Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Let one of my opponents use his target lock on my soontir to re-roll an autoblaster shot, cause he had allowed me to take back an action earlier (even though no new information had been released).

On the other hand, I don't feel the above is something to be expected, and in a large tournament, opponents should not have to remind you of various bonuses etc. There are some dick moves like for example requiring your opponent to announce he is using Dash's ability on a manoeuvre, but you should remember bonuses that apply to your ships and if you don't, the fault is on you and not your opponent for not reminding you (regardless of the fact that he noticed or not).

Adbot
ADBOT LOVES YOU

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



The First Order's Finest
Being a Powerful Yet Thematic List Particular To The Adversaries Of The New Films

"Quickdraw" (29)
Stay On Target (2)
Electronic Baffle (1)
Twin Ion Engine Mk. II (1)
Special Ops Training (0)

"Omega Leader" (21)
Juke (2)
Comm Relay (3)

"Zeta Leader" (20)
Wired (1)

"Epsilon Leader" (19)

Total: 99

On the presumption that that dial spoiler is legit.

hoiyes
May 17, 2007
I think I'm pretty settled on my Wave 9 list. I'd only change my mind based on the Fang dial and Fearless EPT reveal. It's got a bit of everything, what Fenn loses in not being able to PTL, he gains in the ability to tallon roll and still have focus (with the option of focus TL from Manaroo if a 5 dice attack is on the cards). Manaroo will always have a focus, or (focus TL if she has a potential torp launch and doesn't pass to Fenn) Palob will have two focus + stolen focus/evade, and Fenn will have focus + reposition/focus and potentially another TL+focus from Manaroo.


Protectorate Starfighter: •Fenn Rau (32)
Autothrusters (2)
Attanni Mindlink (1)
Title (1)

HWK-290: •Palob Godalhi (30)
Attanni Mindlink (1)
Twin Laser Turret (6)
•Dengar (3)

Jumpmaster 5000: •Manaroo (37)
Guidance Chips (0)
Attanni Mindlink (1)
Extra Munitions (2)
Plasma Torpedoes (3)
K4 Security Droid (3)
Unhinged Astromech (1)

Total: 99/100


Thoughts?

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

Smegmalicious posted:

So, if this is actually the TIE/sf dial I don't think it'll see much play.

Also to revive an older discussion on point values, QuickDraw is 29.

Vader is 29. The TIE Advanced PS 3 pilot is Storm Squadron at 22.

That's a 7 point drop and puts the PS 3 sf at 22

Soontir is 27, the PS 3 (Avenger squadron) squint is 20. That's a 7 point drop and puts the PS 3 sf at 22.

I think the PS 3 sf will be 22. Seems pretty clear especially given the Advanced president.

Can we also take a second to just consider that QuickDraw, while neat and gimmicky, costs the same as Vader, and more than Soontir? I just don't see a way that he's popular at all in the grand scheme of things outside one off lists and casual play. His ability is too limited and there's no way to regen his shields. If he takes any fire at all his ability becomes useless.

Really his ability seems like it will either be basically useless or meta defining. I can't tell which but probably useless. I hope my read of this is wrong.

Edit: fixed the link

This seems like a perfectly fine dial. His ability paired with PS9 and a bunch of shields and hull is a bargain at 29 points. Think about how much Corran Horn costs and how much he gives up to fire twice in one turn. This guy can fire three times in one turn.

The last thing this game needs is another Omega Leader, Soontir, or Vader.

Aramoro
Jun 1, 2012




hoiyes posted:

I think I'm pretty settled on my Wave 9 list. I'd only change my mind based on the Fang dial and Fearless EPT reveal. It's got a bit of everything, what Fenn loses in not being able to PTL, he gains in the ability to tallon roll and still have focus (with the option of focus TL from Manaroo if a 5 dice attack is on the cards). Manaroo will always have a focus, or (focus TL if she has a potential torp launch and doesn't pass to Fenn) Palob will have two focus + stolen focus/evade, and Fenn will have focus + reposition/focus and potentially another TL+focus from Manaroo.


Protectorate Starfighter: •Fenn Rau (32)
Autothrusters (2)
Attanni Mindlink (1)
Title (1)

HWK-290: •Palob Godalhi (30)
Attanni Mindlink (1)
Twin Laser Turret (6)
•Dengar (3)

Jumpmaster 5000: •Manaroo (37)
Guidance Chips (0)
Attanni Mindlink (1)
Extra Munitions (2)
Plasma Torpedoes (3)
K4 Security Droid (3)
Unhinged Astromech (1)

Total: 99/100


Thoughts?

I was trying the Manaroo + Attanni Mindlink thing but it's really tough to make it work I think.

Chill la Chill
Jul 2, 2007

Don't lose your gay


Any of you guys around the mid-Atlantic region heading up to GNS regional this Saturday? I'm prob going to play Wampa/OL/ink/Sheev since I love painting the minis. Should hopefully have some of the lambda's tail done by then. I will definitely buy another to put gangsta Sheev with sunglasses and anime and bright colors all over it.

Chill la Chill
Jul 2, 2007

Don't lose your gay


OGP stands for OG palp btw

Gerdalti
May 24, 2003

SPOON!

Chill la Chill posted:

Any of you guys around the mid-Atlantic region heading up to GNS regional this Saturday? I'm prob going to play Wampa/OL/ink/Sheev since I love painting the minis. Should hopefully have some of the lambda's tail done by then. I will definitely buy another to put gangsta Sheev with sunglasses and anime and bright colors all over it.

I should be there, I don't really know anyone locally, so I'll be hovering.

I'm thinking I'll take my Dengar/Bossk list, not sure though.

Honestly, I'm not really sure I want to go, it's mentally exhausting, and I'm not sure I'm up for it this weekend.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Bossk with either Dengar/Predator and 4-LOM + Zuckuss just destroys aces, oh my.

Dulkor
Feb 28, 2009

Tekopo posted:

Bossk with either Dengar/Predator and 4-LOM + Zuckuss just destroys aces, oh my.

Yup! I've been experimenting with them for a few weeks now and I'm really enjoying it, especially since the list is so foreign in playstyle to my usual Imp builds.

After a bit more testing I've been keeping to a TLT Thug and 4LOM/Adaptability/Zuckuss/Accuracy Corrector/Mist Hunter alongside Bossk with Mangler/Dengar/Greedo/Boba.

Eimi
Nov 23, 2013

I will never log offshut up.


Smegmalicious posted:

So, if this is actually the TIE/sf dial I don't think it'll see much play.

Also to revive an older discussion on point values, QuickDraw is 29.

Vader is 29. The TIE Advanced PS 3 pilot is Storm Squadron at 22.

That's a 7 point drop and puts the PS 3 sf at 22

Soontir is 27, the PS 3 (Avenger squadron) squint is 20. That's a 7 point drop and puts the PS 3 sf at 22.

I think the PS 3 sf will be 22. Seems pretty clear especially given the Advanced president.

Can we also take a second to just consider that QuickDraw, while neat and gimmicky, costs the same as Vader, and more than Soontir? I just don't see a way that he's popular at all in the grand scheme of things outside one off lists and casual play. His ability is too limited and there's no way to regen his shields. If he takes any fire at all his ability becomes useless.

Really his ability seems like it will either be basically useless or meta defining. I can't tell which but probably useless. I hope my read of this is wrong.

Edit: fixed the link

You might be too used to Imperials because that thing is basically the T-70. For 4 points cheaper on PS9 aces. :psyduck: I was going to say but better then I noticed the 3 hards are red. Still that's a pretty good dial, especially when you consider the other features of the ship. I really hope it's fake though, because PS9 Poe costing 33 is looking worse and worse all the time.

Aramoro
Jun 1, 2012




Dulkor posted:

Yup! I've been experimenting with them for a few weeks now and I'm really enjoying it, especially since the list is so foreign in playstyle to my usual Imp builds.

After a bit more testing I've been keeping to a TLT Thug and 4LOM/Adaptability/Zuckuss/Accuracy Corrector/Mist Hunter alongside Bossk with Mangler/Dengar/Greedo/Boba.

I might give that a go, I've been playing with Advanced Sensors over Accuracy Correcter. Are you finding you get much from the corrector?

hoiyes
May 17, 2007
Poe has access to regen, and a far better ability (realistically you're using Quickdraw once per game, twice if you're lucky), and better dial. Poe is still going to be a thing post-wave 9. It's not all bad for classic x-wings either. If the new Astromech is a torpedo counter then Wes & Biggs will be back in a big way.

Dulkor
Feb 28, 2009

Aramoro posted:

I might give that a go, I've been playing with Advanced Sensors over Accuracy Correcter. Are you finding you get much from the corrector?

In my admittedly limited sample pool, I find it more consistently useful than Sensors when paired with Zuckuss. I can force more re-rolls if I'm less worried about dumping stress for actions.

Chill la Chill
Jul 2, 2007

Don't lose your gay


Gerdalti posted:

I should be there, I don't really know anyone locally, so I'll be hovering.

I'm thinking I'll take my Dengar/Bossk list, not sure though.

Honestly, I'm not really sure I want to go, it's mentally exhausting, and I'm not sure I'm up for it this weekend.

Ah ok. Hope you do! It's one of the best places for X-wing and the Howards and Paul should be there, get him to sign promo Tycho cards. I'll be playing either Palp Aces or scout camp and I posted my stuff here so you'll know which one I am. Aaron's going to be streaming again so I hope to do well so I go on camera again with either list. Sadly the palp aces will only have graphics on wings, so I'm gonna have to turn them sideways during a break or something.

Eimi
Nov 23, 2013

I will never log offshut up.


hoiyes posted:

Poe has access to regen, and a far better ability (realistically you're using Quickdraw once per game, twice if you're lucky), and better dial. Poe is still going to be a thing post-wave 9. It's not all bad for classic x-wings either. If the new Astromech is a torpedo counter then Wes & Biggs will be back in a big way.

More specifically PS9 Poe would be where my complaints are at. The standard Poe around now still works fine, though he is expensive, especially if he just blanks out and dies fast without regening. But I really don't know what the point of PS9 Poe is going to be aside from a large ship escort.

I'm alsp thinking that it might be the new torpedo that is the counter, since it has an action header, not an attack.

Aramoro
Jun 1, 2012




Dulkor posted:

In my admittedly limited sample pool, I find it more consistently useful than Sensors when paired with Zuckuss. I can force more re-rolls if I'm less worried about dumping stress for actions.

I've been liking it with Push the Limit, letting me Barrel Roll, Evade/Cloak, reveal a Green to clear my stress or Barrel Roll into a Red giving me stress to off load.

Finster Dexter
Oct 20, 2014

Beyond is Finster's mad vision of Earth transformed.

Chill la Chill posted:

I'm prob going to play Wampa/OL/ink/Sheev since I love painting the minis.

Oh ok, I mean, it's a garbage list otherwise, right?

Dulkor
Feb 28, 2009

Aramoro posted:

I've been liking it with Push the Limit, letting me Barrel Roll, Evade/Cloak, reveal a Green to clear my stress or Barrel Roll into a Red giving me stress to off load.

Sounds like you're using him differently than I do! In my list he's mainly there to stress bomb anything that gets too close and to tractor debuff targets for the Thug and Bossk. AC plays nicely with that setup, particularly if I'm at a longer range, and if the target rolls two or more evades I can force as many rerolls as I need since I'm much less concerned with stress than I would be if I was setting up locks/etc.

Chill la Chill
Jul 2, 2007

Don't lose your gay


Finster Dexter posted:

Oh ok, I mean, it's a garbage list otherwise, right?

I don't like how it plays, yeah. It's more bearable than playing with soontir, so I prefer it. Soontir doesn't have many ways to paint him anyway, unless you make the panels flat.

Aramoro
Jun 1, 2012




Dulkor posted:

Sounds like you're using him differently than I do! In my list he's mainly there to stress bomb anything that gets too close and to tractor debuff targets for the Thug and Bossk. AC plays nicely with that setup, particularly if I'm at a longer range, and if the target rolls two or more evades I can force as many rerolls as I need since I'm much less concerned with stress than I would be if I was setting up locks/etc.

That's true, I was using this one

4-LOM (41)
G-1A Starfighter (27), Push the Limit (3), Zuckuss (1), Advanced Sensors (3), Cloaking Device (2), Mist Hunter (0), Engine Upgrade (4), Tractor beam (1)

Which is pretty pricey as an upclose fighting, using Boost and Barrel Roll to get into range 1 and hopefully out of arc. Offloading some stress and doing some damage with those 4 Red. I've been trying that arc dodging because I'm finding even at long range I'm soaking up damage with only 1 Evade dice.

hoiyes
May 17, 2007

Eimi posted:

I'm alsp thinking that it might be the new torpedo that is the counter, since it has an action header, not an attack.

There's a rumour that the new torp is a seismic torp, that targets obstacles (hence the action header) destroys them and then ships within range 1 roll for damage. It fits in perfectly with the column of revealed text on the card, and there's also a nice design harmony between introducing a way to create obstacles (rigged cargo hold) and a way to destroy obstacles within the same wave.

Also a rebel only Torp counter makes sense given torps have punished their ships arguably more than imperials.

Finster Dexter
Oct 20, 2014

Beyond is Finster's mad vision of Earth transformed.
I'm kind of excited to try a Seismic Torp on the Ghost: plow through obstacles like idgaf and poop out seismic torps out of the auxiliary arc

Slab Squatthrust
Jun 3, 2008

This is mutiny!
Wave 9 was designed prior to wave 8 releasing though, so it's unlikely a counter would be faction specific. Destroying obstacles seems really weird, I honestly hope that that's not what the torpedo does (but it probably is).

OTOH, there's not much else in the set that could be an ordnance counter besides the astromech. The only other possibilities are the torpedo (unlikely from what we can see) or the Black Sun Slicer.

The Slicer would be a much better option, crew slots are plentiful for Rebels and Scum, which suffer worse from the ordnance situation, and Imps can get them in lists with a relatively mild sacrifice, especially with the new TIE Shuttle card. It looks like the Slicer targets a ship and rolls dice to do something, if it lets you discard/weaken certain types of upgrades (secondary weapons?) That could be the counter they meant.

hoiyes
May 17, 2007
Surely it would be Scum only? Edit: by way of Ilicit slot as the text is probably Black Sun Slicer Tools. I also don't think it's the counter because it seems like there's only a 50% chance of doing something and it costs an action. (it could cause stress in activation phase, that'd be pretty powerful). The way Davy spoke of the counter on the podcast made it sound like a rock hard counter.

Maybe they both are counters? As you get two of each in each pack.

hoiyes fucked around with this message at 17:19 on Jun 8, 2016

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

Smegmalicious posted:

So, if this is actually the TIE/sf dial I don't think it'll see much play.

Also to revive an older discussion on point values, QuickDraw is 29.

Vader is 29. The TIE Advanced PS 3 pilot is Storm Squadron at 22.

That's a 7 point drop and puts the PS 3 sf at 22

Soontir is 27, the PS 3 (Avenger squadron) squint is 20. That's a 7 point drop and puts the PS 3 sf at 22.

I think the PS 3 sf will be 22. Seems pretty clear especially given the Advanced president.

Can we also take a second to just consider that QuickDraw, while neat and gimmicky, costs the same as Vader, and more than Soontir? I just don't see a way that he's popular at all in the grand scheme of things outside one off lists and casual play. His ability is too limited and there's no way to regen his shields. If he takes any fire at all his ability becomes useless.

Really his ability seems like it will either be basically useless or meta defining. I can't tell which but probably useless. I hope my read of this is wrong.

Edit: fixed the link

It's not a good dial (and if it's real, I'm super disappointed that it's slower and arguably less agile than a T70. Iconic movie lines and all that.

But its price will be nowhere near that of Vader or Soontir. It'll get run with Rage and Baffles for 31 points. That's all you need, and you don't want to overequip it because it'll die too quickly.

Sadly, I suspect it'll just be a gimmick rather than a strong choice.

hoiyes
May 17, 2007
Oops quote not edit.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!
I think it's Black Market Slicer Tools by the by.

And my feeling is that the Action: torp in the ARC is probably the Scout counter.

hoiyes
May 17, 2007

thespaceinvader posted:

I think it's Black Market Slicer Tools by the by.

And my feeling is that the Action: torp in the ARC is probably the Scout counter.

I'm almost certain it won't be because it has "damage" on the card. I don't think a torp counter would be rolling dice and doing damage. Even the talk of wave 9 ships seemed ridiculous at the time but panned out.

Rebel Astromechs are overwhelming defensive, torp counter Astromech makes sense in that slot. Once per round... could easily be followed by ...when defending, you may assign yourself a stress token, and then nominate one of the attacking ship's tokens. The nominated token may not be spent during this attack.

Like a reverse 4Lom. Is a hard counter to deadeye torpedos and a very good general defensive ability.

ro5s
Dec 27, 2012

A happy little mouse!

If it's a torp counter it might be something pretty simple. Once per round when defending against a secondary weapon you may add one evade to your results would work to mitigate/reduce damage..

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!
Wouldn't work; When Defending abilities happen AFTER the focus is spent via Deadeye, per Dark Curse's FAQ, so you wouldn't be able to stop them shooting.

Plus, making the hard counter to something massively OP only available in a single, faction-specific slot would be dumb and bad.

Slab Squatthrust
Jun 3, 2008

This is mutiny!

thespaceinvader posted:

I think it's Black Market Slicer Tools by the by.

And my feeling is that the Action: torp in the ARC is probably the Scout counter.

Yeah, that would fit the layout better. Hmm. I still feel like the Astro can't possibly be the counter as it's Rebel only, so that would leave the Torpedo.

Actually, reading the text on the card, I don't see anything that points towards it targeting or removing obstacles. It could easily not be Seismic, also. Seeker, Sensor, both fit in that spot. I think the obstacle hype is just speculation based on the (also speculated) name. You might be right that it's the counter.

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"
Out of curiosity, did that Brobots vs Suicide Squad match happen yet?

Slab Squatthrust
Jun 3, 2008

This is mutiny!

Some Numbers posted:

Out of curiosity, did that Brobots vs Suicide Squad match happen yet?

Nope. Near as I can tell De Rol Le has disappeared.

hoiyes
May 17, 2007

thespaceinvader posted:

Wouldn't work; When Defending abilities happen AFTER the focus is spent via Deadeye, per Dark Curse's FAQ, so you wouldn't be able to stop them shooting.

Plus, making the hard counter to something massively OP only available in a single, faction-specific slot would be dumb and bad.

That's true. However it could prevent them using the target lock from Agromech or focus from Overclocked. Still, not exactly a hard counter, perhaps you could take a stress to prevent any dice modification (vs secondary weapons). As a ship isn't considered a defender until costs are paid there's no real way to prevent the launch other than strip the focus tokens.

The Gate posted:

Actually, reading the text on the card, I don't see anything that points towards it targeting or removing obstacles.

Action: Discard this card to choose an obstacle at Range 1-3 within your primary arc and destroy it. Ships at range 1 of the obstacle roll 1 attack dice and suffer the damage (*) or critical damage (*) rolled on the dice.

hoiyes fucked around with this message at 17:49 on Jun 8, 2016

Slab Squatthrust
Jun 3, 2008

This is mutiny!

hoiyes posted:

Action: Discard this card to choose an obstacle at Range 1-3 within your primary arc and destroy it. Ships at range 1 of the obstacle roll 1 attack dice and suffer the damage (*) or critical damage (*) rolled on the dice.

Most of those words aren't visible? Unless there's another spoiler somewhere that I'm not aware of you can only see:

"Action: ... to choose ... Range 1- ... primary fire ... 1 attack ... damage <hit> ... <crit> rolled ..."


None of that points to obstacles. Again, unless the card got spoiled somewhere else too.

hoiyes
May 17, 2007

The Gate posted:

Action: ...
to choose ...
Range 1- ...
primary firing...
Range 1...
1 attack ...
damage <hit> ...
<crit> rolled ..."

Action: Discard this card
to choose an obstacle at
Range 1-3 within your
primary firing arc. Ships at
Range 1 of the obstacle roll
1 attack dice and suffer the
damage (*) or critical damage
(*) rolled on the
dice.

Writing it out like this, perhaps the obstacle isn't destroyed, and the last sentence may have a little extra, but it's a pretty drat neat fit.


Edit: could end like this:
damage (*) or critical damage
(*) rolled. Then, remove the
obstacle.

hoiyes fucked around with this message at 18:23 on Jun 8, 2016

Slab Squatthrust
Jun 3, 2008

This is mutiny!
You could replace obstacle with enemy ship and fit just fine too, though. Or any number of other things through the text, but, yeah.

Panzeh
Nov 27, 2006

"..The high ground"
I don't think it will outright remove obstacles.

Then again, i'm a weirdo who thinks Quickdraw will probably get FAQ'd.

Adbot
ADBOT LOVES YOU

Kai Tave
Jul 2, 2012
Fallen Rib

Panzeh posted:

I don't think it will outright remove obstacles.

Then again, i'm a weirdo who thinks Quickdraw will probably get FAQ'd.

No he won't.

e; like seriously, if they meant it so you couldn't shoot outside of combat his card would say "during the combat phase" or something similar, FFG is not Wizkids level of bad rules writing. There's nothing you can give Imperial ships which gives them shield regen as far as I'm able to remember which means that his ability is potentially quite nice but also he could wind up taking it on the chin and get to use his ability all of once during the game, or maybe zero times, at which point once he's out of shields he's nothing but a PS9 TIE/sf. Which isn't nothing, but also isn't the end of the world.

Kai Tave fucked around with this message at 19:11 on Jun 8, 2016

  • Locked thread