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wargames posted:Except the 480 8gb is going to be around 240? He is talking AUS prices, as mentioned in the first paragraph of his post.
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# ? Jun 13, 2016 05:24 |
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# ? May 15, 2024 14:03 |
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For someone who hasn't read much about the subject: What parts of a GPU improve frame time and its variance, and is Pascal uarch theorhetically better equipped than Maxwell uarch to deliver better marks in that regard? Aside from the typical increase in the density of compute units crunching away per die, of course.
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# ? Jun 13, 2016 05:40 |
Sidesaddle Cavalry posted:For someone who hasn't read much about the subject: What parts of a GPU improve frame time and its variance, and is Pascal uarch theorhetically better equipped than Maxwell uarch to deliver better marks in that regard? Aside from the typical increase in the density of compute units crunching away per die, of course. That depends on the render pipeline, there is not a specific part that improves that but rather the cumulative effect of the parts that make up the GPU. It's also pretty heavily dependent on software and drivers.
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# ? Jun 13, 2016 06:03 |
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Sounds like some reading is in order, then. Has anyone written a good analysis on the results of recent design decisions translating into performance increases? E: some easy to understand words about pipelines in general without being too dry and arbitrary would be nice, too. Sidesaddle Cavalry fucked around with this message at 07:44 on Jun 13, 2016 |
# ? Jun 13, 2016 07:25 |
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lmao forever But hey: Did you guys catch that Bethesda is releasing Fallout 4 VR in 2017? Details about exactly how this is going to work are super light but it is Fallout 4, the full game, on the HTC Vive with motion controls. I wonder if it's going to use NVIDIA's VR stuff because if so wow I'm going to find myself upgrading my GPUs faster than I thought I would come 2017.
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# ? Jun 13, 2016 07:39 |
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They're releasing FO4 in VR BY 2017. DOOM is also completely playable, right now, on the HTC Vive. Don't know about full motion controls.
SlayVus fucked around with this message at 08:39 on Jun 13, 2016 |
# ? Jun 13, 2016 08:24 |
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I've seen a YouTube of minecraft and he didn't run, but click and teleport every where. Is that a limitation of VR and if so, how would Fallout combat work?
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# ? Jun 13, 2016 08:27 |
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Ak Gara posted:I've seen a YouTube of minecraft and he didn't run, but click and teleport every where. Is that a limitation of VR and if so, how would Fallout combat work? It's hard to move large distances in vr.
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# ? Jun 13, 2016 08:39 |
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Ak Gara posted:I've seen a YouTube of minecraft and he didn't run, but click and teleport every where. Is that a limitation of VR and if so, how would Fallout combat work? Most movement enacted upon a character that the player can not physically feel usually causes motion sickness. I don't know the game, but there is one with like vine swinging that most people can't play for more than an hour. Teleporting is weird in the fact that to your brain it doesn't seem like motion. It is possible to overcome this, but it takes a lot of time, patience, and practice.
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# ? Jun 13, 2016 08:42 |
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Ak Gara posted:I've seen a YouTube of minecraft and he didn't run, but click and teleport every where. Is that a limitation of VR and if so, how would Fallout combat work? It'll be on rails of course. Alternatively: you can select which settlement to aid from an overworld map, teleporting you to a EyeToy-esque mini game.
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# ? Jun 13, 2016 08:42 |
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Ak Gara posted:I've seen a YouTube of minecraft and he didn't run, but click and teleport every where. Is that a limitation of VR and if so, how would Fallout combat work? That's because most people become sick as a dog if the camera moves smoothly independent of your real movements. It's a limitation of the user, not of VR. It's the biggest problem with VR by far, in my opinion. The Vive gets around this by giving you a space in which to move with 1:1 tracking, but outside of that, you need to teleport.
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# ? Jun 13, 2016 08:48 |
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SlayVus posted:Most movement enacted upon a character that the player can not physically feel usually causes motion sickness. I don't know the game, but there is one with like vine swinging that most people can't play for more than an hour. Why can't you just use the mouse and keyboard? Does that still make people sick or does it just defeat the purpose of using VR?
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# ? Jun 13, 2016 08:53 |
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ItBurns posted:Why can't you just use the mouse and keyboard? Does that still make people sick or does it just defeat the purpose of using VR? The problem is your brain has no other focal points other than the game. The only thing you see is the game. So, your eyes are telling your brain that you're moving. Your brain tells your body that your moving. Your inner ears however, detect no movement at all and tell you're brain you're not moving. Sickness ensues. It's your body's defense against poisoning. It works in reverse for things like getting motion sick in cars while reading a book or on a boat. Your ears tell your brain you're moving, but your eyes don't see any movement. Teleportation removes the act of motion from the game. You're moving, but it's instantaneous. Therefore imperceptible. Edit: For some reason, motion sickness isn't really a thing in like cockpit style driving/flying simulators or where you have like a birds eye view of an area. I don't know why. SlayVus fucked around with this message at 09:12 on Jun 13, 2016 |
# ? Jun 13, 2016 09:07 |
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xthetenth posted:That's basically my current operating plan. It should work pretty well at keeping prices less unreasonable, especially if you flip the 480 decently, and the big AMD card or 1080 Ti (if it's ~15% more powerful or more I'd consider it over Freesync) is going to be a good step up over the 1080, although it will mean a wait. Yep exactly my thoughts. I actually pulled the trigger on both a 1080 and the Gsync 34" Acer x34, but stupid Umart didn't actually have the 1080 in stock when they said they did. I figure doing it this way: I (a) won't get pissed off when the 1080TI and/or AMD big cards are released for similar money to the 1080 right now and (b) even if I end up with a nVidia in the end, I figure it will be enough to run the 3440x1440 pretty smoothly even without Gsync (since I'll be going the Freesync version) and I'll save about $300, which will effectively cover the lost money on the 480 and probably the price difference between a current 1080 and 1080TI. Like I said, money isn't a massive concern, but I still hate to feel like I've been ripped off (especially with the stupid loving founders edition tax).
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# ? Jun 13, 2016 09:26 |
SlayVus posted:The problem is your brain has no other focal points other than the game. The only thing you see is the game. So, your eyes are telling your brain that you're moving. Your brain tells your body that your moving. Your inner ears however, detect no movement at all and tell you're brain you're not moving. Sickness ensues. That is probably because the static cockpit part of the image makes your brain realize that you are stationary, sort of like how your brain realizes you are not actually moving in a FPS when viewing it through a monitor because of the static environment around the monitor image.
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# ? Jun 13, 2016 09:35 |
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SlayVus posted:Edit: For some reason, motion sickness isn't really a thing in like cockpit style driving/flying simulators Not in my experience. Live for Speed at a locked 90 FPS still wasn't much fun for me. Maybe one can become acclimatised to it.
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# ? Jun 13, 2016 09:39 |
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AVeryLargeRadish posted:That is probably because the static cockpit part of the image makes your brain realize that you are stationary, sort of like how your brain realizes you are not actually moving in a FPS when viewing it through a monitor because of the static environment around the monitor image. Didn't people get bad motion sickness when the early properly 3d games like Descent came out?
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# ? Jun 13, 2016 10:40 |
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Some people get motion sickness sitting in a car. Most can just stare at the inside of the car to counter that and your stomach finally learns what's up after a while. VR FPS games will require a solid HUD system to compensate, hoverjunkers is a good example as you can focus on your hover vehicle to avoid motion sickness. A 3D helmet or goggles overlay can work too but may still cause violent nausea for a large group of people. Once hardware catches up and 8k 180fps HMD's are possible it'll be less common but making that light enough to wear is gonna be a problem even once we get gpu's and screens capable of that kind of performance.
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# ? Jun 13, 2016 10:57 |
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Yeah, people getting motion sick from first person 3D games isn't really something that went away, and I expect it'll remain a much bigger problem for VR until haptic feedback cyber suits or like a cool hamster ball for people reaches the mass market.
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# ? Jun 13, 2016 11:27 |
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GVS is like months away, so that's an almost solved problem. e: quote:Using a safe technique that sends electrical signals to the vestibular system in the ear, Entrim 4D synchronizes the body’s balance system with the changing movements in the VR videos. Users thus feel as if they are a part of the on-screen action, and can even sense direction and speed of movement
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# ? Jun 13, 2016 12:07 |
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That sounds completely terrifying. I love it.
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# ? Jun 13, 2016 12:26 |
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Ah another doodad you need to not vomit your guts out on top of the monster computer, one pound+ scubadiver nerdgoggles and an omnidirectional dorkmill/huge empty space with sensor arrays.
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# ? Jun 13, 2016 12:41 |
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I, too, am a jaded old shitlord
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# ? Jun 13, 2016 12:43 |
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Don Lapre posted:Nvidia uses the same gpus in quadro and geforce cards. Geforce cards have things locked out so people buy quadro cards. Not really. There is some feature difference (and some f that s artificial) but much of the Quadro "value" is that you get a much more intense and deep degree of support, as far as finding / fixing issues and direct one-on-one engagement. Anyways, AMD is making headway in their driver quality so that COULD be somewhere they can complete, but all the crowing about DX12/Asynchronous Compute in the world won't do a thing in this space. They need to dump a ton of effort into their openGL driver quality if they want to touch NVIDIAs business there.
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# ? Jun 13, 2016 13:04 |
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Hubis posted:a much more intense and deep degree of support I admit, I don't think I've ever seen a porno where the hunky repairman is an Nvidia employee.
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# ? Jun 13, 2016 13:32 |
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After seeing the cool lighting effects my friend's 3dfx voodoo card rendered when he launched rockets in Quake 2, I desired to have a 3D graphics accelerator of my very own. I explained to my parents why I "needed" such a thing in exactly this manner, which resulted in me getting a less than ideal budget to work with. I wound up finding a Matrox M3D with a PowerVR based chipset and 4 MB of memory at my local computer shop. Aside from being within my budget, the box had a one line endorsement from a disgruntled ex-id software employee proclaiming it to be an IDEAL solution for Quake 2. AND IT LOOKED LIKE THISSSSSS.
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# ? Jun 13, 2016 14:17 |
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The first video card I explicitly remember going to a store and getting brand new in box was a Diamond Viper II. I can't remember what my first was though anymore, although I did play Wolfenstein 3D when it was new lol.
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# ? Jun 13, 2016 14:35 |
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THE DOG HOUSE posted:The first video card I explicitly remember going to a store and getting brand new in box was a Diamond Viper II. I can't remember what my first was though anymore, although I did play Wolfenstein 3D when it was new lol. Simpler times.
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# ? Jun 13, 2016 14:43 |
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Truga posted:GVS is like months away, so that's an almost solved problem. You mean all those years of yelling at people for leaning when using a controller was for nothing?
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# ? Jun 13, 2016 14:51 |
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Gray Matter posted:Simpler times. Simpler? I used to have a little external cable that went from my 2d card to my 3d card, that's way more complex than today!
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# ? Jun 13, 2016 14:59 |
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If we still care about synthetics At the least, guess confirmation it can OC to 1400Mhz at least.
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# ? Jun 13, 2016 15:59 |
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Wow, feel bad for all the 1070 owners
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# ? Jun 13, 2016 16:11 |
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Again, why are they running a media blackout if the card is capable of that
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# ? Jun 13, 2016 16:17 |
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lol and that's a 4GB card at 4k resolution. Surely the extra 4gb would help some there?
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# ? Jun 13, 2016 16:17 |
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Don Lapre posted:Wow, feel bad for all the 1070 owners poo poo like this is why I'm glad I won't be building a new PC for several more months, holy poo poo
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# ? Jun 13, 2016 16:20 |
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Don Lapre posted:Wow, feel bad for all the 1070 owners I doubt the cards can all reliably overclock by 30%, otherwise why wouldn't AMD have selected more aggressive clocks for them?
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# ? Jun 13, 2016 16:22 |
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repiv posted:Again, why are they running a media blackout if the card is capable of that If it's true? So people look, see that performance, see at the bottom that it's in stock now and buy without a second thought. NV's stock seems to be low enough that I could see them being less worried about NV poaching their sales than they might be otherwise. That scenario does rely on AMD having good supply though.
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# ? Jun 13, 2016 16:23 |
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Welp. I wasn't planning on flipping my 970 until next year, but I might be doing it sooner if that's legit.
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# ? Jun 13, 2016 16:24 |
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Truga posted:lol and that's a 4GB card at 4k resolution. Surely the extra 4gb would help some there? Fire Strike 4K only uses about 3.3GB on my system.
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# ? Jun 13, 2016 16:25 |
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# ? May 15, 2024 14:03 |
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Naffer posted:I doubt the cards can all reliably overclock by 30%, otherwise why wouldn't AMD have selected more aggressive clocks for them? Honestly it mostly depends on which of the two cards you'll be able to actually buy. Let's not forget there's still buttcoiners out there, and allegedly current generation nvidia also performs well with the latest *coin fork repiv posted:Fire Strike 4K only uses about 3.3GB on my system. I keep forgetting firestrike is literally one tiny room, sorry.
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# ? Jun 13, 2016 16:26 |