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Rigged Death Trap
Feb 13, 2012

BEEP BEEP BEEP BEEP

How effective is dark damage anyways?

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Guillermus
Dec 28, 2009



So I made a pyromancer just for kicks, decided to make a RAW rear end to have an easier start and holy poo poo this thing is a monster compared with my warrior start (battle axe) or mercenary (sellsword twinblades) since both of these start to shine when you have high STR or DEX. I'm just dumping points in Vigor and Endurance while mostly ignoring pyromancies unless it's an enemy weak to fire. What would be a good build for a pyromancer DS1 style? Mostly melee with pyromancies as utility.

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!

Rigged Death Trap posted:

How effective is dark damage anyways?

I've only used it a few times myself, but it is laughable. At the very least the dark sorceries are really not worth it.

I dunno about dark damage itself, but I did see a couple mentions of bosses being weak to it on Fextralife, so it's at least got a leg up on magic.

Cleretic fucked around with this message at 13:38 on Jun 13, 2016

Iretep
Nov 10, 2009

Rigged Death Trap posted:

How effective is dark damage anyways?

Mostly good for abusing weaknesses. The final boss and the dancer are weak to it. Cant think of anyone else really.

Synthbuttrange
May 6, 2007

Nameless is pretty weak to it too. Dark orb is a decent backup to fire since you're never facing something that is fire AND dark resistant

Vargatron
Apr 19, 2008

MRAZZLE DAZZLE


Playing DS1 again since Reddit has a bunch of people playing again and I'm thankful they moved to the infusion system as opposed to the crazy clusterfuck of an upgrade tree that is in the first game.

Not a Twat
Oct 11, 2010

Oops you almost got away without your Diddy

hard counter posted:

honestly it's pretty poo poo trying to read the body language of a fast moving boss only the size of your PC especially if they have unusual attacks so I figure most bosses are just abstracted

I pretty much assume anyone as big as Artorias/Ornstein/Farron's UL are really just PC height while dudes like Smough/Velstadt/DragonSlayerArmor are slightly beefier at 7 feet.

It's basically Punch-out rules isn't it

Nibble
Dec 28, 2003

if we don't, remember me

Guillermus posted:

So I made a pyromancer just for kicks, decided to make a RAW rear end to have an easier start and holy poo poo this thing is a monster compared with my warrior start (battle axe) or mercenary (sellsword twinblades) since both of these start to shine when you have high STR or DEX. I'm just dumping points in Vigor and Endurance while mostly ignoring pyromancies unless it's an enemy weak to fire. What would be a good build for a pyromancer DS1 style? Mostly melee with pyromancies as utility.

I ended up with something like 27 Vigor, 30/30 Int/Faith, rest in Att/End. I spent most of the game using Fire and Deep weapons, switching to Chaos and Dark infusions once the scaling overtook the flat damage. Most of the time I just used melee with GCFO/BFO as a backup for tougher fights.

I really liked Great Combustion in 1 but it never seemed worth it in 3 - too slow compared to just using a weapon at close range, and other spells did the same or better damage at a safer range.

Filthy Hans
Jun 27, 2008

by Fluffdaddy

(and can't post for 10 years!)

Do the young dragon ring and the bellowing dragon ring stack?

skasion
Feb 13, 2012

Why don't you perform zazen, facing a wall?

Filthy Hans posted:

Do the young dragon ring and the bellowing dragon ring stack?

Yes, and they also stack with the magic clutch

mortons stork
Oct 13, 2012
So what do I do when I aldrich invade and some joker just waits for me in the middle of the ladder to the water reserve? I'm just crystaling out by now, I'd just like to get the last laugh sometime.

Synthbuttrange
May 6, 2007

Climb down and kick him in the head

HaB
Jan 5, 2001

What are the odds?

Cleretic posted:

Sorcerors were decent in DS1! I mean sure, if you wound up in PvP duels you were banking one hundred percent on it turning into Indiana Jones fighting the samurai (that happened once for me and it was glorious), but they were never really all that hosed over at any point of the game in terms of losing their damage output, and had a decent niche in co-op PvE as a really solid glass cannon. Magic wasn't as exploitable as lightning as a damage type, but you could always rely on it.


Vargatron posted:

Playing DS1 again since Reddit has a bunch of people playing again and I'm thankful they moved to the infusion system as opposed to the crazy clusterfuck of an upgrade tree that is in the first game.

I was doing this all weekend too. First - Sorcery is WAY OP in DS1, so "decent" doesn't describe it. a 1-2 combo of Homing Crystal Soulmass followed by a well-timed Crystal Soul Spear ends most fights right away. Plus very few of the redditors who have shown up seem to have any idea what they're doing. Most common reaction to me invading in Duke's? Hide. By the bonfire no less. Apparently not realizing that the dumbass skeleton archer on top of the bookcase is still trying to shoot you through the wall - which tells me exactly where you are.

I have 44 Int in the Archives and even all the magic resistant stuff in there basically melted. For backup I have a +10 Fire Uchi and a +5 Lightning Shotel (for shield turtlers), but I haven't really needed either one.

The really crazy upgrade tree was Demon's. Holy poo poo upgrade material overload - AND it counted against your weight limit.

Filthy Hans posted:

Do the young dragon ring and the bellowing dragon ring stack?
Yes.

NeurosisHead
Jul 22, 2007

NONONONONONONONONO
I'm glad they fixed blue covenant auto summons. I decided to try it around around SL130 in NG++ to see if it actually worked, and most of my summons have been to actually protect a solo player who is clearly a PVE only greatshield + dark sword type that can't defend themselves, rather than getting called into some lovely gank squad. It was pretty nice.

mortons stork
Oct 13, 2012

SynthOrange posted:

Climb down and kick him in the head

They usually stop where you can't really drop on them, and they can usually punch first, meaning they win the trade. It's mildly annoying, but it's a lot better than running into twinks or gank squads so ehh

Rigged Death Trap
Feb 13, 2012

BEEP BEEP BEEP BEEP

hard counter posted:

honestly it's pretty poo poo trying to read the body language of a fast moving boss only the size of your PC especially if they have unusual attacks so I figure most bosses are just abstracted

I pretty much assume anyone as big as Artorias/Ornstein/Farron's UL are really just PC height while dudes like Smough/Velstadt/DragonSlayerArmor are slightly beefier at 7 feet.

I think at least some of them were supposed to be much taller than normal. Hence the two sets of stairs for Anor Londo.

HaB
Jan 5, 2001

What are the odds?

mortons stork posted:

They usually stop where you can't really drop on them, and they can usually punch first, meaning they win the trade. It's mildly annoying, but it's a lot better than running into twinks or gank squads so ehh

They won't win the trade. Kicking does a lot more stamina damage than the punch. Source: I have been on both ends of this exchange on the ladder leading down to the Aldrich covenant.

Rigged Death Trap posted:

I think at least some of them were supposed to be much taller than normal. Hence the two sets of stairs for Anor Londo.

Another thing I noticed playing DS1 this weekend: the scaling is different. Like - areas present in both games aren't the same size relative to the player. Anor Londo is one.

HaB fucked around with this message at 14:54 on Jun 13, 2016

Vargatron
Apr 19, 2008

MRAZZLE DAZZLE


Oh yeah, the highlight of my DS1 weekend was having a guy pester me through PM asking for items. I left him a Dung Pie.

This has been my Reddit DS1 relaunch story.

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!

HaB posted:

I was doing this all weekend too. First - Sorcery is WAY OP in DS1, so "decent" doesn't describe it. a 1-2 combo of Homing Crystal Soulmass followed by a well-timed Crystal Soul Spear ends most fights right away. Plus very few of the redditors who have shown up seem to have any idea what they're doing. Most common reaction to me invading in Duke's? Hide. By the bonfire no less. Apparently not realizing that the dumbass skeleton archer on top of the bookcase is still trying to shoot you through the wall - which tells me exactly where you are.

I have 44 Int in the Archives and even all the magic resistant stuff in there basically melted. For backup I have a +10 Fire Uchi and a +5 Lightning Shotel (for shield turtlers), but I haven't really needed either one.

I was always bad at PvP, so I can't really speak to it, but I think you are noticing that yeah, even stuff that is magic resistant in DS1 isn't THAT resistant. Sorcerors do just fine in even the Duke's Archives, because back in DS1 heavy elemental resistance meant very little. And that was a good thing for sorcerors then too, because it would've been awful if basically all the good sorceror gear was piled into gently caress Magic-Users Tower.

I still like the Duke's Archives as a way of designing an area to properly challenge sorcerors and rangers, though. Positioning and getting the first shot in is the name of the game for those types of characters, so a setting that naturally puts them on the back foot is one that starts them off in literally the worst position in the room. I recognize they were trying to do the same with the Grand Archives in 3, but it just doesn't work as well.

MZ
Apr 21, 2004

Excuse me while I kiss the sky.

So we're getting another Souls game then? Big surprise. I hope it's Bloodborne 2 or something completely different.

Paracelsus
Apr 6, 2009

bless this post ~kya

Cleretic posted:

The thing in 3 (and apparently 2's DLCs, I only played the base game so I dunno) is that there's so many things that are specifically resistant to magic damage that sorcerors are REALLY screwed. Particularly you've got Aldrich who's mandatory and basically designed to make them ball up and cry, Oneiros is optional but not much better, and there's a lot more enemies that are strong against magic that I can't think of right now.

This is why you bring pyromancy and/or weapons with other damage types. Aldrich is weak to fire, so use GCO/COV or hit his tail with a fire-infused weapon, and Oceiros is weak to lightning so a +6 Raw Dragonslayer's Axe with Gold Pine Resin will ruin his day without requiring much stat investment (especially if you've picked up the Knight's Ring).

hard counter
Jan 2, 2015





I imagine mages could switch to pyro pretty easily when boss resistances call for it since they'll already have heaps of FP and the good pyrospells have very affordable requirements if any at all.

I remember watching a stream where a dude summoned a mage and he absolutely wrecked the dancer with a handful of spells. Magic is definitely about going balls deep for the numbers or just sticking to utility spells on hybrids this time around.

Rigged Death Trap posted:

I think at least some of them were supposed to be much taller than normal. Hence the two sets of stairs for Anor Londo.

There are dudes that are explicitly giants too and that complicates things since Anor Londo is also built for people like the big friendly smith. Smough's lift would be a bit oversized if he were just a chunky 7-footer but there's no way he'd fit inside Ornstein's trim lift even if he were just giant of a human instead of a literal one.

Smol
Jun 1, 2011

Stat rosa pristina nomine, nomina nuda tenemus.

Obligatum VII posted:




It has hit stun for years on that spin slash. It's an absolute death sentence in PvP if you have a buddy. Whenever I see a pack of phantoms and one of them has the farron sword, I die a little inside. But not as much as every time I see a caestus or buckler offhanded.

Beating a three man gank squad all using the FGS is one of my most memorable invasion victories in DS3 so far.

Fire Barrel
Mar 28, 2010
I'm a bit mixed on higher magic resistance among enemies in in 3. To an extent, I can understand it being annoying. On the other hand, magic is usually dominant in fantasy games to the point where non-casters suffer. It's especially bad in turn-based games with hard class systems since a lot of times casters don't just do more damage, they get more abilities and skills, while fighters, on the other hand, basically just exist to get hit until magic casters gain enough levels to not really need them. It's a nice change of pace. And, after dueling enough casters, is still possible to get 2 shot by mages spamming attack spells.

I would've had more utility spells for wizards to weaken enemy resistances and the like. Make casting more reliant on using a mix of debuffs and then following it up with the damage (although that probably wouldn't work super well in the Souls gameplay system).

Also, as far as off-hand items go, I usually cycle out shield/buckler/dagger. Don't really like two-handing straight swords or weapons that are ostensibly one-handed swords. Don't see the point in getting super annoyed with the parrying tool in the off-hand either. I honestly find gank squads all with the same great weapons or dark swords worse.

Fire Barrel fucked around with this message at 17:41 on Jun 13, 2016

skasion
Feb 13, 2012

Why don't you perform zazen, facing a wall?
The problem with buffs and debuffs is that they're going to be either kind of tedious or kind of useless. If you need to use them to deal respectable damage then they're boring way of drawing out fights by giving you a few seconds of pointless poo poo to do just so you won't suck; if you don't need them then what's the point? In my opinion they needed to take magic further in the direction of stuff like soul greatsword, lightning stake, and sacred flame -- stuff that is intended to be used in combat rather than from a distance, that acts as a distinct sort of close range attack, is a lot more interesting to work with. There's room for direct ranged damage spells, and delayed damage spells, and even buffs and debuffs, but when the most effective way to play a wizard is stay 15 meters away from the enemy and cast magic missile, that's what people will do.

!Klams
Dec 25, 2005

Squid Squad

mortons stork posted:

So what do I do when I aldrich invade and some joker just waits for me in the middle of the ladder to the water reserve? I'm just crystaling out by now, I'd just like to get the last laugh sometime.

I had the best invade at the profaned capital one time. I'd killed the sunbro and then the host was doing basically that, just waiting on the long ladder down from the bonfire. I started hitting him, and he didn't get any good kicks in somehow. So he sort of panicked, and started climbing, and then was waiting for me at the top. I guess the camera angle isn't great though, because he was obviously trying to get in a position where he could twat me as I came up, but couldn't quite work out where that was? So he was jockying back and forth, safe in the knowledge that with the higher ground I could never really get him. But he was also scared to move away from the ladder, because I'd come after him and eat him? (People are always super scared of invaders, which is hilarious to me because I am poo poo.) Eventually, after AGES of me looking like I was about to crest the top and then ducking back down, I baited a swing out of him, and took my chance to finally climb up. He kind of panicked again, which is what I was counting on, so as soon as I got up I rolled forward behind him, as in his panic he just swung at the ladder again without actually locking on. I turned around on the spot and neatly kicked him off. It felt SO satisfying.

turtlecrunch
May 14, 2013

Hesitation is defeat.

MZ posted:

So we're getting another Souls game then? Big surprise. I hope it's Bloodborne 2 or something completely different.

It's not another Dark Souls game, it's another Demon's Souls/Blood Souls/Dragon Souls/Jellyfish Souls/Something Souls.

Fire Barrel
Mar 28, 2010

skasion posted:

The problem with buffs and debuffs is that they're going to be either kind of tedious or kind of useless. If you need to use them to deal respectable damage then they're boring way of drawing out fights by giving you a few seconds of pointless poo poo to do just so you won't suck; if you don't need them then what's the point? In my opinion they needed to take magic further in the direction of stuff like soul greatsword, lightning stake, and sacred flame -- stuff that is intended to be used in combat rather than from a distance, that acts as a distinct sort of close range attack, is a lot more interesting to work with. There's room for direct ranged damage spells, and delayed damage spells, and even buffs and debuffs, but when the most effective way to play a wizard is stay 15 meters away from the enemy and cast magic missile, that's what people will do.

Yeah, that's kind of the issue. The more complex utility caster/specialist really doesn't function super well outside of a party system in my opinion. Or maybe a class like a cleric, which miracles sort of do to some extent. As it stands ranged casters are really the best way to go, since you need to spec entirely for damage. And while more close range magics could've been cool, you run into an entirely different problem if you make it as versatile or effective, if not better, than melee up close. I think it's just kind of hard to really figure out a good, balanced approach to magic in the Souls games largely due to the nature of the gameplay itself. Moreover,

Also their new rpg is going to be a first person successor to King's Field!

BitterAvatar
Jun 19, 2004

I do not miss the future
What weapon should I be gunning for as a pyro?

Currently using a flame broad sword since carthus flame arc doesn't add much damage. I have the sage's crystal rapier which scales with INT but I don't have the stats in STR/DEX to use it.

Currently at Catacombs of Carthus and Cathedral of the Deep.

Guillermus
Dec 28, 2009



Nibble posted:

I ended up with something like 27 Vigor, 30/30 Int/Faith, rest in Att/End. I spent most of the game using Fire and Deep weapons, switching to Chaos and Dark infusions once the scaling overtook the flat damage. Most of the time I just used melee with GCFO/BFO as a backup for tougher fights.

I really liked Great Combustion in 1 but it never seemed worth it in 3 - too slow compared to just using a weapon at close range, and other spells did the same or better damage at a safer range.

Cool thanks! I get that I shouldn't go over the min STR/DEX requeriments of the weapons I'm using and stick to said infusions. So far I made a fire Uchigatana from the sword master and the deep battle axe found in the mimic at high walls of lothric (plus the raw rear end).

I see the longsword has a C/D/B/B scaling both at chaos and dark so I guess it's a well rounded weapon for these infusions any other suggestion on weapons for a pyro? I like the man serpent hatchet and all the carthus weapons too.

World War Mammories
Aug 25, 2006


BitterAvatar posted:

What weapon should I be gunning for as a pyro?

Currently using a flame broad sword since carthus flame arc doesn't add much damage. I have the sage's crystal rapier which scales with INT but I don't have the stats in STR/DEX to use it.

Currently at Catacombs of Carthus and Cathedral of the Deep.

Getcher self a nice, raw rear end

(astora straight sword in the High Wall, that side room with an Estus Shard on an anvil and the Silver Eagle Kite Shield in a chest on an upper walkway, drop down to another part of the walkway and it's in a chest)

The Vosgian Beast
Aug 13, 2011

Business is slow

MZ posted:

So we're getting another Souls game then? Big surprise. I hope it's Bloodborne 2 or something completely different.

It'd be kind of interesting to go back to Demon's Souls, especially after all this time

RiotGearEpsilon
Jun 26, 2005
SHAVE ME FROM MY SHELF
I want to see an unapologetically bright, garish Souls game, maybe with a sort of Mœbius aestehtic.

Mystic Stylez
Dec 19, 2009

Do you guys play DS1 at 30 or 60 fps?

AttackBacon
Nov 19, 2010
DEEP FRIED DIARRHEA

Guillermus posted:

Cool thanks! I get that I shouldn't go over the min STR/DEX requeriments of the weapons I'm using and stick to said infusions. So far I made a fire Uchigatana from the sword master and the deep battle axe found in the mimic at high walls of lothric (plus the raw rear end).

I see the longsword has a C/D/B/B scaling both at chaos and dark so I guess it's a well rounded weapon for these infusions any other suggestion on weapons for a pyro? I like the man serpent hatchet and all the carthus weapons too.

I used a Raw Uchigatana for most of my pyro play through. Other good Raw weapons include the Gotthards Twinswords, Corvian Greatknife, and Brigand Twindaggers. Fast weapons are good for Raw + Carthus Flame Arc because it adds flat damage. The two best weapons for a Chaos Infusion are probably the Dark Sword and the Astora's Great Sword, their scaling is out of control. Witch's Locks is extremely good also. Those are all the weapons I've messed around with on my pyro and had good results with. This is for a 40/40 pure pyro with just enough str/dex to meet requirements.

If you wanted to play a more hybrid build I think that the heavy flame weapons are all pretty solid. Stuff like Gargoyle Flamespear, Demon Greataxe, Demon Fists, and Old King's Greathammer. I've heard people getting good results with all of those, I probably left out a couple too. Their stat requirements and weight mean you aren't really going pure caster at that point though.

Faux Mulder
Aug 1, 2014

just gonna do whatever I want to do, all the time

Armani posted:

I like that the knight is staring at the painting of Gwynevere.

It's my favourite piece of Souls trap design. If the painting wasn't there and there was just a black knight facing away from you at the end of a hall, you'd smell a rat immediately. The painting is there solely to distract you. You spot it and don't go for the backstab right away, 'cause you want to see what he's looking at. When you see it's Gwynevere, you take a moment to recall the lore and work out why he's so interested, so you're distracted when you hear the sound of a Greatbow firing, and therefore don't react fast enough not to get a Dragonslayer Arrow lodged in your spinal column. It's a brilliant joke, delivered entirely through level design. A static room that has timing.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

Mystic Stylez posted:

Do you guys play DS1 at 30 or 60 fps?

It fucks up at 60, so 30 is better.

heard u like girls
Mar 25, 2013

You can toggle between 30 and 60 with backspace for the trickjumps

Cody Banks
Mar 7, 2013
Could someone lend me a hand with the Twin Princes? I'm on NG+7 and running out of patience (and embers) here.

I'm lvl 125 on PS4. My handle is LIGONATOR7 so shoot me a message in-game if you're down. I'm out sick from work so I'll be on all day.

Cody Banks fucked around with this message at 20:41 on Jun 13, 2016

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Cobalt60
Jun 1, 2006
How difficult is the platinum trophy? I realized I've been sitting at the end of NG, and I could either goof around or maybe go actually get everything I missed, respec to something practical, and blaze through NG+ and make sure i get all the important stuff.

Is there like a platinum trophy checklist somewhere?

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