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TheAgent
Feb 16, 2002

The call is coming from inside Dr. House
Grimey Drawer
it seriously feels like he's stuck in 1998 and wants sq42 to be featured on the back of a 8mb matrox mystique box

http://imgur.com/r/CatGifs/xd39slz

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Lladre
Jun 28, 2011


Soiled Meat

spacetoaster posted:

Did everybody leave that day? I'm not saying they didn't. But I know there are Vietnam veterans still serving in the Army today. Because I work with them. :corsair:

It certainly wasn't over in 73.

The thing is the guy looks young to be a vet. And with a silver medal and two other medals for doing something.
You don't get medals for packing up boxes after the fight. US pulled out in 73, so like I said if he was 16, served a month did something stupid to get three medals then he'd be 59.

Now maybe the picture was taken in 2012, that would give some wiggle room. But if I had to guess he's using some medals he found/inherited.

AP
Jul 12, 2004

One Ring to fool them all
One Ring to find them
One Ring to milk them all
and pockets fully line them
Grimey Drawer

tuo posted:

There is a 3D artist who used to work (or still works? don't know) for Crytek...Erasmus Brosdau...who knows the CryEngine so well he is able to create (nearly) cinema quality 3D scenes in realtime with the engine, and it boggles your mind when you read how few polys he needs for them.

https://www.linkedin.com/in/erasmus-brosdau-408a5a51

He lasted 8 months at CIG and then left.

leper khan
Dec 28, 2010
Honest to god thinks Half Life 2 is a bad game. But at least he likes Monster Hunter.

AP posted:

Reminder.



:allbuttons:

How can their DB performance possibly be that bad?

AP
Jul 12, 2004

One Ring to fool them all
One Ring to find them
One Ring to milk them all
and pockets fully line them
Grimey Drawer

leper khan posted:

:allbuttons:

How can their DB performance possibly be that bad?

Nobody in the community team knows anything about technology, that's how something so stupid gets said in public. Most of the community team aren't even interested in pc games, of the couple that are, none of them like PVP at all.

I'm convinced they don't even know the true state of the "game", though by now they must suspect it's really bad.

spacetoaster
Feb 10, 2014

Lladre posted:

The thing is the guy looks young to be a vet. And with a silver medal and two other medals for doing something.
You don't get medals for packing up boxes after the fight. US pulled out in 73, so like I said if he was 16, served a month did something stupid to get three medals then he'd be 59.

Now maybe the picture was taken in 2012, that would give some wiggle room. But if I had to guess he's using some medals he found/inherited.

You can buy those medals for like 12 dollars at the PX dude. Or online, whatever.

The dude looks worse off than the vietnam vets I work with. But the ones still in the Army have to keep up with the physical requirements.

mdxi
Mar 13, 2006

to JERK OFF is to be close to GOD... only with SPURTING

tuo posted:

I'd really like to know what the "actual" developers think when they see poo poo like this, and Ben Lesnick, Developer, talking about their "work" saying "we have no clue if it scales, let's see".

To a limited extent, and viewed from a certain point of view, it's true. To other extents, and from other points of view, it's absolute bollocks.

I am not a game dev; I am a sysadmin and backend dev. I recently wrote an in-house monitoring application, having never done serious network programming before. It operates at the bare socket layer (I am pushing/pulling bytes off the wire; no library is handling any niceties for me). It handles connections concurrently. At every turn, I took the safe, clear, clean option -- which is to say that I don't know any fancy netcode tricks, so I didn't attempt any. My concern was to have a working, tested base, which I could speed up once I knew it was doing its job properly.

Before the first test of starting it up on an entire cluster, I honestly had no clue if it would scale. I was deeply worried about it performing like poo poo, to be honest. This is the place and time where I can understand answering "we have no clue if it scales": the point where you have never done anything like this before, and you have never had the chance to see your code operating at-scale.

It is not the answer I would expect a company full of the (self-proclaimed) world's best, experienced game designers to give. It isn't even the answer I would expect a company who has been working for 4+ years; who has had one piece of a prodice (AC) in test for 2 years, and another (PU) in test for a year to give. Ben is, as usual, a lying sack of doughnuts. Or maybe he's not lying; maybe he's being fed a line of bullshit from the technical staff, to be repeated to the customers. I can't know the details.

By the way, my own code, written by an admitted newcomer to networking, which played it safe and simply tried to do the right thing, in an obviously-efficient manner, worked just fine. With 1400+ machines pinging it every few seconds, the single master node ran for over 24 hours with no memory leaks, at approximately 4% CPU utilization. Networking is finicky as all hell, but it doesn't seem to be the blackest of magicks.

wyoak
Feb 14, 2005

a glass case of emotion

Fallen Rib

mdxi posted:

To a limited extent, and viewed from a certain point of view, it's true. To other extents, and from other points of view, it's absolute bollocks.

I am not a game dev; I am a sysadmin and backend dev. I recently wrote an in-house monitoring application, having never done serious network programming before. It operates at the bare socket layer (I am pushing/pulling bytes off the wire; no library is handling any niceties for me). It handles connections concurrently. At every turn, I took the safe, clear, clean option -- which is to say that I don't know any fancy netcode tricks, so I didn't attempt any. My concern was to have a working, tested base, which I could speed up once I knew it was doing its job properly.

Before the first test of starting it up on an entire cluster, I honestly had no clue if it would scale. I was deeply worried about it performing like poo poo, to be honest. This is the place and time where I can understand answering "we have no clue if it scales": the point where you have never done anything like this before, and you have never had the chance to see your code operating at-scale.

It is not the answer I would expect a company full of the (self-proclaimed) world's best, experienced game designers to give. It isn't even the answer I would expect a company who has been working for 4+ years; who has had one piece of a prodice (AC) in test for 2 years, and another (PU) in test for a year to give. Ben is, as usual, a lying sack of doughnuts. Or maybe he's not lying; maybe he's being fed a line of bullshit from the technical staff, to be repeated to the customers. I can't know the details.

By the way, my own code, written by an admitted newcomer to networking, which played it safe and simply tried to do the right thing, in an obviously-efficient manner, worked just fine. With 1400+ machines pinging it every few seconds, the single master node ran for over 24 hours with no memory leaks, at approximately 4% CPU utilization. Networking is finicky as all hell, but it doesn't seem to be the blackest of magicks.
That's cool but why in the world would you do this and I hope none of it is public facing

Anyway database schmeg. A real concern for a real company in TYOOL 2016

D_Smart
May 11, 2010

by FactsAreUseless
College Slice

quarkman
Feb 7, 2006

I'ma fucking KILL you Spuds Mackenzie

Coolguye posted:

I saw a request for dogges like 25 pages back so here we go




My little homie Chip made a buddy

yayyyy

My dogs are also friends :3



EminusSleepus
Sep 28, 2015

leper khan posted:

:allbuttons:

How can their DB performance possibly be that bad?

That is why you have a database software to take care of that data.

A well designed database schema be it a free MySQL or Oracle will easily handle thousands of concurrent operations. A badly designed one well it's poo poo and you can't Polish a turd.

Changing ships is not even considered as a massive OLTP. That is just pure bullshit right there.

- from a humble DBA lol

thatguy
Feb 5, 2003

EminusSleepus posted:

https://m.youtube.com/watch?v=nGl_2gYrfM0


Croberts magnum opus movie sq42 will be tested lol
That had me fooled for a few seconds. If the lip-sync was a bit better it would be really convincing. Far better than anything Chris has released.

fnox
May 19, 2013



leper khan posted:

:allbuttons:

How can their DB performance possibly be that bad?

I'm sure they're deleting and re-inserting registers if that's the case, which is breaking rule #1 of any reasonable production DB, you do not delete client information for any reason, if you need to delete ANY register it probably shouldn't have been in a DB in the first place.

Best case scenario they're just fleecing more money out of idiots and there isn't a DB problem at all.

EminusSleepus
Sep 28, 2015

fnox posted:

I'm sure they're deleting and re-inserting registers if that's the case, which is breaking rule #1 of any reasonable production DB, you do not delete client information for any reason, if you need to delete ANY register it probably shouldn't have been in a DB in the first place.

Best case scenario they're just fleecing more money out of idiots and there isn't a DB problem at all.

Nope.gif

They are not deleting anything AFAIK. Else unmelting of ships or reversal of upgrades should not be possible.

EminusSleepus
Sep 28, 2015

Take a look at @EliteDangerous's Tweet: https://twitter.com/EliteDangerous/status/744189114774327296?s=09

A potshot to yellow is the new black claimed by rsi on their yellow dragonfly lol

Take a look at @SandiGardiner's Tweet: https://twitter.com/SandiGardiner/status/743564208537645057?s=09

EminusSleepus fucked around with this message at 17:08 on Jun 18, 2016

peter gabriel
Nov 8, 2011

Hello Commandos
Lol they are just deleting my comments, that's why it looked messed up for me, all the other comments are back

Dante80
Mar 23, 2015

tuo posted:



There is a 3D artist who used to work (or still works? don't know) for Crytek...Erasmus Brosdau...who knows the CryEngine so well he is able to create (nearly) cinema quality 3D scenes in realtime with the engine, and it boggles your mind when you read how few polys he needs for them.


This guy worked in F42. Right until CR came to visit.

SurfaceDetail
Feb 17, 2016

by Cowcaster

EminusSleepus posted:

Nope.gif

They are not deleting anything AFAIK. Else unmelting of ships or reversal of upgrades should not be possible.



I cant believe they actually did this.

We had a network meeting about this and some higher up retard sat us down and told us our data base was overloaded so we needed to charge for downgrading. Like this meeting had pretty much everyone who maintained the database and some gently caress who doesnt know poo poo came in and told us this as if it were a fact and we needed to validate their decision. Nothing was overloaded its a ludicrous notion. The one thing that works well at cig is the loving cash shop

Its a moneygrab. You wanna charge for it charge for it but dont ask us to validate your lies to you so you sleep better

SurfaceDetail fucked around with this message at 17:04 on Jun 18, 2016

peter gabriel
Nov 8, 2011

Hello Commandos

EminusSleepus posted:

Take a look at @EliteDangerous's Tweet: https://twitter.com/EliteDangerous/status/744189114774327296?s=09

A potshot to yellow is the new black claimed by rsi on their yellow dragonfly lol

:eyepop:

peter gabriel
Nov 8, 2011

Hello Commandos

EminusSleepus posted:

Nope.gif

They are not deleting anything AFAIK. Else unmelting of ships or reversal of upgrades should not be possible.



MoMA - Just killed a man

EminusSleepus
Sep 28, 2015

peter gabriel posted:

Lol they are just deleting my comments, that's why it looked messed up for me, all the other comments are back

Because you are creating database schmeg in the comments! Lol

Blackdog420
Sep 10, 2009

born to roam
more pics of your dogs pls, thanks

Maw
Feb 18, 2013

Mere minutes after discovering the new technology, it was used to send me a crude ASCII dong.


EminusSleepus posted:

Take a look at @EliteDangerous's Tweet: https://twitter.com/EliteDangerous/status/744189114774327296?s=09

A potshot to yellow is the new black claimed by rsi on their yellow dragonfly lol

:eyepop:

e: drat it, beaten by pgabz and not refreshing before posting

Pointy
Feb 12, 2003

hello old friend

TheAgent posted:

it seriously feels like he's stuck in 1998 and wants sq42 to be featured on the back of a 8mb matrox mystique box

haha...Squadron 42 S3 ViRGE edition will come as a pack-in with the card

when you patch it make sure to download S42S3pat.exe, not the normal software renderer edition

Makes me wonder who had to tell Crobbers "we don't need a software renderer, it's 201X"

Pointy fucked around with this message at 17:11 on Jun 18, 2016

EminusSleepus
Sep 28, 2015

Updated my post with the tweet of Maleficent

Dante80
Mar 23, 2015

SurfaceDetail posted:

I cant believe they actually did this.

We had a network meeting about this and some higher up retard sat us down and told us our data base was overloaded so we needed to charge for downgrading. Like this meeting had pretty much everyone who maintained the database and some gently caress who doesnt know poo poo came in and told us this as if it were a fact and we needed to validate their decision. Nothing was overloaded its a ludicrous notion. The one thing that works well at cig is the loving cash shop

Its a moneygrab. You wanna charge for it charge for it but dont ask us to validate your lies to you so you sleep better

This was an old one. I remember starting a thread about it, it caught fire, fast.

https://forums.robertsspaceindustries.com/discussion/286430/downgrades-in-the-new-ccu-system-will-have-fees/p1

In the end, here is what happened.

quote:

If I recall correctly, Ben had said on a recent RtV that it would not be done before it would no longer matter. In other words, it will not be ready before beta, when everyone has to lock in their pledges.

https://forums.robertsspaceindustries.com/discussion/comment/6755157/#Comment_6755157

Decrepus
May 21, 2008

In the end, his dominion did not touch a single poster.


Mom, Braben is making gun of me again!!!

Thoatse
Feb 29, 2016

Lol said the scorpion, lmao

AP posted:

Goons got that change made, previously they used to delete stuff then ban people. So nobody knew what for and the mods didn't like some people (goons).

I love that the concern forum where they hide things they don't want people to see, https://forums.robertsspaceindustries.com/categories/concern , has a sticky from someone who hasn't worked there in absolute ages. Just so it's reinforced how little attention they intend to pay to you if you post there.


The whole thing is a carefully crafted tax for being stupid at this point.

Star Citizen - a carefully crafted tax for being stupid at this point

thatguy
Feb 5, 2003
Sandi could make a pretty convincing Angel of Death.

tuo
Jun 17, 2016

mdxi posted:

To a limited extent, and viewed from a certain point of view, it's true. To other extents, and from other points of view, it's absolute bollocks.

I am not a game dev; I am a sysadmin and backend dev. I recently wrote an in-house monitoring application, having never done serious network programming before. It operates at the bare socket layer (I am pushing/pulling bytes off the wire; no library is handling any niceties for me). It handles connections concurrently. At every turn, I took the safe, clear, clean option -- which is to say that I don't know any fancy netcode tricks, so I didn't attempt any. My concern was to have a working, tested base, which I could speed up once I knew it was doing its job properly.

Before the first test of starting it up on an entire cluster, I honestly had no clue if it would scale. I was deeply worried about it performing like poo poo, to be honest. This is the place and time where I can understand answering "we have no clue if it scales": the point where you have never done anything like this before, and you have never had the chance to see your code operating at-scale.

As you said, it is an in-house solution. So there is a limited budget and thus time constraints, and (I guess?) no plan to sell it. It's not like your job was to develop another Zabbix. Heck, I whipped up some inhouse stuff that (to this day) is basically held together by virtual duct tape and spit (in a software dev sense), because it only had to one job, in one or two scenarios, with most of the parameters (and how they "could" change over time) known.

But these guys have the clear task to develop something that scales to thousands of players (that's at least what promised), so from the very get-go, one of the tasks should be: create unit-testing scenario which can acurately simulate the load of X clients at average bandwith Y and a maximum allowed latency of Z, running on U servers with V ressources, and run every test-build through this. I mean, without this "goal", how would you even develop a cost plan/business case for that stuff? (I know that such a unit test will never be acurate or close to reality, but it's still usefull, albeit drat hard to invent/develop and setup.)

I really, really like Star Citizen, because it is a perfect example to train young devs how hours skipped in the planning phase will haunt you during the implementation phase.

thatguy
Feb 5, 2003
Face of the Dying Fun:

EminusSleepus
Sep 28, 2015

thatguy posted:

Sandi could make a pretty convincing Angel of Death.


thatguy posted:

Face of the Dying Fun:


Puta de la muerte

tuo
Jun 17, 2016

Sorry, it's poo poo, but I have to cook for the family so I can't work on it really

Dante80
Mar 23, 2015

thatguy posted:

Sandi could make a pretty convincing Angel of Death.

Actually...















Google Butt
Oct 4, 2005

Xenology is an unnatural mixture of science fiction and formal logic. At its core is a flawed assumption...

that an alien race would be psychologically human.

Lol

Fat Shat Sings
Jan 24, 2016

Dante80 posted:

Still no. You don't cheer for payday loan outfits because some people are dumb enough to use them. You also don't cheer for drug cartels because there are drug addicts out there.

There are people that view this as an extreme hobby, an obsession, an addiction.

To be fair, in the payday loan outfit analogy you would have a legion of smug assholes standing around next to the people twirling signs, fanning their money and smugly talking about how payday loans make their quest for timeshare even easier.

Yeah it's kinda sad that people are that deluded. But after seeing them so many times you kind of start to dislike them enough to want them to be continued to be scammed (BUY THREE WEEKS BUDDY, Three times the value!) or respect that the payday loan place managed to stumble into the worlds stupidest market that not only destroys themselves financially for the worlds dumbest reason, but also gives them free advertising and perpetuating the scam by convincing themselves they want to be scammed.

This has gone so far past a game at this point that I am legit envious I'm not making millions, going to monaco, going to italy, flying all over the world and driving limited edition porche (plural) because I accidentally stumbled into a hugely lucrative scam that has no signs of stopping because the scamees are literally mentally retarded.

Samizdata
May 14, 2007

tuo posted:

What do you expect? It's Chris "we need more polygons" Roberts.

The whole industry regarding 3D (either gaming, or visual fx) teaches you one thing: keep your meshes as low poly as humanily possible, without loosing (too much) visual quality/fidelity. Usually, it's the amateurs/hobby 3D guys who think if they do high poly scenes, they achieve something create, while the true professionals and masters of their class know how to reduce polycount, utilize vertex shaders and modern GPU functions etc.

It seems like nobody has the balls to tell Chris that a high polycount is not something you "want", but something you want to evade. But he sells it like it's the best thing.

There is a 3D artist who used to work (or still works? don't know) for Crytek...Erasmus Brosdau...who knows the CryEngine so well he is able to create (nearly) cinema quality 3D scenes in realtime with the engine, and it boggles your mind when you read how few polys he needs for them.

Take a look at Doom 2016, a game that uses "smoke and mirrors" to an extent that rather low-poly objects/enemies look awesome when in motion, and achieving this with high framerates on outdated GPUs...they snuffed up a good part of Crytek engineers in Frankfurt. Coincidence?

That's why I can't understand that Chris is pushing this stupid "we have the most polys of all" poo poo, when they have a good part of Crytek in their company, who should tell them "pssst, Chris...the goal is to NOT have a huge polycount, and we know some ways how to achieve that without loosing too much fidelity".

Sometimes it seems like they are dedicated to do everything in the exact opposite way of how the rest of the industry does it...because...reasons/Chris.

Doom 2016 does do pretty amazingly on not-terribly exciting kit. It runs lovely on my Core 2 Quad Q8200 with a GeForce GTX 760. I do have to turn my side monitor off though.

I wonder, however, since Doom 2016 runs off Vulkan, if this means another major change for CIG/RSI/WTF/BBQ...

Samizdata fucked around with this message at 18:04 on Jun 18, 2016

Thoatse
Feb 29, 2016

Lol said the scorpion, lmao

MeLKoR posted:

Star Citizen IV: The One With The Whales

I died.

...and to fill a gap and add some layers

Star Citizen: The Motion Capture

Star Citizen II: The Wrath Of Conned

Star Citizen III: The Search For Schlock

Star Citizen IV: The One With The Whales

Star Citizen V: The Fiscal Frontier

Star Citizen VI: The Unexploited Country

Star Citizen VII: Procedural Generations

Beexoffel
Oct 4, 2015

Herald of the Stimpire

Xaerael posted:

I bashed this out really quick, but here's the fuckin' thread logo.



Saved!

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Beexoffel
Oct 4, 2015

Herald of the Stimpire

Xaerael posted:

As you wish



Saved!

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