|
Combed Thunderclap posted:I officially love how cartoony it is. Cleopatra hamming it up is hilarious. Yep, I don't think we're going to get unique leader scenes for every leader though because Cleopatra has eaten all of the scenery.
|
# ? Jun 15, 2016 03:54 |
|
|
# ? May 14, 2024 11:51 |
|
Oh boy, leader screens that take up the entire screen and pop up unannounced. Just what I wanted.
|
# ? Jun 15, 2016 04:33 |
|
Fister Roboto posted:Oh boy, leader screens that take up the entire screen and pop up unannounced. Just what I wanted. I'm not certain, but I think it's been said that they do not just pop up, and that they are more of a mandatory message that you must click on before the turn ends. If that is correct, then the only reason they popped up is because we were watching a prerecorded demo.
|
# ? Jun 15, 2016 04:37 |
|
If wonder spamming turns into a giant flashing come gently caress with me sign I'd be thrilled
|
# ? Jun 15, 2016 04:38 |
|
Phobophilia posted:If wonder spamming turns into a giant flashing come gently caress with me sign I'd be thrilled Pretty sure it is. If wonders can be nuked then they should be able to be pillaged.
|
# ? Jun 15, 2016 05:08 |
|
Wonders shown: Big Ben (needs to be built adject to a City Center?) The Colosseum: needs to be built adjacent to an Entertainment Complex district, on flat land. +1 Culture and +1 Amenity. An additional +1 Culture and + 1 Amenity in each City. Eiffel Tower: needs to be built adjacent to a City Center, on flat land. All tiles in your territory gain +2 Appeal. Great Library: needs to be built adjacent to a Campus district with a Library built, on flat land. +2 Science, +1 Great Scientist Point. Has 2 Great Work of Writing slots, gives a tech boost to all Ancient and Classical techs. Hagia Sophia: needs to be built adjacent to a Holy Site district, on flat land. Must have founded a religion. +4 Faith and +2 Great Prophet Points. Missionaries and Apostles get 1 additional charge. Hanging Gardens: needs to be built next to a river. 15% Growth boost in all cities. Mahabodhi Temple: needs to be built adjacent to a Holy Site district with a Temple built, in a Forest. Must have founded a religion. +4 Faith and +1 Great Prophet Point, 2 free Apostles. Mont St. Michael: needs to be built on Floodplains or Marsh. +2 Faith. Has 2 Relic slots, all Apostles you create gain the Martyr ability in addition to a second ability you choose. The Oracle: needs to be built on a hill. +1 Faith, +1 Culture and +1 Great Person Points for each type (Scientist, Prophet, Artist, Admiral, Engineer, General, Merchant). Great people require 25% less Faith to purchase. Pyramids: needs to be built on flat desert. +2 Culture, a free Builder. All Builders get 1 additional charge. Stonehenge: needs to be built adjacent to stone, on flat land. +2 Faith, a free Great Prophet, and acts as a Holy Site in allowing a religion to be founded. Terracotta Army (+2 Great General Points?) Venetian Arsenal: needs to be built adjacent to the coast and an Industrial Zone district. +2 Great Engineer Points. Receive a second naval unit each time you train a naval unit. Civics shown: Military Discipline: +5 strength vs barbarians for melee units Maritime Industries: +100% Production towards Ancient and Classical naval units Retainers: +1 Amenities for garrisoned units Survey: Double experience for recon units Diplomatic Charismatic Leader: +2 points towards earning Envoys Diplomatic League: First Envoys to a City State count as 2. Economic Caravansaries: +2 Gold from trade routes Colonization: +50% production towards Settlers God King: +1 Faith, +1 Gold in the capital Land Surveyors: 20% price reduction for purchasing tiles Meritocracy: +1 Culture for each specialty district Urban Planning: +1 Production in all cities Wildcard Literary Tradition: +2 Great Artist Points per turn Revelation: +2 Great Prophet Points per turn Inspiration: +2 Great Scientist Points per turn Barracks and Stables are mutually exclusive within a Military Encampment district. There's more to religion v. religion play: at least 3 units, including Apostles, Inquisitors, and Missionaries in addition to Great Prophets. Great Prophets are not generated through Faith production (though can still be bought with Faith). Looks as though most if not all Wonders have some kind of building restriction; they're not entirely prohibitive, but it might be difficult to account for many of the requirements in a single city, even beyond other space concerns. GrandpaPants posted:The civic cards kinda look eh, though. I'm worried that there's going to be an optimal set to work towards, but we'll see I guess.
|
# ? Jun 15, 2016 05:20 |
|
I'm starting to really like the wonder requirements. Even though within 2 weeks we will be able to look at our staring position and plan ahead for what we want, but that's unavoidable. The good news is that you'll only be competing against 1-2 other civs at maximum for the wonder. I really think that VI is going to give us some variety.
|
# ? Jun 15, 2016 05:34 |
|
Tall cities definitely look to be less of a thing because of how the Districts and Wonder systems work. ICS or wide play in general, however, might be more of a thing though depending on the downsides of adding another city as more real estate means more districts and more cities and presumably culture means more cities.
|
# ? Jun 15, 2016 05:38 |
|
If each city takes up a huge chunk of space it probably won't be ICS levels.
|
# ? Jun 15, 2016 06:07 |
|
Why can't I build pyramids in jungle? loving bullshit.
|
# ? Jun 15, 2016 06:38 |
|
Ghostlight posted:Why can't I build pyramids in jungle? loving bullshit. This blatant anti-Mayan bias will not stand!
|
# ? Jun 15, 2016 06:41 |
|
Ghostlight posted:Why can't I build pyramids in jungle? loving bullshit. pfft who wants pyramids in the jungle. It is all about them ocean pyramids.
|
# ? Jun 15, 2016 06:41 |
|
I really like that instead of an arbitrary number, expansion is limited by having dudes rape your districts. Can't wait for VI.
|
# ? Jun 15, 2016 06:46 |
|
Ghostlight posted:Why can't I build pyramids in jungle? loving bullshit. You probably totally could build a pyramid in the jungle. It's called Chichen Itza.
|
# ? Jun 15, 2016 07:04 |
|
Chichen Itza is a city. The correct refutation was "It's called Borobudur".
|
# ? Jun 15, 2016 07:19 |
|
I like those wonder requirements. It forces you to make choices instead of building EVERYTHING. It WOULD suck sometimes if you had a perfect spot for a wonder, but didn't have the ability to build the wonder because of lack of say, desert tiles or some such. BUT THEMS THE BREAKS.
|
# ? Jun 15, 2016 13:43 |
|
Terrain requirements for Wonders is just another handy way to decentralize your cities and civilization - got to spread out those wonders not just around the city, but to different cities lest you choke down the one that's building them all.
|
# ? Jun 15, 2016 18:16 |
|
They're going back to the Civ IV font? The font was the worst thing about Civ IV.
|
# ? Jun 15, 2016 19:06 |
|
Eric the Mauve posted:They're going back to the Civ IV font? The font was the TBH the font used by Amplitude for their Endless Series remains the best font and I wish I could use it for everything.
|
# ? Jun 15, 2016 19:35 |
|
It's at least a good sign that the biggest issues we have thus far are related to art rather than core gameplay mechanics
|
# ? Jun 15, 2016 20:33 |
|
Map art seems very gorgeous and I coulnt care less for the way leaders look I wonder if they are planning to have a linux version? Civ 5 did but it was kind of a very late afterthough
|
# ? Jun 15, 2016 20:42 |
|
ManifunkDestiny posted:It's at least a good sign that the biggest issues we have thus far are related to art rather than core gameplay mechanics It's kind of hard to see anything beyond hugely, blatantly stupid mechanics at this stage. What works well and what works poorly is going to have to wait until we get our hands on the actual game.
|
# ? Jun 15, 2016 20:56 |
|
I'm kind of surprised that folks have an issue with Cleopatra's animation. I think she looked really great and I hope we see more leaders with that level of expressiveness.
|
# ? Jun 15, 2016 21:20 |
|
Elias_Maluco posted:I wonder if they are planning to have a linux version? Civ 5 did but it was kind of a very late afterthough They've already said the game will come out on Linux and SteamOS.
|
# ? Jun 15, 2016 21:31 |
|
Jastiger posted:I like those wonder requirements. It forces you to make choices instead of building EVERYTHING. It WOULD suck sometimes if you had a perfect spot for a wonder, but didn't have the ability to build the wonder because of lack of say, desert tiles or some such. BUT THEMS THE BREAKS.
|
# ? Jun 15, 2016 22:07 |
|
Well poo poo, I'm suddenly on the hook again for having to buy this pre-expansions.
|
# ? Jun 16, 2016 01:06 |
|
https://www.facebook.com/civ/ They just did like a 30 min live stream Q&A about the game the video is on the page.
|
# ? Jun 16, 2016 03:00 |
|
In the E3 video Ed repeated a statement from the May event about how people really love playing on Real Earth maps and that they've chosen the civs this time to try to better accommodate that mode (he mentioned South America specifically last time, I think). He said there would be 18 civs on release, including a few that have never before appeared in a civ game. There sure is a big gap on the Real Earth map down in the vicinity of Australia, and coincidentally that's a civ that has never appeared in any game before. Is it finally time?
|
# ? Jun 16, 2016 04:55 |
|
I hope it's some Aborigine one or new zealand instead just to stick it to the aussies
|
# ? Jun 16, 2016 05:02 |
|
Yeah I'm glad the Maori civilization will finally be making an appearance
|
# ? Jun 16, 2016 05:02 |
|
New Zealand got suckered by being rolled into Polynesia last game. I'm just hoping Australia's leader is Tony Abbott to take full advantage of the new cartoony leader graphics.
|
# ? Jun 16, 2016 05:11 |
|
SirKibbles posted:https://www.facebook.com/civ/ Interesting new info - each Civ has 4 unique things -A 'Civ' Unique bonus that lasts for the whole game -A 'Leader' based bonus that is focused on the specific era the leader is from, and may include bonuses and/or unique units -A unique unit -A unique building/improvement or even a unique district
|
# ? Jun 16, 2016 05:57 |
|
Gully Foyle posted:Interesting new info - each Civ has 4 unique things Presumably Teddy's unique unit is the Rough Riders, although we don't know America's Unique Ability. This definitely leaves the door open for multiple leaders per Civ.
|
# ? Jun 16, 2016 06:14 |
|
18 Civs is no surprise after the last two games; assuming they keep the "core" Civs in, that's 5-6 additional spots for newcomers. Could be another first-time Civ for native North America and Africa to go with someone to represent Oceania. Mentioning 'Leader' based bonuses is pretty transparently baiting the possibility of multiple leaders for a single Civ, whether at launch or not.
|
# ? Jun 16, 2016 06:19 |
I never really got the desire for multiple leaders, aside from it being easier to design than a while new civ. I'd rather some underrepresented civilization be given the spotlight instead of having like, Lincoln in the game.
|
|
# ? Jun 16, 2016 06:30 |
|
My non-toxx predictions: America China Japan Egypt Russia England Germany Zulu Aztecs Inca Australia Maori Vietnam Persia Greece Rome Iroquois Tupi
|
# ? Jun 16, 2016 06:32 |
|
There is no way India is going to be excluded in the base game.
|
# ? Jun 16, 2016 06:33 |
|
I'm thinking we may see a Mexico or Canada. More Mexico than Canada.
|
# ? Jun 16, 2016 06:35 |
|
Nah, no way they'll keep Aztecs out (Mexico and Aztecs would have the exact same TSL).
|
# ? Jun 16, 2016 06:45 |
|
|
# ? May 14, 2024 11:51 |
|
Also prediction: Persia will be more along the lines of Safavid-era Iran and will be led by Abbas I.
|
# ? Jun 16, 2016 06:45 |