|
RyokoTK posted:It's absolutely a step backwards, I agree, I think everyone agrees. It feels like an attempt to distinguish the game even more from the dark series, when the rally system and faster combat do a perfect job already.
|
# ? Jun 20, 2016 17:18 |
|
|
# ? Jun 2, 2024 13:14 |
|
poptart_fairy posted:LA Noire was a great game let down by that awful, awful design choice. When the gameplay needs you to make an educated guess and question, you need to be know exactly what your character will do. LA Noire had a lot of potential and could have been great with the removal of a couple aspects: 1) The open world. It was huge and lifeless and just stood in the way between you and the content you cared about. 2) The action sequences. Really screams of focus tested BS. 3) Most importantly: the sound cue that plays after choosing an option that tells you if it was right or wrong. I hated this because it just begged you to save-scum. You instantly know if your response was correct or not and that if you just reload once or twice you can get a perfect score every time. Of course you could always just choose not to reload, but it would be a lot easier to live with your choices if they weren't immediately invalidated.
|
# ? Jun 20, 2016 17:28 |
|
So I've been on a bit of a retro kick after getting a Raspberry Pi, and I played Actraiser for the first time last night. Kind of neat game, a pretty big departure from conventions of the time. Aside from the typical things that plagued the era, like some jerky movement mechanics, my biggest complaint with it is how the city building takes time, even when it shouldn't. See, to get stronger in this game, you build up different cities - at certain population levels, you level up. And normally there are monsters in this city-sim view that you need to shoot at with this little flying cherub that's hovering over the people in the top-down view. So you have to keep enemies from slaughtering your folk while they build and make you stronger, eventually destroying the enemy stronghold and making the land safe. And then you...well, just build. And you have to wait for your people to build more and more stuff to make yourself stronger, so it's just a matter of selecting an area to develop, waiting for them to build it, then selecting a new area to develop, all while you idle because all the enemies are dead.
|
# ? Jun 20, 2016 17:31 |
|
Stuntman posted:The alt-right is gaining a disturbing amount of traction and GBS is basically ground zero for the experiment of letting conservatives have free reign of the forums. It's lovely, but it's the reality and I don't see it changing anytime soon. As awful as liberal GBS was to read, it was at least correct and wasn't harmful. It's not the right, it's leftists who are jealous that gays and women got rights while the 'murder the rich heh but only ironically of course' movement got ignored.
|
# ? Jun 20, 2016 17:32 |
|
Alternate Right is Left.
|
# ? Jun 20, 2016 17:33 |
|
The alt-right is for open racists/homophobes/migogynists turned off by the establishments token pretense at inclusiveness, which considering how half-hearted that is should tell you how easily offended these people are.
|
# ? Jun 20, 2016 17:51 |
|
Deified Data posted:3) Most importantly: the sound cue that plays after choosing an option that tells you if it was right or wrong. I hated this because it just begged you to save-scum. You instantly know if your response was correct or not and that if you just reload once or twice you can get a perfect score every time. Of course you could always just choose not to reload, but it would be a lot easier to live with your choices if they weren't immediately invalidated. This really is the worst cause not only does it immediately show that you're wrong, but it also removes deception from the game. The guys just lied to you? Well you know he lied cause the sound effect, instead of letting the game go on and you having to normally figure out he lied to you.
|
# ? Jun 20, 2016 17:57 |
|
Strategic Tea posted:It's not the right, it's leftists who are jealous that gays and women got rights while the 'murder the rich heh but only ironically of course' movement got ignored.
|
# ? Jun 20, 2016 18:06 |
|
[in McConaughey voice] alt-right, alt-right, alt-right
|
# ? Jun 20, 2016 18:35 |
|
I really think Dead Island should have just all been about the Beach Resort as that's the best part of the game, Morsby after that is alright but the loving Jungle area is just the worst, it takes forever to reach quest objectives and has the single worst escort quest in the franchise there.
|
# ? Jun 20, 2016 18:36 |
|
Any modern game that deals with a game over by booting you to the title screen is retarded unless it's a roguelike. What's the benefit in this? What does the player gain by having to save every moment or risk having to lose progress and load up a save again like it's 1998? gently caress, Dragon Quest had this poo poo figured out and that series came started in 1986. Take away some gold or something, not the player's time.
|
# ? Jun 20, 2016 19:04 |
|
Judge Tesla posted:I really think Dead Island should have just all been about the Beach Resort as that's the best part of the game, Morsby after that is alright but the loving Jungle area is just the worst, it takes forever to reach quest objectives and has the single worst escort quest in the franchise there. I don't even remember the jungle area for the most part, except vague notions of firefighting some assholes in the trees. The beach resort was definitely the best part of the game. Luckily Dying Light came out and was great though.
|
# ? Jun 20, 2016 19:09 |
|
I'm playing through the Halo series for the first time (largely, I've played 3, ODST and Reach before) in the Master Chief Collection and something that's getting annoying is the complete lack of subtitles in gameplay and the awful sound mix. Half the time I can't hear the characters over the music. Also in Halo 2 apparently pressing any button on the controller skips cutscenes, I managed to skip one by putting the controller down and accidentally hitting one of the triggers. EDIT: Also gently caress the Flood. They are loving terrible and why are they in all three of the original games? Please tell me they don't come back for 4 & 5.
|
# ? Jun 20, 2016 19:30 |
|
Action Tortoise posted:[in McConaughey voice] alt-right, alt-right, alt-right
|
# ? Jun 20, 2016 19:36 |
|
The last trophy I needed to platinum Warriors Orochi 3:Ultimate was to complete all requests in gauntlet mode and all of those I had left was kill 500 of <enemy type>. Given that this is gauntlet mode, hands down one of the most killingest game modes in a franchise already characterised by letting you kill large number of enemies that doesn't sound like a problem, right? - There are something like 80 nodes which may be 1-5 maps. Each map can have up to 8 types of enemies (though the max I've seen is 7). Thankfully the ones that appear are listed for you but you still have read through all the lists to find the one you want. It's not like there's a search function. Even then, it's not that simple as you will want to find a map that has several desired enemy types to make things go quicker. - Some enemy types such as flame archers have a tendency to appear alone or with very small crowds significantly slowing your progress. - Two enemy types are very rare. Thankfully I already had a map that contained one but I had to spend 1-2 hours randomly reconfiguring levels until supply troops appeared. - All of the above is compounded by the fact that for some baffling reason, you can only have 5 requests active at a time seriously prolonging the process. You might have already killed 500 of a certain enemy type but it obviously doesn't count unless the request is active. I have no idea why they implemented it this way. They could have just given you all the objectives and kept track of them automatically. That's what they do for trophies/achievements anyway. The obvious point is that I didn't have to go for the trophy but already having decided arbitrarily to platinum the game and having put a lot of effort into doing so I wasn't going to stop there and besides, they clearly intended for the requests to be done. Trophies are bullshit. That's why I quit collecting them......several times
|
# ? Jun 20, 2016 19:46 |
|
Veotax posted:EDIT: Also gently caress the Flood. They are loving terrible and why are they in all three of the original games? Please tell me they don't come back for 4 & 5. You get to fight a far more annoying enemy in 4 and 5.
|
# ? Jun 20, 2016 19:47 |
Veotax posted:I'm playing through the Halo series for the first time (largely, I've played 3, ODST and Reach before) in the Master Chief Collection and something that's getting annoying is the complete lack of subtitles in gameplay and the awful sound mix. Half the time I can't hear the characters over the music. Also in Halo 2 apparently pressing any button on the controller skips cutscenes, I managed to skip one by putting the controller down and accidentally hitting one of the triggers. If I remember right from the one time I played through 4's campaign all the way before putting the game down in disgust, the Flood don't show up at all. ...The bad news is that you'll wish they were back after fighting the Prometheans a few times.
|
|
# ? Jun 20, 2016 19:48 |
|
sticklefifer posted:I've been playing Assassin's Creed: Rogue because Black Flag was a lot of fun and I wanted more ship combat. The voice acting in the series is usually really solid. But in AC Rogue, it's like they told whoever voiced Christopher Gist "pirate video game" and he had apparently only ever seen dashing hero swashbuckler films from the 1940s. That or he was trying to do 18th Century Zapp Brannigan. It feels so anachronistic and tonally out of place. Rogue is probably the AC game whose main story could be longer. And since we're playing a privateer instead of a pirate they should have given us the option to buy ship materials, seeing as the ship isn't so important this time round. Thankfully the lead-character is really endearing you don't mind his Oirish accent, stupid catchphrase, terrible facial hair in the first act, or the fact that he kills off a player-character from the previous game. He also does this: https://www.youtube.com/watch?v=EvecA2FNbnk Inspector Gesicht has a new favorite as of 21:09 on Jun 20, 2016 |
# ? Jun 20, 2016 20:15 |
|
RyokoTK posted:If you're in Depth 4 or 5 dungeons you get enough souls from enemies to constantly be flush in vials, that's an odd place to complain about vial attrition. Yeah, this is where it ceased being an issue for me. The depth 4 and 5 chalices absolutely flood you with echoes. It was mainly a pain in the rear end early on when I was learning the game, or ran into a roadblock boss. So it sort of compounds your frustration.
|
# ? Jun 20, 2016 22:16 |
HaB posted:In all the previous Soulsborne games, 20 is the maximum number of healing items you can hold at a time, so that's an odd complaint. Really? I could have sworn you could have more grass in Demon's. Even then there were like five types of grass. In Dark Souls you could have up to 99 humanities which were a full heal if you ever needed it and Dark Souls 2 let you have 99 of every type of those healing rocks. Of course they all had estus too, and estus restored on death even if you had zero souls. The problem with having to buy more vials was that when I run into a hard boss or segment of the game and I have no souls left, I'm going to burn through my vials very fast and it's really miserable to add another five plus god knows how long of travelling to farm up more every time I die just so I can walk back to where I had just died so I can try to progress the game. All while the game's loading times are long enough that more than once I've grabbed my phone and started to play Puzzles and Dragons between areas.
|
|
# ? Jun 20, 2016 22:36 |
|
Lunchmeat Larry posted:I for one am not being ironic on that matter, kill the rich and their liberal enablers You are posting on in tenbux video game thread from a device that is worth literally thousands of days of twelve hour backbreaking factory labour.
|
# ? Jun 20, 2016 23:12 |
|
Strategic Tea posted:You are posting on in tenbux video game thread from a device that is worth literally thousands of days of twelve hour backbreaking factory labour. You aren't posting in GBS.
|
# ? Jun 20, 2016 23:31 |
|
I actually never ran out of vials until the chalice dungeons because nothing in the main game even compares to the difficulty of cursed depth 4/5 chalice dungeons. I think the most tries anything in the main game took me was something like 8 for ebriatas, while hotdog, abhorrent beast and loran fuckbeast all took me between 30 and 40. Getting another 100 vials or so is only 20-30 minutes of grinding at that point since the enemies turn into money pinatas at depth 4, but there is no reason you should need to do that at all. The game wastes your time too much in general, if it's going to throw instakills around then it should be getting you back to your next try at super meat boy pace. Start loading the moment I lose if I press option, and drop me outside the boss door instead of making me run through a couple pointless hallways each time. It's not very noticeable if you're not dying to stuff more than twice, like in the main game, but you really feel that minute of your time it wastes between each try in the chalice dungeons when you're on your twentieth go. So far I have only seen indie games like super meat boy and nuclear throne get this right. They know they're hard and they do not get in the way.
|
# ? Jun 21, 2016 00:27 |
|
Strategic Tea posted:You are posting on in tenbux video game thread from a device that is worth literally thousands of days of twelve hour backbreaking factory labour.
|
# ? Jun 21, 2016 00:31 |
|
Lunchmeat Larry posted:my god, you're right. I buy food sometimes too. Posting on premium forums is pretty loving bougie. Just own it.
|
# ? Jun 21, 2016 00:33 |
|
Deified Data posted:Posting on premium forums is pretty loving bougie. Just own it.
|
# ? Jun 21, 2016 00:37 |
|
Could we go back to talking about lovely stuff in games? I doubt most of us care about your retarded political beliefs or whomever is stupid enough to buy into the garbage the media tells you.
|
# ? Jun 21, 2016 00:38 |
|
Alteisen posted:Could we go back to talking about lovely stuff in games? I doubt most of us care about your retarded political beliefs or whomever is stupid enough to buy into the garbage the media tells you. Calling for people to stop talking about a thing and then immediately firing off his parting shot on the thing he just asked people to stop talking about, classic Alteisen.
|
# ? Jun 21, 2016 00:43 |
|
Nintendo games still don't seem to have a skip cutscene function. Also, Paper Mario blows now.
|
# ? Jun 21, 2016 01:16 |
|
Regalingualius posted:If I remember right from the one time I played through 4's campaign all the way before putting the game down in disgust, the Flood don't show up at all. aw, they gave up on the biblical allusions? promethean sounds like such a generic alien race name.
|
# ? Jun 21, 2016 01:24 |
|
RareAcumen posted:Nintendo games still don't seem to have a skip cutscene function. Also, Paper Mario blows now. I know right? I get the feeling that to Nintendo the paper gimmick is that game's main feature, whereas most of the fans of the series don't especially care about it.
|
# ? Jun 21, 2016 01:26 |
Action Tortoise posted:aw, they gave up on the biblical allusions? promethean sounds like such a generic alien race name. Didn't they use that in mass effect? It feels like at least three or four sci-fi games or movies have used it fairly recently for aliens.
|
|
# ? Jun 21, 2016 01:35 |
|
protheans. technically halo already kinda did it with forerunners. prometheus is played out as an alien name. https://www.youtube.com/watch?v=lMu4KJ8Zo5w
|
# ? Jun 21, 2016 01:39 |
|
Nuebot posted:Didn't they use that in mass effect? It feels like at least three or four sci-fi games or movies have used it fairly recently for aliens. What? You're expecting schlocky video game space opera to actually be creative?
|
# ? Jun 21, 2016 01:47 |
|
Nuebot posted:Really? I could have sworn you could have more grass in Demon's. Even then there were like five types of grass. In Dark Souls you could have up to 99 humanities which were a full heal if you ever needed it and Dark Souls 2 let you have 99 of every type of those healing rocks. Of course they all had estus too, and estus restored on death even if you had zero souls. Yeah, you could have up to 99 of each kind of grass and there were like 3 different types of heal rocks in DS2. Especially coming from (later) paradox games the total war diplomatic UI is really annoying. If the AI won't accept my offer why does it get the same vague acceptance rating as an offer it will accept? Just give me a yes or no.
|
# ? Jun 21, 2016 02:21 |
|
RareAcumen posted:Nintendo games still don't seem to have a skip cutscene function. Also, Paper Mario blows now. The best Paper Mario in over a decade is Paper Jam.
|
# ? Jun 21, 2016 04:41 |
|
Cleretic posted:The best Paper Mario in over a decade is Paper Jam. Its only competition is Sticker Star and Super Paper Mario. Annoying Toad collection time wasters aside, I can believe that.
|
# ? Jun 21, 2016 05:23 |
I have exactly two things I didn't like about Paper Mario 2. I love that game to death but it over plays the whole paper joke. NPCs constantly wink at the camera and go OH MAN WHO WOULD EVER TURN INTO PAPER and jokes like that have just always bothered me because I'm the worst, games that always make jokes about being a game bother me too. Second thing is that you travel between the Glitz Pit and other areas a lot for some side quests and the transit scenes take forever. It's probably a good sign that these two relatively petty things are the only real issues I have with the game because it, and the first one, are really drat fun to play.
|
|
# ? Jun 21, 2016 05:38 |
|
Judge Tesla posted:I really think Dead Island should have just all been about the Beach Resort Dead Island should have just been the trailer because there was no possible way for the actual game to be anywhere near as cool as that.
|
# ? Jun 21, 2016 06:12 |
|
|
# ? Jun 2, 2024 13:14 |
|
Nuebot posted:games that always make jokes about being a game bother me too. Any form of media that go "But that only happens in <insert the type of media the subject is in>!" is awful. It stopped being cute and funny when a cavemen drew on his cave wall "But that only happens in cave wall drawings!" I don't dig the forced character sections in Adventure mode for Hyrule Warriors. Some characters are just plain unfun to play as. Also I dislike how a lot of enemies will just suddenly decide they wont be stunned anymore and bust out their super attack. E: Also enemies that have patterns that pretty much demand you not attacking cause of the above as well as staying away from them to avoid their AOE, then dash up once their weakpoint happens. Great way to pad out fights when you're punished by getting wrecked if you get impatient and want to wail on the enemy. Leal has a new favorite as of 09:01 on Jun 21, 2016 |
# ? Jun 21, 2016 07:36 |