Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
ImPureAwesome
Sep 6, 2007

the king of the beach
There are so many spells in this game. I should really take some time learn which spells are good and I should be picking up. I keep dying in lair with like 15 spell slots and a number of books, but I never pick the non conj blasty based ones

Adbot
ADBOT LOVES YOU

rj54x
Sep 16, 2007
Currently rolling with a +9 Eveningstar of protection on a tanky DsGl in Zot. I found 4 brand weapon scrolls. Should I burn them on it in hopes of getting a better brand? And what brands would be worth keeping - i'm guessing flaming, frost, vamp, antimagic? I'm kinda worried about running through them and ultimately getting stuck with venom or something awful like that.

World Famous W
May 25, 2007

BAAAAAAAAAAAA
Flaming or Freezing would be the go to one. I also like Vorpal brand because while not as powerful as the two elemental brands ya' don't have to worry about resists. It is not possible to get anti-magic on it (or pain, holy, and distortion at that) from brand scrolls as that would take away from certain gods.

World Famous W fucked around with this message at 16:23 on Jun 8, 2016

Dee Ehm
Apr 10, 2014

ImPureAwesome posted:

There are so many spells in this game. I should really take some time learn which spells are good and I should be picking up. I keep dying in lair with like 15 spell slots and a number of books, but I never pick the non conj blasty based ones

If you have 15 open slots in Lair as a starting spellcaster you are overinvesting in the spellcasting skill. Spellcasting does raise max MP which is helpful for not running out of juice when blasting, but it has a minimal effect on spellpower and should mostly be trained to pick up new spells or for when you need MP. Spell hunger is almost certainly irrelevant to training spellcasting. You can buff up your other spell schools with that experience instead, and by the time you're getting to Lair you definitely want some dodging, fighting, and maybe stealth, invocations, a weapon skill to help you not splat when you're out of mana and to let you kill popcorn enemies for free.

As far as good non blasty spells to pick up if you find them by around early Lair, in no particular order - Repel Missiles, Blink, Swiftness, Animate Skeleton, Regeneration, Ozocubu's Armour, Apportation, Summon Ice Beast / Lighting Spire, Ignite Poison (if you have a way to inflict poison damage... blowgun and some throwing skill works!) and probably a few other good ones I'm not thinking of right now that others will chime in with.

rj54x posted:

Currently rolling with a +9 Eveningstar of protection on a tanky DsGl in Zot. I found 4 brand weapon scrolls. Should I burn them on it in hopes of getting a better brand? And what brands would be worth keeping - i'm guessing flaming, frost, vamp, antimagic? I'm kinda worried about running through them and ultimately getting stuck with venom or something awful like that.

You can't reroll the same brand, so odds of being stuck with something like Venom is pretty low, and even that is better against the draconians and such.

Vorpal / Freezing are both probably ideal, as they do well against OOFs and are fairly likely to show up. Flaming is also pretty good though. Vampiric / draining both really start to get ineffective in Zot since so many scary things there aren't affected by them.

Dee Ehm fucked around with this message at 16:28 on Jun 8, 2016

Emmideer
Oct 20, 2011

Lovely night, no?
Grimey Drawer
Had this situation come up in previous game I died in; as a deep elf conjurer with 0 armor skill, would you rather wear a +2 Archmagi robe or +0 Ice Dragon Armor in the early branches (specifically, I was in swamp)? No major impact on casting chance and slight (single power *) decrease in the higher level blaster spells.

Emmideer fucked around with this message at 16:29 on Jun 8, 2016

Arivia
Mar 17, 2011
So Dith spriggan what background? Also how about skilling? Go 50/50 on short blades and stealth? Is it worth keeping Stealth turned on all the time like Fighting?

Dee Ehm
Apr 10, 2014

Arivia posted:

So Dith spriggan what background? Also how about skilling? Go 50/50 on short blades and stealth? Is it worth keeping Stealth turned on all the time like Fighting?

Dithmenos isn't the only stabbing god, if you see another decent god like Ashenzari / Gozag / whatever early on you'll probably be better off than holding off and hoping Dithmenos shows up soon.

Enchanter is a favorite overall stealth character, Assassin is an acceptable choice as well with the free blowgun and curare. Either way, you're best off picking up some magic.

Stealth is definitely not worth overinvesting in (fighting also I wouldn't always have on either, especially at the very beginning!) No matter how much stealth skill you have you will be seen sometimes, at which point it's not helping you in that fight. Also, as a Spriggan you can never have enough dodging.

Enchanter wants to focus on short blades especially until mindelay but also get their hexes up, as well as some stealth / spellcasting as needed. You're going to have to switch around skills a lot, bases on whatever you need at the time / adapt to what the floorgod gives you.

Dee Ehm fucked around with this message at 16:35 on Jun 8, 2016

Haifisch
Nov 13, 2010

Objection! I object! That was... objectionable!



Taco Defender

jon joe posted:

Had this situation come up in previous game I died in; as a deep elf conjurer with 0 armor skill, would you rather wear a +2 Archmagi robe or +0 Ice Dragon Armor in the early branches (specifically, I was in swamp)? No major impact on casting chance and slight (single power *) decrease in the higher level blaster spells.
Archmagi. Always archmagi. The extra spellpower is worth more than the AC - you should be killing things before they're meleeing you, or at least getting them to low HP.

Arivia
Mar 17, 2011

Dee Ehm posted:

Dithmenos isn't the only stabbing god, if you see another decent god like Ashenzari / Gozag / whatever early on you'll probably be better off than holding off and hoping Dithmenos shows up soon.

Enchanter is a favorite overall stealth character, Assassin is an acceptable choice as well with the free blowgun and curare. Either way, you're best off picking up some magic.

Stealth is definitely not worth overinvesting in (fighting also I wouldn't always have on either, especially at the very beginning!) No matter how much stealth skill you have you will be seen sometimes, at which point it's not helping you in that fight. Also, as a Spriggan you can never have enough dodging.

Enchanter wants to focus on short blades especially until mindelay but also get their hexes up, as well as some stealth / spellcasting as needed. You're going to have to switch around skills a lot, bases on whatever you need at the time / adapt to what the floorgod gives you.

Yeah, you're right, "always on" was the wrong language. I was more wondering if it had notable breakpoints like weapon skills or some spell schools.

LazyMaybe
Aug 18, 2013

oouagh

FulsomFrank posted:

Yeah, I've always wondered how you would do extended as a stabber but I guess you have to be willing to swap weapons and get tanky when you inevitably aggro an entire zig/pan/hell floor?
Why would you ever aggro an entire pan/hell floor? Or how, even?

World Famous W
May 25, 2007

BAAAAAAAAAAAA

IronicDongz posted:

Why would you ever aggro an entire pan/hell floor? Or how, even?
GONNNNG!
SHROANNG!
PTOANNNG!

(why you would have that as a stabber I don't know)

Dee Ehm
Apr 10, 2014

Arivia posted:

Yeah, you're right, "always on" was the wrong language. I was more wondering if it had notable breakpoints like weapon skills or some spell schools.

The breakpoint for stealth is, 'geez, I'd like to be noticed less by enemies / successfully lose their attention more than I'd rather improve any of my other skills right now's

Dithmenos especially gives you a massive stealth boost once at full piety, and as a Spriggan you can very easily end up overinvesting into it and pumping stealth when you aren't getting more benefit out of it at the time.

That said, there's also no maximum cap on stealth. Max pips on your status screen doesn't mean you can't still get even sneakier.

World Famous W
May 25, 2007

BAAAAAAAAAAAA
Also stab damage formula uses an average of your weapon skill and stealth so more Stealth means more lethal stabs (though I think there is a hard cap on the bonus damage).

FulsomFrank
Sep 11, 2005

Hard on for love

IronicDongz posted:

Why would you ever aggro an entire pan/hell floor? Or how, even?

I dunno, lovely luck? Making too much noise? Can Hell give you a sentinel's mark? It was more hyperbole but I was just getting that if you're playing Stabby McStabberson and you end up in a situation where there are lots of monsters around you really have no choice but to warp away some how or become a tanky fighter. And the way that Hell can just dump monsters on top of you at lovely times too makes it seem especially awful for specialising in sneaking around and ganking unaware monsters.

RPATDO_LAMD
Mar 22, 2013

🐘🪠🍆

World Famous W posted:

Also stab damage formula uses an average of your weapon skill and stealth so more Stealth means more lethal stabs (though I think there is a hard cap on the bonus damage).

There are two kinds of bonus damage. A flat bonus that caps out at +30 (and increases faster for daggers than for other short blades), and a multiplier that keeps increasing all the way to 27/27 skill. The flat bonus is applied before the multiplier, so a skilled enough character with a +0 dagger can still hit for 300+ damage.

ImPureAwesome
Sep 6, 2007

the king of the beach

Dee Ehm posted:

If you have 15 open slots in Lair as a starting spellcaster you are overinvesting in the spellcasting skill. Spellcasting does raise max MP which is helpful for not running out of juice when blasting, but it has a minimal effect on spellpower and should mostly be trained to pick up new spells or for when you need MP. Spell hunger is almost certainly irrelevant to training spellcasting. You can buff up your other spell schools with that experience instead, and by the time you're getting to Lair you definitely want some dodging, fighting, and maybe stealth, invocations, a weapon skill to help you not splat when you're out of mana and to let you kill popcorn enemies for free.

As far as good non blasty spells to pick up if you find them by around early Lair, in no particular order - Repel Missiles, Blink, Swiftness, Animate Skeleton, Regeneration, Ozocubu's Armour, Apportation, Summon Ice Beast / Lighting Spire, Ignite Poison (if you have a way to inflict poison damage... blowgun and some throwing skill works!) and probably a few other good ones I'm not thinking of right now that others will chime in with.

Yeah I pump it for the mp cause I always feel I don't have enough but I tend to play the beefier races so that probably affects it?. Also on a blaster should I be investing into multiple conj spells from different schools but same lvl? Like bolt of fire and bolt of frost? I've never made it through orc as any sort of mage tbh so my instincts get very poor mid/post lair in general

ImPureAwesome fucked around with this message at 17:36 on Jun 8, 2016

LazyMaybe
Aug 18, 2013

oouagh

FulsomFrank posted:

I dunno, lovely luck? Making too much noise? Can Hell give you a sentinel's mark? It was more hyperbole but I was just getting that if you're playing Stabby McStabberson and you end up in a situation where there are lots of monsters around you really have no choice but to warp away some how or become a tanky fighter. And the way that Hell can just dump monsters on top of you at lovely times too makes it seem especially awful for specialising in sneaking around and ganking unaware monsters.
A stabber should have become ok at killing things in ways besides hexes+stealth kills by like, IDK, lair branches? Should have had the capability for a while, anyhow. You can get totally fine defenses on a lighter armor character as well, it won't be as good but also you should be getting into less fights vs. lots of enemies.

Haifisch
Nov 13, 2010

Objection! I object! That was... objectionable!



Taco Defender

FulsomFrank posted:

I dunno, lovely luck? Making too much noise? Can Hell give you a sentinel's mark? It was more hyperbole but I was just getting that if you're playing Stabby McStabberson and you end up in a situation where there are lots of monsters around you really have no choice but to warp away some how or become a tanky fighter. And the way that Hell can just dump monsters on top of you at lovely times too makes it seem especially awful for specialising in sneaking around and ganking unaware monsters.
Stealth quickly becomes mostly-useless for stabbing, and hexes start dropping off by Depths. A stabber shouldn't make it to Hell without good spells or a good(without stabbing) melee weapon. You'll barely even make it to Zot if you don't have either of those.

Dee Ehm
Apr 10, 2014
Today I decided, hey, maybe try a mummy! They can't be that bad right?

D:1 Gnoll with a spear of flaming.

I think the game might be trying to tell me something.

ImPureAwesome posted:

Yeah I pump it for the mp cause I always feel I don't have enough but I tend to play the beefier races so that probably affects it?. Also on a blaster should I be investing into multiple conj spells from different schools but same lvl? Like bolt of fire and bolt of frost? I've never made it through orc as any sort of mage tbh so my instincts get very poor mid/post lair in general

Multiple conjurations and branched conjurations are fine, but bolt of fire / bolt of cold is a bad example. The number of situations where you would want one but not the other are few and far between, especially considering that you're having to put experience into spellcasting for the spell slots and into different spell schools for them to be worth casting.

Fireball for example can't miss and is better against spread out enemy groups, bolt spells are incredible in hallways, single target spells like icicle / iron shot / poison arrow are great for taking out priority targets, etc.

Fitzy Fitz
May 14, 2005




My problem with endgame stabbers is that even a highly enchanted quickblade or rapier still does lovely damage against things like dragons and OoFs. My last endgame stabber was a halfling with a +9 electric quickblade and a +9 holy rapier. It still took so many tabs to kill things that I got totally bored with it.

Usually I try to transition to another weapon type pretty early on and reserve the dagger for stabbing.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
What, no mention of Mephitic Cloud?

Cause the cloud is good. The list of things with both See Invisible and Poison Immunity is fairly short.

Couldn't you go Okawaru and hope for a quickblade gift?

Edit Well, until extended, then you're just hosed.

girl dick energy fucked around with this message at 19:59 on Jun 8, 2016

Internet Kraken
Apr 24, 2010

slightly amused

:stonk:

A loving dragon with paralysis. Well she just went from completely unremarkable to horrifying.

resistentialism
Aug 13, 2007

Kobold wand stabber of Pakellas is incredibly powerful. Doesn't cost too terribly much to give yourself hundreds of confusion/paralysis/enslavement wand charges. Late game you can rely on your rods when your cover is blown.

Haifisch
Nov 13, 2010

Objection! I object! That was... objectionable!



Taco Defender

Poison Mushroom posted:

Couldn't you go Okawaru and hope for a quickblade gift?

Edit Well, until extended, then you're just hosed.
Quick blades are nice until you're fighting something with high AC, and enemies like that show up in normal 3 rune games. Then you'll want a high-tier long blade to switch to.

SirSamVimes
Jul 21, 2008

~* Challenge *~


Or be a VS. A hasted quickblade with your bite auxiliary is enough for basically anything.

LazyMaybe
Aug 18, 2013

oouagh
I've done a decent chunk of different games with shortblades where I wasn't a vinestalker and had it go fine, you can melee OoF's to death with quickblades/rapiers without too much trouble if you buff up. Not to say you're wrong in wanting to get longblades up, but I think it's fine to go without.

foot
Mar 28, 2002

why foot why
Did catoblepases get buffed up? Just got splatted by one when I got petrified after only one turn in the cloud with mr++.

Floodkiller
May 31, 2011

foot posted:

Did catoblepases get buffed up? Just got splatted by one when I got petrified after only one turn in the cloud with mr++.

The clouds don't check MR. If you somehow manage to spend more than one turn in a cloud without starting to petrify (aside from the turn that it is created), you got lucky.

World Famous W
May 25, 2007

BAAAAAAAAAAAA
Petrifying Cloud ignores MR and is only resistable by your level or a creature's HD.

Internet Kraken
Apr 24, 2010

slightly amused
I recommend everyone add this line to their rc file;

force_more_message += calcifying dust hits you

This will pause the game whenever you get hit by their breath so you don't accidentally take an extra step and start to petrify.

foot
Mar 28, 2002

why foot why
Can I get a list of my actions by turn somewhere, I tried to watch it on foo, but I couldn't tell if I spent that extra turn in the cloud.

foot
Mar 28, 2002

why foot why
Finally figuring out foo, watched it slow and I picked up an item while I was in the cloud and under threat, I don't know if that was a bug, or if I just fat-fingered it.

RPATDO_LAMD
Mar 22, 2013

🐘🪠🍆

foot posted:

Did catoblepases get buffed up? Just got splatted by one when I got petrified after only one turn in the cloud with mr++.

Standing in catoblepas breath is a 100% chance to unresistably petrify you. To avoid it you have to walk out of the cloud or maybe be a gargoyle.

You might be thinking of Basilisks, which have an MR-checking ability to petrify you (but don't breath anything).

Fitzy Fitz
May 14, 2005




....has Urug always been female?

Prism
Dec 22, 2007

yospos

Fitzy Fitz posted:

....has Urug always been female?

A few got changed lately. They are: Aizul (now female), Grinder (now female), Ijyb (now female), Lom Lobon (now genderless), Sojobo (now female), and Urug (now female). edit: Also, semi-random uniques like the ones in wizlabs can be either gender.

I don't mind any of them except Sojobo because he is a reference to the mythological King of the Tengu, and should either be male or have a different name.

Prism fucked around with this message at 01:07 on Jun 9, 2016

LazyMaybe
Aug 18, 2013

oouagh
weird how all the snake/snake-themed uniques, past and present, are now female. is the guy who made that one naga fanart making these changes from the inside

SirSamVimes
Jul 21, 2008

~* Challenge *~


"That one naga fanart"?

World Famous W
May 25, 2007

BAAAAAAAAAAAA

SirSamVimes posted:

"That one naga fanart"?
You brought this on yourself.

C-Bag
Nov 28, 2008

Wooo, first 15 rune win!

http://crawl.akrasiac.org/rawdata/CBag/morgue-CBag-20160609-002638.txt

That rod of shadows carried me through most to hell, then Dispater's staff got me through drat near everything except Cerebov and Gehenna. I actually ended up randomly TPing next to the fiery rune in Gehenna and I was able to snatch it and run out before he killed me, haha. Other than that, Pakellas seems way too good; I had unlimited Haste and healing through the majority of the game. Glad he got added though, Ghoul Artificer is my favorite background, and Nemelex just wasn't enough to push it to the late game.

Adbot
ADBOT LOVES YOU

Devlan Mud
Apr 10, 2006




I'll hear your stories when we come back, alright?
Figures when I play an Unarmed GhMo of Pakellas I find a pair of good artefact demonblades in the Lair and a Eveningstar on D:10.

  • Locked thread