Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Exmond
May 31, 2007

Writing is fun!

Not a viking posted:

You can do this normally though. Peak around the corner, shoot and get back in full cover in one order. Not vertically though (unless there is a ladder which isn't too high).

Yeah was gonna say, you can allready do this. Declare move, move 2 inches to peek out around a corner, move 2 inches back. Wait for opponent to declare AROS (If they are newer opponents point out how they can shoot your unit). Then declare shoot and pick your targets.

Adbot
ADBOT LOVES YOU

Sir Teabag
Oct 26, 2007
So Shikami have ODD, Super Jump and Climbing Plus. Contenders and Assault pistols as well as the usual crazy JSA CC stats/load outs.

:getin:

Genghis Cohen
Jun 29, 2013

Sir Teabag posted:

So Shikami have ODD, Super Jump and Climbing Plus. Contenders and Assault pistols as well as the usual crazy JSA CC stats/load outs.

:getin:

Yeah, Shikami are one of the new profiles that when it came out I just gaped. I can see some of the inherent disadvantages of such a troop (very expensive for order-intensive close combat; no really heavy weapons make it hard to use as a bullying HI) but jesus christ that's a good price for a HI with all those mobility and protection advantages.


Corbeau posted:

Oh god why.

This team tournament was intended to be chill and welcoming, and it more or less accomplished that, but... one of the rules was no time limits. So the two round tournament took eight and a half hours, no lunchbreak for games running late (including mine). Since each player brought 200pts, each game was effectively a 400pt game. And while it was likely helpful to the new players, especially with the amount of discussion there was, new players do play more slowly. Some had been playing for less than a month and Infinity has a steep learning curve. That much Infinity without a break is draining.

We went 1-1 overall with my Neoterra alongside my impromptu parner's vanilla player (my intended teammate went to the wrong store in the opposite direction :doh:). Might have won the other game, but I misread the scenario and as a result didn't prioritize objectives correctly. Neoterra was a lot of fun though - I like the style. My Locust did almost nothing in either game, but the Auxilia, Fusilier link, and Aquilla were all major factors at varying times.

loving hell that's way too long mate, I mean normal people would just give up after the first 4-hr round.

Corbeau
Sep 13, 2010

Jack of All Trades
What do you guys think about Order Sergeant Link Team SWC options? The HRL seems like a no-brainer, being only 15 points and 1.5 SWC, but what about the second heavy weapon of the link? Bringing a second HRL seems... fine, honestly. The other options are a Spitfire at 19/1 or MSR at 21/1.5. That seems like a lot of points for weapons that are basically sidegrades rather than upgrades.

Also, the list I'm planning to play tomorrow for fun:

Military Orders
──────────────────────────────────────────────────

GROUP 1 10
JOAN OF ARC Lieutenant MULTI Rifle, Nanopulser / Pistol, AP CCW. (+1 | 49)
TEUTONIC KNIGHT Spitfire / Pistol, AP CCW. (2 | 37)
TEUTONIC KNIGHT Combi Rifle, Panzerfaust / Pistol, AP CCW. (0 | 34)
TEUTONIC KNIGHT Combi Rifle, Panzerfaust / Pistol, AP CCW. (0 | 34)
BROTHER KONSTANTINOS Specialist (Infiltration) Combi Rifle, D-Charges / Assault Pistol, CCW. (0 | 34)
ORDER SERGEANT Spitfire / Pistol, Knife. (1 | 19)
ORDER SERGEANT Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 15)
ORDER SERGEANT Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 15)
ORDER SERGEANT Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 15)
ORDER SERGEANT Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 15)

GROUP 2 1
SPEC. SERGEANT (CH: TO Camouflage, Infiltration) MULTI Sniper Rifle / Pistol, Knife. (1.5 | 33)

6 SWC | 300 Points

Open in Infinity Army

Hoping it's not terrible, since this is the kind of list that I always wanted to run in MO. The idea is simple enough: get up in the opponent's grill and kill his ARO pieces with coordinated orders, take what objectives I can, and try to set up the sniper to deny my opponent most of a turn with a timely reveal partway through the game.

Corbeau fucked around with this message at 20:49 on Jun 6, 2016

Signal
Dec 10, 2005

I'd definitely take the spitfire, as the burst 4 make you both more aggressive and more survivable in the active turn.

Flipswitch
Mar 30, 2010


Super Jump is really good if you have actually good vertical terrain, if you don't then it's basically lovely.

Pierzak
Oct 30, 2010
What the hell are you gonna do with 3 Teutons post-HSN3? No, seriously, I wanna know. Or did I read something wrong and they are linkable after all?

Flipswitch
Mar 30, 2010


They're good at running into mines I guess

Not a viking
Aug 2, 2008

Feels like I just got laid

Flipswitch posted:

Super Jump is really good if you have actually good vertical terrain, if you don't then it's basically lovely.

What do you mean, like houses more than one floor tall? I'm building a modable space ship interior board and my rodoks will never see any action on it :(

Flipswitch
Mar 30, 2010


Yeah, sort of, I play on boards with a lot of vertical cliffs (we use sort of flat hills that can be stacked for multiple heights as well as some scenic stuff mixed in), buildings with 1/2/3 floors etc. Hell, even just buildings with taller tower parts on them that block LOS can do some really good stuff! I'll take some pictures sometime as an example of what I mean.

Interiors can be really hard to do with vertical terrain as well unless you plan it out super well, I think they're really important to Infinity because this game lives and dies with its board. No Warmachine fuzzy felt or mouse mats for you!

Corbeau
Sep 13, 2010

Jack of All Trades

Pierzak posted:

What the hell are you gonna do with 3 Teutons post-HSN3? No, seriously, I wanna know. Or did I read something wrong and they are linkable after all?

7 coordinated orders over the course of the game? That's really it, but I've seen it work (much to my surprise). It's an incredibly aggressive and risky type of list, but it can move a bunch of models upfield quickly (akin to having a Sergeant link with pseudo-haris Teutons) while killing off ARO threats with coordinated Panzerfausts. After that you trust to the knights' stats to sell themselves dearly and hope nobody assassinates Joan.

My version is a little more versatile than the list I saw previously: mine has an infiltrating specialist and a TO Sniper. Hopefully that means it's a bit better.

e: Super-jump is awesome on vertical boards. Hell, even jumping normally can be a big deal. One of the tables at Saturday's tournament had foot-tall buildings, often with overhangs, and one of the games played on it apparently had a bunch of mobile rooftop play.

Corbeau fucked around with this message at 23:07 on Jun 6, 2016

Pierzak
Oct 30, 2010

Corbeau posted:

7 coordinated orders over the course of the game?
How? What am I missing?

Signal
Dec 10, 2005

Pierzak posted:

How? What am I missing?

"You may declare a Coordinated Order that includes the user by spending the Special Lieutenant Order only, without further expenditures of Command Tokens or extra Orders."
Inspiring Leadership

Pierzak
Oct 30, 2010

Signal posted:

"You may declare a Coordinated Order that includes the user by spending the Special Lieutenant Order only, without further expenditures of Command Tokens or extra Orders."
Inspiring Leadership
Oh. Nice.

Corbeau
Sep 13, 2010

Jack of All Trades
Yeah, Joan and the Teutons (with Konstantinos possibly subbing, situationally) are a coordinated order team.

Signal
Dec 10, 2005

Pierzak posted:

Oh. Nice.

Yeah, Inspiring Leadership has some great power. Making all Irregulars into Regular is also amazing

Exmond
May 31, 2007

Writing is fun!
Anyone going to Gencon this year? Couple of infinity events were posted!

Genghis Cohen
Jun 29, 2013

Signal posted:

Yeah, Inspiring Leadership has some great power. Making all Irregulars into Regular is also amazing

Warcor is a pretty automatic pick in a vanilla PanO army featuring Joan. Wallace, in Caledonia, has some amazing options open to him.

Ilor
Feb 2, 2008

That's a crit.
God drat it, the Friday tournament is already sold out. :argh:

stabbington
Sep 1, 2007

It doesn't feel right to kill an unarmed man... but I'll get over it.
Decided it was time to take a nice family photo of my Combined Army stuff. Didn't notice how much I leaned Morat in the stuff I've finished up to now. Next up are a Q/E-Drone and an Umbra Samaritan, assuming I can get the latter to remain vertical (my fishing weights aren't good enough, I'm going to have to find a better solution).

tokenbrownguy
Apr 1, 2010

Ilor posted:

God drat it, the Friday tournament is already sold out. :argh:

Boooooo!

Comrade Merf
Jun 2, 2011

stabbington posted:

Decided it was time to take a nice family photo of my Combined Army stuff. Didn't notice how much I leaned Morat in the stuff I've finished up to now. Next up are a Q/E-Drone and an Umbra Samaritan, assuming I can get the latter to remain vertical (my fishing weights aren't good enough, I'm going to have to find a better solution).


Love the blacks and reds on these dudes. If you don't mind, what process did you use to get those?

stabbington
Sep 1, 2007

It doesn't feel right to kill an unarmed man... but I'll get over it.

Comrade Merf posted:

Love the blacks and reds on these dudes. If you don't mind, what process did you use to get those?

Since I'm typing this out, I may as well do the whole Morat (and most others) recipe for my own reference.
Everything primed zenithally, black from the bottom, white from the top. This gives built-in preshading that working with thin paints takes advantage of.
Blacks: VMA German Grey, highlighted with VGC Cold Grey, washed with thinned GW Nuln Oil, extreme edge highlights with VMC Ivory
Reds: GW Mephiston Red, washed with GW Carroberg Crimson, highlighted with VGA Bloody Red, edge highlighted with VMC Ivory, glazed with GW Bloodletter, occasionally highlighted with VMA Flourescent Red, occasionally extreme highlights with VMC Ivory again if I want it to look more worn. If the shading isn't dramatic enough and the model isn't just a mook, I add some extra shading with P3 Coal Black.
Dark Blues: VMA Insignia Blue, highlighted with VMA UK PRU Blue and VMC Ivory
Hair: White base, thin GW Nuln Oil wash, Highlighted with VGA Skull White
Guns (most recent version): VGC Cold Grey, washed 2x with thinned Vallejo Model Wash Light Grey, edge highlights/scratches with VMC Ivory, red bits with red recipe from above.
Green Glow: VGC Extra Opaque Heavy Green base, highlight appropriate portions with VGA Skull White, glaze with VMC Flourescent Green until satisfied.
Steel: VMA Gunmetal, washed with GW Nuln Oil, highlighted with VMA Aluminum. Any relatively dark and light metallics work fine.
Gold: Golden Artist Acrylics Iridescent Bronze (Fine), washed with GW Seraphim Sepia, highlighted with Scalecolor Elven Gold and VMA Aluminum or other bright silver paint.
Blue Melee Weapons: VGC Falcon Turquoise with a bit of VGA Black, highlighted with VGC Turquoise + VMC Ivory, edge highlights with VMC Ivory.
Leather: VMA Panzer/Armor Brown, highlighted with VMC Ivory, washed with GW Agrax Earthshade.
Base: paint thinned VGC Scurf Green (now Scurvy Green, I believe, my bottle is super old) in shaded areas under model etc, while still wet paint rest of base with similarly thin P3 Arcane Blue, allow to mix at edges. Stipple on VMC Ivory with a relatively dry brush.

Pidgin Englishman
Apr 30, 2007

If you shoot
you better hit your mark
The raicho looks gorgeous, nice work. Very jealous!

I've got a tournament coming up this weekend that I've decided to try NCA in, so the last few weeks I've been working on these guys:



Still haven't actually played with them, so it's gonna be a mess!

Comrade Merf
Jun 2, 2011
Is there a collection of the different dossiers that Corvus Belli has shown us? Specifically interested in Combined Army and Yu-Jing ones but i'm interested in seeing what they have put out for all factions as well.

Comrade Merf fucked around with this message at 00:31 on Jun 10, 2016

Flipswitch
Mar 30, 2010


stabbington posted:

Decided it was time to take a nice family photo of my Combined Army stuff. Didn't notice how much I leaned Morat in the stuff I've finished up to now. Next up are a Q/E-Drone and an Umbra Samaritan, assuming I can get the latter to remain vertical (my fishing weights aren't good enough, I'm going to have to find a better solution).

The reds on these are lovely mate, well done. They really pop out! Very cohesive and eye catching to look at.

Genghis Cohen
Jun 29, 2013
Built a fair bit of Infinity this weekend, those Kameel remotes I've converted to Nomad use fit a lot better (aesthetically) with the modern sputnik models than the old Zond remotes. Getting them onto the 40mm bases was a bitch though, half the legs broke, and have had to be re-glued in a fragile and slightly off-looking way. So I now have 4 utility remotes, but the 2 which will be unarmed, 8-pt flash pulse/sniffer models are liable to break frequently in transport! Happy with the way they look though, especially my new TR bot. Will post pictures in a bit. Also assembled 2 extra Mobile Brigada conversions and Jaguar + Bandit conversions.

Just going to put in one picture, of the Reaktion Zond. I used a spare weapon from an Antenociti's Workshop model, and its ammo belt. Didn't quite come out how I wanted, but I think it has a bit more menace than the normal HMG-bots you see on most stock models.



Genghis Cohen fucked around with this message at 17:44 on Jun 12, 2016

Pierzak
Oct 30, 2010
The pin is quite visible, why not replace it with a 3mm transparent acrylic rod?

Fingolfin
Jan 30, 2006
insert optional text here
So I'm playing a newish guy who runs JSA; he's previously played a Pan-O Military Order so I want him to see what a Highlander army is like so this is the 250 point list I came up with.

I've also not played against JSA so I'm concerned I don't have the right coverage, anything missing or I should swap out? My plan is to use core link team of 3 Volunteer + 3rd Grey + Isobel and then move Wallace up with 3 highlanders in coordinated orders. I feel I never play Wallace hard enough. Once I make him lieutenant everyone knows anyway (because inspiring leadership makes everyone regular) so I'm going to push him up harder. Plus I can always drop the core link and bring in 4 highlanders + Wallace if plans change.

I was trying to fit in a Forward Observer S.A.S. to target then spec hit with grenades but I'd have to drop the warcor or maybe make a volunteer chain not paramedic.

250 Wally loose
──────────────────────────────────────────────────

GROUP 1 7 3 1
VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6)
VOLUNTEER Paramedic (Medikit) Rifle / Pistol, Knife. (0 | 10)
VOLUNTEER Light Shotgun, Light Grenade Launcher / Pistol, Knife. (0.5 | 10)
HIGHLANDER GREY AP HMG, Smoke Grenades / Pistol, CCW. (1.5 | 34)
ISOBEL McGREGOR T2 Rifle, Flash Pulse, D-Charges, E/Mauler / Pistol, Knife. (0.5 | 26)
S.A.S. Chain Rifle, Grenades / Assault Pistol, AP CCW, Knife. (0 | 22)
CATERAN T2 Sniper Rifle / Pistol, AP CCW. (1 | 24)
WULVER T2 Rifle, Grenades / Pistol, AP CCW. (0 | 33)
WARCOR (Sixth Sense L1) Flash Pulse / Stun Pistol, Knife. (0 | 3)
CAMERONIAN 2 Chain Rifles, Grenades, Smoke Grenades / AP CCW. (0 | 23)

GROUP 2 1 4 4
HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 6)
HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 6)
HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 6)
HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 6)
WALLACE Lieutenant Combi Rifle + Light Flamethrower, Smoke Grenades / Pistol, EXP CCW. (0 | 35)

3.5 SWC | 250 Points

Open in Infinity Army

Genghis Cohen
Jun 29, 2013

Pierzak posted:

The pin is quite visible, why not replace it with a 3mm transparent acrylic rod?

Eh, it is more visible than on the 55mm bases for my other ones, cause the remote's legs have been assembled higher and tighter. But once painted black with the rest of the model finished, it's no more noticeable than a clear acrylic rod would be. Also, replacing it would be a lot of trouble. :colbert:

tokenbrownguy
Apr 1, 2010

Fingolfin posted:

I've also not played against JSA so I'm concerned I don't have the right coverage, anything missing or I should swap out?

That's a pretty tight list, but JSA is hard to plan against. I'd be concerned about a 1st round blitz or a TO ninja hunting down Wallace.

I didn't realize the Wulver has two wounds. Hot drat, gonna have to find a place for him in my Caledonian list.

Fingolfin
Jan 30, 2006
insert optional text here

Other than generally kicking rear end I'm bringing him for his natural born warrior skill to negate all martial art levels. That and wallace's flame thrower are my best hopes for a sneaky Oniwaban.

And I think he has a bike, I hadn't really thought about how fast that thing can move (10-6?). Will have to fill it's fuel tank with T2.

Sir Teabag
Oct 26, 2007
His bikers shouldn't be too bad. So is a little smaller but a lot wider than s2. And they are impetuous so they can't claim cover. They have mimetism and 8-6 MOV so they can be a thorn, but once you hit them they should go down easily enough. A flame thrower would do very well against them.

Genghis Cohen
Jun 29, 2013

Sir Teabag posted:

His bikers shouldn't be too bad. So is a little smaller but a lot wider than s2. And they are impetuous so they can't claim cover. They have mimetism and 8-6 MOV so they can be a thorn, but once you hit them they should go down easily enough. A flame thrower would do very well against them.

Yeah, flamethrowers on cheap models, or really good long-range ARO models, are the best way to deal with bikes. The only thing bikes have over conventional models, really, is don't hide away on turn 1 because those things can get in position to roll up one flank really easily.

tokenbrownguy
Apr 1, 2010

Fingolfin posted:

Other than generally kicking rear end I'm bringing him for his natural born warrior skill to negate all martial art levels. That and wallace's flame thrower are my best hopes for a sneaky Oniwaban.

And I think he has a bike, I hadn't really thought about how fast that thing can move (10-6?). Will have to fill it's fuel tank with T2.

Once the Ninja has revealed itself, just throw Highlanders at it until it dies. Intuitive attack with a chain to pull it out of camo and then just rinse and repeat until you got a dead ninja.

Flipswitch
Mar 30, 2010


Man I am at a complete brain dead lock for lists for this game. I love Infinity but I just can't be hosed making a list to play it. Might paint some of my sexy mans to get some energy into it again. :(

Anyone in the thread got much use out of Space Ghost? Lovely model even though he's relegated to fancy S2 template.

E: How do I even export a list?

Flipswitch fucked around with this message at 01:03 on Jun 15, 2016

dishwasherlove
Nov 26, 2007

The ultimate fusion of man and machine.

Print to pdf is the best way to do it. You can save lists into your browsers cache with the little disk symbol too.

Sir Teabag
Oct 26, 2007
HMG Sin-Eater observant is the loving tits. Spectres running away from Joan links to kill cheerleaders are also fun times. Iguana's do not like being shot at by burst 4 multi rifles. That is all for now.

Flipswitch
Mar 30, 2010


dishwasherlove posted:

Print to pdf is the best way to do it. You can save lists into your browsers cache with the little disk symbol too.
Oh bugger me, they were the little icons haha, I was looking for a bunch of sub menus.

this list looks hella bad
──────────────────────────────────────────────────

GROUP 1 10
UMBRA SAMARITAN Spitfire, Flash Pulse / Pistol, Vorpal CC Weapon. (1 | 44)
XEODRON Red Fury, Blitzen / Heavy Pistol. (1 | 59)
MAAKREP TRACKER MULTI Sniper Rifle / Pistol, Knife. (1.5 | 33)
NEXUS Lieutenant Hacker (EI Hacking Device) Combi Rifle, Nullifier / Pistol, Knife. (0.5 | 24)
UNIDRON (Forward Observer) Plasma Carbine / Pistol, Electric Pulse. (0 | 15)
UNIDRON (Forward Observer) Plasma Carbine / Pistol, Electric Pulse. (0 | 15)
UNIDRON Plasma Sniper Rifle / Pistol, Electric Pulse. (1.5 | 24)
UNIDRON K1 Combi Rifle + 1 TinBot A (Deflector L1) / Pistol, Electric Pulse. (0.5 | 17)
M-DRONE Combi Rifle, Sniffer / Electric Pulse. (0 | 17)
IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9)

GROUP 2 4
MED-TECH OBSIDON MEDCHANOID Combi Rifle, D-Charges / Pistol, Knife. (0 | 23)
IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9)
ÍMETRON . (0 | 4)
ÍMETRON . (0 | 4)
SLAVE DRONE Electric Pulse. (0 | 3)

6 SWC | 300 Points

Open in Infinity Army

I want to test out the Samaritan some, but I'd feel more comfortable with an Umbra Legate Hacker to free up some specialists outside of my fireteam.

Adbot
ADBOT LOVES YOU

Not a viking
Aug 2, 2008

Feels like I just got laid
My impression is that the samaritan is best in a fire team of rodoks or xeodrons. On his own he is kinda squishy (no mimetism compared to the legate). Don't put a hacker in a unidron fire team. Every time you hack, you'll provoke AROs on the entire team.

  • Locked thread