I swear there is a focus about pearl harbour that says leave 6 ships in dock and get a war justification i don't remember and might have made this all up
|
|
# ? Jun 10, 2016 20:16 |
|
|
# ? Jun 8, 2024 06:23 |
|
How do I load stuff onto my carriers?
|
# ? Jun 10, 2016 20:22 |
|
Nation posted:I swear there is a focus about pearl harbour that says leave 6 ships in dock and get a war justification i don't remember and might have made this all up There's one for the US but not for Japan.
|
# ? Jun 10, 2016 20:24 |
|
Grevlek posted:How do I load stuff onto my carriers? You need to research the ability for that model of plane to be used in carriers.
|
# ? Jun 10, 2016 20:28 |
|
Mister Bates posted:You have to actually do the Great Purge national focus, but you have to wait until after the 4th International is founded before you start the focus. The 4th International event is bugged - it happens, but generates no notification, so it only happens in the background. It happens in September 1938, I believe. If you start the Great Purge focus after that, and then choose to purge nobody in the resulting event chain, you can go Trotskyist at the end of the chain. Ahh, that makes sense. But I need to sort this war out first anyhow. Japan is in a solitary war against just the Comintern and I have no time to micro the eastern front and the AI Field Marshal is getting his rear end kicked so I'm trying to just solve Europe as quickly as possible before I bring my might to bear. After a truce I can do the non-purge, then.
|
# ? Jun 10, 2016 20:39 |
|
Fellblade posted:You need to research the ability for that model of plane to be used in carriers. One thing to remember is that carrier model planes can be used just fine in non-carrier circumstances. I think they have a slightly smaller range, but if you find yourself overproducing carrier planes they can fill in gaps on your land airzones
|
# ? Jun 10, 2016 20:44 |
|
My very first game is coming to an end. Playing as the USSR, with historical focuses on, and deliberately doing everything I possibly could to antagonize Germany, it is now 1947 and the Axis has never gotten around to declaring war on me. The war between the Allies and the Axis is mostly stalemated, with both sides having spent the last seven years playing tank cat-and-mouse in North Africa, a well-fortified but stable Free French beachhead around Marseilles for the last year and a half, and the US gradually island-hopping its way over to Japan in the Pacific as the Japanese navy gets ground out of existence. I decided to see what would happen if I didn't take the focus that causes the USSR to declare war on Germany, and it turns out the answer is 'absolutely nothing'. They're just sitting there, leaving half their army covering my border and building land forts, and it looks like the only way war is going to happen is if I start it. I even refused the Molotov-Ribbentropp pact and attempted a communist coup and they're still not bothering me. Also, I really hope the 'coup attempts spawn with zero troops' bug gets fixed soon, because it means that supplying coups is basically a trap. You waste a big pile of political influence on creating something completely unable to defend itself, and watch it crumple like wet cardboard before it has any chance to build even one division, every single time.
|
# ? Jun 10, 2016 20:48 |
Is an encirclement anytime you control all the territory surrounding the enemy regardless if you have troops in each province? Also how does it work if it's a pocket encirclement were there are multiple provinces cut off from a town that can resupply them?
|
|
# ? Jun 10, 2016 20:51 |
|
-Troika- posted:Is this fixable? The devs (Groogy) claim it isn't true to begin with, but you can't trust those guys when it comes to tanks...
|
# ? Jun 10, 2016 20:54 |
|
Popete posted:Is an encirclement anytime you control all the territory surrounding the enemy regardless if you have troops in each province? Also how does it work if it's a pocket encirclement were there are multiple provinces cut off from a town that can resupply them? Yeah, you just have to own the territory around the targets. So long as there is no enemy-controlled path leading back to a port or a VP they will be out of supply (and even VPs have limited amounts they can supply). If there are multiple provinces, then enemies can still retreat until there is only one left, at which point defeating them will result in the division being destroyed
|
# ? Jun 10, 2016 20:54 |
|
Every time I've done a coup it spawns with a good amount of units. Are you making sure your ideology has a good percent of the political situation in the country you want to coup?
|
# ? Jun 10, 2016 20:56 |
|
ulmont posted:What was your general strategy, and in particular: 1. Switched out to 10xinfantry ASAP 2. Made two armies under field marshals. One was given two infantry divisions per port in China (total of 16, I believe), but no orders. He just garrisoned the ports. The remaining 40-odd divisions went to the front with Japan. 3. I built nothing but military factories until I felt like I was going to win the land war, then I got some synthetic oil plants to allow me to build planes. I prioritised the national focuses that gave me military factories, then civilian ones, then research slots, then doctrine. Synthetic oil techs are worthless after the first tech - all they do is allow you to build more than one plant per state, so I guess they'd be useful if you only had a couple of states in your country? Everyone else should just get level 1 and forget the others. slavatuvs posted:Every time I've done a coup it spawns with a good amount of units. Are you making sure your ideology has a good percent of the political situation in the country you want to coup? Coups are larger or smaller depending on the percentage of the population that supports their ideology. However, I believe that one of the World War Wednesday streams showed a bug or design decision where the percentage of the population was set when you start supporting the coup, so if you start supporting a coup and popularising an ideology at the same time, you might end up with a tiny 5% coup even though the current ideological percentage might be much higher, so it looks like you're getting a tiny coup when you should be getting a big one. Gort fucked around with this message at 21:08 on Jun 10, 2016 |
# ? Jun 10, 2016 21:03 |
|
Can someone explain to me why the team workshop insists on eating the description of my mod every time I upload a new version? In unrelated news, I did a thing: http://steamcommunity.com/sharedfiles/filedetails/?id=699951941 People don't think it is a good thing: quote:Umm the Pak 43 is wrong it should be the 128mm Pak 44, the Pak 88 should be in between the 75mm and 128mm, Just thought I would help out.
|
# ? Jun 10, 2016 21:06 |
|
Mister Bates posted:You have to actually do the Great Purge national focus, but you have to wait until after the 4th International is founded before you start the focus. The 4th International event is bugged - it happens, but generates no notification, so it only happens in the background. It happens in September 1938, I believe. If you start the Great Purge focus after that, and then choose to purge nobody in the resulting event chain, you can go Trotskyist at the end of the chain. What are the other options besides purging nobody, and what happens if you choose them?
|
# ? Jun 10, 2016 21:07 |
|
There seems to a bug where my war participation points just disappear. I've had it happen twice now after loading up my game.
|
# ? Jun 10, 2016 21:08 |
|
Empress Theonora posted:What are the other options besides purging nobody, and what happens if you choose them? There are three options in each of the four purge decisions - purge one set of guys, purge another, or purge nobody. Different ministers get removed depending on what you pick.
|
# ? Jun 10, 2016 21:10 |
|
slavatuvs posted:Every time I've done a coup it spawns with a good amount of units. Are you making sure your ideology has a good percent of the political situation in the country you want to coup? I did a communist coup in Japan with the communists having 40% strength and they spawned with 3 divisions.
|
# ? Jun 10, 2016 21:12 |
|
When you upgrade your equipment apparently your older stockpiled stuff disappears/is thrown away?
|
# ? Jun 10, 2016 21:12 |
|
Sheng-ji Yang posted:I did a communist coup in Japan with the communists having 40% strength and they spawned with 3 divisions. Did they have 40% strength when you started backing the coup, or when the coup actually took place? Raenir Salazar posted:When you upgrade your equipment apparently your older stockpiled stuff disappears/is thrown away? No, it goes into storage and is used if your newer stuff gets destroyed, or if you build new divisions without newer stuff to equip them with. In my French game I tossed the Turks a bunch of basic infantry equipment when the Soviets invaded them. My own divisions were using infantry equipment II at the time.
|
# ? Jun 10, 2016 21:13 |
|
So, USSR game: while the Axis kept pressuring me, the Allies took them out from behind and once they surrendered I got diddly squat in the peace conference. I didn't really get anything. I demanded a satellite but the satellite was just annexed by a new democratic country created in the same conference after my turn. Over half a million comrades gave their lives and Germany's just in What I'm saying is, Comrade Stalin would be deeply ashamed of me. This is actually a pretty good justification for how Trotsky ends up in power!
|
# ? Jun 10, 2016 21:16 |
|
Raenir Salazar posted:When you upgrade your equipment apparently your older stockpiled stuff disappears/is thrown away? It isn't. Chances are that the new equipment is sent out as replacement unit first. I know I still have WWI surplus stuff lying around in 1944. It's handy for equipping rear line forces.
|
# ? Jun 10, 2016 21:18 |
|
Empress Theonora posted:What are the other options besides purging nobody, and what happens if you choose them? The event chain has four steps, and each step gives you three choices, which are all 'purge one group of leaders, purge a different group of leaders, or purge nobody'. The only downside of purging people is that you lose those leaders, so it's a matter of choosing which group of leaders you can live without. Half-assing the purge and leaving some people alive while executing others results in a civil war as all the enemies Stalin left alive launch the plot he was trying to prevent, while purging nobody will result in either a Trotskyist coup seizing control of the government (if the 4th International exists) or a massive right-wing general uprising (if it doesn't).
|
# ? Jun 10, 2016 21:19 |
|
Antti posted:So, USSR game: while the Axis kept pressuring me, the Allies took them out from behind and once they surrendered I got diddly squat in the peace conference. On the plus side, you got 25.5 million fewer Russians killed than Stalin did. I think there are three ways to get war participation points - casualties (whether this is taking or causing them I don't know), bombing, and occupation. It sounds like you didn't do any of them very much.
|
# ? Jun 10, 2016 21:20 |
|
The english channel is a slaughterhouse for my german planes
|
# ? Jun 10, 2016 21:21 |
|
Gort posted:On the plus side, you got 25.5 million fewer Russians killed than Stalin did. There's still time for Trotsky to spread the revolution to all of Europe!
|
# ? Jun 10, 2016 21:22 |
|
aahahahhaa. the people's republic of china and the chinese people's republic not only both exist in my game, but they're both being lead by Mao. ahahahaha
|
# ? Jun 10, 2016 21:26 |
|
I'm having a fun time looking at the in-game portraits and comparing the first results in GIS. Ataturk's looks genuinely like a colorization of a really old photo and it's sort of unsettling how pink his cheeks are.
|
# ? Jun 10, 2016 21:36 |
|
Arrhythmia posted:aahahahhaa. the people's republic of china and the chinese people's republic not only both exist in my game, but they're both being lead by Mao. ahahahaha How exactly did that happen? The civil war stalemated and then nationalist China flipped to communism on their own? I feel like they should just join with communist China if that happens.
|
# ? Jun 10, 2016 21:37 |
|
ArchangeI posted:Can someone explain to me why the team workshop insists on eating the description of my mod every time I upload a new version? Ah, cool, that's one of the mods I added on my pre-launch steam workshop browse! It's cool stuff. I wouldn't take the comment you quoted personally - it sounds like constructive criticism, not "your poo poo sucks and you're a poop." Ofc you don't have to accept the suggested change, but it's a positive thing that people care enough to offer it - you should thank whoever made it!
|
# ? Jun 10, 2016 21:39 |
|
The Cheshire Cat posted:How exactly did that happen? The civil war stalemated and then nationalist China flipped to communism on their own? I feel like they should just join with communist China if that happens. i puppeted china in the peace settlement, making the CPR, but then someone else decided to release PRC on their own so.
|
# ? Jun 10, 2016 21:39 |
|
I think Argentina is the only country who has a possible woman leader - Fanny Edelman/Jacoviks if you switch to commie. Curious.
|
# ? Jun 10, 2016 21:41 |
|
Arrhythmia posted:i puppeted china in the peace settlement, making the CPR, but then someone else decided to release PRC on their own so. Peace conferences are just all sorts of screwy right now. Luckily it usually happens by the time you're done with a game so it's just a nuisance and not a gamebreaker.
|
# ? Jun 10, 2016 21:42 |
|
Popete posted:Does flanking make a difference, a bonus for the attacker? I know encircling the enemy causes attrition and loss of supplies. The attrition is from not being supplied. It's possible (though very rare) to be encircled but still get supplies, if you're fighting on a VP province. Being encircled still gets you a massive -30% to attack and defense, though, so you're unlikely to hold out for long.
|
# ? Jun 10, 2016 21:43 |
|
Playing a game as Revolutionary Argentina where I'm intending to unite the whole continent under the red flag. First point of note; the leader is Fanny Jabcovsky http://www.albavolunteer.org/2011/12/queen-of-the-machine-gun-fanny-schoonheyt-dutch-miliciana/ e; fuuuuck yooooouuu Funky Valentine She also has her own portrait, interestingly, perhaps precisely because she's the only woman leader? Then the French fell into a civil war with their own Red uprising, only it lasted about a week - I presume Commune forces managed to strike from their start position in Pas de Calais at Paris and maybe Orleans, Reims, Troyes, or something, and brought France below their 30% national unity limit. The Republicans are winning the Spanish CW. Communism is on the rise Then again the US just said "Yo whatup we're enforcing the Monroe Doctrine between y'all as well as against European powers" and I might be about to hit the mother of all roadblocks e2; gently caress, the yanquis did declare Ms Adequate fucked around with this message at 21:48 on Jun 10, 2016 |
# ? Jun 10, 2016 21:43 |
|
Mister Adequate posted:Playing a game as Revolutionary Argentina where I'm intending to unite the whole continent under the red flag. First point of note; the leader is Fanny Jabcovsky http://www.albavolunteer.org/2011/12/queen-of-the-machine-gun-fanny-schoonheyt-dutch-miliciana/ e; fuuuuck yooooouuu Funky Valentine She also has her own portrait, interestingly, perhaps precisely because she's the only woman leader? They use the exact same picture in the article, too.
|
# ? Jun 10, 2016 21:46 |
|
So this game is awesome and I'm starting to get it while I never could hoi3. The things I don't understand is knowing how much I will need to win a war, and how to design divisions. I kinda get battle plans at least. For example can anybody explain how turkey would invade Iraq for example? What I would need an how to do it.
|
# ? Jun 10, 2016 21:46 |
|
The Cheshire Cat posted:How exactly did that happen? The civil war stalemated and then nationalist China flipped to communism on their own? I feel like they should just join with communist China if that happens. The devs just had Mao as the Communist leader for Nationalist China and then it either got couped or flipped on its own. Which is stupid but indicative of the level of effort that went into minors in this game, even ones that were actually relevant to WW2.
|
# ? Jun 10, 2016 21:50 |
|
Is there any way to attach my divisions to an allied battle plan or cede control of my volunteers over the country they're fighting for? I sent two divisions to the Spanish civil war and it's still going years later and I have other fish to fry.
|
# ? Jun 10, 2016 21:51 |
|
Well, a good start point is to have two types of division, infantry and tank. Infantry divisions should start with 10 battalions of infantry, tank divisions should have 5 battalions of tanks (light at first, medium later), and 5 battalions of motorised infantry (becoming mechanised later). You can add support units to either, and if you want a bunch of extra soft attack you can go to 7 infantry/2 artillery for your infantry divisions. ----- The reasoning behind these division types comes down to combat width and how it works with attacks from multiple directions. Combat width basically determines how many troops can fight in a given attack, and is why if you throw 100 divisions at a single province you'll see the vast majority of them end up as "reserves" rather than actually fighting. A normal fight has a combat width of 80. If you attack from two directions, it becomes 100. Three directions gives you 120. So by building your divisions around a combat width of 20, you know that you can do a straight attack with four divisions, if you're attacking from two directions you can use five divisions, six divisions for three directions, and so on.
|
# ? Jun 10, 2016 21:52 |
|
|
# ? Jun 8, 2024 06:23 |
|
If there a way to put a Neutral party in power? I want to see a South Africa run by the ANC fifty years early.
|
# ? Jun 10, 2016 21:53 |