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Espionage is interesting in this context because you're trying to figure out what the enemy is planning, unfortunately I don't know if how the AI plans and thinks can be relayed to the player in a way that makes any sense and doesn't change constantly.
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# ? Jun 19, 2016 15:09 |
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# ? May 17, 2024 00:45 |
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Mans posted:WW1 DLC would be terrible simply because what happens after the war is over isn't really planned out properly in HoI.
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# ? Jun 19, 2016 15:12 |
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A Buttery Pastry posted:Plus people hate truces, and there'd effectively be a 20 year one after WW1 concluded. Well, it could potentially just be a separate scenario that ends at about the end of WWI.
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# ? Jun 19, 2016 15:20 |
I am the Supreme Ruler and make only grand decisions such as where to build a factory, how many factories to build, what kind of factories they are, how many factories will produce a tank, determine the layout of the tank divisions, decide where they are deployed, assign them to their generals, tell the general where it should go, and more often than not tell the division to make a breakthrough since the general won't do that. But the other smaller stuff is beneath me, the Supreme Ruler.
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# ? Jun 19, 2016 15:21 |
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Fleshed out WW1 scenario with a few minor mechanics tweaks would be great. If they managed to make a WW2 generator that looks at the sate of the world at the end of ww1 and fast forwards it for 15-30 years it would be fantastic.
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# ? Jun 19, 2016 15:21 |
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OddObserver posted:Well, it could potentially just be a separate scenario that ends at about the end of WWI. I do like Pharnakes' suggestion of the game skipping most of the interwar years and just setting up the next war based on the final result of the first part, at least in theory.
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# ? Jun 19, 2016 15:31 |
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I don't see how that'd work unless you had the focus trees be incredibly open ended and generic. Or planned all the content around an "if the Central Powers won" scenario. e: likewise I don't really see a western front WW1 scenario being that engaging unless you completely remove the trench warfare aspect of it. Every scenario would involve either sitting there optimizing factories the whole game or using your future spaceman powers to pick the techs you know will be decisive and finishing the war WW1 is an interesting thing in the context of Victoria, where you get to see the devastating economic ramifications and their impact on a country you built yourself. as a wargame I don't see it being so engaging. Koramei fucked around with this message at 15:55 on Jun 19, 2016 |
# ? Jun 19, 2016 15:47 |
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WW1 in DH was decent I thought?
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# ? Jun 19, 2016 16:04 |
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Hearts 4 already has the encryption stats in place that somehow govern the quality of intel you get on the enemy. Make it more clear how they translate to that information, add some more tangible benefits to them, and give the player some macro-level ways to invest in boosting them or direct their efforts towards broad goals. Espionage system that fits the overall design of the game. Commit some industry to Turing Bombes to counter the enemy's investment in naval codes because you really want to reveal his sub patrols and he'd rather keep his raiders safe.
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# ? Jun 19, 2016 16:17 |
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Espionage can be the dlc they do in 2 years- not now not soon plz thanks All Devs who read this.
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# ? Jun 19, 2016 16:32 |
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Deceitful Penguin posted:Yeah, christ, I was going to ask which STEM field that dude studied because holy smokes "I'm glad we can perfectly read Mayan and Egyptian thanks to a simple analysis of their grammar"
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# ? Jun 19, 2016 18:10 |
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OddObserver posted:Well, it could potentially just be a separate scenario that ends at about the end of WWI. man a Russian Civil War scenario would actually be really boss.
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# ? Jun 19, 2016 18:14 |
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East V West: a Hoi4 game
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# ? Jun 19, 2016 18:21 |
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Pharnakes posted:WW1 in DH was decent I thought? Nope.
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# ? Jun 19, 2016 18:24 |
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corn in the bible posted:"I'm glad we can perfectly read Mayan and Egyptian thanks to a simple analysis of their grammar" Easy peasy! *encounters a tonal language for the first time, head melts*
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# ? Jun 19, 2016 18:51 |
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Agean90 posted:Easy peasy! *encounters a tonal language for the first time, head melts* Lol those dumb Japanese not able to translate a complex language with no transcription system that is entirely unrelated to their own or anything they've ever heard before
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# ? Jun 19, 2016 18:59 |
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corn in the bible posted:Lol those dumb Japanese not able to translate a complex language with no transcription system that is entirely unrelated to their own or anything they've ever heard before Yeah but if they had big data then they could do it. How do you use big data? Easy, you use it to analyze the grammar. Every language has grammar. Then you know the language. I mean this poo poo couldn't be simpler what are we even arguing about? Also here's 1 weird tip that the Allies used to break the Nazi codes: every single message ended with Love, Adolf. Oops!
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# ? Jun 19, 2016 19:13 |
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Rakthar posted:Yeah but if they had big data then they could do it. How do you use big data? Easy, you use it to analyze the grammar. Every language has grammar. Then you know the language. *A thousand scholars who've failed to translate Linear A twitch*
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# ? Jun 19, 2016 19:27 |
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No you don't understand, my parents bought me a fun with cryptography book and I learned how to do frequency analysis when I was 12, ipso facto the marine's code talker system was actually trash despite a history of effectiveness throughout the Pacific campaign.
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# ? Jun 19, 2016 19:36 |
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Rakthar posted:Yeah but if they had big data then they could do it. How do you use big data? Easy, you use it to analyze the grammar. Every language has grammar. Then you know the language. Get crackin'
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# ? Jun 19, 2016 19:38 |
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Rakthar posted:Yeah but if they had big data then they could do it. How do you use big data? Easy, you use it to analyze the grammar. Every language has grammar. Then you know the language. oh of course why hasn't anyone done that before; thank you for solving All Language Ever
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# ? Jun 19, 2016 19:40 |
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Mans posted:
"this thread is poo poo, hail satan" Done, you're welcome.
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# ? Jun 19, 2016 19:55 |
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Rakthar posted:Yeah but if they had big data then they could do it. How do you use big data? Easy, you use it to analyze the grammar. Every language has grammar. Then you know the language. Have you ever heard Navajo? It sounds like this. Good luck figuring out the grammar for a language that you can't transcribe properly today let alone in the 40s.
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# ? Jun 19, 2016 20:35 |
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A Buttery Pastry posted:Sure, if it ends when hostilities have ceased then I don't see an inherent problem, but I was going off the part of the quote saying "Seeing the world facture and rebuild from ww1 to whenever", which would imply the end of conflict wouldn't be the end of the campaign. That was implied yes, HoI might not be the best fit for the type of game Im wishing for but a man can dream! Scenarios are boring for me since they are just shorter scenarios, Im a grand campaign kinda man. Different strokes I guess.
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# ? Jun 19, 2016 20:49 |
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Zombiepop posted:That was implied yes, HoI might not be the best fit for the type of game Im wishing for but a man can dream!
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# ? Jun 19, 2016 21:17 |
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Maybe some sort of Hearts of Iron 1.
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# ? Jun 19, 2016 21:30 |
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zedprime posted:Maybe some sort of Hearts of Iron 1. One can only take so much The White Stripes.
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# ? Jun 19, 2016 21:36 |
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A Buttery Pastry posted:Frankly, I'd be all for a tightly focused Victoria covering roughly the years 1900-1925, sort of a middle ground between Victoria and Hearts of Iron. Start off with a bunch of stodgy monarchies, have a few (relatively) minor wars, then the Great War, and then try to impose a new international order on a world teeming with fascists and communists. I'd pay money for that.
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# ? Jun 19, 2016 21:36 |
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A Buttery Pastry posted:Frankly, I'd be all for a tightly focused Victoria covering roughly the years 1900-1925, sort of a middle ground between Victoria and Hearts of Iron. doesnt victoria 2 already span those years
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# ? Jun 19, 2016 22:12 |
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corn in the bible posted:doesnt victoria 2 already span those years Victoria 2 is 1836-1936, a much larger scope.
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# ? Jun 19, 2016 23:01 |
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corn in the bible posted:doesnt victoria 2 already span those years Ofaloaf posted:Victoria: The Long Long Trail. Basically, the challenge becomes creating a sturdy state that can go the distance during the Great War, and not suddenly start to unravel as men leave for the front and resources a diverted away from the civilian economy. Which would obviously also include deeper internal politics, including factions, interacting more closely with a simplified (and probably Marx-inspired if it was up to me) pop system.
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# ? Jun 19, 2016 23:03 |
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So this has little to do with videogames buuuutt.... I just finished watching The Tudors on Netflix. I've already seen both Borgia series, is there anything else I can be watching to wet my Western European historical soap opera whistle?
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# ? Jun 20, 2016 06:06 |
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Hot Dog Day #82 posted:So this has little to do with videogames buuuutt.... I just finished watching The Tudors on Netflix. I've already seen both Borgia series, is there anything else I can be watching to wet my Western European historical soap opera whistle? Reign (Mary, Queen of Scots married to the French crown prince / king, and their struggle against England) Suleyman is very popular in South-East Europe. It's a Turkish soap-like series set in the Ottoman empire.
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# ? Jun 20, 2016 07:59 |
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Deceitful Penguin posted:a vitally important part of the war/country/era It's funny how often people say this phrase or similar to it about pretty much anything no matter how big or important. (Not directly disagreeing with you in this specific case, just found it funny) I still think that there are people on CK2 forum arguing for Zanzibar being of vital importance for the economy of Europe to actually work which is obviously why we need to feature it in the game.
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# ? Jun 20, 2016 08:22 |
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It is vitally important that the National Focus trees in HoI4 let me hide branches of it. Seeing large parts of it become inaccessible every 70 days. Let me hide that poo poo. Having small separate icons for the tank variants, outside the tanks icon would be cool too, same for planes. Adding a 1930 start date so the Deutschnationale Volkspartei can take over before Nazis are a thing is also vitally important. Für den Kaiser!
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# ? Jun 20, 2016 10:42 |
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whoops!
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# ? Jun 20, 2016 10:53 |
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A Buttery Pastry posted:That's why I called it a tightly focused Victoria. Center Vs. Entente: A Victoria Game
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# ? Jun 20, 2016 16:55 |
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corn in the bible posted:Center Vs. Entente: A Victoria Game
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# ? Jun 20, 2016 18:45 |
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If you just want a good ww1 game with a veneer of managing your side buy commander the great war.
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# ? Jun 20, 2016 20:32 |
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# ? May 17, 2024 00:45 |
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A Buttery Pastry posted:That's mean. but fair
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# ? Jun 20, 2016 20:34 |