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Sensenmann posted:Yes. Be careful with the command, though. It will remove everything that's scrappable in the settlement, including doors to interior cells. That will break the castle quest line if you use it before a certain point in the story. Needless to say, the root cellar in Sanctuary and the basement at Croup Manor will also no longer be accessible after scrapall, so, yeah, works. hmmmm, I wnder how well that will play with BMW. (it allows you to scrap outside of settlements)
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# ? Jun 18, 2016 23:12 |
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# ? May 31, 2024 06:58 |
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Is there a mod than makes the Institute Pistol/Rifle not incredibly gigantic takes up half my screen?
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# ? Jun 18, 2016 23:40 |
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get a bigger screen, btich
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# ? Jun 18, 2016 23:59 |
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Seashell Salesman posted:Is there a mod than makes the Institute Pistol/Rifle not incredibly gigantic takes up half my screen? http://www.nexusmods.com/fallout4/mods/3999/
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# ? Jun 19, 2016 00:18 |
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Babe Magnet posted:get a bigger screen, btich That would just make them even bigger.
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# ? Jun 19, 2016 01:23 |
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Anyone using the WRVR mod suddenly have the radio station go to static? I think it might've glitched out after I took a trip to Far Harbor and back. It's not another mod interfering, the station still plays fine on my wife's game.
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# ? Jun 19, 2016 07:18 |
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Er so my character, during sculpting, became a floating pair of eyes and a mouth... I finished sculpting hoping it would fix it, but how the sides of his head/ears are missing. What do Recycleactor does nothing, the only thing that fixes it is the show looks menu and cycling to a preset lose all my changes. Is there a way to just reset my ears only? wearing a lampshade fucked around with this message at 19:39 on Jun 19, 2016 |
# ? Jun 19, 2016 19:34 |
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oops
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# ? Jun 19, 2016 20:17 |
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Is there a mod that removes acceleration from Xbone? If there is, it's pretty much guaranteed to come to PS4 eventually, right?
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# ? Jun 19, 2016 20:21 |
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i quoted the first post instead of edit it twice im going to go j/o instead
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# ? Jun 19, 2016 20:53 |
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Are there any good alternate start mods yet?
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# ? Jun 19, 2016 21:50 |
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there was a pretty decent one but they arthmoore'd it up and now there's a dumb intro where you go through a synth processing facility
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# ? Jun 19, 2016 22:10 |
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Babe Magnet posted:there was a pretty decent one but they arthmoore'd it up and now there's a dumb intro where you go through a synth processing facility I mean, sure. You can just ignore that part unless you have brain problems. I used it and it set me just outside Warwick Homestead (complete opposite side of the map from Sanctuary) and threw a few token items at me in addition to the crappy power armor it lets you take, if you want. It was on survival and I've never had to fight so hard to live. The only way it could have been harder would be if I started in The Glowing Sea. It was great.
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# ? Jun 19, 2016 22:15 |
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don't give a hoot about lore or whatever it just bloated the hell out of the beginning, which is what those kinds of mods are supposed to help you get around, bloated intros
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# ? Jun 19, 2016 22:26 |
Baseball cannon. Kill dudes. With baseballs.
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# ? Jun 19, 2016 22:47 |
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So... Junkjet?
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# ? Jun 19, 2016 22:59 |
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inferior gaijin modding, doesn't only speak japanese
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# ? Jun 19, 2016 23:01 |
Inzombiac posted:So... Junkjet? having custom ammo means it's weightless and you don't have to worry about store all junk depositing it
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# ? Jun 19, 2016 23:09 |
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President Ark posted:having custom ammo means it's weightless and you don't have to worry about store all junk depositing it If I ever make Junkjet my main weapon, I am modding my carry weight to be 999. I cannot fathom using it normally.
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# ? Jun 19, 2016 23:24 |
Inzombiac posted:If I ever make Junkjet my main weapon, I am modding my carry weight to be 999. I cannot fathom using it normally. there are some junk items that weigh 0, the most common of which is pre-war money and yes there is definitely a certain appeal to killing super mutants with high-speed ballistic dosh
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# ? Jun 19, 2016 23:30 |
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I thought junk's weight factored into it's damage with the junkjet or did I imagine reading that?
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# ? Jun 19, 2016 23:39 |
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you imagined it
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# ? Jun 19, 2016 23:49 |
it just occured to me that most of the beds in the commonwealth are made out of money because pre-war money = 1 cloth
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# ? Jun 19, 2016 23:55 |
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Babe Magnet posted:don't give a hoot about lore or whatever it just bloated the hell out of the beginning, which is what those kinds of mods are supposed to help you get around, bloated intros Yeah, this is exactly why I want an alternate start mod.
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# ? Jun 20, 2016 00:02 |
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President Ark posted:it just occured to me that most of the beds in the commonwealth are made out of money because pre-war money = 1 cloth
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# ? Jun 20, 2016 00:26 |
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President Ark posted:it just occured to me that most of the beds in the commonwealth are made out of money because pre-war money = 1 cloth I was wondering why my current playthrough has been missing cloth, I just realized that the sorting mod I'm using this time moves pre-war money into a "valuables" category so it never gets scrapped. Most of my beds are made from long johns and teddy bears.
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# ? Jun 20, 2016 00:36 |
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Nevets posted:I was wondering why my current playthrough has been missing cloth, I just realized that the sorting mod I'm using this time moves pre-war money into a "valuables" category so it never gets scrapped. Most of my beds are made from long johns and teddy bears. Same here, though most of the cloth I get is from scrapping piles of junk with Spring Cleaning. Kind of impressive that someone went through and coded what each shitpile breaks down into. I assume they did anyhow, since you can't remove those in the base game because reasons.
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# ? Jun 20, 2016 00:53 |
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graynull posted:Same here, though most of the cloth I get is from scrapping piles of junk with Spring Cleaning. Kind of impressive that someone went through and coded what each shitpile breaks down into. I assume they did anyhow, since you can't remove those in the base game because reasons. Well, I'm not saying that it's easy but all types of "broken concrete" or "dead grass" are named in batches. So, you just have to find each batch, re-flag them to be scrapable and assign some arbitrary resource count. With Scrap Everything, every stone, slab and paver are all worth 10 concrete, all patches of dead crass is one fertilizer and bushes are worth one wood.
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# ? Jun 20, 2016 00:56 |
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So, Weaponsmith Extended v2 looks to be way more comprehensible to install than the previous version, aside from the creator's really annoying thing of using assets from a bajillion other mods without bundling them. It includes leveled list stuff and balance changes, which with some experimentation seem okay so far. The number of different round chamberings that show up is kind of annoying, though.
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# ? Jun 20, 2016 02:39 |
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Haerc posted:The start before you go in the vault is right around Halloween (there are decorations everywhere in sanctuary, it's also right around when the game was released, which was pretty cool). Yeah, and the game starts around the same time later. My current game has been going on for a little while, but it in November. Greening up the Commonwealth doesn't exactly fit when its the middle of Autumn.
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# ? Jun 20, 2016 04:19 |
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There's new seasons because of the nuclear cataclysm or something.
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# ? Jun 20, 2016 04:23 |
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2house2fly posted:There's new seasons because of the nuclear cataclysm or something. Lousy Smarch weather...
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# ? Jun 20, 2016 04:49 |
Does anyone know of any good survival mods that re-enable quicksaving? No Sleep Till Bedtime just does a dumb hack, I'd like the actual function restored.
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# ? Jun 20, 2016 05:34 |
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What exactly does Weaponsmith Extended do? Last time I went to the mod page it was a ton of videos about how's awesome it was with no description
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# ? Jun 20, 2016 06:07 |
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Trainwiz's new quest mod is really great and you should download it already if you haven't already.
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# ? Jun 20, 2016 07:10 |
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what mod
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# ? Jun 20, 2016 07:19 |
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SpookyLizard posted:Trainwiz's new quest mod is really great and you should download it already if you haven't already. Don't link it or anything.
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# ? Jun 20, 2016 07:21 |
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Endymion FRS MK1 posted:What exactly does Weaponsmith Extended do? Last time I went to the mod page it was a ton of videos about how's awesome it was with no description adds a bunch of weapons with a complete leveled list as well as an ammo reloading/creation bench SpookyLizard posted:Trainwiz's new quest mod is really great and you should download it already if you haven't already. Babe Magnet posted:what mod Inzombiac posted:Don't link it or anything. Unique Uniques http://www.nexusmods.com/fallout4/mods/15139/
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# ? Jun 20, 2016 07:32 |
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Unique Uniques has quests?
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# ? Jun 20, 2016 07:47 |
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# ? May 31, 2024 06:58 |
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yeah I thought maxwell's world was out, got me all hyped up for it lol
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# ? Jun 20, 2016 07:58 |