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Yeah, it seems intentional that you don't get all the buildings you need for all the units until after/during the Chaos invasion. That said, there ought to be some late game Chaos stuff if only to make the post invasion gameplay a little more diverse and a little less curb stomping your way to a victory condition.
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# ? Jun 17, 2016 21:47 |
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# ? May 15, 2024 04:50 |
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Pinely posted:Yeah, it seems intentional that you don't get all the buildings you need for all the units until after/during the Chaos invasion.
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# ? Jun 17, 2016 22:00 |
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Just move the chaos invasion to later and increase the number of stacks they spawn with to compensate. Even if you don't know any lua scripting the stuff you actually have to change in the chaos_invasion.lua or whatever it was called should be in super obvious english.Ravenfood posted:Both of those factions confederating the ally of each race that I'd systematically tried to build up to use as weapons against their parent faction sucked. This is definitely a complaint I have about the game at this point. Confederation in general isn't quite where I'd want it to be and system-wise it's more obnoxious than fun because there's no way to prevent it on your end. You can work against AI factions military alliance blobbing against you via careful diplomacy, getting them to cancel trade and other minor agreements before they turn into something greater. But confederation? Your 200+ friendly military ally and trade partner can just get instantly eaten up by the guy you're at war with even if you made sure not to bring him in with you, as that would increase the chance of confederation. The change for this sort of obnoxious behavior is simple--they need to add a check for the power of military allies into the "will confederation work" equation so that a power 4 faction can't instant-grab a power 14 faction allied with the power 1 faction. The power 14 faction--who has 0 settlements currently threatened by the power 4 for real--should never feel the need to give up on and actually end up at war with its power 1 ally just because a power 4 guy might hurt be able to hurt them in theory. Decus fucked around with this message at 22:19 on Jun 17, 2016 |
# ? Jun 17, 2016 22:05 |
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Deified Data posted:I like the feeling of missing out on certain building chains/techs/units/LL builds on any given playthroughs because it means that if I really like a faction I can just start another campaign for an almost entirely different experience. I like the progression of starting with chaff and slowly upgrading your armies. That feeling of progress is the entire reason I play campaigns like TW:W's. That almost entirely different experience of playing 70% of a campaign with the same limited selection of units.
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# ? Jun 17, 2016 22:07 |
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Ravenfood posted:deal with an Empire that had been on the ropes but has confederated its way to owning half of Brettonia This is impossible by the way. The Empire cannot confederate Brettonian territories any more than Brettonia could confederate something like Wissenland. Any faction can only confederate with other factions that make up their "natural" domain.
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# ? Jun 17, 2016 22:13 |
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Chomp8645 posted:This is impossible by the way. The Empire cannot confederate Brettonian territories any more than Brettonia could confederate something like Wissenland. Any faction can only confederate with other factions that make up their "natural" domain. Nope, it's totally possible. If Marienburg or any of the other factions the empire can confederate with settled in brettonian territories then they get all of those lands upon confederation all the same. Same for brettonia taking wissenland if something they can confederate with already took it. I also think the AI totally cheats the system in that they absolutely ignore the power equation that you as a player are required to obey when confederating--I've never been able to confederate a faction with a power rating higher (lower) than mine and yet I see the AI do it all the time. edit: v If he's talking about post-chaos I've seen it happen when bretonnia has been razed. Usually Moussilin, with his ruin-dweller trait, gobbles up all of that land but if dwarves or something else warred him out (rare) then one of the empire minors will settle there. Never seen it happen pre-chaos though, yeah. Decus fucked around with this message at 22:42 on Jun 17, 2016 |
# ? Jun 17, 2016 22:20 |
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Decus posted:Nope, it's totally possible. If Marienburg or any of the other factions the empire can confederate with settled in brettonian territories then they get all of those lands upon confederation all the same. Same for brettonia taking wissenland if something they can confederate with already took it. Well I guess it's technically possible in that sense but I have never seen the independent Empire factions makes any significant progress into Bretonnia. This would have to be an extremely unusual fringe case if the Empire confederated it's way into any appreciable amount of Bretonnian land. It's the kind of thing that, even if not technically impossible, would be so absurdly rare that I'd be interested in screenshots.
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# ? Jun 17, 2016 22:28 |
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Chomp8645 posted:This is impossible by the way. The Empire cannot confederate Brettonian territories any more than Brettonia could confederate something like Wissenland. Any faction can only confederate with other factions that make up their "natural" domain. So yes, technically you are correct: The Empire confederated its way into owning most of the Empire and vassal'd most of Brettonia. It means I've got less territory to pillage, but doesn't really help with the number of armies I have to face. e: Brettonia proper was wiped out before I'd come close to encountering them. Ravenfood fucked around with this message at 22:53 on Jun 17, 2016 |
# ? Jun 17, 2016 22:42 |
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Weissenburg conquered Estalia and southern Bretonnia in my Empire game. Wasn,t even a land bridge connecting them.
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# ? Jun 17, 2016 22:42 |
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Can someone explain to me what brilliant decision made skaelings and those other shitbirds not suffer attrition on undead lands?
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# ? Jun 17, 2016 22:51 |
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Ilustforponydeath posted:Can someone explain to me what brilliant decision made skaelings and those other shitbirds not suffer attrition on undead lands? Raiding Stance makes you immune to attrition. Skaelings and such do suffer vampiric attrition, but they're almost never not raiding/encamped so it doesn't really hurt them
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# ? Jun 17, 2016 22:57 |
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Kaza42 posted:Raiding Stance makes you immune to attrition. Skaelings and such do suffer vampiric attrition, but they're almost never not raiding/encamped so it doesn't really hurt them No raiding stance. Currently at 82% corruption, chaos themselves take attrition, but the developer golden boys just power through without a hitch. They're a MUCH bigger threat than chaos itself at this point.
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# ? Jun 17, 2016 22:59 |
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Also depending on the difficulty the AI can have substantial resistance to attrition. By Very Hard it's like 90% or something absurd.
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# ? Jun 17, 2016 23:00 |
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Ilustforponydeath posted:No raiding stance. Currently at 82% corruption, chaos themselves take attrition, but the developer golden boys just power through without a hitch. Because the Norsica Region has as many settlements as the Empire and most of them generate more income.
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# ? Jun 17, 2016 23:01 |
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Chomp8645 posted:Also depending on the difficulty the AI can have substantial resistance to attrition. By Very Hard it's like 90% or something absurd. I'm serious, they do not take attrition in my game. The little red flashes don't show up, regardless of stance. Xae posted:Because the Norsica Region has as many settlements as the Empire and most of them generate more income. A good 2/3rds of them are already ruins in my game. They can't reinforce anywhere near the front, so they must be fielding seven or eight full stacks at any point.
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# ? Jun 17, 2016 23:02 |
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I imagine the answer is yes, but did they limit the sieges to one side in order to improve AI performance during sieges?
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# ? Jun 17, 2016 23:09 |
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Look at this fucker
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# ? Jun 17, 2016 23:14 |
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Ilustforponydeath posted:
Yeah that's a fucker all right! Not sure what to say. Assuming it's not a bug, could it be that the leader/embedded heroes of the stack have some corruption resistance, and that combines with innate AI corruption resistance to top 100%? I'm theorizing new frontiers of AI assholery here. Also Chaos armies aren't immune to Vampire corruption and vice versa, right?
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# ? Jun 17, 2016 23:20 |
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Chomp8645 posted:I'm theorizing new frontiers of AI assholery here. Nope, every pure chaos mob takes attrition damage in my game, and I take attrition damage when I cross the chaos ruins. If you squint and look at my lovely upload, you can se an example of this on my world event bar.
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# ? Jun 17, 2016 23:23 |
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The Not-Vikings are legitimately a bigger problem than Chaos has ever or will ever be. gently caress those assholes.
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# ? Jun 17, 2016 23:24 |
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The difficulty levels are kind of annoying. Playing on very hard as chaos the corruption you spread barely matters at all because of all the public order bonuses and whatnot the AI gets. It would be great if they could balance the difficulty without just making some mechanics not matter at all anymore.
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# ? Jun 17, 2016 23:35 |
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Bogarts posted:The difficulty levels are kind of annoying. Playing on very hard as chaos the corruption you spread barely matters at all because of all the public order bonuses and whatnot the AI gets. It would be great if they could balance the difficulty without just making some mechanics not matter at all anymore. Yeah, high level Chaos you may as well just ignore corruption completely. Your method of bringing about the End Times lies squarely in beating the southlander's faces in directly.
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# ? Jun 17, 2016 23:45 |
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Chomp8645 posted:Well I guess it's technically possible in that sense but I have never seen the independent Empire factions makes any significant progress into Bretonnia. This would have to be an extremely unusual fringe case if the Empire confederated it's way into any appreciable amount of Bretonnian land. It's the kind of thing that, even if not technically impossible, would be so absurdly rare that I'd be interested in screenshots. One of the other empire factions took a not-insignificant portion of Bretonnan territory over in my empire campaign. I think they still held it when I beat the campaign so I'll load it up when I get home from work and grab a screenshot for you.
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# ? Jun 17, 2016 23:55 |
Chomp8645 posted:Yeah, high level Chaos you may as well just ignore corruption completely. Your method of bringing about the End Times lies squarely in beating the southlander's faces in directly. I'd love to see a mod that split them up into each of the possible Awakened Tribes to make them less of an immediate pain in the rear end. Plus if one manages to gobble up the rest it becomes Chaos Incursion: Round 2.
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# ? Jun 18, 2016 00:00 |
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rockopete posted:You guys weren't kidding about Mannfred and the Varghulf. Kill the enemy lords, their army mashes mine due to numbers, and those two still standing and smashing away until the opposition finally disintegrates. Feels a bit cheap after coming from Empire and Dwarfs. I was having to disengage Glottis every few seconds to run away and charge again, otherwise his leadership plummeted to zero and he disintegrated. Was a bit tedious TBH.
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# ? Jun 18, 2016 00:10 |
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In my Legendary Dwarf SP game, the Varg were wiped out by Kislev on turn 40 or so. I was agog.
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# ? Jun 18, 2016 00:32 |
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Re: sieges Do siege towers actually do anything? Seems like they're more of a liability than ladders, considering they'll kill a good third of your unit when they inevitably get destroyed.
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# ? Jun 18, 2016 00:43 |
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Arglebargle III posted:Re: sieges If they reach the walls then your actually good units can use them as a staircase to reach the walls very quickly.
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# ? Jun 18, 2016 00:46 |
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Arglebargle III posted:Re: sieges Put some other dudes in front of them to soak up fire. Preferably something expendable, or something shielded. Lords/heroes actually do a pretty good job since they're such a small, tanky target. Won't work in multiplayer, but the AI will just lay into whatever is closest. You should never ever lose a tower doing this. Once they get to the walls, towers are super good. Using ladders wipes out your fatigue instantly, takes ages, and forces your units to trickle in one at a time to be picked off. Towers have none of these problems. You can probably get 3 units up there in the time it takes for one to scale with ladders, and they'll be deploying fresh and in a sizable group. Vargs fucked around with this message at 00:57 on Jun 18, 2016 |
# ? Jun 18, 2016 00:53 |
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Units using ladders get a huge disadvantage in melee when they get there
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# ? Jun 18, 2016 00:53 |
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http://steamcommunity.com/sharedfiles/filedetails/?id=701170286 Great mod for anyone who's sick of Varg and Skaeling pumping out full stacks of max-veterancy units in a couple of turns. I decided to cleanse the north and while I was able to beat Varg down just fine Skaeling raided one ally too many and next thing I knew was charging back south to replenish units and trying not to get mobbed by horses. I installed the mod and instantly those stacks got cut in half with the hit it puts on their economy. It also caps their recruitment at bronze-3; no idea if they get experience for doing absolutely nothing.
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# ? Jun 18, 2016 01:05 |
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In my orc game I just had my vassal vampire counts suddenly stop being my vassals with no message in the next turn's message log or anything. Is that an actual mechanic? When I was Chaos even when my vassals decided to quit on me I at least got a message about it...Ilustforponydeath posted:Look at this fucker Absolutely no question the game has bugs. I just had an army do a full underground move -> get intercepted by an enemy near their destination -> win the fight and then when i came back to the campaign map my army was at their destination with a full movement bar. Many fleeing armies died that day
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# ? Jun 18, 2016 01:06 |
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Wafflecopper posted:One of the other empire factions took a not-insignificant portion of Bretonnan territory over in my empire campaign. I think they still held it when I beat the campaign so I'll load it up when I get home from work and grab a screenshot for you. Cool, I like figuring stuff like this out. Maybe I've underestimated the ability of minors to roll into a major power. Let me know if there were any usual circumstances like "Mousillon raged out of control and weakened Bretonnia a bunch" or something.
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# ? Jun 18, 2016 01:06 |
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Chomp8645 posted:Cool, I like figuring stuff like this out. Maybe I've underestimated the ability of minors to roll into a major power. Let me know if there were any usual circumstances like "Mousillon raged out of control and weakened Bretonnia a bunch" or something. Yeah, things like that make the game far more fun and interesting for subsequent playthroughs.
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# ? Jun 18, 2016 01:25 |
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Lol so 10 minutes after my post I load up my Chaos campaign on turn 87 and apparently Bretonnia is totally dead without me ever having met them. I only know this because they are checked off my "destroy these factions list". No idea who done it yet, can't wait to find out.
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# ? Jun 18, 2016 01:31 |
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Varg and Skaeling not taking attrition isn't a bug. Too lazy to check the tables again for sure but I swear I saw that their faction trait was taking no attrition. Not that it really matters on the higher difficulties anyway since 20% of the usual attrition would be like 2 men dead a turn in most cases, maybe 1. And they'd probably actually raiding stance if they were taking the attrition. Varg and Skaeling suck for multiple other reasons chief among them being "they are boring to fight". Kind of hope they're somewhere in the first faction DLC or maybe CA will actually patch something that will be a big portion of every grand campaign for free. Chaos technically being paid DLC says no. Until then might just look into giving them larger unit rosters or see if anybody else already did it because I don't mind the volume of their attacks so much as the consistency of their stacks.
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# ? Jun 18, 2016 02:32 |
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I kind of wish it were possible to upgrade 'base' units to their alternate weapons, like Great Weapons and Halberds. Just make the player pay the difference but have it take 1 turn to go into effect. The great weapon/halberd guys tend to be rather specialized and being able to convert 1 or 2 existing guys into them would be convenient; it would be faster than mustering a fresh great weapon/ halberd guy and give you more flexibility without having to waste upkeep on units you may not neccesarily need for a while. It could go like this: Dwarf Warriors/quarrelers/longbeards> Great Weapon counterparts Irondrakes>Trollhammer torpedo Irondrakes Chaos Warriors/chosen> Great weapon/halberd counterparts I played a lot of Heroes of Might and Magic and one thing I liked about that game was that you could upgrade 'base' units to their upgraded counterparts simply by paying the difference in price if you had the appropriate building, along with events that allowed this to happen for free. Having commander/agent skills making this more cost effective would also be very handy as well.
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# ? Jun 18, 2016 02:48 |
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There are 8 stacks of orcs in my field of view right now. This is going to be interesting.
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# ? Jun 18, 2016 02:52 |
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What's the maximum number of individual guys the game can render without your video processor bursting into flame? It occurred to me that a stack consisting of a commander and 19 zombies is 2,281 guys alone, combine that with 2 more reinforcing armies and I feel like the engine would really struggle with such a massive number of units crawling all over the map at once, not to mention the enemy force!
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# ? Jun 18, 2016 03:04 |
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# ? May 15, 2024 04:50 |
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1stGear posted:You have to snipe the Dwarfs and Barak Varr as quickly as feasible. A good chunk of the Greenskin early game is spent conquering the Orcs to your south and not securing your north as fast as possible is asking for Thorgrim to stomp all over you. Karaz-a-Karak without a defending army can be taken with a full stack and a Waaagh. From there, the Bloody Spears and Border Princes won't bother you and you're free to conquer the south before you come screaming north with 2-3 armies and attendant Waaaghs. I'm currently 150 turns into an Orc campaign and i've got to ask, is this goon consensus? I've let the dwarves keep some of their settlements, specially the big fortresses because sacking them gives you a garanteed 30k every 5 turns. I'm not sure how you can finance a proper orc army without constant sacking the stunties. the crappy 300+ gold treasure box economy item is terrible. Do a prospect of Dwarven territory and see where they stash all their econ buildings and never actually conquer, just perma sack them for eternal gold and Lord XP
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# ? Jun 18, 2016 03:14 |