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http://i.imgur.com/2TYtQFd.gifv Using deflector shields is cheating, game
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# ? Jun 17, 2016 13:35 |
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# ? May 15, 2024 03:40 |
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The train part of the heist is fun as hell. It reminds me of the Goldeneye 64 train and Silo level where it's a no nonsense A to B murder scene. It's a simple pleasure.
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# ? Jun 17, 2016 16:22 |
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Unfortunately the train heist is the second-ever videogame thing to cause motion sickness for me. That new shotgun, however....
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# ? Jun 17, 2016 17:53 |
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Is there any info on the Overkill MC boss on day 2 of the heist? She seems to act like the Commissar but doesn't stumble from HE rounds.
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# ? Jun 17, 2016 17:54 |
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clockworkjoe posted:Is there any info on the Overkill MC boss on day 2 of the heist? She seems to act like the Commissar but doesn't stumble from HE rounds. She's the Commissar's daughter, she was trained not to flinch after what happened to her lovely dad
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# ? Jun 17, 2016 18:07 |
"THE COMMISSAR OUTSMARTS YOU AGAIN, ASSHOLES!" edit: the mod that turns the Hector in Hoxvenge into the commissar is still one of my favorites.
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# ? Jun 17, 2016 18:10 |
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There needs to be a mod which makes Hector cloaker-kick you as soon as you open the vault. also: ECM duration bug, still annoying. wastin' my skillpoints, overkill!
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# ? Jun 17, 2016 18:47 |
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clockworkjoe posted:Is there any info on the Overkill MC boss on day 2 of the heist? She seems to act like the Commissar but doesn't stumble from HE rounds. Trying to dig that up now. She has some voice lines that are almost never heard by players because of the circumstances.
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# ? Jun 17, 2016 18:53 |
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oohhboy posted:The train part of the heist is fun as hell. It reminds me of the Goldeneye 64 train and Silo level where it's a no nonsense A to B murder scene. It's a simple pleasure. Honestly my biggest disappointment with the heist is that Day 2 is so cathartic and enjoyable as a quick run that I wish I had the ability to just play it on its own without having to bother with Day 1 when I just want to rob a fuckin' train. Discendo Vox posted:Trying to dig that up now. She has some voice lines that are almost never heard by players because of the circumstances. "The circumstances" meaning "everyone just mag dumps into her the moment the door opens". You know, with all the different things we've stolen at this point, we really could just become supervillains if we hadn't sold them on. Imagine a fleet of brain-controlled, cold-fusion-powered, nuclear-armed drones robbing a Harvest & Trustee.
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# ? Jun 17, 2016 18:58 |
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clockworkjoe posted:He has more lines than that - I heard ask control if he wanted to play dungeons and dragons with him and the guys. They needed a cleric. This is beautiful. PD2's terrible vehicle handling strike again.
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# ? Jun 17, 2016 19:27 |
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The other vehicles have never been amazing but I feel like the motorcycles are uniquely terrible.
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# ? Jun 17, 2016 21:01 |
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So I just dragged two 0 level people through First World Bank no problem. They even participated in all the Dozer killing in the Vault. And bag tossing since everyone now has Fast Hands and throws bags further. Overall, I think it's the new players who win the most with the recent updates. A level 0 now has access to akimbos, the SAW (well once you Infamy and have some cash), all the deployables and it shows. Sentries are hell of a drug tho.
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# ? Jun 17, 2016 21:12 |
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Kikas posted:So I just dragged two 0 level people through First World Bank no problem. They even participated in all the Dozer killing in the Vault. And bag tossing since everyone now has Fast Hands and throws bags further. Overall, I think it's the new players who win the most with the recent updates. A level 0 now has access to akimbos, the SAW (well once you Infamy and have some cash), all the deployables and it shows. Does everyone throw bags further? We still have basic transporter (Throw Bags 50% further) in the Enforcer->Armor Skill tree, and it feels like I don't throw bags as far without that skill.
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# ? Jun 17, 2016 21:28 |
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Drewjitsu posted:Does everyone throw bags further? We still have basic transporter (Throw Bags 50% further) in the Enforcer->Armor Skill tree, and it feels like I don't throw bags as far without that skill. Yeah, old basic Transporter is now avalible to everyone, you must have forgotten how lovely the bag throwing distance was without skills
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# ? Jun 17, 2016 21:48 |
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Wasn't Basic Transporter just a reduction in the move speed penalty for heavy loot?John Murdoch posted:The other vehicles have never been amazing but I feel like the motorcycles are uniquely terrible. I had to restart Day 1 my first time through because I managed to get Rust's bike stuck on one of the junk cars in the yard in such a way that it literally couldn't move. This seems like something that should be fixed!
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# ? Jun 17, 2016 21:59 |
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Ramming bikes with other bikes to jar them loose is basically how you succeed. Alternately, the best driver (biker?) takes Rust's immediately and goes for the exit while the remaining players re-enact a Three Stooges sketch.
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# ? Jun 17, 2016 22:29 |
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I like how the cars chasing the train explode and flip and roll when you RPG them. I cackled at my teammates through my mic
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# ? Jun 17, 2016 22:57 |
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Psion posted:Ramming bikes with other bikes to jar them loose is basically how you succeed. Alternately, the best driver (biker?) takes Rust's immediately and goes for the exit while the remaining players re-enact a Three Stooges sketch. This is how I had to unstuck these two clowns, they were completely stuck and couldn't move and inch. As you can clearly see in the picture EDIT: Oh yeah and my friend managed to carry the Chrome Skull to the end of the heist, even though he clearly gave it to the mechanic. EDIT2: And Clover still has the best feature when driving the car around: Kikas fucked around with this message at 00:04 on Jun 18, 2016 |
# ? Jun 17, 2016 23:56 |
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I can confirm 24 turret crew gimmick build for big bank death wish is great.
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# ? Jun 18, 2016 02:31 |
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wargames posted:I can confirm 24 turret crew gimmick build for big bank death wish is great. People on reddit are bitching about how turrets are OP but I hope they don't nerf them into uselessness again. Turrets are not omnipotent and they can't win you all maps. Sure they're great for defending, but when you have to move, you have to pick them up and redeploy. If you put them too far out from cover, they're a bitch to get and if you put them too close to cover, they won't have good lines of fire. You also have to spend a lot of skill points to make them viable.
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# ? Jun 18, 2016 04:01 |
clockworkjoe posted:People on reddit are bitching about how turrets are OP but I hope they don't nerf them into uselessness again. Turrets are not omnipotent and they can't win you all maps. Sure they're great for defending, but when you have to move, you have to pick them up and redeploy. If you put them too far out from cover, they're a bitch to get and if you put them too close to cover, they won't have good lines of fire. You also have to spend a lot of skill points to make them viable. While I agree that turrets shouldn't be nerfed, what (loud) maps can they not win?
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# ? Jun 18, 2016 04:06 |
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The time has come to buff the cops, not nerf the crew
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# ? Jun 18, 2016 04:16 |
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Is Goonmod currently working properly? I reinstalled PD2 and Goonmod for the first time in ages and the familiar stuff like mutators and bitcoins aren't appearing in my menus,
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# ? Jun 18, 2016 04:20 |
Metrohunter posted:Is Goonmod currently working properly? I reinstalled PD2 and Goonmod for the first time in ages and the familiar stuff like mutators and bitcoins aren't appearing in my menus, Did you install the BLT hook thingy?
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# ? Jun 18, 2016 04:30 |
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LuciferMorningstar posted:While I agree that turrets shouldn't be nerfed, what (loud) maps can they not win? In my experience, they're not as useful on Birth of Sky, Beneath the Mountain, Meltdown, Forest, White Xmas, Lab Rats, Goat day 1, and Hox Breakout day 1 because you have a lot of objectives spread out. A more mobile build with inspire and better weapon skills is an advantage compared to a turret build on those heists. Haven't played Biker Heist enough yet but it seems like day 2 isn't super great for turrets either. If you drop and leave them, they'll run out of ammo soon and be useless. If you keep picking them up, you have to keep picking them up to move down the train before you have enough time to grab ammo boxes. Sure, you can probably solo all of those heists with turrets, but I think you can solo those heists with any number of builds.
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# ? Jun 18, 2016 04:34 |
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Metrohunter posted:Is Goonmod currently working properly? I reinstalled PD2 and Goonmod for the first time in ages and the familiar stuff like mutators and bitcoins aren't appearing in my menus, Did you force load it? Goonmod automatically disables itself after every patch.
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# ? Jun 18, 2016 04:41 |
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God drat it. Yes, those numbers are below stars, inside diamonds. RandallODim posted:"The circumstances" meaning "everyone just mag dumps into her the moment the door opens". They actually play before you open the door- but as a result they've got a muffle filter on them.
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# ? Jun 18, 2016 04:43 |
clockworkjoe posted:In my experience, they're not as useful on Birth of Sky, Beneath the Mountain, Meltdown, Forest, White Xmas, Lab Rats, Goat day 1, and Hox Breakout day 1 because you have a lot of objectives spread out. A more mobile build with inspire and better weapon skills is an advantage compared to a turret build on those heists. I've used turrets on BoS, BtM, Meltdown, Goats, and probably HoxBreak. I'd also be willing to use them on the other named maps, since you'd just want to drop them by cop spawns. On BoS, just stick the turrets such that they're close-ish to 2 pallets if possible. Ideally, put them near cop spawns so they can light up the cops as they come over walls or whatever. That's if you don't want to move them. If you don't mind micro, just drop them two at a time near the pallet you're working. They definitely help draw aggro. They're good on BtM. They help you get inside the facility, since they can fight cops while you're sorting out a turret/burning through gates. Then they can, basically by themselves, handle the control room and keep cops from stopping the vaults from opening. Even at the end, they can create a safe area. I could keep going, but I'm getting bored. Point is, turrets are really, really good, if you commit to building around them, and place them with a goal in mind. You're right that other builds can do the same job, but I'm pretty sure there isn't any loud heist where you could get good work done with 4/8, if not more, turrets.
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# ? Jun 18, 2016 04:47 |
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Lynx posted:Did you force load it? Goonmod automatically disables itself after every patch. I did now and it's on. How do I get my gooncoins back.
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# ? Jun 18, 2016 04:51 |
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Metrohunter posted:I did now and it's on. How do I get my gooncoins back. There's an inventory file you can modify manually, or there's the gagecoin file to simply have the number of coins awarded on completing a pack be whatever number you had before... Or 6000. You can force a redownload after you modify to go back to the old values if you want.
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# ? Jun 18, 2016 05:43 |
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You can also edit the lua to make everything cost no coins at all.
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# ? Jun 18, 2016 06:37 |
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Did they just add tutorial levels for a 3-year-old game? One would think firing up a Normal Four Stores/Jewellery Store would be good enough for anyone to learn the controls, especially if they've played PD: TH.
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# ? Jun 18, 2016 08:48 |
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Wastrel_ posted:Did they just add tutorial levels for a 3-year-old game? One would think firing up a Normal Four Stores/Jewellery Store would be good enough for anyone to learn the controls, especially if they've played PD: TH. The tutorials cover more than just the controls, and given how widespread misinformation, bad practices, and general pubbie badness are, any additional useful information inside the game itself is a good thing.
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# ? Jun 18, 2016 12:35 |
I'm really digging the 1887 so far but I need to get myself a shark teeth nozzle and the accuracy -4 boost to see if I can really make it shine. Dragon's breath is fantastic now as well.
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# ? Jun 18, 2016 13:21 |
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closeted republican posted:This is beautiful. PD2's terrible vehicle handling strike again. I wouldn't call anything in this game a 'vehicle'. They're half life 1 tram sleds.
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# ? Jun 18, 2016 14:27 |
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Anyone know if dragon's breath can headshot now?
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# ? Jun 18, 2016 15:25 |
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Dr Cheeto posted:Anyone know if dragon's breath can headshot now? Lets all find out.
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# ? Jun 18, 2016 15:39 |
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watho posted:I'm really digging the 1887 so far but I need to get myself a shark teeth nozzle and the accuracy -4 boost to see if I can really make it shine. Dragon's breath is fantastic now as well. I know that it's better stats-wise, but I just can't bring myself to put a barrel extension on the 1887. Sights either. It just feels wrong. Discendo Vox posted:They actually play before you open the door- but as a result they've got a muffle filter on them. "Sound mixing outsmarts you again, assholes!"
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# ? Jun 18, 2016 15:46 |
Dr Cheeto posted:Anyone know if dragon's breath can headshot now? I'm fairly sure it still can't.
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# ? Jun 18, 2016 17:04 |
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# ? May 15, 2024 03:40 |
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Nope, they can't headshot
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# ? Jun 18, 2016 17:12 |