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Mattavist
May 24, 2003

Lol if you thought Capcom was willing or capable of fixing it.

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Microwaves Mom
Nov 8, 2015

by zen death robot

God I wish i could get my money back.

punk rebel ecks
Dec 11, 2010

A shitty post? This calls for a dance of deduction.

Microwaves Mom posted:

unfortunately.

Don't count on brook converters either they dont work with some sticks.

So I should not buy the game for my high end PC, and buy a PS4 to play it on instead?

Also don't worry I have a PS4 stick.

Microwaves Mom
Nov 8, 2015

by zen death robot

punk rebel ecks posted:

So I should not buy the game for my high end PC, and buy a PS4 to play it on instead?

Also don't worry I have a PS4 stick.

Honestly, you should not buy the game.

Get GGXRD or something fun instead.

Theres no direct input on PC and probably wont be any in the near foreseeable future.

The game aside from that is an unfinished mess.

WorldIndustries
Dec 21, 2004

Mattavist posted:

Lol if you thought Capcom was willing or capable of fixing it.

If there's a statement on the uneven netcode it's going to be "We designed KAGEMUSHA to ensure that even with poor connections, one player is guaranteed an excellent gameplay experience."

Real hurthling!
Sep 11, 2001




punk rebel ecks posted:

So I should not buy the game for my high end PC, and buy a PS4 to play it on instead?

Also don't worry I have a PS4 stick.

tournament jitters are probably 1000x more impactful than the difference in lag but your ps4 stick won't work on pc without input mapper software.
if you do get a ps4 anyway noted amazing game xrd is available there now instead of this disappointing game.

anime was right
Jun 27, 2008

death is certain
keep yr cool

oh my god capcom

ChibiSoma
Apr 13, 2008

by FactsAreUseless

Mattavist posted:

Lol if you thought Capcom was willing or capable of fixing it.

Silly boy, why would they fix a feature?

punk rebel ecks posted:

I should not buy the game

This is what anyone thinking of purchasing should be saying. Maybe try back in like a year or so, when there are more characters and... I dunno. Maybe things will be better. :sigh:

punk rebel ecks
Dec 11, 2010

A shitty post? This calls for a dance of deduction.

Microwaves Mom posted:

Honestly, you should not buy the game.

Get GGXRD or something fun instead.

Theres no direct input on PC and probably wont be any in the near foreseeable future.

The game aside from that is an unfinished mess.

"direct input"?

But I liked Street Fighter V. I just want to know if there playing on my PC will mess me up when I play PS4 at locals.


Real hurthling! posted:

tournament jitters are probably 1000x more impactful than the difference in lag but your ps4 stick won't work on pc without input mapper software.

I already have the stick on my PC and it works flawlessly. Plug in and play.

EDIT - Man people don't like SFV in this thread.

darealkooky
Sep 15, 2011

You sayin' I like dubs?!?

i recall at one point making a joke post comparing the 8 frames of lag to how the daikatana devs said it was "an expert fps" and thats why all the guns killed you and you had to escort retarded teamates in every level

but now that's real, i'm a prophet

Real hurthling!
Sep 11, 2001




punk rebel ecks posted:

"direct input"?

But I liked Street Fighter V. I just want to know if there playing on my PC will mess me up when I play PS4 at locals.

direct input is a controller software format that is no longer as popular as microsoft's xinput. capcom made their game in an engine with only xinput support despite their console exclusive partner's hardware using direct input. thus official sticks for sfv don't work with sfv out of the box on pc and you need intermediary software that will add its own tiny amounf of lag to lag mountain.

the answer to your other question is probably not

punk rebel ecks
Dec 11, 2010

A shitty post? This calls for a dance of deduction.

Real hurthling! posted:

the answer to your other question is probably not
Okay thanks. Sorry for pushing the question so hard, but I really don't want to spend $300 just to play one or two games. I'll wait for Revelator PC version though.

Chev
Jul 19, 2010
Switchblade Switcharoo

punk rebel ecks posted:

"direct input"?
There's two APIs for game controllers on Windows, DirectInput that works with pretty much anything and XInput that works only with XBox stuff. Guess which one Microsoft is pushing?

(There's technically a third, raw input, but it's really low level and a lot moe complex to use and anything you try and built around it will just eventually look a lot like DirectInput).

punk rebel ecks
Dec 11, 2010

A shitty post? This calls for a dance of deduction.
Can't they just have both Direct Input and X Input options?

In Training
Jun 28, 2008

punk rebel ecks posted:

Can't they just have both Direct Input and X Input options?

That would be nice yeah

SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.

punk rebel ecks posted:

Can't they just have both Direct Input and X Input options?

Yes, and so can everyone but loads of people get loving lazy about it and only have XInput which I wish games got nailed for more often, support both you useless fucks.

the fact that SF5 got lazy about it is monumentally retarded though when their own official hardware uses DirectInput

Dias
Feb 20, 2011

by sebmojo
I mean, it was kinda obvious the 8f were intended and everyone disagreeing was at the very least being naive.

Chev
Jul 19, 2010
Switchblade Switcharoo

punk rebel ecks posted:

Can't they just have both Direct Input and X Input options?

Well, the funny thing is, once you've got directInput there's little reason for also using XInput apart from having the correct button icons rather than button1, button2, etc. But on the other hand XInput is diretcly available in UE4, while directinput needs custom code (not hugely more complex. My experience adding full directinput support including tap to set , persistent button remapping for a homemade fighting game while knowing almost nothing about it is it took me one week and now it works with everything ever).

Jmcrofts
Jan 7, 2008

just chillin' in the club
Lipstick Apathy

punk rebel ecks posted:

"direct input"?

But I liked Street Fighter V. I just want to know if there playing on my PC will mess me up when I play PS4 at locals.

No it won't mess you up.

bebaloorpabopalo
Nov 23, 2005

I'm not interested in constructive criticism, believe me.

Dias posted:

I mean, it was kinda obvious the 8f were intended and everyone disagreeing was at the very least being naive.

It's good to know that instead of Capcom just being incompetent, as I naively thought, they are really competent at intentionally being bad at designing [fighting] games.

Dias
Feb 20, 2011

by sebmojo

bebaloorpabopalo posted:

It's good to know that instead of Capcom just being incompetent, as I naively thought, they are really competent at intentionally being bad at designing [fighting] games.

I mean, you should've connected the dots as soon as the 8f figure showed up and you looked at the frame data.

bebaloorpabopalo
Nov 23, 2005

I'm not interested in constructive criticism, believe me.

Dias posted:

I mean, you should've connected the dots as soon as the 8f figure showed up and you looked at the frame data.

What frame data conveys that adding additional, unnecessary input lag was intentional?

Is it the 15 frame dashes?

Dias
Feb 20, 2011

by sebmojo

bebaloorpabopalo posted:

What frame data conveys that adding additional, unnecessary input lag was intentional?

Is it the 15 frame dashes?

The slower overheads, the longer recovery and startup on most normals, even the slower throws. 15f dashes I blame on whatever 3S fan worked on the game balancing.

Microwaves Mom
Nov 8, 2015

by zen death robot

punk rebel ecks posted:

Can't they just have both Direct Input and X Input options?

Don't give capcom money. THis is easily doable but LOL capcom doesn't care

anime was right
Jun 27, 2008

death is certain
keep yr cool

Dias posted:

The slower overheads, the longer recovery and startup on most normals, even the slower throws. 15f dashes I blame on whatever 3S fan worked on the game balancing.

there was always the chance that some dude was making balance changes based on the feel of the game and in reactionary manners, like oh this isnt hitting enough, this is hitting too much without looking at the underyling reason. if you play a game as you make it, it becomes difficult to notice theres a systematic game feel problem sometimes because you get used to the smell of your own poo poo.

Dias
Feb 20, 2011

by sebmojo

anime was right posted:

there was always the chance that some dude was making balance changes based on the feel of the game and in reactionary manners, like oh this isnt hitting enough, this is hitting too much without looking at the underyling reason. if you play a game as you make it, it becomes difficult to notice theres a systematic game feel problem sometimes because you get used to the smell of your own poo poo.

I could see that, but to me that's still balancing around the input lag. Plus, I've always subscribed to Spooky's school of thought about it being a way to make up for online input delay - it's not like it doesn't have precedent. Either way, you're stuck between the rock of incompetence and the hard place of making a terrible design decision.

Fereydun
May 9, 2008

ah yes, the 'let's make offline play feel like online play' method of game design

NecroMonster
Jan 4, 2009

good

i'm glad

punk rebel ecks
Dec 11, 2010

A shitty post? This calls for a dance of deduction.

Dias posted:

I could see that, but to me that's still balancing around the input lag. Plus, I've always subscribed to Spooky's school of thought about it being a way to make up for online input delay - it's not like it doesn't have precedent. Either way, you're stuck between the rock of incompetence and the hard place of making a terrible design decision.

Fereydun posted:

ah yes, the 'let's make offline play feel like online play' method of game design

Why didn't Capcom just use GGPO then if that was such an issue with them?

rednecked_crake
Mar 17, 2012

srsly who wants to play this lamer?
errrrrrrr ricki ortiz said 8 frames are fine!!!!!!! scrubs!!!!!

poo poo game, wish Rev. would come out on PC.

Captain Flame Guy
Mar 11, 2012

punk rebel ecks posted:

Why didn't Capcom just use GGPO then if that was such an issue with them?

Not invented here syndrome.

Pomp
Apr 3, 2012

by Fluffdaddy

punk rebel ecks posted:

Can't they just have both Direct Input and X Input options?

it's an issue for literally no other PC fighting game I've ever played.

apple
May 18, 2003

Jose in the club wearing orange suspenders

HoboWithAShotgun posted:

errrrrrrr ricki ortiz said 8 frames are fine!!!!!!! scrubs!!!!!

poo poo game, wish Rev. would come out on PC.

What kills me is how many people eat it all up, like you're supposed to shut up and "git gud" instead of expecting a good product.

punk rebel ecks
Dec 11, 2010

A shitty post? This calls for a dance of deduction.

HoboWithAShotgun posted:

poo poo game, wish Rev. would come out on PC.
Crossplay too please. Every game should have crossplay.

Pomp posted:

it's an issue for literally no other PC fighting game I've ever played.

Killer Instinct had problems too I believe. But that was by Microsoft.

Captain Flame Guy posted:

Not invented here syndrome.

What about 3rd Strike Online Edition?

Remilia
Jan 4, 2013

punk rebel ecks posted:

Crossplay too please. Every game should have crossplay.


Killer Instinct had problems too I believe. But that was by Microsoft.


What about 3rd Strike Online Edition?

Iron galaxy, a western developer, handled the port,

croutonZA
Jan 5, 2011

punk rebel ecks posted:

What about 3rd Strike Online Edition?

That was outsourced to Iron Galaxy so Capcom probably didn't care what they used.

FanaticalMilk
Mar 11, 2011


punk rebel ecks posted:

Why didn't Capcom just use GGPO then if that was such an issue with them?

Because Japanese developers have too much pride to admit they're behind the curve of global game design, have been for a while, and continually drop the ball with every opportunity they have to catch up. Ono needs to pull the stick out of his rear end and see the brightside of outsourcing and middleware. Hell, even Kojima is intelligent enough to realize having everything be proprietary and in-house is a great way to destroy a budget.

Sick! Thats DOPE
Aug 1, 2008

Oh sick man thats sick

apple posted:

What kills me is how many people eat it all up, like you're supposed to shut up and "git gud" instead of expecting a good product.

I know what you mean but I think its a really small part of the fgc really. Most people, even bad players can certainly tell V is an odd duck at this point

FanaticalMilk
Mar 11, 2011


apple posted:

What kills me is how many people eat it all up, like you're supposed to shut up and "git gud" instead of expecting a good product.

I think this comes from "pro players" who have a very vested interest in the financial success of this game. Then they see all this bad press, and they defend it in desperate attempt to make the game that could potentially catapult their careers seem better than it actually is.

Basically, anyone who would benefit from the financial success of this game and the CPT, is someone whose opinion I would take with a very large grain of salt.

At this point, I think the only way Capcom can save this sinking ship is by doing a Diablo III/Final Fantasy XIV-style overhaul/revamp. Anything short of that, and this game will continue to be the laughing stock of 2016.

FanaticalMilk fucked around with this message at 23:20 on Jun 15, 2016

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punk rebel ecks
Dec 11, 2010

A shitty post? This calls for a dance of deduction.

FanaticalMilk posted:

At this point, I think the only way Capcom can save this sinking ship is by doing a Diablo III/Final Fantasy XIV-style overhaul/revamp. Anything short of that, and this game will continue to be the laughing stock of 2016.

People say they can't do that because Capcom will "Go back on their word about no revisions."

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