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A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

corn in the bible posted:

please make EU mesopotamia
They've yet to make Laurasia Universalis like they promised.

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Tomn
Aug 23, 2007

And the angel said unto him
"Stop hitting yourself. Stop hitting yourself."
But lo he could not. For the angel was hitting him with his own hands
Rome's democratic political system was a pretty interesting experiment, where internal politics would restrict your foreign policy decisions and you needed to actively juggle the Senate in order to push through your agenda, or else groom a charismatic, unifying superleader who can push through whatever you want except oops, he's gone and made himself dictator now that he enjoys widespread popular support.

I vaguely recall it being kinda frustrating at times to actually play with, though, with a fair lot of micromanagement involved in juggling factions and I'm not sure if faction influence was ever very well balanced, being hard to reduce the influence of certain factions once you've laid down the foundations for their rise without tearing down half the empire. Not to mention of course how you'd tear your hair out if for whatever reason the Senate resolutely refused to accept a favorable peace treaty in a war you have no chance of winning.

Man, I kinda want to fire up EU:Rome now just to see how it compares to my extremely hazy memories of it.

Cantorsdust posted:

I think something overlooked in Rome was that it made the province resource and trading system mean something mechanically, which is something that CK2 completely lacks and EU4 mostly lacks (aside from the resource monopoly bonuses, which you don't really plan for). Rome had strategic resources in each province, some required to make army units, some improved building, navy, etc. It gave you a reason to trade and conquer that you don't see again until Victoria. I'd like to see that system return again.

The idea of trading strategic resources with very tangible benefits is worth keeping, but holy poo poo was trade a micromanagement nightmare in Rome 1.

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!
I wanna be babylon

Flip Yr Wig
Feb 21, 2007

Oh please do go on
Fun Shoe
If the game was going to be based on a Roman family, I feel there should probably be some kind of tag-switching mechanism built into the game. The lifetime of a gens was much shorter than that of the empire, especially for any gens that rose to become the imperial family. Almost every dynasty flamed out in a civil war, and the game should encourage that to happen to maintain a historical feel. It would feel stupid and overly-gamey if the player could easily keep the same dynasty going from 31 BC to 475. At the same time, I'd want to play a campaign that covered the sweep of Roman history, so I'd want to jump back in as a different family. Players would probably want to keep playing as the emperor, but one problem that might come from that is they wouldn't be motivated to commit to fighting a civil war, since nothing destabilized the empire as much as a selfishly motivated patrician devoting the state's resources to their own personal interests.

The tag switching should move players to start again as a less-powerful family climbing to the top under the new administration, basically.

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!

Flip Yr Wig posted:

If the game was going to be based on a Roman family, I feel there should probably be some kind of tag-switching mechanism built into the game. The lifetime of a gens was much shorter than that of the empire, especially for any gens that rose to become the imperial family. Almost every dynasty flamed out in a civil war, and the game should encourage that to happen to maintain a historical feel. It would feel stupid and overly-gamey if the player could easily keep the same dynasty going from 31 BC to 475. At the same time, I'd want to play a campaign that covered the sweep of Roman history, so I'd want to jump back in as a different family. Players would probably want to keep playing as the emperor, but one problem that might come from that is they wouldn't be motivated to commit to fighting a civil war, since nothing destabilized the empire as much as a selfishly motivated patrician devoting the state's resources to their own personal interests.

The tag switching should move players to start again as a less-powerful family climbing to the top under the new administration, basically.

Alternatively, when a civil war happens the troops loyal to the emperor and the troops loyal to the usurper both break off from the empire proper to fight it out.

Gully Foyle
Feb 29, 2008

Flip Yr Wig posted:

If the gam e was going to be based on a Roman family, I feel there should probably be some kind of tag-switching mechanism built into the game. The lifetime of a gens was much shorter than that of the empire, especially for any gens that rose to become the imperial family. Almost every dynasty flamed out in a civil war, and the game should encourage that to happen to maintain a historical feel. It would feel stupid and overly-gamey if the player could easily keep the same dynasty going from 31 BC to 475. At the same time, I'd want to play a campaign that covered the sweep of Roman history, so I'd want to jump back in as a different family. Players would probably want to keep playing as the emperor, but one problem that might come from that is they wouldn't be motivated to commit to fighting a civil war, since nothing destabilized the empire as much as a selfishly motivated patrician devoting the state's resources to their own personal interests.

The tag switching should move players to start again as a less-powerful family climbing to the topunder the new administration, basically.

I think you could do something with a point-buy system, where the success of your family dynasty until its fall will give you a certain amount of score based on certain things, and then you can 'purchase' your next family, with a more powerful dynasty costing more. Or you could choose to start with a weaker family and spend the remaining points on certain bonuses or traits. If balanced correctly, it would encourage you to fight civil wars to the bitter end in order to strengthen the next family.

Tomn
Aug 23, 2007

And the angel said unto him
"Stop hitting yourself. Stop hitting yourself."
But lo he could not. For the angel was hitting him with his own hands

Gully Foyle posted:

I think you could do something with a point-buy system, where the success of your family dynasty until its fall will give you a certain amount of score based on certain things, and then you can 'purchase' your next family, with a more powerful dynasty costing more. Or you could choose to start with a weaker family and spend the remaining points on certain bonuses or traits. If balanced correctly, it would encourage you to fight civil wars to the bitter end in order to strengthen the next family.

Regardless of which game it's in I personally really, really like the idea of game mechanics not just allowing but encouraging you to lose gloriously. It's something to break up the otherwise uninterrupted and snowballing rise to power that usually shows up in strategy games.

zedprime
Jun 9, 2007

yospos

Drone posted:

I was digging through my storage room the other day and came across a promotional bag with the Runemaster logo that I got as swag at Gamescom 2014. Since Paradox is now a publicly-traded company, I imagine there will be some pressure on them in the next couple years to grow out of the historical strategy genre again. Stellaris is a step in that direction away from the core franchises of historical games... is there any indication that they'll try their hand at an internally-developed RPG again at some point? Or does publishing Obsidian RPG's fulfill that well enough?

The build of Runemaster that I played was really very early and... not great. Combat-wise is was fairly simple and in style reminded me a bit of Expeditions: Conquistador, but the writing was pretty awful.
PI isn't PDS. PI can publish an RPG, or buy or build a development house if they want to tap more RPGs without affecting map games at PDS.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Tomn posted:

Regardless of which game it's in I personally really, really like the idea of game mechanics not just allowing but encouraging you to lose gloriously. It's something to break up the otherwise uninterrupted and snowballing rise to power that usually shows up in strategy games.

Yeah I remember there being some pretty bad but interesting looking game I saw on the LP forum once where you play as one of a selection of empires in various time periods and you won by essentially getting hosed over slightly less badly than in actual history.

I get the impression that it was an adaptation of a weird board game but my memories are extremely hazy on this in general, I just liked the idea of "success by not losing so hard".

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

RabidWeasel posted:

Yeah I remember there being some pretty bad but interesting looking game I saw on the LP forum once where you play as one of a selection of empires in various time periods and you won by essentially getting hosed over slightly less badly than in actual history.

I get the impression that it was an adaptation of a weird board game but my memories are extremely hazy on this in general, I just liked the idea of "success by not losing so hard".

This wasn't Great Invasions by any chance, was it?

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry
Trying to get the Scandinavia United cheevo (cause I'm a sucker for those) and Britain immediately declares its intentions to intervene. And then it DOWs me.



I had to go Fascist to create a faction.


World War 2 really started in Feb 1937.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Autonomous Monster posted:

This wasn't Great Invasions by any chance, was it?
Quite possibly, I just looked that game up and it does seem familiar, though it also looks almost exactly like EU2 so :iiam:

PleasingFungus
Oct 10, 2012
idiot asshole bitch who should fuck off

Strudel Man posted:

I'm thinking robots.

Arrhythmia
Jul 22, 2011

Strudel Man posted:

I'm thinking robots.

how on earth did you get that title, anyways

Westminster System
Jul 4, 2009
Oh! Oh! Is it time for this story again?

:allears:

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

Arrhythmia posted:

how on earth did you get that title, anyways

My wife has walked by many times when I'm browsing SA, but his avatar/red text is the only one that made her stop and ask WTF?!

Pharnakes
Aug 14, 2009
Well, so what is it then?

Agean90
Jun 28, 2008


fuuuuuckkkk that avs from way back when cyoa were a big thing in GBS wernt they? i remember robosexuality being the IM GAY of those threads

Cantorsdust
Aug 10, 2008

Infinitely many points, but zero length.

Agean90 posted:

fuuuuuckkkk that avs from way back when cyoa were a big thing in GBS wernt they? i remember robosexuality being the IM GAY of those threads

Yeah, that was from the second Your Life Sucks thread. You had a robot for a neighbor, and many posters made it their main goal to sex that robot. I sure wish I could find those old threads--I searched a while ago and could never find them. Your Life Sucks and the first god thread by Diogenes with Denziroh and friends.

edit: But most of the robot avs specifically mentioned robo-loving, so I'm not sure if that robot line is from YLS.

Fidel Cuckstro
Jul 2, 2007

Hey I don't know if there's a seperate HoI4 thread, but could some smart modder please make a mod to replace Hitler with Taylor Swift and post it to steam?

Thank you in advance.

dublish
Oct 31, 2011


Slime Bro Helpdesk posted:

Hey I don't know if there's a seperate HoI4 thread...

Maybe try checking the OP? :shrug:

Fidel Cuckstro
Jul 2, 2007

dublish posted:

Maybe try checking the OP? :shrug:

Sorry I should have said I don't care if there's a separate thread.

WhiskeyWhiskers
Oct 14, 2013


"هذا ليس عادلاً."
"هذا ليس عادلاً على الإطلاق."
"كان هناك وقت الآن."
(السياق الخفي: للقراءة)

Slime Bro Helpdesk posted:

Sorry I should have said I don't care if there's a separate thread.

Jesus, I think I cut myself on this post.

Fidel Cuckstro
Jul 2, 2007

IT's ok all, I solved the problem. Your welcome.

http://steamcommunity.com/sharedfiles/filedetails/?id=701675708

Drone
Aug 22, 2003

Incredible machine
:smug:



And here's the period-specific soundtrack you can use for it. Just edit in some phonograph fuzz over it and bam, authentic WW2 era ambiance: https://www.youtube.com/watch?v=XcrEgbKhKgI

Fidel Cuckstro
Jul 2, 2007

Drone posted:

And here's the period-specific soundtrack you can use for it. Just edit in some phonograph fuzz over it and bam, authentic WW2 era ambiance: https://www.youtube.com/watch?v=XcrEgbKhKgI

A goal for next weekend. Thanks :)

YouTuber
Jul 31, 2004

by FactsAreUseless
Well since PDS has released a new version of all their games and a new IP lately that means they have no choice but to work on EU:Rome and Vicky now. No choice.

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!

YouTuber posted:

Well since PDS has released a new version of all their games and a new IP lately that means they have no choice but to work on EU:Rome and Vicky now. No choice.

It's time for Sengoku's first expansion

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

YouTuber posted:

Well since PDS has released a new version of all their games and a new IP lately that means they have no choice but to work on EU:Rome and Vicky now. No choice.

My suspicion is that V3 is in the works.

I'd rather it was R2, but. V:shobon:V

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
Even if Runemaster didn't pan out, I still would like a PDS-style random-events driven RPG. I think it'd be a pretty radical departure from their norm and I'd like to see what they could do with it. CK2 is already almost an RPG, and I love the idea of taking their historical grand strategy game "emergent narrative" style and putting it into RPG form.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Fintilgin posted:

My suspicion is that V3 is in the works.

I'd rather it was R2, but. V:shobon:V
R2 will be a short campaign setting up the backstory to V3, putting you in the proper mood as you wistfully look back on a more civilized time.

zedprime
Jun 9, 2007

yospos
Patricians have built a cement factroy

Morholt
Mar 18, 2006

Contrary to popular belief, tic-tac-toe isn't purely a game of chance.
Patricians build a latifnuda

Nitrousoxide
May 30, 2011

do not buy a oneplus phone



The plebs have risen up against the king.

Plutonis
Mar 25, 2011

Genocide Mod that lets you get rid of Carthaghinean pops

Enjoy
Apr 18, 2009
The Populism Agenda
We want, no, we NEED a free society, where no one is considered to be superior, no one is left behind and where mankind is free from oppression and scarcity.

Viral Warfare
Aug 4, 2010

~~a n d I a m c a l m~~
I too have the Communist popup in Victoria memorized or maybe it's Socialist I forget

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
Whatever happens, we have got the gladius and they have not.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

Cantorsdust posted:

edit: But most of the robot avs specifically mentioned robo-loving, so I'm not sure if that robot line is from YLS.
It's not. It's honestly more interesting as a mystery, but since I'm thoroughly committed to boring explanations, it's just from a play-by-post RPG in the traditional games subforum. Somebody was setting up a game set in Republican Rome, and as I joke, I offered up a character that was a toaster with a god-level intellect and psychic powers. Not quite a robot in the strictest sense, but this title resulted, and I've cherished it ever since.

Strudel Man fucked around with this message at 05:18 on Jun 12, 2016

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ExtraNoise
Apr 11, 2007

Wiz is continuing to work on "Victoria's Secret" and I'm starting to get worried.

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