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Idrin
Jun 11, 2007


This was great but I'm curious to hear what game people would put this in. I'd probably make it one session in a mage game

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Yawgmoth
Sep 10, 2003

This post is cursed!

Idrin posted:

This was great but I'm curious to hear what game people would put this in. I'd probably make it one session in a mage game
Definitely a paradox manifestation. Maybe a manifested spirit court?

neaden
Nov 4, 2012

A changer of ways
http://www.theonion.com/article/bloodblood-everywhere-2420 is another good Onion/Horror piece.

Draxion
Jun 9, 2013




Idrin posted:

This was great but I'm curious to hear what game people would put this in. I'd probably make it one session in a mage game

Hunter, probably. A magically powerful child gets very attached to his picture book and drags his mental images of them out of the Astral, and the players come in to kill them and attempt to find someone who knows what they're slung with magic to teach the kid.

Idrin
Jun 11, 2007

I'd probably try and make it point to some type of abyssal manifestation for mage . I wonder if this scenario could be used in Demon...

Dammit Who?
Aug 30, 2002

may microbes, bacilli their tissues infest
and tapeworms securely their bowels digest

mage

citybeatnik
Mar 1, 2013

You Are All
WEIRDOS




Any suggestions re WtA and gently trying to keep some form of hierarchy in place re tribes in general and bone gnawers in particular without going full shitlord?

It basically boils down to me playing a put upon claith Shadow Lord metis philodox trying to go "no you idiots the elders will drop on you like a ton of bricks stop this and wait a bit this is called politics i'll help" without actually saying that out loud since, you know, Shadow Lord. But the cryptofascist method is something i'm wanting to avoid because gently caress that noise. New game that i'm not completely sold on but i'm giving it a try.

Just wondering how folks handle the "yeah this society is hosed up, but gothic punk ergo it's going to stay hosed up" aspect. There has to be a some good balance between everyone holding hands or silver fangs/gets organizing sparta-style heliot cleansings to keep the rabble down, right?

Kellsterik
Mar 30, 2012
I just started a Mage game in the 2E Los Angeles setting. We're starting with a ~3 session prologue story set in the past before we skip ahead a year to the present day, the idea being that this is the last couple days they spent with their Mentor before she died. The overall theme behind this game is things like inheritance, legacy, duties and obligations, family history, things from the past that won't stay buried. In that spirit, I want to populate this prologue story with little side encounters and details and characters that will be interesting to check up on in the present. Situations where the PCs can do something or meet someone, and then see what's happened to them after a year. The players are more interested in magical weirdness and supernatural investigation than they are in wizard politics, so I don't want to dive into that too deeply at this stage- this whole prologue is more of a bottle episode than majorly setting the stakes for the game as a whole. I do want to take advantage of the timeskip to establish that things are different and make it feel like time has actually passed in various ways.

Here's some of the moving parts after the first session:
  • The PCs are apprentice mages who are protecting a Sleepwalker who's regularly possessed by Goetia while drunk/high, which has just happened.
  • One of the PCs has family ties to a non-Awakened mystery cult, and the Sleepwalker has ties to a different mystery cult which is their bitter rival.
  • They frequent a bowling alley which serves the classic WoD function of "bar where the low-level supernaturals hang out", currently neutral ground for any faction.
  • The Jagged Crescent are distributing a new designer drug created by a Matter/Mind mage which induces addiction-free bliss...but why? PCs are currently looking for the identity of said mage.
  • The PCs main Arcana are Death/Prime/Forces/Mind, so any minor Mysteries touching on those would be fun.

Apart from that, I have another goal with this prologue. The PCs have a shared Mentor, a once-famous Thyrsus Thrice-Great who used to be a big deal and is now mostly secluded to her sanctum and personal projects, like guiding younger mages. I've already pitched the game as "investigating the mystery of your mentor's death and dealing with the fallout of her complicated legacy", so she'll be taken off the table during the timeskip and the PCs know that. What I want to do is make the most of the short time she'll be onscreen (2, maybe 3 scenes) to make a good, memorable impression on the players as a likable character and get a sense of what each of their relationships are with her. They'll be seeing her at her sanctum during a typical day for an elder mage, not on her deathbed or anything, so some kind of set piece ritual or dramatic confrontation with striking visuals would be perfect. What should I be doing here? How do I make the most use of an important NPC that's only going to be alive for a short time?

Barbed Tongues
Mar 16, 2012





Kellsterik posted:

How do I make the most use of an important NPC that's only going to be alive for a short time?

How are you seeding the Mystery of her death? My first thought would be to add a few ominous signs or foreshadowing in those scenes. Not the focus of those scenes, mind you, but small things.

* A cough or headache at a stressful/magical point that seems unusual.
* A conversation about an unfulfilled debt.
* The arrival of a tome/book/item that the mentor uses heightened security to handle for some reason.
* Mention of an old apprentice.

I suspect the players would be tempted to be on high alert (perception-wise) as they know about the death before hand, so throwing them some things to chew on would let them scratch that itch in a controlled way.

Cool Dad
Jun 15, 2007

It is always Friday night, motherfuckers

Kellsterik posted:


[*]They frequent a bowling alley which serves the classic WoD function of "bar where the low-level supernaturals hang out", currently neutral ground for any faction.


Not to criticize Kellsterik's game, it sounds pretty cool, but I really hate this trope. I just see this all the time and it always feels so drat cheesy. It just destroys whatever mystery is still possible with supernatural characters. Vampires and werewolves and whatever else should be hard to find because they don't want you to find them and because if you can just go have a beer with them, they're not scary.

What I like instead: Everyone has heard stories about the haunted statue in the park. People say they've heard strange noises of seen weird lights near it at night. Homeless people leave little tokens there for the Virgin Mary or their favorite saint. Cryptic graffiti appears on the base of the statue, and reappears every night if the city washes it off. Legends even say the statue, a revolutionary war general, leaves his pedestal and roams the park at night looking for redcoats.
In fact, the statue is a sort of supernatural dead drop. You can arrange a meeting with almost any faction in the city, if you know the right sign to leave at the statue. Allegedly it's been warded at some point to provide privacy and discourage violence in it's vicinity after sunset. Normal people tend not to remember the details of anything they see near the statue, no matter how odd. The homeless in the park know to stay away from the statue at night, and in turn those supernatural communities that might prey on the homeless leave them in peace when they're in the park. The homeless don't know the nature of their visitors, but they make note of who leaves what sign at the statue.
The rumors that the statue is actually some sort of golem or marks the tomb of an ancient vampire are probably just rumors. Probably.

Yawgmoth
Sep 10, 2003

This post is cursed!

Gilok posted:

Not to criticize Kellsterik's game, it sounds pretty cool, but I really hate this trope. I just see this all the time and it always feels so drat cheesy. It just destroys whatever mystery is still possible with supernatural characters. Vampires and werewolves and whatever else should be hard to find because they don't want you to find them and because if you can just go have a beer with them, they're not scary.
Supers in WoD like to congregate and have some kind of society, so they will naturally have some place they congregate. Don't think of that locale as the cozy little pub that does brunch on sunday mornings, think of it as the seedy bar on the edge of town that no one goes to because everyone knows it's where the hell's angels/aryan brotherhood/etc meet up. Except in this case there's even more mysteries surrounding the place because vampires/werewolves/mages can gently caress your brain and your memories in a million different ways.

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

Mostly I just think it denatures the setting irreparably if different strains of WoD creature were not, all things being equal, hostile toward one another to the point of violence. Drinking with others denotes a measure of trust in them that should be risky at best and disastrously foolish by default.

Roland Jones
Aug 18, 2011

by Nyc_Tattoo
I like the idea of crossover games, but with the groups in general still unaware/wary/hostile as appropriate. Cooperation is something for the PCs and certain groups, allied or opposed to your players. If the players want to encourage anything beyond that in the communities as a whole (or at least the groups they actually like), then that's a major thing to work towards for them.

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

Crossover games work if there's a goal or dilemma that makes unlikely allies. If people are just hanging out and playing darts or w/e, you introduce the notion that hey, maybe with a little bit of trust and understanding we might just come together and succeed at our various impossible tasks, and the WoD loses that je ne sais quoi that makes it what it is.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

Basic Chunnel posted:

Mostly I just think it denatures the setting irreparably if different strains of WoD creature were not, all things being equal, hostile toward one another to the point of violence. Drinking with others denotes a measure of trust in them that should be risky at best and disastrously foolish by default.

That's old WoD thinking. New WoD has everyone mostly neutral or ignorant of each other and then any interactions between supernaturals depend on individuals and regions.

Mendrian
Jan 6, 2013

I don't think there's anything wrong with friendly local supernatural hangout depending on the tone of your game. If you're going for more a Buffy or Lost Girl vibe it can be a fun way to get the story rolling and foster a sort of meta-society as an analogue to the various social groups that exist in monogames. If I wanted to explore the consequences of a location like that (not every game demands it) I'd follow it to its logical conclusion - Joe Vampire's Elder Broodma says, "Hey Joe, you're friends with a Mage right? Get him to do such and such for me" and watch the whole conflict of loyalties explode.

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!

Basic Chunnel posted:

Mostly I just think it denatures the setting irreparably if different strains of WoD creature were not, all things being equal, hostile toward one another to the point of violence. Drinking with others denotes a measure of trust in them that should be risky at best and disastrously foolish by default.

I dunno, I think on a basic level you probably shouldn't trust any supernatural on that basic level, whether or not you share the same evil genes.

Roland Jones
Aug 18, 2011

by Nyc_Tattoo
Yeah. Like, demons don't trust anyone by default, and given their situation I could actually see some being a bit more trusting of werewolves or another type of supernatural than they are the average demon, given that the former know less about them and thus are less capable of completely screwing them over, at least deliberately. Besides, they could have shared goals; an idea I mentioned in the F&F thread involved all the PCs trying to change, theoretically for the better, the city the game takes place in. Like, the werewolf could want to protect their territory and fix its spiritual landscape, while the demon wants to purge the city of God-Machine influence as part of their vision of Hell; both have something of a similar goal (they want the city to be a better place, and the God-Machine's machinations cause havoc on the spiritual landscape and such in a way the werewolf and their pack probably wouldn't appreciate), so some sort of cooperation between them could be possible.

It also provides interesting avenues of conflict, both through goals not quite lining up all the time, and things like, say, some of the werewolf's pack not liking the outsiders they're dealing with, or the vampire's covenant discovering the arrangement and pressuring them to take advantage of it in ways that the vamp specifically and/or the group at large don't agree with. Also the group doesn't necessarily have to all get along; the PCs could be two or three groups with someone from each being their connections to each other, rather than a big circle of friends. Say the demon and werewolf are friends through the above, and also know a sin-eater, who is their link to the mage, vampire, and changeling of the group. The sin-eater and vampire might be best of buddies, but that doesn't mean that the changeling isn't freaked out by the demon's pact-making, even if the demon is the friend of a friend of a friend.

Roland Jones fucked around with this message at 06:13 on Jun 17, 2016

Daeren
Aug 18, 2009

YER MUSTACHE IS CROOKED
Other supernatural forces are wild cards to each other, and humanity in general has a love-hate affair with wild cards. Yes, there's going to be a lot of suspicion and mistrust and murdering of people who blab too much about Wizard State Secrets, but the value of being able to aim a sucker punch at a rival out of left field can't be denied. Plus, most of them are still people in the broad sense. There's going to be enough novitiate supernaturals bonking into each other and finding common ground that there will inevitably be some inter-spooky alliances that are off the official record, which can be used to either pull strings at appropriate times or catalyze temporary working alliances for a mutual interest.

In fact, it's when they all find common ground and knuckle under for some idealistic goal that you're most likely to get the sort of misunderstandings and violence that undermine the striving towards impossible goals. As mentioned, any changeling that even gets the tiniest inkling of what a demon is is probably going to freak the gently caress out and try to kill the demon, a demon that gets too paranoid about a mage's questions quietly disappears someone who happens to be the only thing holding a tenuous intra-order alliance together, a werewolf loses control and eats someone alive in front of an Ogre who has a PTSD flashback, hunters eventually find a good reason to shoot basically anybody in the back, Sin-Eaters get ripshit pissed when they discover traditional Moros methods of treating ghosts...

The closer you cozy up to someone else, the bigger the differences between you start to appear.

ZiegeDame
Aug 21, 2005

YUKIMURAAAA!
The most common mage response I've seen to other supernaturals is dissection and study.

Daeren
Aug 18, 2009

YER MUSTACHE IS CROOKED

ZiegeDame posted:

The most common mage response I've seen to other supernaturals is dissection and study.

What moron wizard has to kill and dissect someone to study them when they've got every flavor of Mage Sight in the rainbow?

Vivisection is far more viable.

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!

Daeren posted:

There's going to be enough novitiate supernaturals boinking each other and finding common ground that there will inevitably be some inter-spooky alliances that are off the official record, which can be used to either pull strings at appropriate times or catalyze temporary working alliances for a mutual interest.

If human history teaches us anything about how humanity views things that are "different," it's that the two inevitable options are "kill it" and "gently caress it."

WoD: Monster Hearts. Which is basically just Monster Hearts, really.

Covok
May 27, 2013

Yet where is that woman now? Tell me, in what heave does she reside? None of them. Because no God bothered to listen or care. If that is what you think it means to be a God, then you and all your teachings are welcome to do as that poor women did. And vanish from these realms forever.

ProfessorCirno posted:

If human history teaches us anything about how humanity views things that are "different," it's that the two inevitable options are "kill it" and "gently caress it."

WoD: Monster Hearts. Which is basically just Monster Hearts, really.

Don't you mean "'Kill it' or 'gently caress it'?"

Punting
Sep 9, 2007
I am very witty: nit-witty, dim-witty, and half-witty.

Covok posted:

Don't you mean "'Kill it' or 'gently caress it'?"

It's the WoD, both versions work.

Androc
Dec 26, 2008

If I were a vampire lord that wanted to meet with a rival supernatural without the possibility of getting murdered, I'd probably use skype.

Just sayin'.

Androc fucked around with this message at 17:49 on Jun 18, 2016

Loomer
Dec 19, 2007

A Very Special Hell
All I can picture now is Hardestadt screaming at Jan Pieterzoon to come fix the camera angle because he doesn't understand how laptops work. It might ruin any pretense of drama to reveal the elders to be in full-on grandpa mode when it comes to skype.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

Loomer posted:

All I can picture now is Hardestadt screaming at Jan Pieterzoon to come fix the camera angle because he doesn't understand how laptops work. It might ruin any pretense of drama to reveal the elders to be in full-on grandpa mode when it comes to skype.

That's pretty much text without any sub there.

Which is why Demolitions is the most powerful Discipline.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

Loomer posted:

All I can picture now is Hardestadt screaming at Jan Pieterzoon to come fix the camera angle because he doesn't understand how laptops work. It might ruin any pretense of drama to reveal the elders to be in full-on grandpa mode when it comes to skype.

All I can hear in my head is Hardestadt as Gavin Belson screaming "Audio works? gently caress you, audio works. Audio worked a hundred loving years ago!"

Roland Jones
Aug 18, 2011

by Nyc_Tattoo

MonsieurChoc posted:

That's pretty much text without any sub there.

Which is why Demolitions is the most powerful Discipline.

Is "Demolitions" something like Dementation getting autocorreted, or is there a discipline I'm not aware of but am now very curious about?

Daeren posted:

Other supernatural forces are wild cards to each other, and humanity in general has a love-hate affair with wild cards. Yes, there's going to be a lot of suspicion and mistrust and murdering of people who blab too much about Wizard State Secrets, but the value of being able to aim a sucker punch at a rival out of left field can't be denied. Plus, most of them are still people in the broad sense. There's going to be enough novitiate supernaturals bonking into each other and finding common ground that there will inevitably be some inter-spooky alliances that are off the official record, which can be used to either pull strings at appropriate times or catalyze temporary working alliances for a mutual interest.

In fact, it's when they all find common ground and knuckle under for some idealistic goal that you're most likely to get the sort of misunderstandings and violence that undermine the striving towards impossible goals. As mentioned, any changeling that even gets the tiniest inkling of what a demon is is probably going to freak the gently caress out and try to kill the demon, a demon that gets too paranoid about a mage's questions quietly disappears someone who happens to be the only thing holding a tenuous intra-order alliance together, a werewolf loses control and eats someone alive in front of an Ogre who has a PTSD flashback, hunters eventually find a good reason to shoot basically anybody in the back, Sin-Eaters get ripshit pissed when they discover traditional Moros methods of treating ghosts...

The closer you cozy up to someone else, the bigger the differences between you start to appear.

Yeah, it would be... Interesting to see how such a game would go. I'd really like to play one, but, don't really have a group for it (or anything really at this point), so.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

Roland Jones posted:

Is "Demolitions" something like Dementation getting autocorreted, or is there a discipline I'm not aware of but am now very curious about?

It's one of the Other Abilities you can take in the various Player's Guide/Storyteller's Companon. And explosives are hilariously destructive in Vampire: the Masquerade.

One of my most broken character was a Ravnos Antitribu with Demolitions 5 and Arsenal 3 (the maximum my ST would let me have, which was more than enough). The crazy bullshit I pulled in that game was amazing. "So you know I can make illusions, but you need to be able to disbelieve them to see through them. And at least one of those bombs is real."

Edit: "You fool, bringing a knife to an explosion fight."

MonsieurChoc fucked around with this message at 06:43 on Jun 18, 2016

citybeatnik
Mar 1, 2013

You Are All
WEIRDOS




Loomer posted:

All I can picture now is Hardestadt screaming at Jan Pieterzoon to come fix the camera angle because he doesn't understand how laptops work. It might ruin any pretense of drama to reveal the elders to be in full-on grandpa mode when it comes to skype.

If I recall correctly, Etrius in the Tremere Clanbook has a legion of underlings with the singular purpose of trying to translate modern technology trends to someone that was from the 10th century. Part of the problem is that the people directly under him need their own translators, who in turn need their own, on down the line until you get to the handful of haggard 13th Generation grunts that have to figure out how to explain microprocessors to someone who remembers the invention of the steam engine.

And if you believe that one god-awful book, Vykos has one of its ghouls help it troll chatrooms.

Loomer
Dec 19, 2007

A Very Special Hell
God help them when they have to explain something more advanced, say if they ever capture anything a techmage created. Though I suppose 'It's sorcery, pure sorcery' might be relatively straightforward to explain to someone old enough to remember when everyone and their dog had to worry about some mad Hermeticist accidentally turning the town into an animate gingerbread colossus with a hunger for human flesh.

Oberndorf
Oct 20, 2010



Don't know if (specifically) Etrius would buy that, though. He was one of those random Hermetics 800 years ago.

Yawgmoth
Sep 10, 2003

This post is cursed!

Loomer posted:

everyone and their dog had to worry about some mad Hermeticist accidentally turning the town into an animate gingerbread colossus with a hunger for human flesh.
Accidentally?

gtrmp
Sep 29, 2008

Oba-Ma... Oba-Ma! Oba-Ma, aasha deh!
"Elders are constitutionally incapable of learning how to use modern technology" is a Vampire trope that runs the risk of turning the setting into unintentional farce pretty quickly. Elders who've just awakened from a century-plus torpor, sure, but it's kind of silly to have someone who's been active for most of the last half-century treating a computer like a magic witching box, especially if that elder is personally running a network of contacts and catspaws that's even slightly enmeshed in mortal society. A modern-day elder likely won't know how computers work on a technical level, but that doesn't mean that they won't at least know how to use email or a cellphone, even if they personally choose not to use that technology themselves.

Stephenls
Feb 21, 2013
[REDACTED]

bewilderment posted:

This link seems just as useful for Mage 2e as the original was for 1e.
https://forum.rpg.net/showthread.php?783504-A-capability-based-analysis-by-Path-Mage-the-Awakening-2e

Great for players and GMs to know 'at a glance' what any given Mage can do right from the get go.

There's also this, which is the same but longer and more in-depth, but somewhat more specific to 1e as a result.

I'd like to go back and revisit it for 2e at some point, but the magic system is different enough, and more rigorously generalized enough, that it'd require a somewhat different approach. Also the Path write ups for 2e are actually not terrible this time. Also also I am now a grown-up with a full-time job and I can't easily spend 12 hours a day for three days carefully constructing and formatting a megapost like that.

FrostyPox
Feb 8, 2012

gtrmp posted:

"Elders are constitutionally incapable of learning how to use modern technology" is a Vampire trope that runs the risk of turning the setting into unintentional farce pretty quickly. Elders who've just awakened from a century-plus torpor, sure, but it's kind of silly to have someone who's been active for most of the last half-century treating a computer like a magic witching box, especially if that elder is personally running a network of contacts and catspaws that's even slightly enmeshed in mortal society. A modern-day elder likely won't know how computers work on a technical level, but that doesn't mean that they won't at least know how to use email or a cellphone, even if they personally choose not to use that technology themselves.

We've actually got a similar situation on our Vampire game. One guy's playing a really, really old vampire who was torpored for a couple hundred years, but he's been awake long enough that he knows how to use a cell phone and email, and understands the concept of automatic firearms, even if he doesn't actually fully comprehend how they work (and misses the days of honorable sword duels). It's actually working out pretty well.

Bedlamdan
Apr 25, 2008
I had an idea for a group of neonate PCs who found their niche by helping elders acclimate to all the changes that happened during torpor i.e. updating them on the history they missed, computer use and typing skills, driving cars, etc.

I figure it would be a bit like when Bill and Ted kidnapped Napoleon and took him to the future

Libertad!
Oct 30, 2013

You can have the last word, but I'll have the last laugh!
https://www.youtube.com/watch?v=0BKzuzjjCro

So I was looking up some Alex Jones stuff for fun on Reddit and ended up stumbling upon a rather strange video. He's full of bunk, but his rant on clockwork elves sounds like something straight out of the God-Machine Chronicles.

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Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

DMT has that effect on people

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