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ExtraNoise posted:Wiz is continuing to work on "Victoria's Secret" and I'm starting to get
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# ? Jun 13, 2016 19:29 |
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# ? May 21, 2024 18:42 |
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This is the game he will finish his Azeri LP in
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# ? Jun 13, 2016 19:59 |
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This is what Victoria 3 will be.
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# ? Jun 13, 2016 20:31 |
I just hope he didn't base his business plan for it on SteamSpy data.
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# ? Jun 13, 2016 20:43 |
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ExtraNoise posted:Wiz is continuing to work on "Victoria's Secret" and I'm starting to get worried. Worried it will be too dumbed down and made for casuals. I know I am worried for that too He is obviously forgetting the importance of the catholic influences Queen Christina had! Groogy fucked around with this message at 23:41 on Jun 13, 2016 |
# ? Jun 13, 2016 23:28 |
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Groogy posted:Worried it will be too dumbed down and made for casuals. I know I am worried for that too preorder cancelled
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# ? Jun 14, 2016 00:06 |
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Is how accessible is HoI 4? I wasn't smart enough to play HoI 2 and I skipped out on the third game entirely. Can the fourth be picked up and played reasonably well if I am familiar with other paradox games but am a straight up hearts of iron baby?
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# ? Jun 14, 2016 00:10 |
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Hot Dog Day #82 posted:Is how accessible is HoI 4? I wasn't smart enough to play HoI 2 and I skipped out on the third game entirely. Can the fourth be picked up and played reasonably well if I am familiar with other paradox games but am a straight up hearts of iron baby? I only played a few hours of HoI 3 (in which I managed to run France entirely into the ground), but based on general Paradox experience I was able to get a much better handle on HoI 4 and this time I won as France.
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# ? Jun 14, 2016 00:21 |
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Hot Dog Day #82 posted:Is how accessible is HoI 4? I wasn't smart enough to play HoI 2 and I skipped out on the third game entirely. Can the fourth be picked up and played reasonably well if I am familiar with other paradox games but am a straight up hearts of iron baby? Yeah, it's good.
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# ? Jun 14, 2016 00:22 |
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Hot Dog Day #82 posted:Is how accessible is HoI 4? I wasn't smart enough to play HoI 2 and I skipped out on the third game entirely. Can the fourth be picked up and played reasonably well if I am familiar with other paradox games but am a straight up hearts of iron baby? It's great. The airplane menus are confusing as poo poo but workable. The game is very accessible and has a lot of replay value since it's designed to break history in some cases.
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# ? Jun 14, 2016 00:23 |
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Hot Dog Day #82 posted:Is how accessible is HoI 4? I wasn't smart enough to play HoI 2 and I skipped out on the third game entirely. Can the fourth be picked up and played reasonably well if I am familiar with other paradox games but am a straight up hearts of iron baby? HOI4 is an gloriously overcomplicated, impenetrable mess even for HOI vets. It's the least boardgamey game Paradox have put out in ages and I love it. It gives me a lot of hope for V3. But yeah, go for it. Is what I want to say. What couldn't you get about 2? That one was pretty straightforward compared to later iterations.
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# ? Jun 14, 2016 00:23 |
Hot Dog Day #82 posted:Is how accessible is HoI 4? I wasn't smart enough to play HoI 2 and I skipped out on the third game entirely. Can the fourth be picked up and played reasonably well if I am familiar with other paradox games but am a straight up hearts of iron baby? Mixed. You need to read up on things to know what to do and there's a few things where it's hard to get feedback on how well you're doing (boats mostly) but actually doing things and information for the most part is p ez.
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# ? Jun 14, 2016 00:23 |
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YouTuber posted:The airplane menus are confusing as poo poo but workable. My first game has been playing as Ireland. I have no idea how to get the airplanes into the actual air, so I've just been building them and shipping them over to the British so that my subs can dodge them as they sink to the bottom of the English channel.
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# ? Jun 14, 2016 00:26 |
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ExtraNoise posted:My first game has been playing as Ireland. I have no idea how to get the airplanes into the actual air, so I've just been building them and shipping them over to the British so that my subs can dodge them as they sink to the bottom of the English channel. You gotta a) create a wing in an airbase b) give that wing a region to be active in c) tell that wing what mission you want them to do from that region's interface. There may or may not be an easier way to do this because there seem to be a lot of alternate workflow paths in this UI and I have spent a lot of time working out air's kinks.
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# ? Jun 14, 2016 00:28 |
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Gamerofthegame posted:Mixed. You need to read up on things to know what to do and there's a few things where it's hard to get feedback on how well you're doing (boats mostly) but actually doing things and information for the most part is p ez. Yeah more or less this. It's really not hard at all to just jump in and start playing, there's lots of info available in game and it's surprisingly not that hard to understand the mechanics despite how complicated it is. But actually putting together a good strategy and knowing how to build good templates, balance production/construction, and so on is pretty tough because so many things in the game have long term but critical consequences. And as mentioned there are some UI bits that are fiddly. Some of them work fine once you understand them (aircraft in general will make you scratch your head for a while). And some useful map overlays are missing entirely, and the map itself can get impossible to read at times due to some issues with how it displays stacks/arrows/etc. But overall it's really good and feels like a completely finished and well polished game right out of the gate.
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# ? Jun 14, 2016 01:01 |
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From only playing CK2/EU4/V2 I found HOI4 to be pretty simple to get into. I'd seen and absorbed a bunch of HOI-related stuff online so some concepts were very easy to understand.
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# ? Jun 14, 2016 04:02 |
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The one thing I'm wondering about is whether attrition actually kills people, or just equipment. It doesn't tell you that it's killing people, and I haven't actually CAUGHT it killing people, but it seems like it maybe might, logically?
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# ? Jun 14, 2016 04:09 |
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Strudel Man posted:The one thing I'm wondering about is whether attrition actually kills people, or just equipment. It doesn't tell you that it's killing people, and I haven't actually CAUGHT it killing people, but it seems like it maybe might, logically? It doesn't, it's purely equipment losses
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# ? Jun 14, 2016 04:12 |
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Enjoy posted:It doesn't, it's purely equipment losses
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# ? Jun 14, 2016 04:16 |
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So I'm really wanting to pick this up but after getting personally burned by Stellaris I'm a bit paradox-shy. Reading things like it's always better to just build military factories in the long run and a few other balance quirks in the game make me a bit sad. I really like the hoi games for their crazy alt-history. Should I try now or wait for the first patches/dlc and hopefully Kaiserriech?
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# ? Jun 14, 2016 04:31 |
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Baronjutter posted:So I'm really wanting to pick this up but after getting personally burned by Stellaris I'm a bit paradox-shy. Don't worry it's good. It will definitely get better, but it's very fun right now. The alt-history wackiness is very strong in this and tonnes of fun.
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# ? Jun 14, 2016 04:41 |
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I really want EU4 but the $99 price for the complete edition is too much. Any guess on how much it may drop to when the Steam sale happens? I know it's Paradox's marquee game and all.
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# ? Jun 14, 2016 04:47 |
Baronjutter posted:So I'm really wanting to pick this up but after getting personally burned by Stellaris I'm a bit paradox-shy. Building only military factories isn't even the optimal strategy, as your consumer goods is taken from all your factories, meaning spamming mil facts runs you out of construction factories pretty fast. There isn't a "I win!" path with them. None the less, the game is good.
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# ? Jun 14, 2016 04:47 |
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Gamerofthegame posted:Building only military factories isn't even the optimal strategy, as your consumer goods is taken from all your factories, meaning spamming mil facts runs you out of construction factories pretty fast. Along with this is that trade requires civ factories. If you only ramp up military production you won't have the resources to cover it and won't have the civ factories to trade away.
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# ? Jun 14, 2016 05:03 |
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im gay posted:I really want EU4 but the $99 price for the complete edition is too much. Any guess on how much it may drop to when the Steam sale happens? I know it's Paradox's marquee game and all. you don't need all the expansions, or even most of them. just buy the base game and see how you like it
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# ? Jun 14, 2016 05:22 |
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Gamerofthegame posted:Mixed. You need to read up on things to know what to do and there's a few things where it's hard to get feedback on how well you're doing (boats mostly) but actually doing things and information for the most part is p ez. I literally set up my entire Barbarossa invasion with about a dozen mouseclicks. It ground to a halt because the Russkis have around 600 divisions to my 200, but organising it all has been a breeze. I've gone back and looked at HOI3 now to compare some things, and the HOI4 interface is so good, it has actually helped me understand the HOI3 interface better. That is how good it is.
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# ? Jun 14, 2016 08:19 |
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im gay posted:I really want EU4 but the $99 price for the complete edition is too much. Any guess on how much it may drop to when the Steam sale happens? I know it's Paradox's marquee game and all. The main game and old DLC will get heavily discounted (up to 75%). It's usually just the latest DLC that doesn't get included in the sale or gets a slight discount, depending on when it was released relative to the sale. Definitely wait for a steam sale imo.
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# ? Jun 14, 2016 08:52 |
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The air part of HoI4 isn't that complicated. Click on the air base you want to use, press the add air wing button and decide which plane type you want to base there. Wait for them to arrive. If you want to have more planes there, you press the number to the left of the planes and draw the slider to the number you want, that makes it so that any new planes produced will be added to that wing. After that, select the wing and right click the region you want to operate in to deploy them there. Then left click the region and decide the mission(s) you want them to do. If you want to move them to another air base you just select them again and right click the new base. The same goes for making them operate in a new region. It's like 5 clicks to set up everything.
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# ? Jun 14, 2016 09:03 |
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There's probably a tutorial video for air wings we should be reposting every time someone finds it hard
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# ? Jun 14, 2016 09:31 |
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I was reading somewhere that making air wings with 100 is ideal for the ace mechanics
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# ? Jun 14, 2016 16:19 |
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Cheen posted:I was reading somewhere that making air wings with 100 is ideal for the ace mechanics Fighter bonuses get buffed if you use them in a less-than-100 wing anyway, and having 100 CAS in a group means that most of the time most of those planes will be sitting and doing nothing, since if say, 50 of those planes are supporting a battle, the other 50 cannot split off and join another battle. I usually make CAS wings of 30 for this reason, but it's pretty tedious!
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# ? Jun 14, 2016 16:31 |
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Baronjutter posted:So I'm really wanting to pick this up but after getting personally burned by Stellaris I'm a bit paradox-shy. HOI4 came out in much better shape than Stellaris and is a good game. That said, it never hurts to get into a Paradox game a year from release.
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# ? Jun 14, 2016 16:31 |
Baronjutter posted:So I'm really wanting to pick this up but after getting personally burned by Stellaris I'm a bit paradox-shy. HOI4 is my first paradox game and I'm finding it way playable and very fun.
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# ? Jun 14, 2016 16:36 |
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Baronjutter posted:So I'm really wanting to pick this up but after getting personally burned by Stellaris I'm a bit paradox-shy. While I like Stellaris, I think HoI4 is a much stronger game right out of the box. It's fun and engaging and feels complete and definitely worth saving some pennies to pick it up. I had a great night last night when my submarine fleet poking around the North Sea stumbled upon some convoys attempting to sneak by and assist Germany in Europe. I'm sad to report that one of my ships took some light damage and had to go in for repairs:
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# ? Jun 14, 2016 16:41 |
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So here's a question - if I set ships to patrol, they'll abstractly move around and try to find enemy ships and shipping. However, you can also manually order ships to stay in one smaller sea zone. If you blockade a port by manually ordering ships to sit in front of it, will they 100% intercept enemy convoys coming in to resupply that port?
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# ? Jun 14, 2016 16:50 |
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Star posted:The air part of HoI4 isn't that complicated. Click on the air base you want to use, press the add air wing button and decide which plane type you want to base there. Wait for them to arrive. If you want to have more planes there, you press the number to the left of the planes and draw the slider to the number you want, that makes it so that any new planes produced will be added to that wing. After that, select the wing and right click the region you want to operate in to deploy them there. Then left click the region and decide the mission(s) you want them to do. If you want to move them to another air base you just select them again and right click the new base. The same goes for making them operate in a new region. It's like 5 clicks to set up everything. Yeah it makes sense once you understand how it works. I think the thing that confused me is just that the left side of the screen is the 'region' view and the right side are one or more 'airbase' views, and the two are totally disconnected. But when you click on an airbase, it automatically brings up the region view for that base as well, so it makes you think the two things are directly related. Like I sat there for a few minutes trying to figure out why I couldn't merge fighter wings in an airbase until I realized they were running missions in different regions and then it kind of clicked. Pylons posted:Fighter bonuses get buffed if you use them in a less-than-100 wing anyway, and having 100 CAS in a group means that most of the time most of those planes will be sitting and doing nothing, since if say, 50 of those planes are supporting a battle, the other 50 cannot split off and join another battle. I usually make CAS wings of 30 for this reason, but it's pretty tedious! Yeah I hope they revise this so it's less busywork somehow.
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# ? Jun 14, 2016 16:55 |
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You can definitely tell that hoi4 took three years to make and stellaris maybe one And it is very accessible and its loving fantastic
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# ? Jun 14, 2016 17:04 |
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Im thinking of getting both HoI 4 and Stellaris, but only when they get in a sale. Just like poster above, I tried HoI 2 and I felt overwhelmed. I felt I didnt know enough o WW2 and warfare to even begin trying to understand the UI and mechanics. But I want to try again. As for Stellaris, I just want to say is interesting that in this thread the consensus seems to be that it was a huge disappointment, while everywhere else it (even other threads here in SA) seems to be that it is awesome. In any case, I will buy it in a sale and wait for a couple of patches and DLCs to even try it
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# ? Jun 14, 2016 17:12 |
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The mixed reaction on Stellaris is basically down to expectations - people in this thread were expecting essentially a Paradox historical game in space, with the level of detail we've gotten used to. Instead the game is essentially a straightforward 4X - which isn't a bad thing, it's just different than what people thought it would be. HoI4 meanwhile is pretty much exactly what people expected, which is essentially HoI3 with most of the rough edges sanded off so it's got the same level of detail but with the approachability of more recent Paradox games. I think it just comes down to Stellaris is a new thing so it's more experimental, while HoI is very much within the Paradox wheelhouse.
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# ? Jun 14, 2016 17:19 |
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# ? May 21, 2024 18:42 |
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Also space 4xes are a dime a dozen
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# ? Jun 14, 2016 17:20 |