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Gelt basically a wizard though, I don't believe they get access to a pegasus at all.
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# ? Jun 12, 2016 02:01 |
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# ? May 28, 2024 15:38 |
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oswald ownenstein posted:Orc magic sucks and feels a complete waste of time and effort Ere' we go! or whatever its called is a great buff. Its +58 attack for over 30 seconds in a AOE.
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# ? Jun 12, 2016 02:06 |
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To get Gitsnik, I need to deploy a goblin agent in East Border Princes. Problem is that's all controlled by a human co-op partner and the game isn't letting me. Yaaaaaaaaaaaaaaaaaay. Time to bribe him to let a rebellion happen.
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# ? Jun 12, 2016 02:19 |
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Light Wizards have the Net of Amyntok which is a Snare that instantly stops units. IN AN AOE. It's a loving incredible spell. You can just outright deny a cavalry charge with it.
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# ? Jun 12, 2016 02:22 |
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Fans posted:Light Wizards have the Net of Amyntok which is a Snare that instantly stops units. IN AN AOE. Bright wizards suck in comparison. Which is a shame, since they're the big actual battle wizards in the lore.
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# ? Jun 12, 2016 02:23 |
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gently caress me Kharak Hirn are dumb. I raze the poo poo out of Kharak Izor for them whom they've been at war with the entire game and set the coordination target to finish them off at their last settlement? What do they do? Sprint in the opposite direction through corruption to fight the loving Varg or something.
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# ? Jun 12, 2016 02:27 |
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Klaus88 posted:Bright wizards suck in comparison. Which is a shame, since they're the big actual battle wizards in the lore. This is wrong, fireball is a great spell, flaming bolts is decent. The buffs are also solid.
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# ? Jun 12, 2016 02:29 |
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Fans posted:Light Wizards have the Net of Amyntok which is a Snare that instantly stops units. IN AN AOE. Catching a bunch of things in net in full vision of gunners is a beautiful thing. Also if you overcast it's 20 seconds long.
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# ? Jun 12, 2016 02:31 |
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Shumagorath posted:gently caress me Kharak Hirn are dumb. I raze the poo poo out of Kharak Izor for them whom they've been at war with the entire game and set the coordination target to finish them off at their last settlement? What do they do? Sprint in the opposite direction through corruption to fight the loving Varg or something. Clearly the Varg have been assholes to them. A grudge is a grudge. It must be fulfilled.
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# ? Jun 12, 2016 02:32 |
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unwantedplatypus posted:This is wrong, fireball is a great spell, flaming bolts is decent. The buffs are also solid. The simple ability to deny your opponents mobility is the most useful and potentially brutal thing I've ever seen in total war.
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# ? Jun 12, 2016 02:33 |
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"Actually, no, I think Grimgor and friends want to hang out right in front of my gunline for a bit, then get charged."
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# ? Jun 12, 2016 03:23 |
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Chomp8645 posted:Catching a bunch of things in net in full vision of gunners is a beautiful thing. Yeah, the net is amazing. Bright wizards, though, aren't completely pointless. I've found them great for clearing out fodder. And, as someone else pointed out, the buffs can be pretty nice. Although, considering cav charges can sometimes really waste even braced halbadiers/spearmen (at least in a few recent battles) that net is really hard to overpraise. I wiped out an attempted flank charge of knights of the realm with the net, handgunners, and my outriders with grenades. Left his infantry tied up by my better quality troops/crossbows and allowed my demis and reiksguard to take on the rest of his cavalry. Pretty clutch spell. Also, during a chaos invasion, I thought about the end times a bit more. I think it would've gone over well if it was basically mutual annihilation of most or all of the powers that be in the WHFB fiction. Then you could've really started entirely fresh without using the same basic breakdown for good guys, bad guys, and everything in between.
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# ? Jun 12, 2016 03:27 |
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I think I'm burnt out on Vampires and ready to give this game a rest. The Empire and Bretonnia both paid hefty sums for peace but both of their kingdoms are still huge (Bretonnia is all the way down the west coast minus one Estalia province). Not sure I want to run another hundred turns like I did with Chaos, and the sad thing is because Altdorf still stands I don't even get a Short Victory.Archonex posted:Clearly the Varg have been assholes to them.
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# ? Jun 12, 2016 03:35 |
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Bright Wizards with their kindling passive are about as good as you can get right now for aoe damage spells. You have to use the right spell in the right situation though, Flaming Skull actually does more raw damage than Flame Tornado and inflicts a heavy morale debuff on top, it's the ideal vortex for dropping on a big pile of weak troops. Flame Tornado's thing meanwhile is that it's almost purely AP damage, so it's more effective against Dwarves and Chaos Warriors. Celestial Wizards OTOH seem awful right now. They've got like one good buff and a bunch of weak damage spells.
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# ? Jun 12, 2016 03:35 |
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i popped the two bright wizard buffs on a line of empire swordsmen and they went toe to toe with a big line of Chaos Warriors for a surprisingly long time (really an entire battle) they good Coolguye fucked around with this message at 03:42 on Jun 12, 2016 |
# ? Jun 12, 2016 03:39 |
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What is up with auto resolve? I go up to an dwarf army with 3 artillery and some longbeards/ironbreakers/etc and auto resolve says super in my favor. Go into the fight and get completely wrecked - giants, trolls, black orcs etc. just melt like nothing Also boar boys loving suck dick
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# ? Jun 12, 2016 03:39 |
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The big problem with bright wizards is that they take up the same limited slot as a Light Wizard. At least Necromancers don't take up the same slots as their betters.
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# ? Jun 12, 2016 03:42 |
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autoresolve tends to dislike big guys for whatever reason right now - during my most recent empire win i literally never fought on the battlefield outside of one quest mission, because bringing up massive manwalls of swords, spears, and crossbows was just more effective. e: also as a long time fan of warhammer anything, the event you get the turn after you wipe out Chaos Warriors that ends the End Times and the +2 chaos corruption global event is one of the most cathartic things i've seen in a long time.
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# ? Jun 12, 2016 03:43 |
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Coolguye posted:e: also as a long time fan of warhammer anything, the event you get the turn after you wipe out Chaos Warriors that ends the End Times and the +2 chaos corruption global event is one of the most cathartic things i've seen in a long time. loving yes to this.
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# ? Jun 12, 2016 03:51 |
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Coolguye posted:autoresolve tends to dislike big guys for whatever reason right now - during my most recent empire win i literally never fought on the battlefield outside of one quest mission, because bringing up massive manwalls of swords, spears, and crossbows was just more effective. I mean auto resolve was heavy in my favor, but I actually played the battle and it was a huge slog with a ton of losses I thought legendary units only got bonus leadership? Routing isn't the problem here
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# ? Jun 12, 2016 03:56 |
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Dwarves seem pretty scary to fight in actual battles. At least as orks. They just refuse to die/rout. I finished a whole campaign entirely on auto-resolve because every time I tried an actual battle the dwarves crushed me.
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# ? Jun 12, 2016 04:01 |
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foolish_fool posted:Dwarves seem pretty scary to fight in actual battles. At least as orks. They just refuse to die/rout. I finished a whole campaign entirely on auto-resolve because every time I tried an actual battle the dwarves crushed me. I created a subterranean battle against thorgrim + like 4 ironbreakers, some hammerers and longbeards, 3 thunderers and maybe 3 artillery plus quarrelers I brought grimgor, orc shaman, 3 doom divers, 2 giants, 2 trolls, 3 savage orc arrer boyz, 3 big'uns, 3 black orcs and 2 boar rider biguns and got completely raped. AI plays a lot better than me but the auto-resolve thing showed an easy win. I'm probably just bad so I'll just play auto resolve, which for greenskins seems to be the way to go anyway
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# ? Jun 12, 2016 04:24 |
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From several pages back the autoresolve codes is basically skewed from the Rome 2 days where sieging with elephants would guarantee the unit was wiped out. Now scale that to single-man units. If you're having trouble on the field try playing in slo-mo until all your units are engaged. It'll help you avoid situations where the enemy routes and your soldiers stand idle. The overhead map (scroll all the way out) is also good for stuff like forest maps where it's hard to see what's going on. Coolguye posted:autoresolve tends to dislike big guys for whatever reason right now - during my most recent empire win i literally never fought on the battlefield outside of one quest mission, because bringing up massive manwalls of swords, spears, and crossbows was just more effective. Shumagorath fucked around with this message at 04:34 on Jun 12, 2016 |
# ? Jun 12, 2016 04:31 |
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There are definitely situations the auto resolve will give you favorable odds that you just can't match in actual play, but there are also a handful of fights you can win that auto resolve won't, so I guess it balances out.
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# ? Jun 12, 2016 04:42 |
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Mazz posted:There are definitely situations the auto resolve will give you favorable odds that you just can't match in actual play, but there are also a handful of fights you can win that auto resolve won't, so I guess it balances out. In my limited experience, fortunately you can usually tell which fights are which at a glance so I'm rarely disappointed in either outcome.
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# ? Jun 12, 2016 05:01 |
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I think I'm done playing Empire now, just finished a perfect steamroll game: http://webmshare.com/MengB Only playing on Normal so it might not work that well on harder difficulties but going south gets your economy going just as things get tough. Karl even had time to trash some Orc hovel for 5 turns and swing by the quest for the hammer. By turn 80 I had three armies trashing Chaos armies before they could enter Kislev, the vikings managed to send one army to Marienburg and were never seen again.
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# ? Jun 12, 2016 05:02 |
had a pretty amazing fight that I would've just straight lost with auto-resolve which wound up being a close defeat instead - dwarves (me) vs. orcs, outnumbered 3 to 1, but for whatever reason the enemy lord was at like 5% health coming into the fight, so I just set up my line on a hill and let him come to me and then as they got close I had my lord + a hero rush out and sucker punch their lord to death before running back to my line that made it a lot closer but i still only had like 6 squads + the lord and hero vs. 15 or so, so it was a battle of them picking off my units one by one vs. his units breaking and getting killed by grudge throwers one by one. it came down to just my lord and the hero versus four units of arrow boyz and i killed two of them before losing end results: 366 dwarves, killed to a e: and my lord personally killed 127 orcs President Ark fucked around with this message at 05:14 on Jun 12, 2016 |
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# ? Jun 12, 2016 05:06 |
How does multiplayer campaign work anyway? Can it be co-op? Does everyone get to watch your battles being fought? Can they participate even if they don't have an army in there?
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# ? Jun 12, 2016 05:32 |
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Drakenel posted:How does multiplayer campaign work anyway? Can it be co-op? Does everyone get to watch your battles being fought? Can they participate even if they don't have an army in there? two player, functions like normal campaign. yes. you have to spectate or the battle is auto resolved. you can either control the enemy force in head to head mode, or you can be gifted units to control as a spectator.
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# ? Jun 12, 2016 05:37 |
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Shumagorath posted:What is it? Vampires don't get poo poo. Image spoiled: There's a bit more (as you can see by the scroll bar). It refers to: the fact that now that Chaos is gone, old rivalries will resurface and wars will start up again, referring to the removal of the "shield of Civilization" diplomatic buff. It's not as important as the final, tired gently caress-yeah of that image, though, so screw it I'm not screenshotting it.
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# ? Jun 12, 2016 05:38 |
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i remember seeing that for the vampires, although the text was different, with a more direct reference to lots and lots of corpses
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# ? Jun 12, 2016 05:57 |
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Deified Data posted:In my limited experience, fortunately you can usually tell which fights are which at a glance so I'm rarely disappointed in either outcome. Idk about for you, but for me it's this: Auto resolve against Norscans and Dwarves. Situational against Humans/Brets and Orcs. Always battle against Vampires if it's a close match or worse. Dwarves are a pain to fight with the loads of anti-charge they have combined with great ranged options and high leadership, Norse are kind of a waste of time to chase down and you'll receive more losses. Sniping a vampire lord is so good for fights, you will always do way better than auto-resolve. Another thing to note, I initiated a fight with Heinrich, it was sided towards him for resolve. Backed out, assassinated him with a Witch Hunter, and it was now like 90% in my favour. Assassination is op against vampires yall
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# ? Jun 12, 2016 06:24 |
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Nasgate posted:Another thing to note, I initiated a fight with Heinrich, it was sided towards him for resolve. Backed out, assassinated him with a Witch Hunter, and it was now like 90% in my favour. Assassination is op against vampires yall that works on other armies. auto resolve puts a high emphasis on a general's rank
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# ? Jun 12, 2016 06:43 |
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That seems like fair advice. In the Legendary Dwarf campaign I just finished, there were two battles towards the end that I won manually despite the autoresolve bar being almost entirely red. The first was a walled city defense: a full stack of elite troops under Thorgrim backed up by a tier 3 walled garrison verses Archaon and Kholek's two stacks of Chosen, giants, Spawn, and hellcannons. I won by keeping all my towers manned until the Chosen overran the wall, then I fell back to the city square, keeping archers in it, on a ramp above the main gate, with melee blocking the ramp. Pyrrhic victory. The second was two stacks of Ironbreakers, Quarellers, and Gyrocopters defending in the field against 4 almost full stacks of high-tier undead led by Mannfred. I won by forming a circle of ironbreakers on a hilltop and using gyrocopters to snipe lords, heroes, and monsters, then bringing them into melee to flank. Heroic victory.
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# ? Jun 12, 2016 06:43 |
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Killing other vamp generals and lords with a bunch of vargheists after their dumb chaff wades in and then dissolves is pretty fun.
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# ? Jun 12, 2016 06:46 |
Tiler Kiwi posted:two player, functions like normal campaign. yes. you have to spectate or the battle is auto resolved. you can either control the enemy force in head to head mode, or you can be gifted units to control as a spectator. Thanks for the answers. You're awesome. It feels like battles that you're going to lose (Full red bar on autoresolve) should be fought on the battlefield anyway, if only to inflict more than ~5 casualties on the enemy. Also the chance that the game is way overcompensating the effectiveness of enemy artillery. (The actual first fight against the chaos doomstack had me winning a fight that I had no business prevailing in. But of course, enemy doesn't protect their artillery. one bat unit and two injured calvary units later and the front line is wondering why they're getting lances shoved up their rear end.)
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# ? Jun 12, 2016 07:24 |
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Are catbirds capable of dying outside autoresolve?
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# ? Jun 12, 2016 08:00 |
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Tiler Kiwi posted:two player, functions like normal campaign. yes. you have to spectate or the battle is auto resolved. you can either control the enemy force in head to head mode, or you can be gifted units to control as a spectator. Where's the button that lets you gift units to a spectator?
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# ? Jun 12, 2016 08:07 |
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Yvonmukluk posted:Where's the button that lets you gift units to a spectator? It's a small button by the unit portrait.
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# ? Jun 12, 2016 08:08 |
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# ? May 28, 2024 15:38 |
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Time to see if this gimmick army will work!
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# ? Jun 12, 2016 08:14 |