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Daaaamn that Atlas is deadly. Grats to Duncan "Starkiller" Kalma. It's incredible that goon company is only at 1 downed and 1 doomed mechs after this ridiculous slaughter. Things are still pretty drat hairy but getting 4.5 enemies out of the mix all at once gives a lot of breathing room for a more orderly exit. There is still another boom doggie in reserve as well, right?
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# ? Jun 16, 2016 02:52 |
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# ? May 28, 2024 00:02 |
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The best part is that calling him "Starkiller" is actually a short sell.
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# ? Jun 16, 2016 02:58 |
I think the lancelot is probably ok this turn, but if he can't get the infantry off this coming turn he's probably boned. This assumes that PTN's dice don't thirst for his blood, but that's out of our hands.
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# ? Jun 16, 2016 03:09 |
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Voyager I posted:The best part is that calling him "Starkiller" is actually a short sell. "'Starkiller?' Is that literal?" "Well, if you're talking about the first minute, sure."
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# ? Jun 16, 2016 03:10 |
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He'll kill you 5 times before you hit the ground.
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# ? Jun 16, 2016 03:13 |
Keru posted:There's going to be nightmares about Dadlas for a lot of clanners after today. Jesus. This presumes that any of the Clanners get off Andurien alive, which given how badly they've gotten their teeth kicked in so far is by no means guaranteed.
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# ? Jun 16, 2016 03:15 |
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Has Gooncompany mission killed a trinary at this point? Not even taking into account how many points of infantry they've taken out so far.
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# ? Jun 16, 2016 03:16 |
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Despite having his assault star mauled in just one round, Ath is still bored. Leo the unfortunate pirahna pilot however, is suitably surprised. The "mood" box really adds a lot of fun to this.
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# ? Jun 16, 2016 03:18 |
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GhostofJohnMuir posted:Has Gooncompany mission killed a trinary at this point? Not even taking into account how many points of infantry they've taken out so far. 17 mechs total, so actually more. We'll probably get 2-3 more before we extract fully, so our exchange is looking like most of a Galaxy in exchange for less than a lance of mechs and a couple of doggies.
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# ? Jun 16, 2016 03:19 |
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Lancelot can try to sweep the infantry off in the physical phase, if other mechs shoot at him (enemy ones) they can hit the infantry, would running into a hurricane hex work? the storm might pull the infantry off and murder them.
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# ? Jun 16, 2016 03:19 |
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Tempest_56 posted:17 mechs total, so actually more. We'll probably get 2-3 more before we extract fully, so our exchange is looking like most of a Galaxy in exchange for less than a lance of mechs and a couple of doggies. I expect you mean Cluster, but it's still quite a bit short of that, unfortunately.
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# ? Jun 16, 2016 03:21 |
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AtomikKrab posted:Lancelot can try to sweep the infantry off in the physical phase, if other mechs shoot at him (enemy ones) they can hit the infantry, would running into a hurricane hex work? the storm might pull the infantry off and murder them. Yeah, the tornado is like a Mech Carwash for mechs infested with squishies.
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# ? Jun 16, 2016 03:22 |
So I went back and did a quick check. Over the course of this mission Duncan has killed: Anhur Vandal Urbie IIC Peregrine Copperhead Alpha Unknown Mech D Goshawk II 2 Nidhogg Delta Solitaire In addition to blowing half the Wolverine IIC off and putting damage into other mechs. Assuming he gets a mech on his parting shots this coming turn he'd be at 10 kills for this turn counting the two grounded planes.
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# ? Jun 16, 2016 03:25 |
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Picard Day posted:Daaaamn that Atlas is deadly. Grats to Duncan "Starkiller" Kalma. It's incredible that goon company is only at 1 downed and 1 doomed mechs after this ridiculous slaughter. Totally getting an upgrade to his shootin' skill if he survives this mission. And probably something involving being super good at firing weapons unbraced.
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# ? Jun 16, 2016 03:26 |
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The Merry Marauder posted:I expect you mean Cluster, but it's still quite a bit short of that, unfortunately. The latest wave of enemy reinforcements brings their total up to small cluster status, so there's still a chance if we keep up these dice rolls.
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# ? Jun 16, 2016 03:27 |
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PoptartsNinja posted:
Griffon 9L (or is it 9R, the IJJ + snubby one) is a 9 jumper. There's an Ostscout and several Spider models that hit 10. That's as bad as it gets in canon.
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# ? Jun 16, 2016 03:28 |
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In Duncan Kalma, I believe we have found somebody finer than Caesar Steiner
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# ? Jun 16, 2016 03:30 |
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I like to think that Duncan's special maneuver for falling over firing the HGR is basically a TSM boosted pimp strut for his movement phase, so the swagger in the step actually balances out the recoil.
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# ? Jun 16, 2016 03:30 |
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The Merry Marauder posted:I expect you mean Cluster, but it's still quite a bit short of that, unfortunately. Cluster, yes, my bad. But not that far off - your standard Cluster is five binaries/trinaries, with some of those being Elementals and ASFs. So your average Cluster is only going to be sporting 30-45 mechs; we walk out with 20 kills, that's 44-66% of their force size. For how minuscule of a loss we've taken so far, that's an insane exchange rate. Rationally, we could trade half the company for that many kills and it would still be considered a stunning victory.
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# ? Jun 16, 2016 03:43 |
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Pattonesque posted:In Duncan Kalma, I believe we have found somebody finer than Caesar Steiner Let's not get too hasty, here.
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# ? Jun 16, 2016 03:49 |
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Next mission: beat RWA recruiters off you with a
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# ? Jun 16, 2016 03:51 |
Hahaha, Dadlas is having none of that Solitaire's poo poo. Fuckin' God help the rest of the Inner Sphere if the NRWR turns hostile. An endless horde of boomdoggies.
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# ? Jun 16, 2016 03:52 |
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Tempest_56 posted:Cluster, yes, my bad. But not that far off - your standard Cluster is five binaries/trinaries, with some of those being Elementals and ASFs. So your average Cluster is only going to be sporting 30-45 mechs; we walk out with 20 kills, that's 44-66% of their force size. For how minuscule of a loss we've taken so far, that's an insane exchange rate. Rationally, we could trade half the company for that many kills and it would still be considered a stunning victory. Well. Force sizes don't tell you everything. We're attacking rear-guard clanners, in a surprise attack, in which they trickled onto the field for the first couple minutes while the entire merc force was present from the beginning. Also we're counting parked aerospace as kills. And there's a hurricane. It's still a major victory if most of the mercs get out alive, but I wouldn't call it "stunning" and probably neither will the clan leadership, who stuck these mechwarriors on rearguard duty as punishment for being bad/old/green/whatever in the first place. Furious? Yes, absolutely (but when aren't they furious). But nobody should be surprised the clans lost this engagement given the tremendous disadvantage they were fighting from. e. Stunning is whatever's going to happen to their starship, since the players succeeded at their primary goal.
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# ? Jun 16, 2016 03:54 |
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Leperflesh posted:e. Stunning is whatever's going to happen to their starship, since the players succeeded at their primary goal. I'm so hype for this
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# ? Jun 16, 2016 04:01 |
My bet is on Rattlers being what happens to the McKenna.
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# ? Jun 16, 2016 04:02 |
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GhostofJohnMuir posted:Has Gooncompany mission killed a trinary at this point? Not even taking into account how many points of infantry they've taken out so far. The Merry Marauder posted:I expect you mean Cluster, but it's still quite a bit short of that, unfortunately. GhostofJohnMuir posted:The latest wave of enemy reinforcements brings their total up to small cluster status, so there's still a chance if we keep up these dice rolls. How many mechs in a cluster again? I keep forgetting. Smallest cluster is just three binaries, which are two stars each, so 5 mechs per star x2 stars x3 binaries means 30 mechs, right? Or is my math off? That's still more than half of one, all by a enlarged Company of mechs. Duncan might be responsible for just under half of them and crippling damage to another, and the boom doggie is responsible for another 2, and another Revenant for crippling another, but that seems like a very good exchange here. Picard Day posted:Daaaamn that Atlas is deadly. Grats to Duncan "Starkiller" Kalma. It's incredible that goon company is only at 1 downed and 1 doomed mechs after this ridiculous slaughter. Voyager I posted:The best part is that calling him "Starkiller" is actually a short sell. apostateCourier posted:"'Starkiller?' Is that literal?" Nice job by the boom doggie taking out two mechs from the Assault Star, including the Star Captain, but Ath and his Hellstar is still there. The other doggie blowing up half of the Blood Kite is welcome too, as is that one shot of the Solitaire and coring the Piranha by Duncan and Jason respectively. The commanders of the Demon Hawks, getting poo poo done! Good thing you removed the former from the board, everyone was so scared of it and the Star Colonel piloting because of its damage potential, but it was neatly neutered. The crit seekers in the remaining Piranha and the other lights in that Star are gonna be a problem as you guys start to withdraw, I think. Shame about the Lancelot being swarmed, but you should be able to get out of it ok. Nice job eliminating the rest of the Jump Infantry, though after the shooting last turn they weren't much of a threat anymore, though they could still block your exit. Now get your downed guy and get ready to get out at best possible speed. Coordinate some sort of rearguard action too, since you know those enemy mechs are gonna be all up in your grill as you try and get out. Bad luck with the crits on the Copperhead, looks like she'll need some shepherding towards the exit tunnel... Man, PTN's dice have really been on GoonMercenary Company's side this turn, haven't they. Guess we really were due a run of good luck based off of how they previously treated you guys and other goons... Pattonesque posted:In Duncan Kalma, I believe we have found somebody finer than Caesar Steiner Night10194 posted:Let's not get too hasty, here. GhostStalker fucked around with this message at 04:10 on Jun 16, 2016 |
# ? Jun 16, 2016 04:07 |
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Duncan is probably getting a boost to his piloting skill too, after making all those running HGR shots without falling over once.
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# ? Jun 16, 2016 04:11 |
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Haha, I forgot that the Solitaire was the Star Colonel. Boy is his face going to be red.
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# ? Jun 16, 2016 04:20 |
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GhostStalker posted:How many mechs in a cluster again? I keep forgetting. Smallest cluster is just three binaries, which are two stars each, so 5 mechs per star x2 stars x3 binaries means 30 mechs, right? Or is my math off? That's still more than half of one, all by a enlarged Company of mechs. Duncan might be responsible for just under half of them and crippling damage to another, and the boom doggie is responsible for another 2, and another Revenant for crippling another, but that seems like a very good exchange here. In a surprise attack by an elite force against an enemy garrison fed in piecemeal, anything less would be disappointing. Your math is somewhat slanted, but in any event, if this is a PGC or the like, its fate is nearly irrelevant - the strategic intent of this raid was to force the Clanners to reassign line units to strengthen rear-echelon garrisons.
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# ? Jun 16, 2016 04:24 |
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The Merry Marauder posted:In a surprise attack by an elite force against an enemy garrison fed in piecemeal, anything less would be disappointing. I'd say we've both done that and crippled this particular garrison. Especially since about a battalion of dogs is now roving around causing trouble when we get out.
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# ? Jun 16, 2016 04:27 |
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An attack that accomplishes all its objectives for (knock on wood) little or no loss is an excellent attack regardless of the odds.
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# ? Jun 16, 2016 04:28 |
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Copperhead's fine. I hosed up and miscounted hexes, and I'm too tired (and sick of making mistakes) to figure out if any of the hits it took were legitimate, so it took no hits.
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# ? Jun 16, 2016 04:31 |
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PoptartsNinja posted:Copperhead's fine. I hosed up and miscounted hexes, and I'm too tired (and sick of making mistakes) to figure out if any of the hits it took were legitimate, so it took no hits. You are doing an amazing job with this scenario. Don't sweat it.
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# ? Jun 16, 2016 04:38 |
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The Merry Marauder posted:In a surprise attack by an elite force against an enemy garrison fed in piecemeal, anything less would be disappointing. Which if one Inner Sphere mercenary can blow away over a Star of their garrison troops seems like mission loving accomplished unless somehow the Hawks get utterly destroyed without getting even a majority of their people out. Kind of impossible not to spin things as "second line troops can't get it done" by Clan logic. Though I expect it can't go all Amaris's way much longer, the Clans will start acting and not just reacting to the new tactics they're being hit with. Nothing else I expect them to try some sort of response to the boom doggies besides letting their assault mechs take them to the face.
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# ? Jun 16, 2016 04:38 |
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PoptartsNinja posted:Copperhead's fine. I hosed up and miscounted hexes, and I'm too tired (and sick of making mistakes) to figure out if any of the hits it took were legitimate, so it took no hits. Wow, that changes things considerably given it was pretty much a dead mech walking. Hopefully Jason's trophy makes it out just fine given how amazing the shot that captured it last mission was.
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# ? Jun 16, 2016 04:42 |
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This latest trend of Allied MVPs receiving the award posthumously has to stop though
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# ? Jun 16, 2016 04:45 |
MadDogMike posted:Nothing else I expect them to try some sort of response to the boom doggies besides letting their assault mechs take them to the face. Then watch Amaris start fitting the boom doggies with nullsig/stealth armor/voidsig
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# ? Jun 16, 2016 04:48 |
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Copperhead, as piloted by the ghost of Morgan Kell. And he's not even dead yet!
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# ? Jun 16, 2016 04:52 |
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Leperflesh posted:Well. Force sizes don't tell you everything. I don't agree. Even though, yes, a good portion of the mechs we're fighting are a PGC, it's still a huge loss for what amounts to a minor lightning raid. The biggest weakness of the Clans (strategically) has always been that they're just not THAT large - most Clans are only going to be packing around 20 Clusters in their entire touman; the biggest we know if canonically is the Jags, who fielded about 60 spread out across both the Invasion Zone and the homeworlds. Worst case we're talking about the loss of half a Cluster to a small force that's taken nearly no losses doing it. Losing 2.5% of your galaxy-wide forces in exchange for basically nothing is painful. quote:e. Stunning is whatever's going to happen to their starship, since the players succeeded at their primary goal. This, however, I entirely agree on. What happens to that McKenna is going to have massive impact, most likely.
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# ? Jun 16, 2016 04:59 |
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# ? May 28, 2024 00:02 |
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~Phantom Mech Ability Activated~ Thank you for your generosity Poptarts!
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# ? Jun 16, 2016 05:03 |