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There are so many spells in this game. I should really take some time learn which spells are good and I should be picking up. I keep dying in lair with like 15 spell slots and a number of books, but I never pick the non conj blasty based ones
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# ? Jun 8, 2016 16:06 |
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# ? Jun 2, 2024 14:30 |
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Currently rolling with a +9 Eveningstar of protection on a tanky DsGl in Zot. I found 4 brand weapon scrolls. Should I burn them on it in hopes of getting a better brand? And what brands would be worth keeping - i'm guessing flaming, frost, vamp, antimagic? I'm kinda worried about running through them and ultimately getting stuck with venom or something awful like that.
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# ? Jun 8, 2016 16:07 |
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Flaming or Freezing would be the go to one. I also like Vorpal brand because while not as powerful as the two elemental brands ya' don't have to worry about resists. It is not possible to get anti-magic on it (or pain, holy, and distortion at that) from brand scrolls as that would take away from certain gods.
World Famous W fucked around with this message at 16:23 on Jun 8, 2016 |
# ? Jun 8, 2016 16:11 |
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ImPureAwesome posted:There are so many spells in this game. I should really take some time learn which spells are good and I should be picking up. I keep dying in lair with like 15 spell slots and a number of books, but I never pick the non conj blasty based ones If you have 15 open slots in Lair as a starting spellcaster you are overinvesting in the spellcasting skill. Spellcasting does raise max MP which is helpful for not running out of juice when blasting, but it has a minimal effect on spellpower and should mostly be trained to pick up new spells or for when you need MP. Spell hunger is almost certainly irrelevant to training spellcasting. You can buff up your other spell schools with that experience instead, and by the time you're getting to Lair you definitely want some dodging, fighting, and maybe stealth, invocations, a weapon skill to help you not splat when you're out of mana and to let you kill popcorn enemies for free. As far as good non blasty spells to pick up if you find them by around early Lair, in no particular order - Repel Missiles, Blink, Swiftness, Animate Skeleton, Regeneration, Ozocubu's Armour, Apportation, Summon Ice Beast / Lighting Spire, Ignite Poison (if you have a way to inflict poison damage... blowgun and some throwing skill works!) and probably a few other good ones I'm not thinking of right now that others will chime in with. rj54x posted:Currently rolling with a +9 Eveningstar of protection on a tanky DsGl in Zot. I found 4 brand weapon scrolls. Should I burn them on it in hopes of getting a better brand? And what brands would be worth keeping - i'm guessing flaming, frost, vamp, antimagic? I'm kinda worried about running through them and ultimately getting stuck with venom or something awful like that. You can't reroll the same brand, so odds of being stuck with something like Venom is pretty low, and even that is better against the draconians and such. Vorpal / Freezing are both probably ideal, as they do well against OOFs and are fairly likely to show up. Flaming is also pretty good though. Vampiric / draining both really start to get ineffective in Zot since so many scary things there aren't affected by them. Dee Ehm fucked around with this message at 16:28 on Jun 8, 2016 |
# ? Jun 8, 2016 16:23 |
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Had this situation come up in previous game I died in; as a deep elf conjurer with 0 armor skill, would you rather wear a +2 Archmagi robe or +0 Ice Dragon Armor in the early branches (specifically, I was in swamp)? No major impact on casting chance and slight (single power *) decrease in the higher level blaster spells.
Emmideer fucked around with this message at 16:29 on Jun 8, 2016 |
# ? Jun 8, 2016 16:26 |
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So Dith spriggan what background? Also how about skilling? Go 50/50 on short blades and stealth? Is it worth keeping Stealth turned on all the time like Fighting?
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# ? Jun 8, 2016 16:27 |
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Arivia posted:So Dith spriggan what background? Also how about skilling? Go 50/50 on short blades and stealth? Is it worth keeping Stealth turned on all the time like Fighting? Dithmenos isn't the only stabbing god, if you see another decent god like Ashenzari / Gozag / whatever early on you'll probably be better off than holding off and hoping Dithmenos shows up soon. Enchanter is a favorite overall stealth character, Assassin is an acceptable choice as well with the free blowgun and curare. Either way, you're best off picking up some magic. Stealth is definitely not worth overinvesting in (fighting also I wouldn't always have on either, especially at the very beginning!) No matter how much stealth skill you have you will be seen sometimes, at which point it's not helping you in that fight. Also, as a Spriggan you can never have enough dodging. Enchanter wants to focus on short blades especially until mindelay but also get their hexes up, as well as some stealth / spellcasting as needed. You're going to have to switch around skills a lot, bases on whatever you need at the time / adapt to what the floorgod gives you. Dee Ehm fucked around with this message at 16:35 on Jun 8, 2016 |
# ? Jun 8, 2016 16:32 |
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jon joe posted:Had this situation come up in previous game I died in; as a deep elf conjurer with 0 armor skill, would you rather wear a +2 Archmagi robe or +0 Ice Dragon Armor in the early branches (specifically, I was in swamp)? No major impact on casting chance and slight (single power *) decrease in the higher level blaster spells.
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# ? Jun 8, 2016 16:36 |
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Dee Ehm posted:Dithmenos isn't the only stabbing god, if you see another decent god like Ashenzari / Gozag / whatever early on you'll probably be better off than holding off and hoping Dithmenos shows up soon. Yeah, you're right, "always on" was the wrong language. I was more wondering if it had notable breakpoints like weapon skills or some spell schools.
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# ? Jun 8, 2016 16:41 |
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FulsomFrank posted:Yeah, I've always wondered how you would do extended as a stabber but I guess you have to be willing to swap weapons and get tanky when you inevitably aggro an entire zig/pan/hell floor?
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# ? Jun 8, 2016 16:53 |
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IronicDongz posted:Why would you ever aggro an entire pan/hell floor? Or how, even? SHROANNG! PTOANNNG! (why you would have that as a stabber I don't know)
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# ? Jun 8, 2016 17:00 |
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Arivia posted:Yeah, you're right, "always on" was the wrong language. I was more wondering if it had notable breakpoints like weapon skills or some spell schools. The breakpoint for stealth is, 'geez, I'd like to be noticed less by enemies / successfully lose their attention more than I'd rather improve any of my other skills right now's Dithmenos especially gives you a massive stealth boost once at full piety, and as a Spriggan you can very easily end up overinvesting into it and pumping stealth when you aren't getting more benefit out of it at the time. That said, there's also no maximum cap on stealth. Max pips on your status screen doesn't mean you can't still get even sneakier.
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# ? Jun 8, 2016 17:02 |
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Also stab damage formula uses an average of your weapon skill and stealth so more Stealth means more lethal stabs (though I think there is a hard cap on the bonus damage).
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# ? Jun 8, 2016 17:07 |
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IronicDongz posted:Why would you ever aggro an entire pan/hell floor? Or how, even? I dunno, lovely luck? Making too much noise? Can Hell give you a sentinel's mark? It was more hyperbole but I was just getting that if you're playing Stabby McStabberson and you end up in a situation where there are lots of monsters around you really have no choice but to warp away some how or become a tanky fighter. And the way that Hell can just dump monsters on top of you at lovely times too makes it seem especially awful for specialising in sneaking around and ganking unaware monsters.
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# ? Jun 8, 2016 17:09 |
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World Famous W posted:Also stab damage formula uses an average of your weapon skill and stealth so more Stealth means more lethal stabs (though I think there is a hard cap on the bonus damage). There are two kinds of bonus damage. A flat bonus that caps out at +30 (and increases faster for daggers than for other short blades), and a multiplier that keeps increasing all the way to 27/27 skill. The flat bonus is applied before the multiplier, so a skilled enough character with a +0 dagger can still hit for 300+ damage.
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# ? Jun 8, 2016 17:10 |
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Dee Ehm posted:If you have 15 open slots in Lair as a starting spellcaster you are overinvesting in the spellcasting skill. Spellcasting does raise max MP which is helpful for not running out of juice when blasting, but it has a minimal effect on spellpower and should mostly be trained to pick up new spells or for when you need MP. Spell hunger is almost certainly irrelevant to training spellcasting. You can buff up your other spell schools with that experience instead, and by the time you're getting to Lair you definitely want some dodging, fighting, and maybe stealth, invocations, a weapon skill to help you not splat when you're out of mana and to let you kill popcorn enemies for free. Yeah I pump it for the mp cause I always feel I don't have enough but I tend to play the beefier races so that probably affects it?. Also on a blaster should I be investing into multiple conj spells from different schools but same lvl? Like bolt of fire and bolt of frost? I've never made it through orc as any sort of mage tbh so my instincts get very poor mid/post lair in general ImPureAwesome fucked around with this message at 17:36 on Jun 8, 2016 |
# ? Jun 8, 2016 17:34 |
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FulsomFrank posted:I dunno, lovely luck? Making too much noise? Can Hell give you a sentinel's mark? It was more hyperbole but I was just getting that if you're playing Stabby McStabberson and you end up in a situation where there are lots of monsters around you really have no choice but to warp away some how or become a tanky fighter. And the way that Hell can just dump monsters on top of you at lovely times too makes it seem especially awful for specialising in sneaking around and ganking unaware monsters.
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# ? Jun 8, 2016 17:38 |
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FulsomFrank posted:I dunno, lovely luck? Making too much noise? Can Hell give you a sentinel's mark? It was more hyperbole but I was just getting that if you're playing Stabby McStabberson and you end up in a situation where there are lots of monsters around you really have no choice but to warp away some how or become a tanky fighter. And the way that Hell can just dump monsters on top of you at lovely times too makes it seem especially awful for specialising in sneaking around and ganking unaware monsters.
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# ? Jun 8, 2016 17:52 |
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Today I decided, hey, maybe try a mummy! They can't be that bad right? D:1 Gnoll with a spear of flaming. I think the game might be trying to tell me something. ImPureAwesome posted:Yeah I pump it for the mp cause I always feel I don't have enough but I tend to play the beefier races so that probably affects it?. Also on a blaster should I be investing into multiple conj spells from different schools but same lvl? Like bolt of fire and bolt of frost? I've never made it through orc as any sort of mage tbh so my instincts get very poor mid/post lair in general Multiple conjurations and branched conjurations are fine, but bolt of fire / bolt of cold is a bad example. The number of situations where you would want one but not the other are few and far between, especially considering that you're having to put experience into spellcasting for the spell slots and into different spell schools for them to be worth casting. Fireball for example can't miss and is better against spread out enemy groups, bolt spells are incredible in hallways, single target spells like icicle / iron shot / poison arrow are great for taking out priority targets, etc.
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# ? Jun 8, 2016 17:58 |
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My problem with endgame stabbers is that even a highly enchanted quickblade or rapier still does lovely damage against things like dragons and OoFs. My last endgame stabber was a halfling with a +9 electric quickblade and a +9 holy rapier. It still took so many tabs to kill things that I got totally bored with it. Usually I try to transition to another weapon type pretty early on and reserve the dagger for stabbing.
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# ? Jun 8, 2016 19:36 |
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What, no mention of Mephitic Cloud? Cause the cloud is good. The list of things with both See Invisible and Poison Immunity is fairly short. Couldn't you go Okawaru and hope for a quickblade gift? Edit Well, until extended, then you're just hosed. girl dick energy fucked around with this message at 19:59 on Jun 8, 2016 |
# ? Jun 8, 2016 19:55 |
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A loving dragon with paralysis. Well she just went from completely unremarkable to horrifying.
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# ? Jun 8, 2016 20:26 |
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Kobold wand stabber of Pakellas is incredibly powerful. Doesn't cost too terribly much to give yourself hundreds of confusion/paralysis/enslavement wand charges. Late game you can rely on your rods when your cover is blown.
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# ? Jun 8, 2016 21:58 |
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Poison Mushroom posted:Couldn't you go Okawaru and hope for a quickblade gift?
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# ? Jun 8, 2016 23:05 |
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Or be a VS. A hasted quickblade with your bite auxiliary is enough for basically anything.
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# ? Jun 8, 2016 23:09 |
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I've done a decent chunk of different games with shortblades where I wasn't a vinestalker and had it go fine, you can melee OoF's to death with quickblades/rapiers without too much trouble if you buff up. Not to say you're wrong in wanting to get longblades up, but I think it's fine to go without.
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# ? Jun 8, 2016 23:19 |
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Did catoblepases get buffed up? Just got splatted by one when I got petrified after only one turn in the cloud with mr++.
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# ? Jun 8, 2016 23:51 |
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foot posted:Did catoblepases get buffed up? Just got splatted by one when I got petrified after only one turn in the cloud with mr++. The clouds don't check MR. If you somehow manage to spend more than one turn in a cloud without starting to petrify (aside from the turn that it is created), you got lucky.
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# ? Jun 8, 2016 23:55 |
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Petrifying Cloud ignores MR and is only resistable by your level or a creature's HD.
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# ? Jun 8, 2016 23:56 |
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I recommend everyone add this line to their rc file; force_more_message += calcifying dust hits you This will pause the game whenever you get hit by their breath so you don't accidentally take an extra step and start to petrify.
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# ? Jun 8, 2016 23:59 |
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Can I get a list of my actions by turn somewhere, I tried to watch it on foo, but I couldn't tell if I spent that extra turn in the cloud.
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# ? Jun 9, 2016 00:17 |
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Finally figuring out foo, watched it slow and I picked up an item while I was in the cloud and under threat, I don't know if that was a bug, or if I just fat-fingered it.
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# ? Jun 9, 2016 00:48 |
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foot posted:Did catoblepases get buffed up? Just got splatted by one when I got petrified after only one turn in the cloud with mr++. Standing in catoblepas breath is a 100% chance to unresistably petrify you. To avoid it you have to walk out of the cloud or maybe be a gargoyle. You might be thinking of Basilisks, which have an MR-checking ability to petrify you (but don't breath anything).
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# ? Jun 9, 2016 00:53 |
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....has Urug always been female?
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# ? Jun 9, 2016 00:59 |
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Fitzy Fitz posted:....has Urug always been female? A few got changed lately. They are: Aizul (now female), Grinder (now female), Ijyb (now female), Lom Lobon (now genderless), Sojobo (now female), and Urug (now female). edit: Also, semi-random uniques like the ones in wizlabs can be either gender. I don't mind any of them except Sojobo because he is a reference to the mythological King of the Tengu, and should either be male or have a different name. Prism fucked around with this message at 01:07 on Jun 9, 2016 |
# ? Jun 9, 2016 01:02 |
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weird how all the snake/snake-themed uniques, past and present, are now female. is the guy who made that one naga fanart making these changes from the inside
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# ? Jun 9, 2016 01:05 |
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"That one naga fanart"?
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# ? Jun 9, 2016 01:14 |
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SirSamVimes posted:"That one naga fanart"?
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# ? Jun 9, 2016 01:27 |
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Wooo, first 15 rune win! http://crawl.akrasiac.org/rawdata/CBag/morgue-CBag-20160609-002638.txt That rod of shadows carried me through most to hell, then Dispater's staff got me through drat near everything except Cerebov and Gehenna. I actually ended up randomly TPing next to the fiery rune in Gehenna and I was able to snatch it and run out before he killed me, haha. Other than that, Pakellas seems way too good; I had unlimited Haste and healing through the majority of the game. Glad he got added though, Ghoul Artificer is my favorite background, and Nemelex just wasn't enough to push it to the late game.
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# ? Jun 9, 2016 01:33 |
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# ? Jun 2, 2024 14:30 |
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Figures when I play an Unarmed GhMo of Pakellas I find a pair of good artefact demonblades in the Lair and a Eveningstar on D:10.
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# ? Jun 9, 2016 01:37 |