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ShadowMoo posted:Just Cause 3 came out a little over 6mos ago and there still isn't a working crack for it. Same with Farcry Primal.
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# ? Jun 15, 2016 18:12 |
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# ? May 11, 2024 11:28 |
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Cojawfee posted:That is, something that spec wise is on par with the Vive and Rift for only 400 dollars. I don't know how good the quality will be, but if it's good enough and it works on SteamVR, it could be a really good deal. I'm really curious what they will do as far as input methods. OSVR doesn't really seem like a decent alternative if it is lacking motion controls by the time Touch comes out. Right now OSVR seems like a really lovely option because you can't play most of the Vive games without motion controls and you can't use the Oculus store for gamepad games. Lucid Dream fucked around with this message at 18:14 on Jun 15, 2016 |
# ? Jun 15, 2016 18:12 |
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Lucid Dream posted:I'm really curious what they will do as far as input methods. OSVR doesn't really seem like a decent alternative if it is lacking motion controls by the time Touch comes out. Right now OSVR seems like a really lovely option because you can't play most of the Vive games without motion controls and you can't use the Oculus store for gamepad games.
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# ? Jun 15, 2016 18:17 |
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Lucid Dream posted:I'm really curious what they will do as far as input methods. OSVR doesn't really seem like a decent alternative if it is lacking motion controls by the time Touch comes out. Right now OSVR seems like a really lovely option because you can't play most of the Vive games without motion controls and you can't use the Oculus store for gamepad games. There is some company that's making a VR glove that they are working with. There's always the Hydra and if the Sixsense ever actually launches, this could be its place to shine. Though I'd figure the Stem guys would be doing whatever they could to try to ride OSVR's coat tails if they could actually release a product.
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# ? Jun 15, 2016 18:18 |
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NRVNQSR posted:It's Razer, so they have plenty of experience with lovely motion controls. I'm sure they could just run off another batch of Hydras if they wanted to. Well, if I recall, Razer had Sixense design/manufacture the Hydra, and Sixense is working on the STEM system... So uh.. I hope they don't use that.
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# ? Jun 15, 2016 18:19 |
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STEM lol
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# ? Jun 15, 2016 18:24 |
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Jesus, the STEM is more expensive than the Vive itself.
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# ? Jun 15, 2016 18:26 |
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You can get PS move controllers working with Steam VR apparently.
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# ? Jun 15, 2016 18:28 |
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Cojawfee posted:Though that second option doesn't seem too bad now that we're seeing what OSVR is bringing to the table next month. That is, something that spec wise is on par with the Vive and Rift for only 400 dollars. I don't know how good the quality will be, but if it's good enough and it works on SteamVR, it could be a really good deal.
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# ? Jun 15, 2016 18:30 |
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TomR posted:You can get PS move controllers working with Steam VR apparently. Wasn't there also rumours that PSVR would work with PC? If that does happen, it would actually be an epic deal, if you already own a ps4 and a pc. vvv: Obviously it's not the same thing, but the fan made dual shock 4 driver has way better functionality than the windows xbox controller driver, so I have a bit of hope for that. Truga fucked around with this message at 18:36 on Jun 15, 2016 |
# ? Jun 15, 2016 18:32 |
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I dunno about that, but I do know there are 3rd party softwares to get the moves working. I don't know how good it is though.
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# ? Jun 15, 2016 18:33 |
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Lucid Dream posted:I'm really curious what they will do as far as input methods. OSVR doesn't really seem like a decent alternative if it is lacking motion controls by the time Touch comes out. Right now OSVR seems like a really lovely option because you can't play most of the Vive games without motion controls and you can't use the Oculus store for gamepad games. Truga posted:Wasn't there also rumours that PSVR would work with PC? If that does happen, it would actually be an epic deal, if you already own a ps4 and a pc. homeless snail fucked around with this message at 18:37 on Jun 15, 2016 |
# ? Jun 15, 2016 18:34 |
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As far as I'm aware, OpenVR doesn't require any hacking. People have been adding support for various devices themselves without Valve. It would probably just take writing a driver for them in the first place and then adding an interface for that into OpenVR.
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# ? Jun 15, 2016 18:49 |
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homeless snail posted:Unless there's some dumb authentication or something, someone is gonna hack up OpenVR drivers for that thing real quick regardless of if it has official PC support. Cojawfee posted:As far as I'm aware, OpenVR doesn't require any hacking. People have been adding support for various devices themselves without Valve. It would probably just take writing a driver for them in the first place and then adding an interface for that into OpenVR.
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# ? Jun 15, 2016 18:54 |
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Unsigned drivers in Window 10 is as easy to install as it has been on Win8(.1) Just have to reboot with driver signing disabled, install said driver, and then thing should be fine on reboots after that until you have to update it again. Running Windows 10 on a 2006 era Sony Vaio with switchable graphics, getting the latest Legacy Nvidia driver to work with that 8400GS took some fiddling, but I finally got it to take and it made that GPU so much less crappy then whatever Windows 7 era driver that was the last one ever sorta gotten to work with it. Once it was installed Windows 10 with the GS and the few games it can run work much better as does video.
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# ? Jun 15, 2016 19:17 |
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Thor-Stryker posted:I wonder what would have happened if facebook hadn't bought out Oculus: would they have been drm free? Would they have the money to pay for game exclusives? Would they even have been successful given that Valve was already secretly prototyping? If Facebook hadn't bought Oculus, Oculus would have stayed a pure hardware company. That's the real reason that Valve was happily sharing all its R&D with Oculus until the buyout was announced; I'm sure Valve happily works with AMD and NVIDIA on R&D, too. Facebook buying out Oculus was a sign Facebook wanted to be the Steam of VR, and it broke up the Valve/Oculus partnership for obvious reasons. So if they'd never bought it the Vive might not exist at all, or look very different (HTC claim they were working on VR before being contacted by Valve). I'd guess that we would have gotten an Oculus CV1 a year ago, with more basic features but a lower price, and right now they'd be working on an Oculus CV2 with Valve's help with motion controls and possibly even a Lighthouse type tracking solution. Other companies would probably be announcing their own HMDs, but without Valve's support would be facing a more difficult path to commercial success.
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# ? Jun 15, 2016 19:47 |
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Has anyone announced a 4k VR headset yet? I thought stuff was pretty cool, but I found text still a bit hard to read and stuff to still have a bit too much screen door effect for me. Higher resolution displays should fix my complaints.
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# ? Jun 15, 2016 19:48 |
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It's more a matter of: has anyone built a PC that can render 2 frames @ 1/2 of 4K at a steady 90 FPS with anything more than basic graphics? e: vvv Yeah upon further review, pixel density is still a problem. Mea culpa. Tan Dumplord fucked around with this message at 19:55 on Jun 15, 2016 |
# ? Jun 15, 2016 19:50 |
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I think the screen technology is the part that isn't quite there yet. So far the screens are all essentially lifted off of phone screens, and 4k phones aren't quite a thing. I'm sure the technology is being worked on, though.
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# ? Jun 15, 2016 19:51 |
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sliderule posted:It's more a matter of: has anyone built a PC that can render 2 frames @ 1/2 of 4K at a steady 90 FPS with anything more than basic graphics? That's what we have things like SLI for.
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# ? Jun 15, 2016 19:54 |
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TheGreySpectre posted:Has anyone announced a 4k VR headset yet? I thought stuff was pretty cool, but I found text still a bit hard to read and stuff to still have a bit too much screen door effect for me. Higher resolution displays should fix my complaints. StarVR is 4K iirc, but it's not intended for consumer use. Just amusement parks or something.
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# ? Jun 15, 2016 19:59 |
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To play Devil's Advocate, all DRM stores are loving dumb. When Steam started off, I think you had to be online and logged in to launch games, under your own account, and couldn't share games. That was the turning point when we as gamers said "well, this kinda sucks but gently caress it, we'll lock ourselves in to this locked-down monopoly because it's not *too* bad. Gaben stuck his cock up our collective assholes and now we're all grumpy because Palmer's asking if there's anymore room in there for him too. Full disclosure, I'm never buying anything from the Oculus store, lol. But VR does need curation and content so I can't bash them for what they're attempting. I'm just going to let them do their walled-garden thing and then buy the games when the eventually hit a Steam Humble Bundle, like I do with all games. Truga posted:No, the best thing to happen to monitors is VR. 2nd best that happened is HDR. Adaptive sync is a distant 3rd. Yes, it's a neat thing, but thankfully g-sync is pretty much dead on arrival, since similar freesync screens go for up to $300 less, so nvidia will have to support it sooner or later. Not to mention it's a part of DP1.4 or somesuch. G-sync won't last. Hopefully, neither will Oculus Store. By the time Adaptive Sync came out, neither of those other things had "happened" on a consumer level. I use FreeSync and now I have no screen tearing and no added input lag from V-Sync, that's a big loving deal for the experience. HDR could still be a dumb gimmick for all we know, woo bright things are brighter, big whoop. Maybe it turns out to be great, but so far I'd say it's been FreeSync > Ultrawides > VR for the actual quality of life improvements I've had so far with regards to consuming games and movies.
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# ? Jun 15, 2016 20:04 |
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So what's the best shooting game out right now, if I had to pick one and only one to buy?
GlyphGryph fucked around with this message at 20:10 on Jun 15, 2016 |
# ? Jun 15, 2016 20:08 |
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Zero VGS posted:To play Devil's Advocate, all DRM stores are loving dumb. When Steam started off, I think you had to be online and logged in to launch games, under your own account, and couldn't share games. That was the turning point when we as gamers said "well, this kinda sucks but gently caress it, we'll lock ourselves in to this locked-down monopoly because it's not *too* bad. The difference was Gaben asked nicely, Palmer just expected we'd be dtf I have an x34 Gsync ultrawide right in front of my face and it's rad as hell. The upside is if I go away from gsync I still have a 100hz IPS monitor so ???
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# ? Jun 15, 2016 20:12 |
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GlyphGryph posted:So what's the best shooting game out right now, if I had to pick one and only one to buy? The Lab's Archery game imo. Hot dogs horseshoes and hand grenades looks impressive and the dev is pumping out updates, but I've no clue as to how the gameplay is or the extent of it. I'm essentially just waiting for the sale next week before I buy anything. The packaged games and assorted demos are getting by until then. That and Pool VR.
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# ? Jun 15, 2016 20:14 |
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GlyphGryph posted:So what's the best shooting game out right now, if I had to pick one and only one to buy? I'm partial to Out of Ammo, but it's not 100% shooting. It's more "game" than the other options: a couple of zombie shooters and a gun handling simulator. Unless there's some I'm not aware of (likely).
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# ? Jun 15, 2016 20:17 |
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KakerMix posted:The difference was Gaben asked nicely, Palmer just expected we'd be dtf I don't remember being asked. I just remember I had to install this new dumb thing with an ugly puke green interface to play Counter-Strike and it loaded slower when it even worked at all.
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# ? Jun 15, 2016 20:33 |
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A new game came out called The Nest which apparently is just a straight release of a group's VR game jam entry from a few weeks ago. It's 9 dollars and apparently doesn't have much content though they intend to release at least a new map every month. I haven't had a chance to check it out because I'm currently moving and all my VR stuff is in boxes.
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# ? Jun 15, 2016 20:33 |
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Zero VGS posted:To play Devil's Advocate, all DRM stores are loving dumb. When Steam started off, I think you had to be online and logged in to launch games, under your own account, and couldn't share games. Hell, I'll probably do the same for Oculus Store if it turns out good in 5 years and loses the dumb hardware exclusivity. It's because Oculus is doing dumb things now that people are yelling. I want to use their store. I want more competition. But if it treats me like a dumb, I'll call them out until they fix it or die. None of this will matter though when VVRitcher 5 releases on GOG's FreeVR Zero VGS posted:HDR could still be a dumb gimmick for all we know, woo bright things are brighter, big whoop. Maybe it turns out to be great, but so far I'd say it's been FreeSync > Ultrawides > VR for the actual quality of life improvements I've had so far with regards to consuming games and movies. Meanwhile, I don't care about *sync because tearing isn't a thing on my monitor/gpu combo for some reason, as is on a lot of others. Plus, nvidia now has that thing that doesn't add latency if you enable vsync. That said, if you do get tearing, it's absolutely poo poo (my dad's monitor tears like a loving champ, it's absolutely jarring to see) and I can see how you'd care about that a lot more then. And so I don't only contribute non-vr poo poo to this thread for once: https://www.reddit.com/r/Vive/comments/4o3ipv/my_first_experience_with_vive_as_a_visually/ Posted this in the vive thread earlier, forgot to post it here. This kind of poo poo is awesome, and I hope it's researched and become a tech/therapy to help people get better vision. I never had vision issues in my 30 years and I can only imagine how much it sucks to not be able to see that well. Also, I need to paint my walls green so I can stream myself like Cojawfee posted:A new game came out called The Nest which apparently is just a straight release of a group's VR game jam entry from a few weeks ago. It's 9 dollars and apparently doesn't have much content though they intend to release at least a new map every month. I haven't had a chance to check it out because I'm currently moving and all my VR stuff is in boxes. It's a good game, but not worth 9 bux yet IMO, because there's a grand total of 2 maps that's actually 1 map with day and night variations. Is extremely my poo poo though, so I'll buy if they add more maps.
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# ? Jun 15, 2016 20:46 |
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GlyphGryph posted:So what's the best shooting game out right now, if I had to pick one and only one to buy? Space Pirate Trainer. It's super fun, the visuals and audio are all great, it feels super good to shoot the robots, and there's a really high skill ceiling. Easily the best one, both from a design and implementation standpoint.
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# ? Jun 15, 2016 20:52 |
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Zero VGS posted:Full disclosure, I'm never buying anything from the Oculus store, lol. But VR does need curation and content so I can't bash them for what they're attempting. I agree 100%. Curation is the biggest way in which Valve and Steam are really, really, REALLY falling down at the moment. VR doesn't need a parade of Unity asset flips priced at $4.99.
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# ? Jun 15, 2016 20:59 |
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Truga posted:I dunno what 3DM is, but it's steam making cracking games obsolete, not better DRM. There's just no motivation anymore. Steam is absolutely exploding in historical "pirate" countries. For example, Russia: http://steamspy.com/country/RU I was about to write up a spergpost re this but I'll just say this is super incorrect on many levels just fyi
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# ? Jun 15, 2016 21:00 |
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I've never been a fan of DRM, but if Denuvo is as uncrackable as I've been lead to believe I truly think it is a good thing right now. VR is such a fledgling industry that every sale matters compared to PC gaming where it's a multibillion dollar industy and if 5k-20k people pirate something, yeah it sucks, but it won't sink the entire market. It's hard enough for a dev to make money in VR right now, let alone if you have 5% of people stealing it, and a lot of people would justify it by saying poo poo like "Well these games are short, I deserve and am owed longer experiences." Or, going by some comments on r/Vive, a lot of people feel justified in pirating anything that's exclusive, even if it's just a timed exclusive.
somethingawful bf fucked around with this message at 21:15 on Jun 15, 2016 |
# ? Jun 15, 2016 21:09 |
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I don't buy games sight unseen for >$20, so oculus isn't getting my money unless there's a big sale anyway. I also don't like the look of the future of oculus home, so I'm actively avoiding buying games there as well. We'll see if my attitude holds out once the touch controllers arrive.
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# ? Jun 15, 2016 21:16 |
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DrBox posted:I don't remember being asked. I just remember I had to install this new dumb thing with an ugly puke green interface to play Counter-Strike and it loaded slower when it even worked at all. I remember WON days too but I've been using steam since it came out (I have a fancy badge on my profile and everything!) and never had an issue with it so I never understood the hate for it. Still, Steam owns and Valve has made it so to get the most money they cater to customers and I like that status quo a lot more than whatever Oculus is trying to do. Plus, no refunds w/ Oculus. Poetic Justice posted:I've never been a fan of DRM, but if Denuvo is as uncrackable as I've been lead to believe I truly think it is a good thing right now. VR is such a fledgling industry that every sale matters compared to PC gaming where it's a multibillion dollar industy and if 5k-20k people pirate something, yeah it sucks, but it won't sink the entire market. It's hard enough for a dev to make money in VR right now, let alone if you have 5% of people stealing it, and a lot of people would justify it by saying poo poo like "Well these games are short, I deserve and am owed longer experiences." Or, going by some comments on r/Vive, a lot of people feel justified in pirating anything that's exclusive, even if it's just a timed exclusive. This is the part where I bring up the fact that just because someone pirates a game doesn't mean they would have bought it so just because the DRM is very good doesn't mean that it translates to more sales.
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# ? Jun 15, 2016 21:18 |
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KakerMix posted:I remember WON days too but I've been using steam since it came out (I have a fancy badge on my profile and everything!) and never had an issue with it so I never understood the hate for it. Still, Steam owns and Valve has made it so to get the most money they cater to customers and I like that status quo a lot more than whatever Oculus is trying to do. Plus, no refunds w/ Oculus. Like I said though, as far as I know Denuvo hasn't been cracked yet. And I think for normal pc games it's easy to pirate stuff that you wouldn't buy anyway because there is a lot to choose from, not so much yet with VR games.
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# ? Jun 15, 2016 21:20 |
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Got my Vive setup and working and ok yeah this motion room scale VR thing is officially The poo poo
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# ? Jun 15, 2016 21:22 |
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Poetic Justice posted:Like I said though, as far as I know Denuvo hasn't been cracked yet. And I think for normal pc games it's easy to pirate stuff that you wouldn't buy anyway because there is a lot to choose from, not so much yet with VR games. Man I can't be arsed to pirate games anymore, Steam and GoG is so much easier. Anecdotes of course but seriously dealing with images and poo poo? No thanks. Easier to play by the rules. All the .nfo art and crack music is on youtube anyway.
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# ? Jun 15, 2016 21:26 |
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KakerMix posted:Man I can't be arsed to pirate games anymore, Steam and GoG is so much easier. Anecdotes of course but seriously dealing with images and poo poo? No thanks. Easier to play by the rules.
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# ? Jun 15, 2016 21:30 |
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# ? May 11, 2024 11:28 |
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From what I've read, the cracking scene is dying out because all the old hats now have cushy IT jobs and there is not enough fresh blood to replace those who have left. Most of the new blood that actually is coming in, don't know near half the stuff the older crowd does.
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# ? Jun 15, 2016 21:37 |