afterward." Sales figures would have to be really stellar to counteract the negative impact on reputation and morale you could realistically incur there.
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# ? Jun 8, 2016 16:49 |
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Top down Tactical/Strategy games are not exactly the most console friendly genre out there
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# ? Jun 8, 2016 17:13 |
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There's a difference between "honestly we felt we bit off more than we could chew in exchange for what we got, so we're going PC-first for this game" (which is basically what Firaxis said on the matter), and "only made 110k sales in total" which would make the decision of porting XCOM 2 to consoles at all mind boggling since it seems like the chances of actually recouping the costs of porting would be very low if EU/EW did that badly. edit: so just met the Archon King on a council mission I have no idea how my squad made it out with mostly light wounds (except for the one dude who bled out since he was low on health from unlucky hits before the King encounter), but man I am gonna be super paranoid about council missions from now on. Exposure fucked around with this message at 20:43 on Jun 8, 2016 |
# ? Jun 8, 2016 18:42 |
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I feel like council missions are the one mission type that can be super swingy on a campaign, as in, if you're a little behind and not quite snowballing, council missions and their removal of evacuation makes the risk far too great. In certain stages it feels like the only good option is to skip them because once you get down there you have no choice but to see it through as best you can, even worse if you're without concealment due to the escort mission.
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# ? Jun 8, 2016 23:59 |
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Maluco Marinero posted:I feel like council missions are the one mission type that can be super swingy on a campaign, as in, if you're a little behind and not quite snowballing, council missions and their removal of evacuation makes the risk far too great. In certain stages it feels like the only good option is to skip them because once you get down there you have no choice but to see it through as best you can, even worse if you're without concealment due to the escort mission. This is why I always keep one soldier with a concealment ability on the team for those. You can still do some scouting that way, which makes things a little safer for your VIP.
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# ? Jun 9, 2016 00:50 |
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I actually played the first XCOM on console since I didn't have a capable PC at the time. Turns out small scale squad-based turn-based strategy is pretty great as a couch game! It was enjoyable enough that I honestly find XCOM 2 a little bit odd to play without a controller, so I'm hoping the console release provides some controller support for folks on the PC so I can actually enjoy it a bit more. It's a weird thing to say since I never prefer PC games with controllers.
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# ? Jun 9, 2016 01:03 |
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Kwyndig posted:This is why I always keep one soldier with a concealment ability on the team for those. You can still do some scouting that way, which makes things a little safer for your VIP. Yeah, ditto. It's a bit tough when you're behind though because you really feel that gun down.
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# ? Jun 9, 2016 01:14 |
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Maluco Marinero posted:I feel like council missions are the one mission type that can be super swingy on a campaign, as in, if you're a little behind and not quite snowballing, council missions and their removal of evacuation makes the risk far too great. In certain stages it feels like the only good option is to skip them because once you get down there you have no choice but to see it through as best you can, even worse if you're without concealment due to the escort mission. They are very hard but the Intel reward is incredibly tempting. You don't NEED all that intel, you can always get it in other ways... In a way, council missions are max risk, max reward. They are extremely scary.
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# ? Jun 9, 2016 03:10 |
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This game is very hard and I am going to hack .ini files to make it less hard. It's very hard.
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# ? Jun 9, 2016 08:57 |
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Maybe you should change your forums name to BadPlayer
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# ? Jun 9, 2016 09:00 |
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There's little actually announced about the console port, but I have an exceptionally important question: Will there be an editable roster list for the game to pull from?
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# ? Jun 9, 2016 12:05 |
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Andre Banzai posted:Alright, I'm in the final missions of my Ironman Commander campaign now (gotta do the swamp of terrors and have a UFO tracking me down but have all of the other story points done and waiting in the shadow chamber). You seem to be complaining about what anyone else would tout as a great feature of balance: You've build a party to to your personal preference, seemingly "suboptimal", but it's actually holding its own, and you're having a great time blowing poo poo up. This is good! Imagine if the game was the opposite: you must field a balanced team, typically a minimum of one of each profession, otherwise certain 'gotcha' monsters/mechanics will ruin you. For your ultimate demoman party, you're giving up Rangers (if not the scouting, then then guaranteed 20+ dmg flanks), Snipers, PSI troops (!!) etc. The opportunity costs are real. Oh, and if you're still using 'missiles', may I suggest in some elerium core Power weapons? You might be pleasantly surprised
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# ? Jun 9, 2016 13:53 |
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Wheany posted:Maybe you should change your forums name to BadPlayer Only if we can change yours to TerribleBurns
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# ? Jun 9, 2016 14:15 |
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dogstile posted:Only if we can change yours to TerribleBurns More like dogpile amirite guys?
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# ? Jun 9, 2016 14:23 |
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BadAstronaut posted:This game is very hard and I am going to hack .ini files to make it less hard. If you're actually having trouble, I can sum up all the advice you need in three words: use more grenades. Explosives will destroy cover, shred armor, and are guaranteed damage. Opening up with them will soften a target and make them easier to hit when their cover is damaged/destroyed. Flashbangs will reduce the AI's movement and accuracy, not to mention disable many an ability. They're great for simply shutting down Sectoid psi-abilities when they get out of hand. Hitting a Stun Lancer with a Flashbang will remove his charge and melee attack, turning him into an Advent Trooper with more health. Mimic beacons will simply break the AI.
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# ? Jun 9, 2016 14:43 |
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Serephina posted:You seem to be complaining about what anyone else would tout as a great feature of balance: You've build a party to to your personal preference, seemingly "suboptimal", but it's actually holding its own, and you're having a great time blowing poo poo up. This is good! Imagine if the game was the opposite: you must field a balanced team, typically a minimum of one of each profession, otherwise certain 'gotcha' monsters/mechanics will ruin you. That's... that actually makes a lot of sense. I just feel *too* invincible I guess. Buy yes, maybe it makes sense that the reason why this is even possible is that the developers weren't TOO strict in requiring a certain configuration for your team or else you fail. Good point.
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# ? Jun 9, 2016 19:48 |
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XCOM 2 is -33% on Steam
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# ? Jun 9, 2016 20:13 |
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Wheany posted:XCOM 2 is -33% on Steam Should I buy this now or is it a "wait till its on a better discount" title?
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# ? Jun 11, 2016 03:22 |
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According to isthereanydeal, that's the cheapest it has ever gotten so far, within a dollar. It'll probably go as cheap in the Steam summer sale later this month, but not cheaper.
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# ? Jun 11, 2016 03:27 |
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So I was gonna take another stab at impossible before going crazy with balance mods, but then the Alien Rulers DLC came out. Is it balanced enough in vanilla to be worth playing or is it a complete mess? I've heard...mixed opinions.
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# ? Jun 11, 2016 05:42 |
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# ? May 9, 2024 22:07 |
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Play it, if you dont like the way things are behaving, mod those things.
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# ? Jun 11, 2016 06:01 |