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Alchenar posted:I think it's a great disservice to HOI4 to call it 'HOI3 with the edges sanded down'. I think this is spot on. I also think this is why the AI is a little "dumb" out of the box. They aimed to balance it so that people who can't or won't micromanage their front can have a good time in the base game from day one. But it also means that a human player who knows what he's doing can crush the AI, leading to people complaining about the game being too "casual." Mind you this is not an excuse for the AI completely misprioritizing fronts or leaving them entirely empty, but they couldn't balance the game around someone who's played every single HOI game since HOI1 either if they wanted to sell more than 5000 copies. More to the point, I've played every single HOI and after 30 hours I am still having fun crushing the AI in 4.
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# ? Jun 15, 2016 08:24 |
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# ? May 25, 2024 14:31 |
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Alchenar posted:I think it's a great disservice to HOI4 to call it 'HOI3 with the edges sanded down'. Thanks, I was going to comment on that too. For HoI4 we very much wanted to make what we thought was a good HoI game rather than "Make HoI3 better".
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# ? Jun 15, 2016 11:02 |
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Antti posted:I think this is spot on. I also think this is why the AI is a little "dumb" out of the box. They aimed to balance it so that people who can't or won't micromanage their front can have a good time in the base game from day one. But it also means that a human player who knows what he's doing can crush the AI, leading to people complaining about the game being too "casual." Mind you this is not an excuse for the AI completely misprioritizing fronts or leaving them entirely empty, but they couldn't balance the game around someone who's played every single HOI game since HOI1 either if they wanted to sell more than 5000 copies. They do need to improve the battleplanner if they're going to work it this way, though, particularly in making it so you can get units to break through instead of dressing the lines endlessly. Right now if you want to do anything except broad pushes you have to use manual control because even if you get breakthroughs it will sometimes poo poo itself making new mini-fronts and assigning units weirdly.
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# ? Jun 15, 2016 11:06 |
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Darkrenown posted:Thanks, I was going to comment on that too. For HoI4 we very much wanted to make what we thought was a good HoI game rather than "Make HoI3 better". I still have no idea what you are going to do for expansions. A few people have mentioned espionage but I can't actually see that working out - I think the game is currently sitting pretty on the perfect number of systems that demand the player's attention. I'd like to see a WW1 scenario and a few Cold War scenarios because I think they could be really interesting with the current system (WW1 would need a few adjustments to how land warfare works in terms of map control). I'm finding that the Air War suffers a lot from having the crucial info hidden away in a graph that is itself hidden away under a specific map filter - I have absolutely no suggestions for how to change that but I know that information needs to come out. I haven't played with the Naval war much but I gather that there are similar opinions. But other than that... everything people want seems to come down to 'a bit more spit and polish'.
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# ? Jun 15, 2016 16:46 |
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please add events for anzac
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# ? Jun 15, 2016 19:07 |
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corn in the bible posted:please add events for anzac no way in hell there isnt going to be a commonwealth dlc that fleshes out anzac, canada, india, and south africa
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# ? Jun 15, 2016 19:48 |
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corn in the bible posted:You can definitely tell that hoi4 took three years to make and stellaris maybe one Both took about the same time to make.. Hoi4 was just far longer in alpha stage, while stellaris spent more in pre alpha.
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# ? Jun 15, 2016 20:06 |
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I feel like Stellaris needed a nice long delay like HoI got, and I'm sad that Paradox didn't give it that extra development time. I really hope it wasn't shoved out the door for the IPO. I mean, I can definitely see the potential I Stellaris to be an A+ game, but as released I feel like it's more of a C+ or B-. I think Paradox will get it there, but I've put it aside until the first expansion is out.
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# ? Jun 15, 2016 20:29 |
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One sure-fire way to get me to instantly puke is to say "espionage DLC"
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# ? Jun 15, 2016 21:01 |
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Kersch posted:One sure-fire way to get me to instantly puke is to say "espionage DLC"
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# ? Jun 15, 2016 21:11 |
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Kersch posted:One sure-fire way to get me to instantly puke is to say "espionage DLC" Honestly, I'd be fine with espionage just being revealing battle plans, after some patch work to make battle plans more powerful and easy to use. It would be neat to be able to go through the extensive misdirection the Allies did to keep d-day a secret
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# ? Jun 15, 2016 21:13 |
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I dunno, i know a little about all the batshit things the UK did with there spies for d-day and im not sure how to make it a good gameplay element.
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# ? Jun 15, 2016 21:23 |
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Yeah it's kind of a weird topic - espionage was a vital part of WW2 so it feels weird not to have it at all, but it's also hard to think of a way to implement it that would actually be fun and meaningful to the game.
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# ? Jun 15, 2016 21:26 |
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Elias_Maluco posted:Speaking about EU4, I dont know if people oputside Brazil can buy there, but nuuven is having a EU4 sale with pretty good prices I'm looking at making a purchase but then I get this message which makes me suspicious: quote:Alguns jogos no seu carrinho não estão disponíveis na sua região google translate: quote:Some games in your shopping cart are not available in your region
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# ? Jun 15, 2016 21:41 |
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Kaza42 posted:Honestly, I'd be fine with espionage just being revealing battle plans, after some patch work to make battle plans more powerful and easy to use. It would be neat to be able to go through the extensive misdirection the Allies did to keep d-day a secret have you seen the AI's battle plans? i don't think revealing them is going to give much of an advantage
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# ? Jun 15, 2016 22:15 |
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Not to mention the AI seems to make a plan for invading every single neighbour it has. You wouldn't be able to see anything on the map but front lines.
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# ? Jun 15, 2016 23:07 |
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Pharnakes posted:Not to mention the AI seems to make a plan for invading every single neighbour it has. You wouldn't be able to see anything on the map but front lines. To be fair, modern intelligence would probably tell the same story.
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# ? Jun 16, 2016 16:17 |
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Alchenar posted:I still have no idea what you are going to do for expansions. Nazi moonbase. I'm sure Podcat has some ideas, I don't know now though, too busy making doctors cut your balls off to cure your flu in CK To the nuuvem guy: They got a lot stricter about regions last year, you probably can't buy from them anymore.
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# ? Jun 16, 2016 17:43 |
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Darkrenown posted:Nazi moonbase. So Groogy's been tasked with making a HOI4 -> Stellaris converter
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# ? Jun 16, 2016 17:47 |
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karmicknight posted:So Groogy's been tasked with making a HOI4 -> Stellaris converter It wouldn't even be that hard! You'd just need them to type in what name their nation took on when becoming spacefaring, select a good space-age flag for them in case it's changed in the last few thousand years, select some ethos traits that the player feels best represents their government type since that's so subjective. You'd probably need to select which traits mark the baseline Human in this galaxy too, since that information wouldn't be in the HoI 4 save. Then just select a few graphical things like name list, ship appearance and starting weapon and your FTL type and hit generate! It would work perfectly I think
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# ? Jun 16, 2016 17:53 |
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Kersch posted:One sure-fire way to get me to instantly puke is to say "espionage DLC" If there's going to be DLC, I'd prefer it to be something I'm not interested in so I don't feel compelled to buy it.
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# ? Jun 16, 2016 18:06 |
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Yeah a HoI4 to Stellaris converter would just be a new faction mod with a new flag and name for the default human start.
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# ? Jun 16, 2016 18:06 |
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Alchenar posted:I still have no idea what you are going to do for expansions. Go full wargame and release scenario packs.
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# ? Jun 16, 2016 18:21 |
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A fully-fledged National Dog DLC, where different combinations of dogs in your faction unlock synergy bonuses for everyone. This I feel would add a lot of interesting gameplay considerations to the game, and add an immense amount of replayability.
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# ? Jun 16, 2016 18:38 |
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Darkrenown posted:Nazi moonbase. I unironically want a paradox cheesy 60s supervillain simulator. It'd be the world map of evil genius but good.
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# ? Jun 16, 2016 18:54 |
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A Buttery Pastry posted:A fully-fledged National Dog DLC, where different combinations of dogs in your faction unlock synergy bonuses for everyone. This I feel would add a lot of interesting gameplay considerations to the game, and add an immense amount of replayability. I hear that all the dog files are already completed and in the released game, they are just waiting to sell it as dogloadable canine-tent. Edit: I'm so sorry
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# ? Jun 16, 2016 18:57 |
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Kaza42 posted:You'd probably need to select which traits mark the baseline Human in this galaxy too, since that information wouldn't be in the HoI 4 save. Then just select a few graphical things like name list, ship appearance and starting weapon and your FTL type and hit generate! It would work perfectly I think You could probably just base the traits off of which HOI4 ideology controls the largest amount of victory points in 1948, combined with what the largest faction leader's military doctrines are, what their relative rocket/nuclear/computer advancement is, and what their industrial strategy (concentrated vs. dispersed) is.
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# ? Jun 16, 2016 19:08 |
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Spiderfist Island posted:You could probably just base the traits off of which HOI4 ideology controls the largest amount of victory points in 1948, combined with what the largest faction leader's military doctrines are, what their relative rocket/nuclear/computer advancement is, and what their industrial strategy (concentrated vs. dispersed) is. The joke is that I just described launching Stellaris and making a new race from scratch. There is 0 point to a converter, you don't need one and it would introduce way too many needless arguments over whether your nazis are collectivist or materialist or whatever
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# ? Jun 16, 2016 19:30 |
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there is a serious problem with hoi4 at present. please include ww2 global power jan mayen in future updates for increased historical accuracy
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# ? Jun 16, 2016 20:01 |
A Buttery Pastry posted:A fully-fledged National Dog DLC, where different combinations of dogs in your faction unlock synergy bonuses for everyone. This I feel would add a lot of interesting gameplay considerations to the game, and add an immense amount of replayability. National Bears or bust Where would we be without the milhist thread's favorite overhyped Polish bear, as a civilization?
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# ? Jun 16, 2016 20:39 |
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Jazerus posted:National Bears or bust He's already in the game
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# ? Jun 16, 2016 23:03 |
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Jazerus posted:National Bears or bust
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# ? Jun 16, 2016 23:20 |
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popewiles posted:I hear that all the dog files are already completed and in the released game, they are just waiting to sell it as dogloadable canine-tent. This is it, the greatest post.
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# ? Jun 17, 2016 09:45 |
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uPen posted:Go full wargame and release scenario packs. nooo keep it casual!
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# ? Jun 17, 2016 14:10 |
Zombiepop posted:nooo keep it casual! Actually, what's more casual than scenarios? No long preparations, no unit building, no entire world to look at. Pretty much all you've got is your units, the enemy's units, and a set of goals. I figure that a Spanish Civil War scenario or a Fall Weiss scenario would be good to ease a player into warfare. Of course, I haven't played HOI4, so I don't know how pointless scenarios would be because of the battleplan mechanics and reduced focus on individual troop movement and the like, since that's what the main focus point of scenarios should be.
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# ? Jun 17, 2016 14:18 |
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please do actually add the custom game function from hoi3 because it was good
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# ? Jun 17, 2016 14:44 |
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TheMcD posted:Actually, what's more casual than scenarios? No long preparations, no unit building, no entire world to look at. Pretty much all you've got is your units, the enemy's units, and a set of goals. I figure that a Spanish Civil War scenario or a Fall Weiss scenario would be good to ease a player into warfare. Yeah you are right, but scenarios are so boring, I would rather see HoI become more grand strategy, Seeing the world facture and rebuild from ww1 to whenever. Just make sure new nations pop up after each major conflict to keep the map fresh.
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# ? Jun 17, 2016 15:00 |
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Ahistorical and fantasy scenario DLCs! I want a Sunset Invasion-type DLC.
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# ? Jun 17, 2016 15:02 |
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DrSunshine posted:Ahistorical and fantasy scenario DLCs! I want a Sunset Invasion-type DLC. http://steamcommunity.com/sharedfiles/filedetails/?id=701260972&searchtext=
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# ? Jun 17, 2016 15:03 |
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# ? May 25, 2024 14:31 |
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Zombiepop posted:Yeah you are right, but scenarios are so boring, I would rather see HoI become more grand strategy, Seeing the world facture and rebuild from ww1 to whenever. Just make sure new nations pop up after each major conflict to keep the map fresh. That's the opposite of casual friend. You are not casual
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# ? Jun 17, 2016 23:11 |