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nnnotime posted:On the temporary subsystem critical damage, do they have some indicator to tell you whether it's critical or temporary? If you don't observe your ship being attacked, how will you know if the subsystem critical was from which attack source? Yukitsu posted:I didn't use the +3K range. If you're within shorter ranges, you get winged by a few macro shots and then be gone pretty soon after so it doesn't really matter. You'd take like, 80 damage or so and then be gone, no one really ever needed it. ???? if you dont think the +3k range made a huge difference fighting a super kitey faction that like to do tremendous burst from the rim of sensor ranges i dont know what to say. The fact that it wasnt even necessary for eldar to be competitive is kind of a case in point.
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# ? Jun 10, 2024 22:46 |
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Thanqol posted:Man, I had four different 700-point fleet compositions and every single one of them got nerfed into the ground. I hardly know what to do with Orks now. You're lucky. I did not have any spare renown so unless i wanted to get curb stomped for days I had to start my Ork fleet over. After 10 matches I have to say they are now total crap. There is not one single thing they do that Imp navy can't do better now.
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Raged posted:You're lucky. I did not have any spare renown so unless i wanted to get curb stomped for days I had to start my Ork fleet over. After 10 matches I have to say they are now total crap. There is not one single thing they do that Imp navy can't do better now. I am completely with you, The zap kannons might be interesting if you could back them up with kannons, I don't know why they just didn't remove the savage gunship instead of nerfing the gun so hard. They seem unplayable against any fleet thats based on getting close, I beat a chaos lance fleet with the new zaps but it seems like orks only real damage up close is just to ram people.
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TheDeadlyShoe posted:if you dont think the +3k range made a huge difference fighting a super kitey faction that like to do tremendous burst from the rim of sensor ranges i dont know what to say. The fact that it wasnt even necessary for eldar to be competitive is kind of a case in point. Yeah, it's almost like I keep advocating for using things with way more than 12K range as their counter where it doesn't matter at all whether the Eldar have 9K range or not. Players that aren't doing that, that still believe Eldar should be countered by macros at 6K range will still lose. It will simply take them longer and it went from being bad to impossible now that you can no longer chain together taunts.
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What was the best way to counter Eldar pre-patch without Nova Cannons as imps?
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IME? Sensor fuckery. Using running silent, nebulas or even asteroid fields to constantly break locks. As long as you have a sensor sat you can usually beat the Eldar at the sensor game; even if they have sensor sats they will usually burn them to try and scout a nebula rather than take the risk of getting close enough to attach it to one of your ships. You have to be cautious if you try to surprise them with a silent running ship though; it won't have Brace anymore, and so it'll be very, very vulnerable to pulsar bursting. If they have khaineaports you could also take tons of crits. Ideally you get shield overcharge to limit both problems
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Nickiepoo posted:What was the best way to counter Eldar pre-patch without Nova Cannons as imps? Dauntlesses with Mezoa drives and space marines if I can get them is what I do prior to getting the nova cannons. They have a chance of catching up with Eldar ships and their damage is pretty good, if you blow up their generators or engines, the Eldar are stuffed. (though I never get those crits) Yukitsu fucked around with this message at 20:04 on Jun 10, 2016 |
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Thanqol posted:Man, I had four different 700-point fleet compositions and every single one of them got nerfed into the ground. I hardly know what to do with Orks now. They gave renown back? Nice. I've been gone a bit as Total War sucked me in hard. Can anyone not filtered at work c+p the changes here? I would be most thankful. I'm dying to find out how changed Orkz are. Please tell me they brought back the bloody 10 pop to Goff favour. Still irritated that got nerfed. Whatever goon it was that did a carrier based battleship, thank you. It was a ton more fun that I thought and something different to try. Freakin Total War became like crack and I just have trouble stopping.
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Von_Doom posted:Please tell me they brought back the bloody 10 pop to Goff favour. Still irritated that got nerfed. haha, no. Also enjoy: Changelog posted:Features
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Zaphod42 posted:Possible, but I think this ship: Xarn posted:haha, no. The Eldar change might be cool but the Ork change... I'm not so sure. I guess its good Zzap got a buff. Still irritated Goffs didn't keep the +10 as the rest of the Klan choice is kinda meh. Still hate the pathfinder assault ability that is so long ranged is still perm crit/disable. Micro Warp tied to warp jump is kinda cool and maybe a bit fluffy so yay. Sucks for play but it does engage the warp engine so makes sense... kinda. No taunt irritates me. My Ork fleet has a ton of renown. Good thing as my ships got nerfed/upgrade and skill cleared.
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I know fires last longer and do more damage which I don't mind. I can imagine Orks seeing a ship fire and deciding its purty or wanting to roast marshfellows, but I swear Orks just take far more damage since this patch. Like in general. I get dropped far faster than I used to. The 25 speed upgrade with the chance to break when boost isn't so bad. Still paying for the chained squig regardless. Funny enough when they reset from last version it kept the crew point in the chained squig so if I didn't take it again it would just sit there in a greyed out slot. My one Zzap ship did more damage than before. Orks still get out manoeuvred by pretty much everyone and with the added damage I'm taking it is... less fun. Orks got ramming and ... well ramming. Good thing is that one Goon's idea about Battleship full Fighta wing (called Kan Fulla Gitz) is doing quite well with speed increase. It can still take a ton of damage and bash nicely. I traded out the semi useless Goff Klan for a traktor beam. Feels cheap getting yet another traktor beam but Shok Attak seems less useful and tired of Nova Kannon spam. Glad to see Eldar using starcannons. They seem to be doing alright. Pulsar's stil hurt but not nearly as bad as they used to. Only guy that used it effectively had that skill that decreased sensor range and also smartly hugged this sweet spot before Nova cannon range but still far enough away to avoid rams and IN manoeuvres. Definitely far less cheese eldar players and far more pro players. Don't mind that at all as I likes killing Elves. That grot on a rock/ sticky probe is still the way to go for anti eldar outside Nova Cannon. Orkz aint perfect but still viable and things will change. I still hope they bring ram ship upgrade to Orks and change Goff. +10 troop value, extra boarding attack and maybe like extra 15% ram damage would be not overpowered. Hell I'd take the ram and 10 troop anyday. Nurgle gets damage DOT and +10 troop. If you wanted insane ramming ship of death it would be favour + upgrades. Dedicating yourself hard to one trick is as much of a weakness as a strength. To any newbies or BFG curious- get the game. Campaign and multi are tons of fun and eldar cheese has been lessened without making them gimped. ALSO SOON SPESS MAHREENS!
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So what's the consensus on the Imperium Battleships? I tried out the Emperor in 2v2 last night and just couldn't get it to work that well. My buddy was running with a very new fleet so it could have been a screening issue more than the ship itself being bad but it would be good to get some perspective.
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The Emperor is one of the best battleships in the game, the Retribution is one of the worst. If you take an Emperor, slap better sensors on it to really capitalize on it's range, then use it as a long range gunboat and poo poo bombers on important targets. Don't treat it like a brawler. Of course, this is common knowledge by now, so in MP people tend to bumrush it, since it's relatively easy to crit it into submission.
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Sensor upgrade, good point. But yeah, that was basically what was happening so I guess it's just a question of learning to make it work now. I did notice that a lot of people were sensor-jamming me so that I couldn't MWJ away so it all fits.
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What makes the Retribution so bad? I just killed the single player so I'm considering getting into MP. That thing was a beast in my campaign but I know poo poo is way different against a human opponent.
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Honky Dong Country posted:What makes the Retribution so bad? I just killed the single player so I'm considering getting into MP. That thing was a beast in my campaign but I know poo poo is way different against a human opponent. I don't think it is ![]() So it's DPS is a bit bad if you ignore the fact that actually plasma-macros got a buff post beta and that you are never actually doing full bomber damage because of turrets. Also it is Tanky. As. gently caress. Which means you win any long range duel while still being able to poo poo out potent volleys at close range. e: also sensor range is irrelevant, your companion escort should always be a widowmaker with a sensor upgrade plus some survivability and that can basically see 1/4 of the map and should never die so long as you are paying attention. Alchenar fucked around with this message at 16:51 on Jun 14, 2016 |
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I think it's more that the Emperor is considered better, not that the Retribution is bad. The Emperor gets loads of fighters and a massive sensor range which can be further expanded and which makes MWJ very powerful, so long as the map and enemy haven't sensor hosed you. But if the Retribution suits your playstyle better, have at it.
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Oh the thread did another 180 on that huh?
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Honky Dong Country posted:What makes the Retribution so bad? I just killed the single player so I'm considering getting into MP. That thing was a beast in my campaign but I know poo poo is way different against a human opponent. It's not really *bad*, because there aren't really any bad battleships in this game, it's just near the bottom of the totem pole. The primary issue with it is more maneuverability than anything, since if you want to make the most of it's guns you need to close, and it's one of the slowest ships in the game. Human players will run rings around it. But yeah, flipside, it is much, much harder to render a retribution combat ineffective than it is an Emperor.
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rockopete posted:I think it's more that the Emperor is considered better, not that the Retribution is bad. The Emperor gets loads of fighters and a massive sensor range which can be further expanded and which makes MWJ very powerful, so long as the map and enemy haven't sensor hosed you. But if the Retribution suits your playstyle better, have at it. Yeah the retribution is a massive tanky beast and can be great BUT also a giant target. Every Ork is drawn to ramming its sweet, sweet flanks and making it go boom. Upgrading gun's range can help but really the Emperor's flight deck is just too nice to overlook. The Emperor also has some decent gun's on top of the fighter/bomber bay. Like the consensus: Retribution is good but Emperor is a solidly amazing swiss army knife of awesome. As one would guess with such a holy moniker. <makes the sign of the Aquila like a Commissar> One other little thing that has won me games as IN: Navy favour. You wouldn't think being able to summon a cobra frigate a minute or two in the match would be that much of a game changer but it is. Almost my entire fleet is Navy. I do mostly co-op game sessions in multi. Two ships popping a buffed cobra each. Buffs are sensor range, gun range and voss shield. Even buffed they won't be able to match the windowmakers sensors (nothing will) BUT they do alright. The range increase means they can go and plink at a dude at a distance enough to be mostly ignored. Set default AI Face front and set a torp at autocast. The voss shield means they can survive far longer than they would normally. The enemy either focus and kills the destroyer which lets you do whatnot or they dish out hits which can and will build up. Its not a guaranteed win but it's an effective and deadly weapon in your arsenal. It also makes the guys focus on you, as a player, as anyone smart knows you will keep popping them out all match every few minutes or so. Makes a guy hurry to end you, and a hurried opponent often makes mistakes. Timid Eldar players who don't press you will find themselves drowned in a venomous tide. I love my Cobras. My final mission the Chaos flagship was at the tiniest sliver of health. It was taken out by a Cobra that shot it missiles and went full ahead to ram. It died gloriously in the Emperor's name. Voss pattern is so nice on anything. Yeah its only 25% of the damage but that will add up. The Widowmakers range is so bloody nice. Makes me kinda wish most frigates has better sensor range. Not 100% as I like the idea of a dedicated sensor boat giving up its main guns in trade. Just wish all the races had it. Except Orkz as there is no way any proppa Ork would give up dakka for sensors. A big giant gob fer rammin maybe but not for sensors.
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That does sound pretty good, I hadn't thought in terms of an entire IN-specced fleet. You could make it 3 or even 4(? can't remember the exact points values) ships instead of 2 for maximum cobrage and just drown them in frigates and small torpedoes. Is the favor skill affected by generators or otherwise disable-able?
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rockopete posted:That does sound pretty good, I hadn't thought in terms of an entire IN-specced fleet. You could make it 3 or even 4(? can't remember the exact points values) ships instead of 2 for maximum cobrage and just drown them in frigates and small torpedoes. Is the favor skill affected by generators or otherwise disable-able? In a 1 vs 1 it will pop a Cobra for every ship that has IN favour. Fast Cruisers and above. So yeah.... in a 1 vs 1 match I can pop 3 to 4 or more Cobras. I like doing 2 vs 2 tho. Is it affected by disabling? Hasn't happened yet. It might one day but so far no. Had a fast cruiser about to blow and nothing worked but it still popped the cobra right before kaboom. Again not a guaranteed win and takes minutes between summons. Biggest difference maker I saw was one game of timid eldar and chaos. My partner was almost dead but they took too long and 2 became 4. They tried to kite and then it became 6. They ran out of places to run between my nova cannon and cobras. Best bit was if they just stopped running as fast and concentrated they would have killed the frigates quick. Intimidation won that game. An experienced Eldar player just kills them with pulsar or bombers. A fun thing if you can do the micro take both frigates and space them out a little while charging the eldar. He will take one more than like but the second one becomes a missile and rams right after he does his torps at min effective range. Won't kill an undamaged eldar battler but it will mess them up and hopefully freak him out enough for you to nail him with your main ships gun. If he dodges the frigate it still freaks him out as Eldar hate ramming. Natural animal instinct is to attack and kill the thing that hurt or almost hurt it. Applies to most gamers as well. He turns to deal with the frigate and your capital ship creeps closer to macro or ram. If he dodges that then he still is dancing from your fast frigate and your capital ships. Push him into asteroid fields or corners this way combined with torps and bombs. Eventually he will run out of room. This and grot on a rok/sticky scanner are the way to take out eldar. Nova Cannon is also nice but not as challenging. I still love my orkz but Imperials are just so much bloody fun. Manoeuvring thrusters are my favourite thing about them. Strong prow armour, torpedoes and thrusters make Imperials amazing at short range. Chaos just seems too easy and straight forward. Eldar are a lot of fun as well but... I hates elves. Tried out the new starcannon eldar for a bit and they do fairly well. Still hit and run but if you get that nose shield upgrade and keep em moving they hit fairly hard and seem to last. Still don't get rammed. At all. Unless you are fighting an Ork named Cap'n Teemojin then let him give you lots of hugs.
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Honky Dong Country posted:What makes the Retribution so bad? I just killed the single player so I'm considering getting into MP. That thing was a beast in my campaign but I know poo poo is way different against a human opponent. A lot of players IMO over value versatility in this game, and the retribution despite appearances is only any good at close range with upgraded macros, abusing the relatively decent torpedoes and long range poke to convince enemies into getting close enough to kill it. A lot of players also underuse the manuevering thrusters that are crucial to dealing a lot of damage with the thing. Personally I rate it currently higher than the deathdeala by a little and more than the chaos desolator by a decent amount. Personally prefer it in multiplayer, it crushes Imperials that assume dominator focused fleets will beat things like the retribution mixed with overlords and currently easily clears out orks. If Imperial carriers weren't as crap as they are, I'd say the Emperor would be great in a carrier fleet, but as it is, if I see an Emperor, I just rush the enemy Imperial, they can't outgun you if you do so since so many of their points are tied up in a carrier, or if I'm chaos, the Styx is so much more efficient all around, that 2 of them will make the Emperor completely useless.
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One reason the emperor has such a good reputation is that it's gun turrets are competitive with the retributions broadside; never count out the emperor as being just a carrier. Bum rushes still work because battleships are designed around tt game play assumptions that do not apply - certainly it's not very strong per pt, imo.
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Bah, from the official forums a developer said they won't be adding a game recorder/playback feature ![]() It boggles my mind they didn't build a playback feature in from the beginning. It would be nice to playback a fight and be able to zoom up close to look at all the detailed graphics and animations they put together, like from what was demonstrated in the original game's preview trailers. Also having a playback recorder would save time trying to track down bugs and issues since players should show evidence of what occurred. Plus you could create content for your own tribute videos from various combat segments. Ah, well, still enjoying the game...
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Psycho Landlord posted:It's not really *bad*, because there aren't really any bad battleships in this game, it's just near the bottom of the totem pole. The primary issue with it is more maneuverability than anything, since if you want to make the most of it's guns you need to close, and it's one of the slowest ships in the game. Human players will run rings around it. But yeah, flipside, it is much, much harder to render a retribution combat ineffective than it is an Emperor. Retribution is the same speed as an Imperial cruiser, at 150, though it does have turning issues(as do all non-Eldar BBs). That puts it at far faster than an Emperor and Deathdeala, and tied with the Chaos BBs.
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Lord Koth posted:Retribution is the same speed as an Imperial cruiser, at 150, though it does have turning issues(as do all non-Eldar BBs). That puts it at far faster than an Emperor and Deathdeala, and tied with the Chaos BBs. Was this something done in a recent patch? I could have sworn the Ret was the same speed as the Emperor, but I also haven't played since before the big Elder nerf patch.
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Psycho Landlord posted:Was this something done in a recent patch? I could have sworn the Ret was the same speed as the Emperor, but I also haven't played since before the big Elder nerf patch. It was changed in the very first or second patch after release. Well before the Eldar nerf.
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Welp ![]() That makes it quite a bit better, though I'd still take an Emperor.
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Adeptus Mechanicus is almost mandatory for the Emperor too, that way you can be sure of both mezoa drive to compensate for the speed and the sensor increase to enhance MWJ while still having enough slots for voss shields, fighter/ordnance buffs, and so on.
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Space Marines fleet trailer is out. https://www.youtube.com/watch?v=3pxdtigmeDY
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pedro0930 posted:Space Marines fleet trailer is out. Oh poo poo, is that Dante? Has to be.
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Unless Balthasar Gelt magicked his way onto an Imperial cruiser, that's definitely Dante.
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Apparently that's just a Sanguinary Guard since Dante doesn't have wings.
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pedro0930 posted:Apparently that's just a Sanguinary Guard since Dante doesn't have wings. Dante's also got an axe rather than a sword. Regardless, Blood Angels getting some play in a game is cool.
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pedro0930 posted:Apparently that's just a Sanguinary Guard since Dante doesn't have wings. I was thinking that as a possibility, but a dev on the forums seems to have referred to him as Dante so ![]() I've seen a ton of conversions of Dante with wings so who knows.
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pedro0930 posted:Space Marines fleet trailer is out. Holy gently caress this is awesome! I hope the other Chapters get their own special characters in the game as well, though.
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CommissarMega posted:Holy gently caress this is awesome! I hope the other Chapters get their own special characters in the game as well, though. Looks like the Dark Angels get the Rock. So, yeah. I'll take that.
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Gonna have to go full deathwing with those guys. It's only a shame you can't bring The Rock with you.
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# ? Jun 10, 2024 22:46 |
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Ravensburg posted:Space Marine chapters will not be favors. At the profile creation you will be able to choose which Chapter you want to play with. PRAISE THE EMPEROR!!!! quote:Also, Chapters have different ship's skin and portraits but not the gameplay. Zaphod42 fucked around with this message at 20:30 on Jun 17, 2016 |
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