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Lord Hypnostache
Nov 6, 2009

OATHBREAKER

The Lone Badger posted:

Actually, is there a list of the unique buildings?

All the unique buildings have an achievement associated with them. You can also find all the unique building in the game manual's building's section.

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The Lone Badger
Sep 24, 2007

The enemy had two armies moved as close as possible (almost on top of each other). I attacked one of them and used Lightning Strike, preventing the other from reinforcing.
After autoresolving both enemy armies vanished, even though one of them wasn't fighting.

Is this a bug?

Oasx
Oct 11, 2006

Freshly Squeezed
I don't really like playing dwarves and I have been trying to figure out why.

I find the mountain roads to be annoying, even with underground movement it takes to long to get anywhere.
Also with Vampire Counts and Chaos I liked the various monster units, dragon ogres, hex wraiths and the such. I like the tough dwarf infantry but they just feel very similar, and most of their unique units are inferior to those.

toasterwarrior
Nov 11, 2011

The Lone Badger posted:

The enemy had two armies moved as close as possible (almost on top of each other). I attacked one of them and used Lightning Strike, preventing the other from reinforcing.
After autoresolving both enemy armies vanished, even though one of them wasn't fighting.

Is this a bug?

Sounds like it; in this case, the other army should've run off somewhere outside of your army's engagement radius.

Zephro
Nov 23, 2000

I suppose I could part with one and still be feared...

Nasgate posted:

Yeah, roads are wonky. Have your mate raze one of the smaller port towns the orcs have and use that for trade. The trade river for the humans runs through almost every major player except the ones stuck right next to the mountains.
Do you actually need trade all that much as Dwarfs, though? Mount Gunbad will pay for a decent stack by itself and you're not really short of other income buildings. Whenever I've played trade has been a nice bonus compared to my economy buildings which are doing all the heavy lifting.

Operant
Apr 1, 2010

LET THERE BE NO GENESIS
Played and completed a Long Campaign victory as Greenskins. Game thoroughly owns, the way the world develops is super good, and it actually avoided being a pointless slog for quite a while due to the huge chaos doomstacks/northerners being a constant threat, which is something I had a big issue with in previous Total War titles (Shogun 2 is super guilty of this). The world map is actually super interesting and the unit variety is cool and good. This is what they should have done with the Total War series of games all along. I can't go back to not having my generals riding around on dragons fighting trolls anymore.

General impressions:

- Greenskins having fuckall for heavy cavalry really hurt. Spider riders of both types are pretty drat good but only for knocking out artillery/archers
- Grimgor is the hardest git around and will absolutely murder the poo poo out anything you throw him at. I think by the end of things he was two shotting giants, it was loving ridiculous
- Never got a warboss on a god drat wyvern because they leveled up too slowly or bit the bullet around level 12
- All greenskin monsters are incredible, but the auto-resolve system hates them. I haaaated having to play battles where it was like 90% in my favor because I knew I'd lose my giant spider if I hit the auto-resolve button

Deadmeat5150
Nov 21, 2005

OLD MAN YELLS AT CLAN

Kainser posted:

After skimming through the warhammer wiki so can I say that I am really pumped for CHAOS DWARFS :allears:

There are a couple of mods that add them in right now as extra Chaos units.

Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

Deadmeat5150 posted:

There are a couple of mods that add them in right now as extra Chaos units.

Because what Chaos really needed was more heavy infantry :psyduck:

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!

The Lone Badger posted:

The enemy had two armies moved as close as possible (almost on top of each other). I attacked one of them and used Lightning Strike, preventing the other from reinforcing.
After autoresolving both enemy armies vanished, even though one of them wasn't fighting.

Is this a bug?

Was one of the armies a waargh attached to the other army? Waarghs disband if the host army is destroyed.

Arrgytehpirate
Oct 2, 2011

I posted my food for USPOL Thanksgiving!



I bought this last night and my first game I lost my primary army on turn 6. As my friend put it I got "Grimgor'd." So anyone have dwarf tips?

dogstile
May 1, 2012

fucking clocks
how do they work?

Arrgytehpirate posted:

I bought this last night and my first game I lost my primary army on turn 6. As my friend put it I got "Grimgor'd." So anyone have dwarf tips?

Use a big stack and autoresolve grimgor asap. Then just focus on knocking the fucker down

Arrgytehpirate
Oct 2, 2011

I posted my food for USPOL Thanksgiving!



dogstile posted:

Use a big stack and autoresolve grimgor asap. Then just focus on knocking the fucker down

What's a big stack? I had 5 warriors, 2 miners, 4 crossbows, a catapult and the hammerers. Do I need more? Should I recruit more units and focus less on upgrading my towns?

Perestroika
Apr 8, 2010

Arrgytehpirate posted:

What's a big stack? I had 5 warriors, 2 miners, 4 crossbows, a catapult and the hammerers. Do I need more? Should I recruit more units and focus less on upgrading my towns?

At the beginning, your focus should generally be to get your stack up to a full 20 units as soon as feasible. Keep in mind that you can always recruit as long as you're within your own borders even after a fight. For Dwarfs specifically, you can basically recruit three units a turn each turn while you're capturing those two settlements to the east until you hit twenty. Upgrading the diamond mine in your capital right away should give you enough income to allow for that. Just fill your stack with warriors and crossbows to start out with, you can always diversify it later on when you unlock other units.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
When Grimgor goes north you can try putting your army in your capital. That way he will try a siege battle which he can't win that early in the campaign and you will be able to smash his army with minimal losses of your own.

dogstile
May 1, 2012

fucking clocks
how do they work?
Yeah a big stack is 20 units

When Grimmy attacks he usually doesn't bring 20, so your stack will be able to beat his in an autoresolve fight. From there you just keep the pressure on and smack the greenskins down as hard as possible, because otherwise they'll be a pain in the arse the entire game.

The other orc tribes aren't half as bad.

A CRAB IRL
May 6, 2009

If you're looking for me, you better check under the sea

It's actually worse when he DOESN'T come north immediately. He turned up with a doomstack, Azhag with a doomstack and a waaagh at turn 35 for me and hosed up four settlements, decimated my two main stacks, and killed my runesmith and engineer before I could deal with him

Then came back five turns later with some trash and hosed up another two almost solo, even with level II forts on them

Game owns

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.
I recommend taking all of the Silver Road province then stashing your army in the Pillars of Grungni, the view range you have means you can reach either remaining settlement before the Orcs move in, and you can get a real ambush or underway interception set up that gives you a good chance of outright killing Grimgors entire stack. Being that far off your borders also seems to make the AI more likely to try to pick off a settlement.

Doing this usually let me kill a main Orc stack early, which gave me time to go north and take Gunbad without getting raided to hell. Having a defensive alliance with Barak Varr can be helpful here too, you'll have extra vision into the badlands to spot anything dangerous.

Also, if you can, clear all Orc holdings north of you if possible, hopefully Zhufbar and the red dwarfs have helped with that. Grimgor loves to spawn up there and raid from the north, which is really annoying when your working on clearing the badlands. I highly recommend not settling Zhufbar or the north mountains unless you are ready to leave armies there, that poo poo will get attacked by Chaos or anyone else who dislikes you repeatedly. The Silver road is pretty much immune to attacks from the north.

Mazz fucked around with this message at 13:59 on Jun 13, 2016

Deified Data
Nov 3, 2015


Fun Shoe
Ew, I got issued the "get Engineer to rank 15" grudge. What's the quickest way to level agents?

Triskelli
Sep 27, 2011

I AM A SKELETON
WITH VERY HIGH
STANDARDS


Fightin' and winnin'. I've noticed Wissenland usually is in a pissing match with the Empire, take an engineer and show Nuln how much better your cannons are by sacking then fifteen times in a row.

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.
Throw him in a good army and fight a lot is generally the fastest, pulling him out for occasional agent stuff when you have time. Engineers give good army buffs though and if you're fighting regularly is the best continuous XP.

Kitchner
Nov 9, 2012

IT CAN'T BE BARGAINED WITH.
IT CAN'T BE REASONED WITH.
IT DOESN'T FEEL PITY, OR REMORSE, OR FEAR.
AND IT ABSOLUTELY WILL NOT STOP, EVER, UNTIL YOU ADMIT YOU'RE WRONG ABOUT WARHAMMER
Clapping Larry
OK so I played some multiplayer last night with a friend and here are my thoughts:

1) Despite having played the table top game for years and played most the total war games we both sucked balls (though his gimmick armies like all night goblin fanatics didn't help)

2) Quick match is poo poo and doesn't match you anywhere near quickly enough to be of use.

3) There needs to be a "random" options for maps, I picked one at random manually and me and my mate started on a huge hill (and somehow lost), I then forgot to change the map and played the same dudes on the same map again. Since quick match is poo poo I just ended up setting it to "Oakenhammer" or whatever which is basically "flat field without much on it". Without this I always get conscious that I'm picking a map that's unfair to one side or another.

4) I actually think it would be interesting to see how this works with a tabletop style army restriction.

In the tabletop game you say had 1,500 points and a minimum of 25% need to be spent on "core" choices (usually chaff like state troops, chaos warriors lol chaff, orc Boyz etc), a maximum of 25% on Lords/Hero's, a maximum of 50% on special units and a maximum of 25% on rare.

So say you have 10,000 gold to spend on an army, if you had Karl Franz on Deathclaw (1,950 gold) you couldn't have a wizard, you'd need at least 2,500 gold spent on state troops (spears, swords, halbards, crossbow men, handgunners) which is like 4 units of halberdiers or 6 units of swordsmen minimum, a maximum of 5,000 gold could be spent on special units (knights, reiksguard, pistoliers, outsiders, greats words, mortars, cannons) which means you could have like two units of greats words, two cannons and a mortar, and a max of 2,500 could be spent on rare (hellstorm, steam tank, luminum or whatever, repeater volley gun, demigryph knights). So at 10,000 gold you could take any one of the "rare" units but not more than one.

5) i have no loving clue how to deal with a dwarf army that has 6 units of quarrellers 3 units of cannons, Thorgrim, ironbreakers and longbeards. The arrows alone slaughtered my stated troops. In the second game we had an artillery shoot out which I was winning until we both ran out of cannon balls and then my men advanced and died.

6) Siege battles are broken as gently caress when your opponent plays as VC and just sends 7 units of crypt horrors to batter down your gate and pile through.

7) Spirit Leech as a sniper spell is way too powerful.

8) Watching Karl Franz die in mid air to a bunch of vargheists is super sad. His health just melted.

Deified Data
Nov 3, 2015


Fun Shoe
Last few turns of the Dwarf short campaign were pretty climactic - Chaos has the Empire on the ropes when 4 armies of Dwarfs pour out of the mountains to show the umgi how it's done. We make a beeline for Karaz Kadrin which is under siege by Kholek and Sarthorael, but unfortunately we don't make it in time and the hold is destroyed. They try to flee afterwards but we give chase and trap them in the mountains, where they're forced into an epic free-for-all where they're both finally slain. The next turn both of their weakened armies are taken over by Archaeon and Sigvald respectively, who are easily run down and blasted into oblivion by cannonfire. It's immensely satisfying watching them route as they get pounded by cannons, getting back up only to get smashed to the dirt again.

I'll probably continue on for the long victory but this definitely felt like the campaign's climactic moment. From here on out it's just settling grudges and reclaiming those dwarf holds that always get destroyed in the far north.

Zephro
Nov 23, 2000

I suppose I could part with one and still be feared...

Mazz posted:

Throw him in a good army and fight a lot is generally the fastest, pulling him out for occasional agent stuff when you have time. Engineers give good army buffs though and if you're fighting regularly is the best continuous XP.
Yeah engineers will make your ranged and artillery even more OP than they already are so it's a good idea to have one in your army anyway.

quote:

So anyone have dwarf tips?
In addition to what everyone else has said about Grimgor, try and take Mount Gunbad as soon as you can. It has a gold mine which will help with upkeep but it also has a unique building called the Brightstone Mine that costs 10k gold to build but will net 1500 a turn. It can support an entire stack by itself and will give your economy a huge boost.

Zephro fucked around with this message at 15:12 on Jun 13, 2016

Murgos
Oct 21, 2010

Mazz posted:

Hold the right mouse button down while you drag the arrow, and look at the bar on the far bottom left near the portrait. The green part is movement left, the yellow part is consumed. Congratulations, you just fixed your problem.

This should be in the OP. It's not at all obvious from the UI.

Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

Murgos posted:

This should be in the OP. It's not at all obvious from the UI.

The Something Awful Forums > Discussion > Games > Total War: Warhammer - It's not at all obvious from the UI.

Don't get me wrong I love the game but there are so many hidden UI functions that the game does nothing at all to help you find.

Deified Data
Nov 3, 2015


Fun Shoe
Is there a way to make factions that keep asking for treaties you don't want to sign shut up? The vampires consistently pester me nearly every turn.

Meme Poker Party
Sep 1, 2006

by Azathoth

Deified Data posted:

Is there a way to make factions that keep asking for treaties you don't want to sign shut up? The vampires consistently pester me nearly every turn.

Declare war. That'll stop em!

Ham Sandwiches
Jul 7, 2000

Chomp8645 posted:

Declare war. That'll stop em!

It will make them send you peace offers instead.

No you have to sit through every diplomatic offer every turn, since Rome 2. There wasn't enough dev time to fix it / no ROI / didn't show up on focus testing / you're still buying it aren't you. Take your pick.

Fire Barrel
Mar 28, 2010
Might check out that mod that adds more units from the TT into the game after I play around a bit more with vanilla - which has been quite fun despite the smaller rosters. Probably one of the more interesting campaigns they've had in a TW game. Although, I think I'd also like to see a mod add in the vermintinde cast. My current bright wizard has been surprisingly effective on the greenskins, but he's a bit dull in the dialogue department.

oswald ownenstein
Jan 30, 2011

KING FAGGOT OF THE SHITPOST KINGDOM

Deified Data posted:

Ew, I got issued the "get Engineer to rank 15" grudge. What's the quickest way to level agents?

That grudge made me give up on my won legendary dwarf campaign

I had everything else done and just said gently caress it when that was the last grudge remaining and my highest level ME was level 8

Meme Poker Party
Sep 1, 2006

by Azathoth

Fire Barrel posted:

Although, I think I'd also like to see a mod add in the vermintinde cast.

Don't worry Skaven are almost certainly being added at some point here.

Ham Sandwiches
Jul 7, 2000

oswald ownenstein posted:

That grudge made me give up on my won legendary dwarf campaign

I had everything else done and just said gently caress it when that was the last grudge remaining and my highest level ME was level 8

Just sack some random city each turn with the engineer in the army and you'll be done 7 turns later.

Wilekat
Sep 24, 2007

Picked up the Banner of Eternal Flame on my Orc campaign, which apparently imbues fire damage on everyone within 30m of the banner. This sounds... really good? Being fire damage I imagine it ignores armour?

The UI is terrible though so I have legit no idea if its values are up to par or not.

A CRAB IRL
May 6, 2009

If you're looking for me, you better check under the sea

I know it's cheaty as gently caress, but just out of curiosity, is there a "trainer" for hero items and banners?

Decus
Feb 24, 2013
The dwarf short victory condition is currently bugged anyway or maybe the text description is wrong--if your grudges are at 0 you can't clear the first condition. I got the long victory faster than I got another grudge.

Kitchner
Nov 9, 2012

IT CAN'T BE BARGAINED WITH.
IT CAN'T BE REASONED WITH.
IT DOESN'T FEEL PITY, OR REMORSE, OR FEAR.
AND IT ABSOLUTELY WILL NOT STOP, EVER, UNTIL YOU ADMIT YOU'RE WRONG ABOUT WARHAMMER
Clapping Larry

Wilekat posted:

Picked up the Banner of Eternal Flame on my Orc campaign, which apparently imbues fire damage on everyone within 30m of the banner. This sounds... really good? Being fire damage I imagine it ignores armour?

The UI is terrible though so I have legit no idea if its values are up to par or not.

In the tabletop there were certain units weak against fire (like skeletons, tree spirits) and it prevents regeneration.

If you give it to archers and they shoot say a unit of trolls, it negates their regeneration for a short while.

Fresh Shesh Besh
May 15, 2013

Kitchner posted:

OK so I played some multiplayer last night with a friend and here are my thoughts:

1) Despite having played the table top game for years and played most the total war games we both sucked balls (though his gimmick armies like all night goblin fanatics didn't help)

2) Quick match is poo poo and doesn't match you anywhere near quickly enough to be of use.

3) There needs to be a "random" options for maps, I picked one at random manually and me and my mate started on a huge hill (and somehow lost), I then forgot to change the map and played the same dudes on the same map again. Since quick match is poo poo I just ended up setting it to "Oakenhammer" or whatever which is basically "flat field without much on it". Without this I always get conscious that I'm picking a map that's unfair to one side or another.

4) I actually think it would be interesting to see how this works with a tabletop style army restriction.

In the tabletop game you say had 1,500 points and a minimum of 25% need to be spent on "core" choices (usually chaff like state troops, chaos warriors lol chaff, orc Boyz etc), a maximum of 25% on Lords/Hero's, a maximum of 50% on special units and a maximum of 25% on rare.

So say you have 10,000 gold to spend on an army, if you had Karl Franz on Deathclaw (1,950 gold) you couldn't have a wizard, you'd need at least 2,500 gold spent on state troops (spears, swords, halbards, crossbow men, handgunners) which is like 4 units of halberdiers or 6 units of swordsmen minimum, a maximum of 5,000 gold could be spent on special units (knights, reiksguard, pistoliers, outsiders, greats words, mortars, cannons) which means you could have like two units of greats words, two cannons and a mortar, and a max of 2,500 could be spent on rare (hellstorm, steam tank, luminum or whatever, repeater volley gun, demigryph knights). So at 10,000 gold you could take any one of the "rare" units but not more than one.

5) i have no loving clue how to deal with a dwarf army that has 6 units of quarrellers 3 units of cannons, Thorgrim, ironbreakers and longbeards. The arrows alone slaughtered my stated troops. In the second game we had an artillery shoot out which I was winning until we both ran out of cannon balls and then my men advanced and died.

6) Siege battles are broken as gently caress when your opponent plays as VC and just sends 7 units of crypt horrors to batter down your gate and pile through.

7) Spirit Leech as a sniper spell is way too powerful.

8) Watching Karl Franz die in mid air to a bunch of vargheists is super sad. His health just melted.

Karl Franz doesn't die to vargheists. You probably got spirit leeched, which just kinda strengthens point 7 but still. Spearmen are enough to completely shrek crypt horrors from the front. If he was pouring in the gate he wouldn't even be able to flank you. You did something wrong there. Dwarves are the weakest multiplayer faction by far. They have no answer to cav or flanking, no real answer to monsters (slayers blow), and no mobility other than gyros. Get some demigryphs in your life (until their inevitable nerf). Empire is numba 1.

These are due to lack of experience, but the rest of your points are Right and Good.

Captain Beans
Aug 5, 2004

Whar be the beans?
Hair Elf

Kitchner posted:


2) Quick match is poo poo and doesn't match you anywhere near quickly enough to be of use.


Confirm your ports are open on your router, quick match will place me into games in < 60 seconds.

President Ark
May 16, 2010

:iiam:

Zephro posted:

In addition to what everyone else has said about Grimgor, try and take Mount Gunbad as soon as you can. It has a gold mine which will help with upkeep but it also has a unique building called the Brightstone Mine that costs 10k gold to build but will net 1500 a turn. It can support an entire stack by itself and will give your economy a huge boost.

are there any sites or wikis or anything that have a list of the unique province buildings like this

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Kitchner
Nov 9, 2012

IT CAN'T BE BARGAINED WITH.
IT CAN'T BE REASONED WITH.
IT DOESN'T FEEL PITY, OR REMORSE, OR FEAR.
AND IT ABSOLUTELY WILL NOT STOP, EVER, UNTIL YOU ADMIT YOU'RE WRONG ABOUT WARHAMMER
Clapping Larry

Fresh Shesh Besh posted:

Karl Franz doesn't die to vargheists. You probably got spirit leeched, which just kinda strengthens point 7 but still. Spearmen are enough to completely shrek crypt horrors from the front. If he was pouring in the gate he wouldn't even be able to flank you. You did something wrong there. Dwarves are the weakest multiplayer faction by far. They have no answer to cav or flanking, no real answer to monsters (slayers blow), and no mobility other than gyros. Get some demigryphs in your life (until their inevitable nerf). Empire is numba 1.

These are due to lack of experience, but the rest of your points are Right and Good.

Might not have been crypt horrors then, its whatever the big monster version of the crypt things are, not the big unit.

I had a steam tank the first time I played them but that died something awful. Surely charging Knights into quarellers with great weapons won't go well for the Knights?

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