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Nigulus Rex posted:I made a dunmer dark blade, and I'm not sure what skills to be doing. I got the first two from the assassination tree but now it wants me to morph them or some poo poo. I have like 5 unused points. I'm dual wielding a mace and dagger and all my stats went into stamina so far. Any tips would be great. Inb4 don't be a stamblade. Don't sweat skill points so much. Yeah, early they are not plentiful but go ahead and unlock what you want to. That said, def grab Ambush (the Stam morph of Teleport Strike) and Killer's Blade (Stam morph of Assassin's Blade). Do the same for the first 2 skills in dual wield. Have fun! Experiment! You'll have plenty of time to tweak later and nothing is set in stone except for race, class and faction.
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# ? Jun 10, 2016 14:44 |
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# ? Jun 7, 2024 00:21 |
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bradybunch posted:you'll end up with more skill points than you know what to do with Unless you want a character to be both a craftsperger and have a full compliment of combat skills. Then you'll need to carefully do every skills point quest and gather every skyshard through at at least Cadwell's Silver to unlock it all.
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# ? Jun 10, 2016 14:51 |
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poptart_fairy posted:Anyone on the EU mega server able to help out with A Lesson in Silence? Just about given up trying to solo this poo poo. If her adds don't bug out and attack me all at once, the Sermonizer drops me in two hits that don't seem to actually animate so I can't tell what the gently caress is going on. Absolutely nobody seems willing to help out in the zone itself. What's your build like? The actual bosses for the DLCs can be among some of the toughest solo-storyline in the game for newer players.
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# ? Jun 10, 2016 15:05 |
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Is the Craglorn arena any fun?
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# ? Jun 10, 2016 15:49 |
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Mr. Carrier Pigeon posted:Inb4 don't be a stamblade. Thanks. I wanted to make a templar but every "build" I see is magicka based. Actually everything except one or two builds I've seen for all four classes have been magicka based.
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# ? Jun 10, 2016 17:01 |
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Hey Gaius and naktl, sorry about dropping out of Cyro all of a sudden. My internet has been wonky lately so yay for phoneposting. I'll see y'all tomorrow.
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# ? Jun 11, 2016 05:02 |
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Mr. Carrier Pigeon posted:Hey Gaius and naktl, sorry about dropping out of Cyro all of a sudden. My internet has been wonky lately so yay for phoneposting. I'll see y'all tomorrow. It's no problem. My Stam Sorc is a crit build for when Surge actually surged. It doesn't work in pvp at all it seems and I was insta dying. Pretty fun open world though.
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# ? Jun 11, 2016 07:15 |
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What time is the Sload DLC announcement tomorrow?
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# ? Jun 11, 2016 22:18 |
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Welp, now I know that my nightblade is capable of carrying an entire group through the Lord Warden Dusk fight. Burned the last 150k HP he had right before he dropped a meteor on the group.
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# ? Jun 12, 2016 06:25 |
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Berke Negri posted:What's your build like? The actual bosses for the DLCs can be among some of the toughest solo-storyline in the game for newer players. Eventually found someone to just nuke the bastard, heh. I'm a stamina nightblade build, about half my levels in health though, but was only around 22. I just wanted the sacrament dailies.
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# ? Jun 12, 2016 08:57 |
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Nigulus Rex posted:Thanks. I wanted to make a templar but every "build" I see is magicka based. Actually everything except one or two builds I've seen for all four classes have been magicka based. Every class can do stamina perfectly well in PvE, but you won't always find builds for it. And if you do, they're typically endgame anyway, based on impressing nerds with dps parses and not on having fun. For example, there are a number of options for staying alive as stamina (brawler, rally, vigor, surge, dragon blood, reaper's mark, repentance, etc.) which you will rarely see, because those builds always trade self-healing and sustain for that last 5% dps. When you're doing content by yourself, that's a terrible trade. A solid choice for leveling every class is to get a two-hander, morph the first two skills to critical rush and brawler, and go to town. Crit rush takes non-bosses down to about half health. Brawler scales its "healing" with the number of things you hit (plus one). Put those together with a few heavy attacks for sustain, and now you have a solid base for experimenting with class skills until you figure out what's fun for you. Mr. Carrier Pigeon posted:Inb4 don't be a stamblade. Does this really count if it's every other post I've made for the last two years?
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# ? Jun 12, 2016 15:14 |
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Reminder, 10 PM EST be online to snark with us about Bethesda's E3 Press Conference. I'm guessing we'll learn about player housing and maybe Vvardenfell in this game, and probably Skyrim Remastered in news from Greater TES.
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# ? Jun 12, 2016 15:16 |
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Yeah, the thing to keep in mind with a lot of builds posted online, particularly Tamriel foundry, is they are usually very min/max and really geared towards trial leaderboard placing with gear requirements like 9-trait gear and Maelstrom (very tedious to get) weapons. This means that you are in a large group relying on multiple party members helping with your sustain and survivability.
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# ? Jun 12, 2016 16:21 |
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Berke Negri posted:Yeah, the thing to keep in mind with a lot of builds posted online, particularly Tamriel foundry, is they are usually very min/max and really geared towards trial leaderboard placing with gear requirements like 9-trait gear and Maelstrom (very tedious to get) weapons. This means that you are in a large group relying on multiple party members helping with your sustain and survivability. Every so often, they'll let the mask slip and show group dps. Then you can see that for every guy posting "yeah I got 35k dps, no bigs ", there's 6 people buffing them full-time (aggressive horn, combat prayer, trial sets, alkosh, etc).
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# ? Jun 12, 2016 21:12 |
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One Tamriel sounds really nice (level scaling in all areas). Holy poo poo I wasn't expecting that.
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# ? Jun 13, 2016 03:48 |
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I got this game for like $10. I don't really know anything about it at all mechanically... if I want to play a paladin-style character, should I go dragon knight? Templar? I dunno! What's a class / skill build that works with sword/board and a 2h for damage?
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# ? Jun 13, 2016 03:52 |
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Missed the ESO stuff, can someone throw up a cliff notes?
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# ? Jun 13, 2016 04:01 |
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omg chael crash posted:Missed the ESO stuff, can someone throw up a cliff notes? -Matt Firor lying about listening to player feedback -Hyping DLC that comes out on consoles (lmao) in 2 days -One Tamriel quote:For you guys who aren't bitter MMO veterans, this One Tamriel thing is MMO hype speak for, "We don't have enough playerbase to segregate content by level anymore." Stole that from the E3 Day Zero thread.
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# ? Jun 13, 2016 04:09 |
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If I wanted something dark and bitter I'd go to a bar. But, uh, thanks.
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# ? Jun 13, 2016 04:19 |
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quote:For you guys who aren't bitter MMO veterans, this One Tamriel thing is MMO hype speak for, "We don't have enough playerbase to segregate content by level anymore." While this is true, they should still be applauded for it considering how loving difficult it is to get to the required levels for some of these areas. That trailer left a good impression on a lot of my friends.
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# ? Jun 13, 2016 04:23 |
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Cynicism and jokes aside, I think One Tamriel sounds like a good idea, though if leveling wasn't such a slog I'd prefer that. I've wanted to try late game sorc tanking using bubbles and poo poo for a while but gently caress this games slow-rear end leveling.Colapops posted:I got this game for like $10. I don't really know anything about it at all mechanically... if I want to play a paladin-style character, should I go dragon knight? Templar? I dunno! Everything works for everything, but Templar will give you the proper visual flair for something paladin-y. Can't really recommend a build since I haven't followed the game for a few months.
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# ? Jun 13, 2016 04:26 |
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I'm curious about TESO since I heard about One Tamriel in the press conference. What does that entail, and just exactly how much can I basically play TESO as a single player game? Or is it really just to make it so grouping up is more convenient and easy? I'm guessing bog standard dungeons + raids being group required, anything else?
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# ? Jun 13, 2016 04:28 |
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Bombogenesis posted:Cynicism and jokes aside, I think One Tamriel sounds like a good idea, though if leveling wasn't such a slog I'd prefer that. I've wanted to try late game sorc tanking using bubbles and poo poo for a while but gently caress this games slow-rear end leveling. Also leveling is super easy now. Slap on a full set of Training trait armor/weapons (up to +63% more xp per kill if you purple it out), throw on an XP scroll, and you can get a ton of levels in less than an hour. Sober posted:I'm curious about TESO since I heard about One Tamriel in the press conference. What does that entail, and just exactly how much can I basically play TESO as a single player game? Or is it really just to make it so grouping up is more convenient and easy? I'm guessing bog standard dungeons + raids being group required, anything else? Here's pretty much the rundown on One Tamriel per Matt Firor:
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# ? Jun 13, 2016 04:34 |
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The One Tamriel name is stupid since there will still be three Tamriels. When he first said the name I thought they were merging all the platforms since Microsoft allows cross-platform play now. I could give a poo poo less about level scaling.
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# ? Jun 13, 2016 04:55 |
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Sober posted:I'm curious about TESO since I heard about One Tamriel in the press conference. What does that entail, and just exactly how much can I basically play TESO as a single player game? Or is it really just to make it so grouping up is more convenient and easy? I'm guessing bog standard dungeons + raids being group required, anything else? You already can play TESO like a single player game ( hi it's what I do. ). Right now the game is set up like an MMO version of a TES game. You leave the tutorial at level 3, and are on a starter island. These islands take 3-5ish hours before sending you to the mainland. Once there, you have 5-6 events/caves/towns/whatever around the starter town around your level you can do, all of them basically acting as TES quests/events of a sort like you'd see in Skyrim. Once you've done those events, you can now expand out to do other nearby events and so on and so forth MMO style. These events are pretty decently sized/have a good amount of Elder Scrolls flair, and basically feel like a quest you'd get from the Companions or Mages Guild in Skryim, just picked up by running past an area rather then getting it from a questgiver in town. The game has always been pretty lenient when it comes to zone levels, but not 100% so. You could run to the end of Stonefalls for example at level 3 and do some events over there fighting level 10-15 mobs and not have -that- much problem, but if you went to the next "zone", you'd start getting easily stomped by level 20/25 mobs and it'd stop being fun. That's what this changes. Rather then have to path your way through event hubs one after the other, you can now just run from the starting town to Skyrim and start questing up there without any issue. There was also the idea of factions in the game originally. Ebonheart Pact ( Nords/Dunmer/Argonians ), Aldmeri Dominion ( Elves, Elves, Cats ), and Daggerfall Covenant ( Bretons, Orcs, Redguards ). Each has 5 leveling zones to themselves ( for comparison, I'd say about 3/4 zones in TESO is roughly the size of Skyrim's world, and Cyrodiil alone is easily the size of the entire Oblivion gameworld if not larger, so this is basically 3 full Elder Scrolls games with an open world PvP RPG happening in the 4th Elder Scrolls game for sense of scale. ) , with their own questing storyline/experience. Originally/right now in the game, you need to hit level 50 ( max level ), and finish your starter storyline's story arc before a crazy man from a daedric realm will gently caress with time so you can see the other storylines as if you started as a member of that race. If you do this right now, you'll go into a separate instance of their instance/storyline specifically for people of your faction ( aka it's empty ), and it'll be higher level content for you to keep playing as "endgame". With this change, all three storylines will be available right out of the tutorial, and you'll see members of all three factions questing in the world rather then just members of your own faction/own faction instance. The only thing that isn't changing is the PvP aspect of the game. Cyrodiil and the three faction war will remain intact, meaning once you go to Cyrodiil you fight for the faction you choose at character creation.
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# ? Jun 13, 2016 05:07 |
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The recent announcement is good to everyone but extremely mentally ill MMO players if you're just starting out, or going to be starting out in a couple of months.
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# ? Jun 13, 2016 05:19 |
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@Tymvas for guild invite please. If I ever get out of this starter island that is...
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# ? Jun 13, 2016 05:35 |
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Berke Negri posted:The recent announcement is good to everyone but extremely mentally ill MMO players if you're just starting out, or going to be starting out in a couple of months. If I were selling the Dark Brotherhood DLC, I would play up the "stabbing dudes" part and not the "replaced 'veteran' with 'champion' in all the text files" part. The second part seems like inside baseball to me. So it's weird that all that we know about the next DLC is "now you can grind wherever you want" instead of, you know, who the new dudes are and why they need stabbing.
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# ? Jun 13, 2016 05:41 |
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One Tamriel is pretty much the Q3 update. Housing will probably come alongside it as well. It'll be the one free update that will have a ton of micro-transactions (race/alliance change, barber shop, housing). No one knows yet though, so we'll wait on info. I'll probably go ahead and make a new OP once One Tamriel is closer to launch because hey, gotta make a new thread for every rename that we go through!
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# ? Jun 13, 2016 05:44 |
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Scyantific posted:One Tamriel is pretty much the Q3 update. Housing will probably come alongside it as well. It'll be the one free update that will have a ton of micro-transactions (race/alliance change, barber shop, housing). So the new dudes work at Ikea, and I'll be stabbing them with my credit card? Kind of a let down.
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# ? Jun 13, 2016 05:51 |
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tgidieday posted:If I were selling the Dark Brotherhood DLC, I would play up the "stabbing dudes" part and not the "replaced 'veteran' with 'champion' in all the text files" part. The second part seems like inside baseball to me. This was my post almost a year ago Berke Negri posted:I was telling Scy this the other week over IM but basically I didn't do ESO 2.0 but if I did I would have got rid of all faction gating in PVE content. You basically pick a faction to start in (or your race choice picks that) and you get out of Coldharbour and after that you basically can have your pick of the faction starter areas to go to. You can then play through the 1- 50 story how sensically you want to in true TES fashion. Either help just one faction but pop over to Valenwood when you want to do Bosmer poo poo, or work for all three sides simultaneously. Cyrodiil is the only place faction choice matters. Here was your response tgidieday posted:Removing veteran ranks means removing two-thirds of the game where you have any sense of progression. It also removes the ability of the game designers to perform a gear reset and give people who have finished all the content a new sense of progression. Basically, it destroys the game to make PvP whiners happy, so don't worry, it'll happen next DLC. In the end I don't think anyone misses having to do three factions worth of content though its all great stuff and people should check it all out. ZoS ultimately flubbed on the VR gear i think, either because they hosed up and it was too difficult to compress everything down to level 50 that used to be VR16 or ( more likely) they never had a plan for all that.
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# ? Jun 13, 2016 06:00 |
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Rookersh posted:You already can play TESO like a single player game ( hi it's what I do. ).
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# ? Jun 13, 2016 06:08 |
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It would have been much easier if they hadn't acquiesced to the crybabies back at launch, kept the game at 1-50, "you are locked in to your own faction zones" deal, and made the transition to One Tamriel as the "Champion" update. Instead we got a slog to level up at launch, a Champion system that was a runaway disaster when they launched it, and now vet rank removal that only solved one or two problems with the original game, while introducing more problems, including a situation where Wrobel is basically balancing the game around CP instead of the other way around. One Tamriel isn't going to be the only thing coming in Q3, and you can drat well bet we're going to get either Housing, or some other time/money sink while they finish up Vvardenfell or Murkmire. Sober posted:Okay, sounds cool. Was wondering since the sub portion was removed if the game was effectively singleplayer. I assume it's like WoW, 90% of PVE you can solo but if there's any dungeons, raids, etc., those are what you need to group up to do then?
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# ? Jun 13, 2016 06:10 |
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I can't even really speculate how Veteran Ranks were a good idea, they were always a weird thing from the get go. It almost doesn't need to be said that the launch of this game was poorly done, but that's the best explanation.
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# ? Jun 13, 2016 06:16 |
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jabro posted:The One Tamriel name is stupid since there will still be three Tamriels. When he first said the name I thought they were merging all the platforms since Microsoft allows cross-platform play now. I could give a poo poo less about level scaling. I hope this never happens because PS4/Xbox One people don't chat. They do voice, but hardly any one does that either.
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# ? Jun 13, 2016 06:23 |
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Berke Negri posted:While you were having fun getting veteran ranks, I was having more fun not getting them. Then, as now, I believed that adding new stuff to the game is the best use of limited developer hours. They've been doing better this past year, I think they should continue. For new players, One Tamriel sounds great from an open world TES-like perspective. But if they do it in the cheapest, laziest way possible (like how veteran ranks were removed), the actual gameplay from 1-50 could be substantially worse. Try leveling in Wrothgar from 1-20 without crafting gear, and you'll see what I mean. e: Edited redaction for clarity. tgidieday fucked around with this message at 06:46 on Jun 13, 2016 |
# ? Jun 13, 2016 06:29 |
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tgidieday posted:Then, as now, I believed that adding new stuff to the game is the best use of limited developer hours. They've been doing better this past year, I think they should continue. Please don't mislead on my posts, I have never said that the game was not fun and have always said that I like the writing in the game.
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# ? Jun 13, 2016 06:37 |
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Scyantific posted:Instead we got a slog to level up at launch, a Champion system that was a runaway disaster when they launched it, and now vet rank removal that only solved one or two problems with the original game, while introducing more problems, including a situation where Wrobel is basically balancing the game around CP instead of the other way around. My favorite part about the champion system is that nobody plays the no-champ-point campaign.
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# ? Jun 13, 2016 06:39 |
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quote:e: Edited redaction for clarity. i didn't even post that back then what are you talking about
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# ? Jun 13, 2016 06:50 |
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# ? Jun 7, 2024 00:21 |
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Bombogenesis posted:Cynicism and jokes aside, I think One Tamriel sounds like a good idea, though if leveling wasn't such a slog I'd prefer that. I've wanted to try late game sorc tanking using bubbles and poo poo for a while but gently caress this games slow-rear end leveling. At this point, I think it's about as much as I can ask for. I knew the class/equipment stuff was fairly open but the way everything is set up makes things fairly... intimidating from an outside perspective. There looks like a lot of stuff to page through. Thanks!
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# ? Jun 13, 2016 07:48 |