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Solid Poopsnake posted:I always just strip them and feed them to the militia, myself, or leave them caged in the dining hall. I'm surprised you managed to catch a whole siege, though. In my experience of late, squads hit the first trap and then stop, milling around my entrance. What was your cage field design? I didn't capture every single one of them, some of them I just shot from a topside moated fort and the rest eventually ran off. I put a bunch of cages in a hallway leading to a bait animal in a shack which got about 10 of them and I put some other traps near my bridges and in some bottlenecks around my perimeter. All in all it was a good catch and they're in my jail. I really wish I could get a captured sea monster of some kind. It could be like that one level in half life with that fish monster, water all coloring red with goblin blood. I still notice that my marksdwarves eventually stop firing bolts, even though I have plenty of them in the fortress. What was up with that again?
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# ? Jun 8, 2016 18:22 |
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# ? Jun 8, 2024 22:00 |
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Tarn just shared a nice article from Seattle Weekly about Dwarf Fortress and the Brothers Adams. https://twitter.com/Bay12Games/status/740615331975028737
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# ? Jun 8, 2016 19:51 |
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# ? Jun 8, 2016 20:54 |
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I think Syrupleaf was the teething issue of the journal system other forts have followed. And I don't think it was just Dwarf Fortress LPs that got overrun, there was an X-Com LP that got completely overrun by journals too (with ghosts and all sorts of wacky poo poo) until the author basically slapped it down (with one excellent exception). I think Gemclod was the height of the journal system and probably my favorite LP since Boatmurdered itself. I liked Bronzestabbed (of course I did, I took a turn) but I think the idea of an overrarching narrative was met with mixed interest. Dwarf Fortress is fundamentally about wacky shenanigans.
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# ? Jun 8, 2016 21:03 |
Shibawanko posted:I captured another goblin siege in cages. Can people tell me about their favorite prisoner execution methods? I've been using the old 20 level mass pitting death shaft with spikes at the bottom but they just explode on impact and that gets old. I want to do something more droll like feeding my prisoners to a tamed hippo or using them for target practice or something. -Shallower pit with fortifications at the bottom. They're less likely to explode, more likely to get spiked, and you can shoot any survivors. -Drowning chamber. -Water/Lava pit. -Pit leading to a drowning chamber with spikes, lava, a hippo, and fortifications.
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# ? Jun 8, 2016 23:59 |
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I would've gone with a dwarf vomiting from cave adaptation, but they're equally stupid.
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# ? Jun 9, 2016 00:06 |
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Anyone wanna translate that for those among us who use tile sets, please? Anyway, anyone know how long it generally takes to run the reveal command in DFhack? I want to find as solid as possible a path down to the magma sea so I can get some magma forges going. So far all my attempts have lead to me breaking into the various cavern layers.
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# ? Jun 9, 2016 02:31 |
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From right to left, it's a lever being pulled by a Dwarf. On the other side of fortifications is a chain that is holding a goblin while (through bars) magma is rushing in.
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# ? Jun 9, 2016 02:38 |
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..wouldn't the fortifications allow the magma to flow through?
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# ? Jun 9, 2016 02:46 |
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Excelzior posted:..wouldn't the fortifications allow the magma to flow through? Nobody ever said dwarven engineering was OSHA approved.
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# ? Jun 9, 2016 03:10 |
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Excelzior posted:..wouldn't the fortifications allow the magma to flow through? Yeah, what they don't show you is the picture after he unpaused and all his fingers are burnt off.
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# ? Jun 9, 2016 03:21 |
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Excelzior posted:..wouldn't the fortifications allow the magma to flow through? The dwarf is specifically a noble.
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# ? Jun 9, 2016 08:21 |
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you're a fool if you dont build elaborate colosseums for your goblin invaders to fight captured monsters. I mean yeah all your guys will run away in fear instead of watching through the glass windows 2 stories above the fighting pit but you can always pretend.
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# ? Jun 9, 2016 16:15 |
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Lowen posted:-Shallower pit with fortifications at the bottom. They're less likely to explode, more likely to get spiked, and you can shoot any survivors. I'm partial to the Bestiarii. Make a pit, about 10z levels tall (tall enough to break their legs but not enough to cause fatal damage). On the bottom, pasture all your nastiest tamed animals (I once had about 10 poisonous snakes, feral dogs and I forget what else) around the tile where the
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# ? Jun 10, 2016 01:13 |
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Be careful if you go outside, we may have slipped into the universe where DF is real. http://www.lovemeow.com/kitten-1842646447.htmlquote:A tiny kitten came out of the woods and walked up to a man in his yard, meowing and even climbing into his lap... quote:"As soon as I saw her (the first day) I knew she was going to be our cat - even after I tried to convince myself otherwise." No word yet if the house has filled with noxious fumes after the kitten killed a butterfly.
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# ? Jun 10, 2016 05:58 |
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Sorry if I'm repeating a question, but I allowed a human bard to live in my fortress, but I can't seem to assign him to my tavern. He's just not the list. Am I being dumb, or is he going to be performing there anyway?
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# ? Jun 10, 2016 18:47 |
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Is he a citizen yet or just living there?
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# ? Jun 10, 2016 18:53 |
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I made him a citizen when he asked - I think he's got the good thoughts about being newly made one. Unless there's a difference I haven't noticed between living in a place and being a citizen?
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# ? Jun 10, 2016 19:01 |
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Guests will petition for residency and then later petition to be citizens (after 2 years i think, and soldiers will never become citizens), you usually can't assign labors when they are just residents and that might extend to assigning to specific taverns (I honestly haven't tried) Some of the residents will have random jobs already activated so you might see your poets/bards planting crops or gathering wood.
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# ? Jun 10, 2016 19:45 |
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Aha, thanks for that. It was the first time it had happened so I misunderstood. When I get home I'll check that for my own mind, but you're going to be correct I'm sure. Now I'll wait for his citizenship application (if the fortress survives that long)
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# ? Jun 10, 2016 19:58 |
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Alehkhs posted:Tarn just shared a nice article from Seattle Weekly about Dwarf Fortress and the Brothers Adams. quote:“A game that inspires people to tell stories is very cool. Dwarf Fortress influenced the way I think about games,” Stephens says, who recently moved from Washington to California to accept a job developing Toe Jam and Earl 4.
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# ? Jun 10, 2016 20:23 |
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I talked to him about it. I probably can't say anything but it sounds worth getting excited about. Dwarfmoot tomorrow.
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# ? Jun 11, 2016 04:51 |
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quote:I get why some people would prefer graphics packs, but I'll never understand the people who play with varied ground tiles turned on.
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# ? Jun 11, 2016 05:16 |
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How else do you know what's floor and what's a pit?
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# ? Jun 11, 2016 05:51 |
Met posted:I get why some people would prefer graphics packs, but I'll never understand the people who play with varied ground tiles turned on. If i couldve played with a tileset, i would, but im really nervous about loving up the save...
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# ? Jun 11, 2016 06:03 |
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If you're breaking saves by changing tilesets, you're doing something horrendously wrong. That's like formatting your hard drive when trying to change the mouse scroll speed. You could just back up the save.
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# ? Jun 11, 2016 06:37 |
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Capntastic posted:Dwarfmoot tomorrow. I look forward to your post-moot report.
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# ? Jun 11, 2016 07:21 |
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LORD OF BOOTY posted:accept a job developing Toe Jam and Earl 4. Looking forward to "Urist is a wiener"
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# ? Jun 11, 2016 10:32 |
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Of all the places to find out about a new TJ&E
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# ? Jun 11, 2016 13:45 |
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packetmantis posted:How else do you know what's floor and what's a pit? Varied ground tiles = random , and backwards , etc. instead of all floor tiles using the same character. It has nothing to do with spotting pits and might actually make it easier.
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# ? Jun 11, 2016 16:54 |
I like how it makes grass and the rough, crumbly cave floors look uneven and patchy but then again, turning it off makes the floors conform to tradition as codified by Nethack and ADOM and I think graphical tilesets really suffer from it, so
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# ? Jun 11, 2016 17:50 |
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It makes it easy to spot which tiles are not smooth, also. Varied ground tiles is only for unfinished/rough areas. That said, I also play with all engravings on.
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# ? Jun 11, 2016 18:14 |
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aldantefax posted:It makes it easy to spot which tiles are not smooth, also. Varied ground tiles is only for unfinished/rough areas. You madman.
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# ? Jun 11, 2016 18:21 |
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Alehkhs posted:I look forward to your post-moot report. It is supposed to be streamed on Twitch but I dunno if the a/v situation is locked down.
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# ? Jun 11, 2016 18:34 |
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This game has been out long enough that I used to play with all the clutter on but I'm in my 30s now and my brain has changed enough in the interim that its easier to not deal with anymore.
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# ? Jun 11, 2016 19:09 |
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Playing with water depths on ruins the aesthetics of the game
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# ? Jun 11, 2016 23:18 |
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Randomly generated poetry forms are infuriating to try and work with.
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# ? Jun 11, 2016 23:27 |
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https://www.twitch.tv/dwarfmoot Will be up in about 30 minutes
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# ? Jun 12, 2016 01:30 |
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Offline for me but oh God I tried to turn it on. Dwarfing is a disease
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# ? Jun 12, 2016 02:17 |
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# ? Jun 8, 2024 22:00 |
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fallingdownjoe posted:Offline for me but oh God I tried to turn it on. Dwarfing is a disease Give it a bit, setup time, etc. Losing is fun.
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# ? Jun 12, 2016 02:18 |