|
Lol if you thought Capcom was willing or capable of fixing it.
|
# ? Jun 15, 2016 18:37 |
|
|
# ? May 9, 2024 19:57 |
|
God I wish i could get my money back.
|
# ? Jun 15, 2016 18:38 |
|
Microwaves Mom posted:unfortunately. So I should not buy the game for my high end PC, and buy a PS4 to play it on instead? Also don't worry I have a PS4 stick.
|
# ? Jun 15, 2016 18:39 |
|
punk rebel ecks posted:So I should not buy the game for my high end PC, and buy a PS4 to play it on instead? Honestly, you should not buy the game. Get GGXRD or something fun instead. Theres no direct input on PC and probably wont be any in the near foreseeable future. The game aside from that is an unfinished mess.
|
# ? Jun 15, 2016 18:40 |
|
Mattavist posted:Lol if you thought Capcom was willing or capable of fixing it. If there's a statement on the uneven netcode it's going to be "We designed KAGEMUSHA to ensure that even with poor connections, one player is guaranteed an excellent gameplay experience."
|
# ? Jun 15, 2016 18:41 |
|
punk rebel ecks posted:So I should not buy the game for my high end PC, and buy a PS4 to play it on instead? tournament jitters are probably 1000x more impactful than the difference in lag but your ps4 stick won't work on pc without input mapper software. if you do get a ps4 anyway noted amazing game xrd is available there now instead of this disappointing game.
|
# ? Jun 15, 2016 18:42 |
|
oh my god capcom
|
# ? Jun 15, 2016 18:42 |
|
Mattavist posted:Lol if you thought Capcom was willing or capable of fixing it. Silly boy, why would they fix a feature? punk rebel ecks posted:I should not buy the game This is what anyone thinking of purchasing should be saying. Maybe try back in like a year or so, when there are more characters and... I dunno. Maybe things will be better.
|
# ? Jun 15, 2016 18:45 |
|
Microwaves Mom posted:Honestly, you should not buy the game. "direct input"? But I liked Street Fighter V. I just want to know if there playing on my PC will mess me up when I play PS4 at locals. Real hurthling! posted:tournament jitters are probably 1000x more impactful than the difference in lag but your ps4 stick won't work on pc without input mapper software. I already have the stick on my PC and it works flawlessly. Plug in and play. EDIT - Man people don't like SFV in this thread.
|
# ? Jun 15, 2016 18:46 |
|
i recall at one point making a joke post comparing the 8 frames of lag to how the daikatana devs said it was "an expert fps" and thats why all the guns killed you and you had to escort retarded teamates in every level but now that's real, i'm a prophet
|
# ? Jun 15, 2016 18:47 |
|
punk rebel ecks posted:"direct input"? direct input is a controller software format that is no longer as popular as microsoft's xinput. capcom made their game in an engine with only xinput support despite their console exclusive partner's hardware using direct input. thus official sticks for sfv don't work with sfv out of the box on pc and you need intermediary software that will add its own tiny amounf of lag to lag mountain. the answer to your other question is probably not
|
# ? Jun 15, 2016 18:49 |
|
Real hurthling! posted:the answer to your other question is probably not
|
# ? Jun 15, 2016 18:54 |
|
punk rebel ecks posted:"direct input"? (There's technically a third, raw input, but it's really low level and a lot moe complex to use and anything you try and built around it will just eventually look a lot like DirectInput).
|
# ? Jun 15, 2016 18:56 |
|
Can't they just have both Direct Input and X Input options?
|
# ? Jun 15, 2016 19:00 |
|
punk rebel ecks posted:Can't they just have both Direct Input and X Input options? That would be nice yeah
|
# ? Jun 15, 2016 19:01 |
|
punk rebel ecks posted:Can't they just have both Direct Input and X Input options? Yes, and so can everyone but loads of people get loving lazy about it and only have XInput which I wish games got nailed for more often, support both you useless fucks. the fact that SF5 got lazy about it is monumentally retarded though when their own official hardware uses DirectInput
|
# ? Jun 15, 2016 19:04 |
|
I mean, it was kinda obvious the 8f were intended and everyone disagreeing was at the very least being naive.
|
# ? Jun 15, 2016 19:10 |
|
punk rebel ecks posted:Can't they just have both Direct Input and X Input options? Well, the funny thing is, once you've got directInput there's little reason for also using XInput apart from having the correct button icons rather than button1, button2, etc. But on the other hand XInput is diretcly available in UE4, while directinput needs custom code (not hugely more complex. My experience adding full directinput support including tap to set , persistent button remapping for a homemade fighting game while knowing almost nothing about it is it took me one week and now it works with everything ever).
|
# ? Jun 15, 2016 19:12 |
|
punk rebel ecks posted:"direct input"? No it won't mess you up.
|
# ? Jun 15, 2016 19:19 |
|
Dias posted:I mean, it was kinda obvious the 8f were intended and everyone disagreeing was at the very least being naive. It's good to know that instead of Capcom just being incompetent, as I naively thought, they are really competent at intentionally being bad at designing [fighting] games.
|
# ? Jun 15, 2016 19:21 |
|
bebaloorpabopalo posted:It's good to know that instead of Capcom just being incompetent, as I naively thought, they are really competent at intentionally being bad at designing [fighting] games. I mean, you should've connected the dots as soon as the 8f figure showed up and you looked at the frame data.
|
# ? Jun 15, 2016 19:27 |
|
Dias posted:I mean, you should've connected the dots as soon as the 8f figure showed up and you looked at the frame data. What frame data conveys that adding additional, unnecessary input lag was intentional? Is it the 15 frame dashes?
|
# ? Jun 15, 2016 19:34 |
|
bebaloorpabopalo posted:What frame data conveys that adding additional, unnecessary input lag was intentional? The slower overheads, the longer recovery and startup on most normals, even the slower throws. 15f dashes I blame on whatever 3S fan worked on the game balancing.
|
# ? Jun 15, 2016 19:40 |
|
punk rebel ecks posted:Can't they just have both Direct Input and X Input options? Don't give capcom money. THis is easily doable but LOL capcom doesn't care
|
# ? Jun 15, 2016 19:48 |
|
Dias posted:The slower overheads, the longer recovery and startup on most normals, even the slower throws. 15f dashes I blame on whatever 3S fan worked on the game balancing. there was always the chance that some dude was making balance changes based on the feel of the game and in reactionary manners, like oh this isnt hitting enough, this is hitting too much without looking at the underyling reason. if you play a game as you make it, it becomes difficult to notice theres a systematic game feel problem sometimes because you get used to the smell of your own poo poo.
|
# ? Jun 15, 2016 19:49 |
|
anime was right posted:there was always the chance that some dude was making balance changes based on the feel of the game and in reactionary manners, like oh this isnt hitting enough, this is hitting too much without looking at the underyling reason. if you play a game as you make it, it becomes difficult to notice theres a systematic game feel problem sometimes because you get used to the smell of your own poo poo. I could see that, but to me that's still balancing around the input lag. Plus, I've always subscribed to Spooky's school of thought about it being a way to make up for online input delay - it's not like it doesn't have precedent. Either way, you're stuck between the rock of incompetence and the hard place of making a terrible design decision.
|
# ? Jun 15, 2016 19:52 |
|
ah yes, the 'let's make offline play feel like online play' method of game design
|
# ? Jun 15, 2016 20:16 |
|
good i'm glad
|
# ? Jun 15, 2016 21:47 |
|
Dias posted:I could see that, but to me that's still balancing around the input lag. Plus, I've always subscribed to Spooky's school of thought about it being a way to make up for online input delay - it's not like it doesn't have precedent. Either way, you're stuck between the rock of incompetence and the hard place of making a terrible design decision. Fereydun posted:ah yes, the 'let's make offline play feel like online play' method of game design Why didn't Capcom just use GGPO then if that was such an issue with them?
|
# ? Jun 15, 2016 21:59 |
|
errrrrrrr ricki ortiz said 8 frames are fine!!!!!!! scrubs!!!!! poo poo game, wish Rev. would come out on PC.
|
# ? Jun 15, 2016 22:03 |
|
punk rebel ecks posted:Why didn't Capcom just use GGPO then if that was such an issue with them? Not invented here syndrome.
|
# ? Jun 15, 2016 22:03 |
|
punk rebel ecks posted:Can't they just have both Direct Input and X Input options? it's an issue for literally no other PC fighting game I've ever played.
|
# ? Jun 15, 2016 22:08 |
|
HoboWithAShotgun posted:errrrrrrr ricki ortiz said 8 frames are fine!!!!!!! scrubs!!!!! What kills me is how many people eat it all up, like you're supposed to shut up and "git gud" instead of expecting a good product.
|
# ? Jun 15, 2016 22:10 |
|
HoboWithAShotgun posted:poo poo game, wish Rev. would come out on PC. Pomp posted:it's an issue for literally no other PC fighting game I've ever played. Killer Instinct had problems too I believe. But that was by Microsoft. Captain Flame Guy posted:Not invented here syndrome. What about 3rd Strike Online Edition?
|
# ? Jun 15, 2016 22:12 |
|
punk rebel ecks posted:Crossplay too please. Every game should have crossplay. Iron galaxy, a western developer, handled the port,
|
# ? Jun 15, 2016 22:14 |
|
punk rebel ecks posted:What about 3rd Strike Online Edition? That was outsourced to Iron Galaxy so Capcom probably didn't care what they used.
|
# ? Jun 15, 2016 22:15 |
|
punk rebel ecks posted:Why didn't Capcom just use GGPO then if that was such an issue with them? Because Japanese developers have too much pride to admit they're behind the curve of global game design, have been for a while, and continually drop the ball with every opportunity they have to catch up. Ono needs to pull the stick out of his rear end and see the brightside of outsourcing and middleware. Hell, even Kojima is intelligent enough to realize having everything be proprietary and in-house is a great way to destroy a budget.
|
# ? Jun 15, 2016 22:54 |
|
apple posted:What kills me is how many people eat it all up, like you're supposed to shut up and "git gud" instead of expecting a good product. I know what you mean but I think its a really small part of the fgc really. Most people, even bad players can certainly tell V is an odd duck at this point
|
# ? Jun 15, 2016 23:14 |
|
apple posted:What kills me is how many people eat it all up, like you're supposed to shut up and "git gud" instead of expecting a good product. I think this comes from "pro players" who have a very vested interest in the financial success of this game. Then they see all this bad press, and they defend it in desperate attempt to make the game that could potentially catapult their careers seem better than it actually is. Basically, anyone who would benefit from the financial success of this game and the CPT, is someone whose opinion I would take with a very large grain of salt. At this point, I think the only way Capcom can save this sinking ship is by doing a Diablo III/Final Fantasy XIV-style overhaul/revamp. Anything short of that, and this game will continue to be the laughing stock of 2016. FanaticalMilk fucked around with this message at 23:20 on Jun 15, 2016 |
# ? Jun 15, 2016 23:18 |
|
|
# ? May 9, 2024 19:57 |
|
FanaticalMilk posted:At this point, I think the only way Capcom can save this sinking ship is by doing a Diablo III/Final Fantasy XIV-style overhaul/revamp. Anything short of that, and this game will continue to be the laughing stock of 2016. People say they can't do that because Capcom will "Go back on their word about no revisions."
|
# ? Jun 15, 2016 23:23 |