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I like Liberty because of the free worker and settler, it really helps early game expansion. And Order always seemed to have slightly better bonuses for me, but Freedom is great too. Autocracy is plain worst really.
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# ? Jun 6, 2016 22:03 |
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# ? May 15, 2024 00:08 |
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I like taking the Honor opener and burning barbs with my dromons to power down the Piety tree.
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# ? Jun 7, 2016 02:53 |
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I've heard that Liberty is competitive and possibly even surpasses Tradition if you play the right way at the higher levels, but it's a bit of a debate in the community.
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# ? Jun 7, 2016 02:56 |
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people win games on deity doing everything if you really can't decide just pick Poland
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# ? Jun 7, 2016 03:52 |
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Elias_Maluco posted:I like Liberty because of the free worker and settler, it really helps early game expansion. And Order always seemed to have slightly better bonuses for me, but Freedom is great too. Autocracy is plain worst really. Even if you don't go for a tradition build, it is almost always best to pick the tradition opener. The +3 Culture/turn pays for itself very quickly. And most of the successful Liberty builds I've ever seen are hybrids with other trees. There is almost never a situation where not picking the Traditione opener is beneficial. And that feels wrong.
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# ? Jun 7, 2016 04:05 |
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MMM Whatchya Say posted:I've heard that Liberty is competitive and possibly even surpasses Tradition if you play the right way at the higher levels, but it's a bit of a debate in the community. High level MP usually uses the nqmod where Liberty is much much better so I am not sure whether it is applicable.
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# ? Jun 7, 2016 04:24 |
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JVNO posted:Even if you don't go for a tradition build, it is almost always best to pick the tradition opener. The +3 Culture/turn pays for itself very quickly. And most of the successful Liberty builds I've ever seen are hybrids with other trees.
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# ? Jun 7, 2016 06:07 |
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Liberty was great before they moved the free settler down a tier
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# ? Jun 7, 2016 12:00 |
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Green Man Gaming just sent out a 27% off code for games including Civ VI preorders. Is there any reason I wouldn't want to hop on that?
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# ? Jun 8, 2016 00:25 |
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The exchange rate
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# ? Jun 8, 2016 02:45 |
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MMM Whatchya Say posted:I've heard that Liberty is competitive and possibly even surpasses Tradition if you play the right way at the higher levels, but it's a bit of a debate in the community. Liberty as constructed needs a very specific set of circumstances to be superior to Tradition, not counting the usage of certain civs that benefit greatly from going Liberty. You need a lot of happiness and a lot of gold and a lot of natural growth to make it a superior option to Tradition.
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# ? Jun 8, 2016 03:10 |
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Super Jay Mann posted:Liberty as constructed needs a very specific set of circumstances to be superior to Tradition, not counting the usage of certain civs that benefit greatly from going Liberty. You need a lot of happiness and a lot of gold and a lot of natural growth to make it a superior option to Tradition. I don't think is superior, but complementary. I usually take both before going for Rationalism. Probably not optimal but works well for me
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# ? Jun 8, 2016 04:09 |
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Well of Souls has compiled a list of known Eurekas for those who care: Irrigation: Farm a Resource Archery: Kill an enemy unit or barbarian with a Slinger Writing: Meet another Civilization Sailing: Found a city on the coast Iron Working: Recruit three Spearmen Military Tradition: Clear a Barbarian Outpost Early Empire: Grow your civilization to at least 6 population State Workforce: Build any district Craftsmanship: Improve 3 tiles Foreign Trade: Discover a second continent
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# ? Jun 8, 2016 04:34 |
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ok that's just way too easy
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# ? Jun 8, 2016 05:36 |
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Ehh. Yeah but you have to do it. Instead of it being automatic. If you want to be a recluse it can cost you culture it seems
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# ? Jun 8, 2016 05:40 |
Those all also seem like pretty early game techs, where you don't have a whole lot of options. Iron Working is a bit further in and that looks like it may take some actual work (and lets militaristic civs a way to advance tech without forcing most of their civilization to be a bunch of nerds).
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# ? Jun 8, 2016 06:03 |
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Yeah, it would make sense if the later Eurekas became more and more difficult to chase. Also, if building a library now requires you to first build a dedicated research district, those early beakers might be really really slow to arrive.
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# ? Jun 8, 2016 06:14 |
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So if I spawn on a continent by myself, my entire dumbshit civilization won't be able to figure out how to write? Or am I misreading how Eurekas work? Either war, that's probably the most :civ: thing I've read about this game.
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# ? Jun 8, 2016 19:11 |
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Eureka moments are not required to learn a tech. They just give you a 50% bonus to it. Under the new system, your island nation would probably be master sailors from Eureka moments. The Human Crouton fucked around with this message at 19:19 on Jun 8, 2016 |
# ? Jun 8, 2016 19:14 |
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Kumaton posted:So if I spawn on a continent by myself, my entire dumbshit civilization won't be able to figure out how to write? Or am I misreading how Eurekas work? Eurekas are circumstantial bonuses to researching certain Techs. I presume that Writing will allow you to open up diplomacy with other Civs, so meeting a foreign power means you've been given an incentive to research that tech faster.
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# ? Jun 8, 2016 19:14 |
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Kumaton posted:So if I spawn on a continent by myself, my entire dumbshit civilization won't be able to figure out how to write? Or am I misreading how Eurekas work? No you'll just miss out on a boost. You'll still get the tech, but at regular beaker cost (instead of half the cost). I'd hope they'll code it to prevent such situations though. Spawning alone on a continent makes a very boring game anyway.
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# ? Jun 8, 2016 19:15 |
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Kumaton posted:So if I spawn on a continent by myself, my entire dumbshit civilization won't be able to figure out how to write? Or am I misreading how Eurekas work? As I understand it Eurekas are just a (one-time?) modest research boost, so it'll just take you a little longer.
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# ? Jun 8, 2016 19:15 |
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Kumaton posted:So if I spawn on a continent by myself, my entire dumbshit civilization won't be able to figure out how to write? Or am I misreading how Eurekas work? Eurekas give you half the beakers for the tech. You can still get writing, it will just take more time.
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# ? Jun 8, 2016 19:17 |
Declare war on a genocidal civ stuffing ethnic minorities in ovens for the nuclear power eureka tech
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# ? Jun 8, 2016 23:24 |
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That's obviously not right, as otherwise Britain would've gotten the bomb since the US didn't declare war on Germany.
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# ? Jun 9, 2016 00:23 |
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About this religion talk, didnt CIV4 make religious building stop generating beakers after a certain age had been reached? I always though that was an elegant way of dealing with the whole thing.
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# ? Jun 9, 2016 00:36 |
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I hope Eurekas are done right and lead to varied, balanced gameplay. If they're done wrong, we could end up with something like Civ V science following a predetermined script but instead of going "buy Research Labs, pop Great Scientists eight turns later" we'll be following a convoluted sequence to get every Eureka.
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# ? Jun 9, 2016 00:48 |
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from what it looks like, probably not, most eureka moments are going to come about regardless, with no real opportunity cost
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# ? Jun 9, 2016 01:09 |
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Phobophilia posted:from what it looks like, probably not, most eureka moments are going to come about regardless, with no real opportunity cost Kind of, but it does look like their existence will punish overly focused strategies.
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# ? Jun 9, 2016 01:15 |
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Gabriel Pope posted:Kind of, but it does look like their existence will punish overly focused strategies. I think this may be the case for a couple of months, but they will balance the eureka requirements in a patch. Another thing to consider is that, even though a eureka gives you 50% of the beakers for a tech, you may not hit that eureka until you are 60 - 70% done researching, thus only gaining a 40 - 50% bonus. Yet another thing to consider is whether or not you can hit Eurekas for techs you are not currently researching. There is too much we don't know yet, but I have the same concern as you right now. I think with how much Ed Beach doesn't want that to happen that any such thing will be patched out.
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# ? Jun 9, 2016 01:38 |
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The goal of eurekas is to encourage you to do things based on the current situation instead of blindly following a build order. If they're too easy to get, then they get incorporated into the build order, but if they're too hard, then they'll almost always be ignored. It's a tricky thing to balance, so I agree with Crouton that they'll almost certainly get adjusted (probably many times) post-release.
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# ? Jun 9, 2016 01:40 |
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oh ffs, if you're getting 50% on a tech from an eureka, and you know you're going to activate one, then you stop researching at 50% and swap into a new tech
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# ? Jun 9, 2016 02:20 |
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Phobophilia posted:oh ffs, if you're getting 50% on a tech from an eureka, and you know you're going to activate one, then you stop researching at 50% and swap into a new tech I think you misunderstand. A Eureka bonus give you a 50% Bonus to research made on that tech. So once you've discovered another Civ, every 10 Beakers of research gives you 15 added to your total. It doesn't magically fill up half the bar.
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# ? Jun 9, 2016 02:35 |
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ProZocK posted:About this religion talk, didnt CIV4 make religious building stop generating beakers after a certain age had been reached? I always though that was an elegant way of dealing with the whole thing. The whole obsolete mechanic existed for a few things in civ 4 and it really wasn't great because it punished building certain things, but not others.
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# ? Jun 9, 2016 02:50 |
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I wonder if they're going to bring back random events; I kinda liked those. Or are Eurekas going to be the new random events? If so I hope that for any given tech, there is a pool of potential triggers and the game chooses one at the beginning of the game. It doesn't feel like a Eureka if you can plan for it.
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# ? Jun 9, 2016 04:25 |
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RagnarokAngel posted:The whole obsolete mechanic existed for a few things in civ 4 and it really wasn't great because it punished building certain things, but not others. I am not a good player by any means so I may very well be completely wrong here, but didn't they keep generating culture even after getting obsolete on science? Its not like they became completely useless and you would build them anyway for the sweet research even knowing they would be obsolete beaker-wise later. It just felt cool to me when the march of technology started making stuff like castle walls and non scientific method research obsolete, kinda fits the whole humanity is progressing trough time vibe.
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# ? Jun 9, 2016 05:28 |
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Trivia posted:I wonder if they're going to bring back random events; I kinda liked those. Random events are only fun to me in games that are designed around random events, and random events aren't fun in games that you've spent time learning detailed rules for. The random events in the Civilization series are the geography and who you are next to.
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# ? Jun 9, 2016 05:28 |
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Plus they had actively annoying events like "tile improvements are destroyed" and "several buildings are destroyed" with no option to pay to mitigate the damage. Which I guess goes back to designing the game around random events - Civ 4 wasn't designed around your Towns or Aquaducts being randomly destroyed. And the positive events never seemed to compensate for the nuisance of bad events - I'm not sure whether or not they mechanically balanced out, but the random events felt bad on average.
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# ? Jun 9, 2016 07:27 |
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Yeah, random events in Civ 4 felt like Baby's First Mod rather than a feature of the base game.
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# ? Jun 9, 2016 07:39 |
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# ? May 15, 2024 00:08 |
If I remember, Fall From Heaven 2 had some really good events, but they were more involved and I think included something resembling a choice of outcomes? For all I know I'm thinking of King of Dragon Pass, which also had boss events.
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# ? Jun 9, 2016 07:41 |