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I like all the Somtaaw things except for the Recon (the low poly limits of the time don't play nice with its design) and the worker (it's too boring, but the animation on the arm thing is neat). I think a modern re-imagining of the somtaaw units would really make them shine.
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# ? May 18, 2024 18:43 |
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General Battuta posted:Maybe you better dock with another Somtaaw fan and turn into a potbellied thing with twice as many wrong opinions Goddamn if this isn't the nerdiest but best insult I've ever seen.
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DatonKallandor posted:I like all the Somtaaw things except for the Recon (the low poly limits of the time don't play nice with its design) and the worker (it's too boring, but the animation on the arm thing is neat). I think a modern re-imagining of the somtaaw units would really make them shine. I like their carrier because of its gimmick of "installed doors". ![]()
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General Battuta posted:Maybe you better dock with another Somtaaw fan and turn into a potbellied thing with twice as many wrong opinions Acolytes are bentusi, blame the hoseshoes for that one.
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General Battuta posted:Maybe you better dock with another Somtaaw fan and turn into a potbellied thing with twice as many wrong opinions Talk about the Burning of Kharak... ![]() RBA Starblade posted:I like their carrier because of its gimmick of "installed doors". I like their frigates because of its gimmick of "RAMMING SPEED" ![]()
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General Battuta posted:Maybe you better dock with another Somtaaw fan and turn into a potbellied thing with twice as many wrong opinions ![]() Edit: Hopefully they continue to balance and support the game. Ships still need a lot of tweaking. (also give the Vaygr destroyer his cannon. ![]()
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I like how the Vaygr strike craft have what appear to be WW2-style invasion stripes painted on them. ![]() e: for comparison ![]() ![]() Bloody Pom fucked around with this message at 00:45 on Jun 14, 2016 |
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I did die a bunch of times on the last HW1 mission but only because my mothership would get blown up while my ships where dicking around trying to get in formation so I just had to disband formations.![]() HW2 having fighters and corvettes default to delta wing (the worst formation) every single time they undock is going to get really annoying.
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Wow they've re-balanced a lot in HW2 in the last few months haven't they? I watched some LP of the 3rd mission where the vaygr drop 4 carriers that constantly spawn units on you and everything was dying 10x faster for the LP. An order of magnitude faster. Then he finished and got 5000 or so minerals whereas the game dumped 28,000 in my lap after surviving that hellish gauntlet. I had built exactly 2 interceptor and 1 bomber squad more than what's required of the tutorial mission up until that point. They really should re-balance that mission because what the gently caress are you gonna do about 4 carriers pumping out corvettes and assault frigates when the only unit you have that's supposed to be effective against corvettes and frigs is the pulsar gunship. With the 2x elite gunships from mission 2 (obviously nice) the unit cap leaves room for 11 squadrons of pulsar gunships to deal with all the frigates and all the corvettes in that mission. And they are terrible at dealing with both those things. Meanwhile the vaygr lance fighters and missile corvettes are really good vs. gunships. I had to kill some 30 odd frigates with those pulsar gunships and the vaygr corvettes were the real problem. Bombers can help with assault frigates but nothing else is denting those swarms of corvettes. My bombers were getting shredded by those assault frigs though, like the instant I try to send them away to dock and heal they just die. RIP elite bombers. ![]()
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I just played that mission an hour ago, and the Vaygr spawned like three corvette squadrons. It was almost entirely bombers and assault craft, and this was with as large a fleet as resources would allow going in. So yeah, I dunno what's going on with you.
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Pretty sure there's corvettes with the first shipyard event. There's 3 more corvette squadrons on the first carrier alone. More corvettes spawn when the other 3 carriers arrive. The events are probably on a timer not related to mission progress. I ended mission 2 with 4x interceptors and 1x bomber squad and spent some time building 3 pulsar gunships before even contesting the handful of units at shipyard. Never managed to kill the 1st carrier before the other 3 arrived.
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4? There should be 3. One spits out capture frigates, one spits fighters, one spits bombers. A fourth shows up near the big resourcing field on the right, but you should have dealt with that already. Don't even bother with Gunships. Keep using fighters and bombers, move the Mothership up. You don't have the resources to get Gunships into the fray in sufficient force to help. Do a defensive action near the Shipyard. I'll play in a minute and see how it is. Is this Classic or Remastered, and does it matter? Bloodly fucked around with this message at 11:02 on Jun 14, 2016 |
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Bloodly posted:You don't have the resources to get Gunships into the fray in sufficient force to help. Do a defensive action near the Shipyard. Have you played HW2:RM with the balance changes? In the original I'd agree pulsar gunships are wasted resources. Bombers for life. But what are you gonna do about the corvettes and assault frigs? Ignoring the corvettes entirely, let me know how your bombers fair against those assault frigs.
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General Battuta posted:Somtaaw ships aren't garbage...but they deserve to be hauled away as garbage. Agreed.
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quote:I moved my mothership straight towards the 1st carrier while building ships because anything with resource collectors taking resources this early is simply unacceptable. Don't put it there; put it next to the Shipyard. Sure, it has poor guns, but under these circumstances it's all hands on deck. Use the Mobile Refinery to handle resourcing: that will also unlock Gun Platforms once you do the secondary objective. They may help in defending the Shipyard. Kill the carrier that tries to ambush it with your own strike craft; that area won't be attacked again. Don't bother repairing the Shipyard(But research Repair); it has auto-repair. Don't bother researching much else now, you don't have the resources. Doing/Just done the mission in Remastered. Mission 1 I had three Interceptors, three Bombers, total. Mission two this goes up to four Interceptors, four Bombers, one Gunship, one Pulsar, and the elites. Gunships/Pulsar Gunships are too frail even now. So are the Vagyr's. Shoot them and eat the losses. You...don't have much choice right now. There's no easy answer here. Flak Frigates from your new carrier help, but only to a point. The bombers do...quite well, honestly. The attack on the Shipyard is three carriers. They come with Assault Frigates, Missile Corvettes and Lance fighters as escort, but don't build them. Two of the three produce nothing but Infiltration Frigates. The third builds Assault Craft only. You can't really use counters only against the forces sent. Send everything against the frigates and strike craft and it'll work itself out. Then bomb the carriers out. I make it sound easy, but in truth it feels intense while it's all going on. It's a mess, but eventually you'll get it under control. When I got to mission 4, had 21,000 afterwards. Checking Classic now, as comparison. Little difference. Started Mission 4 with 23,000. Maybe it's my own slapdash usage, but in Remastered the gunships died easily, in Classic the Interceptors were the main casualties. It's probably confirmation and bad usage. 50,000? Something is UP. Bloodly fucked around with this message at 14:23 on Jun 14, 2016 |
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DatonKallandor posted:I like all the Somtaaw things except for the Recon (the low poly limits of the time don't play nice with its design) and the worker (it's too boring, but the animation on the arm thing is neat). I think a modern re-imagining of the somtaaw units would really make them shine. Multi-beam frigates were ridiculous nonsense that made strike craft and corvettes irrelevant right until the end where you got magic beam acolytes to win the final mission.
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Sanctum posted:Pretty sure there's corvettes with the first shipyard event. There's 3 more corvette squadrons on the first carrier alone. More corvettes spawn when the other 3 carriers arrive. There was one Missile corvette squadron in the first wave. Then a laser corvette Squadron spawned when the carrier hit the resource operation. Then another missile corvette squadron spawned in the wave just before the three carriers hit. The only other strike craft on the field were bombers, assault craft, and lance fighters. This is me going into the mission with 5 interceptor squadrons, 4 bombers, 4 gunships, and 4 pulsars, plus the elites. That mission has never mass spawned corvettes in the 13 years I've owned the game, so either you freaked out the dynamic spawn system somehow or the game does weird poo poo when you fly the mothership in dumb directions.
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Did a 3v3 comp stomp yesterday and the AI actually doesn't totally suck anymore. It's really good at making corvette and frigate lines to poo poo on your destroyers and cruisers if you don't have a balanced fleet. Frigates are pretty good main line ships now, it threw us all off. Also the map ran out of resources, which was hilarious, since we had to fight and scrabble over debris fields. Still not too many people online thought. ![]()
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Sanctum posted:I moved my mothership straight towards the 1st carrier while building ships because anything with resource collectors taking resources this early is simply unacceptable. I just played that mission with the new mechanics, and I essentially rolled over it (with plenty of experience and foreknowledge though). I had 3-4 interceptor squads and 2 gunship corvs (they all went into X formation, evasive stance together), 5 bomber squads (aggressive stance, wall formation), 2 pulsars (neutral, no formation, didn't give a crap about these). The initial shipyard wave got wiped with basically no losses, since they don't seem to retarget to you and keep going for the shipyard. The lone carrier got it's fighter bay wiped on the first pass of the bombers, then, just for fun, I had my bombers wipe out the missile corvettes it spawns immediately (they are ridiculously good against corvettes too). The triple carriers cost me my entire bomber force in trade for the assault frigates and the carrier that spawns strikecraft. At this point I still have my entire anti-fighter group because evasive is pretty amazing and the Vaygr don't have assault frigates. At this point the game unlocks marine frigates for you, so get 1 or 2, fill the rest of the cap out of with capture infiltrator frigates, rebuild your bomber force and kill the carriers while grabbing as many heavy missile and assault frigates as you can. Basically that mission teaches you, in the new system, that bombers are great at wiping out single threats in a non-cost effective way. But they are extremely time-efficient. They kill fast and they die fast - and in the campaign money really isn't a problem. And fighters on evasive are very good at holding actions if you can get rid of assault frigates quickly enough.
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New Complex 10 gameplay video: https://www.youtube.com/watch?v=HoQmcw_kwTU Still waiting on that new model compiler from GB but supposedly the hope is for a public release in July. E: Also looks like Fuel is a mechanic. OwlFancier fucked around with this message at 08:36 on Jun 18, 2016 |
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Don't get the love for complex.
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I'm looking forward to FX Mod getting updated. They did a fantastic job on the Turanic Raiders and Kadeshi. I just need giant huge maps goddamnit. ![]()
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reagan posted:Don't get the love for complex. Yeah, it's mostly just poo poo thrown together with no regards to how it actually plays. It looks like the new version is going to remove a bunch of pointless features so maybe they're finally realizing "more mechanics" doesn't make for a better game. The one good thing they've got that vanilla could really use is the automatic docking for fighter wings.
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DatonKallandor posted:The one good thing they've got that vanilla could really use is the automatic docking for fighter wings. Didn't fighters on... evasive I think automatically dock in HW1 when their health was low?
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Rhjamiz posted:Didn't fighters on... evasive I think automatically dock in HW1 when their health was low? Yes, or at least it was the intention. I honestly don't know if Relic actually implemented it - fuel existing and ships auto-docking when low on fuel had enough overlap with it that I couldn't tell. But the Remaster has no auto-docking at all, which is very bad for fighter balance.
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reagan posted:Don't get the love for complex. I find it much more fun than vanilla. I like the customizable weapons for ships and the greater variety of ships available.
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OwlFancier posted:I find it much more fun than vanilla. I like the customizable weapons for ships and the greater variety of ships available. What I want is a mod that adds the Beast and gives them their Infection Beam. IS THIS SO MUCH TO ASK?
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Rhjamiz posted:What I want is a mod that adds the Beast and gives them their Infection Beam. IS THIS SO MUCH TO ASK? Yeah, actually. That's a whole new mechanic that was never properly balanced even in the game it originated in.
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Should be a lot more doable now though - I know classic HW2 had some hardcoded issues with how capturing worked. And I'm not sure Gearbox made any changes to how building things from captured units worked (in that it didn't without some seriously weird build-lists that ran right into the hardcoded faction limit).
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Besides which I'm pretty sure this thread is the single biggest enclave of Cataclysm fans on the web.
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Rhjamiz posted:What I want is a mod that adds the Beast and gives them their Infection Beam. IS THIS SO MUCH TO ASK? Ask and ye shall receive. (Infection beam might not work though.)
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Complex is a mediocre mod made by lovely people ![]() What we really need is a PDS V14 or whatever number they were on. With any luck Tel will come back and start screaming defense buzzwords as a method of advertisement ![]()
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Psycho Landlord posted:Complex is a mediocre mod made by lovely people NO ![]() I mean I really want another PDS (more like ~v6 than the later versions where everything was hypervelocity missiles and ion beams) but you're giving me flashbacks here, man. I was an innocent 15 year old on AIM and I thought 'roleplay' meant something like D&D. I was so wrong ![]()
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Having only seen that year-long meltdown from the outside, I can't even imagine what working directly with the team must have been like, but I am morbidly curious. There's gotta be some good people watching there.
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They 'allies' with another mod and then the leader of the other mod tried to blackmail Tel with posts of their erotic role play chats.
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Orv posted:Ask and ye shall receive. Yeah I have my eyes on that one for when the mod tools are updated and I can play it. Til then I can only press my face against the glass and wait. ![]() Yeah Complex and PDS were interesting but for some reason just don't grab me. I find the work by 9CCN do to be much cooler. They managed to get ships to do all sorts of weird poo poo, even in lovely old HW2.
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Psycho Landlord posted:Having only seen that year-long meltdown from the outside, I can't even imagine what working directly with the team must have been like, but I am morbidly curious. There's gotta be some good people watching there. I wasn't in there for long, and all I can say is the modelers were really good at their job because getting genuinely new models into HW2 was hard at that point. As for Tel, I think the downward spiral into insanity of the mod itself says it all. When "realism" started being more important than gameplay, in a loving Homeworld mod...
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DatonKallandor posted:Yes, or at least it was the intention. I honestly don't know if Relic actually implemented it - fuel existing and ships auto-docking when low on fuel had enough overlap with it that I couldn't tell. But the Remaster has no auto-docking at all, which is very bad for fighter balance. I've never seen ships autodock in any stance, I didn't know that was a feature at all.
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DatonKallandor posted:As for Tel, I think the downward spiral into insanity of the mod itself says it all. When "realism" started being more important than gameplay, in a loving Homeworld mod... I mean, yeah, there was that part, but Tel went actively crazy on the relicnews forums, and this - General Battuta posted:They 'allies' with another mod and then the leader of the other mod tried to blackmail Tel with posts of their erotic role play chats. Explains why that probably happened pretty handily. Gross. You're right though, the first five or so years of HW2 modding were a nightmare when it came to new content. The most I could ever do was gently caress around with vanilla files in fun ways. I've got nothing but respect for the actual content generators in that modding scene.
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# ? May 18, 2024 18:43 |
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Barely related, but so good so who cares: https://www.youtube.com/watch?v=o29WTYRogOQ That Taiidan vs Kushan fight, goddamn. Edit: Look at all those sexy Taiidan Heavy Cruisers. Rhjamiz fucked around with this message at 02:14 on Jun 19, 2016 |
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