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Shoehead posted:Re-reading this thread got me to try Morroblivion. morroblivion is my favorite video game downgrade it's comparable to getting doom to run on a calculator, except with a worse UI
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# ? Jun 19, 2016 21:21 |
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# ? Jun 10, 2024 22:04 |
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Agents are GO! posted:Both fixable with mods - DarnUI and OCO2. I nabbed OCO but I forgot all about Darn. I'm totally spoiled by the loot all and shortcut buttons they added in Fallout 3
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# ? Jun 20, 2016 12:23 |
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Just out of curiosity, has anyone played Tamriel Rebuilt lately? I remembered I used to troll it endlessly a decade ago, but they're still going, and the map they have done right now is enormous. I'm actually impressed by it, now. How fleshed out is it? Quests, dungeons, interiors, etc.
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# ? Jun 20, 2016 12:33 |
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It's pretty good, lots of quests, dungeons (Kemel-Ze is probably the single largest dungeon in any TES game not named Daggerfall), all cities have interiors, etc. It's basically currently an unofficial expansion pack to the existing world and worth every byte of download time.
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# ? Jun 20, 2016 12:39 |
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Sky Shadowing posted:It's pretty good, lots of quests, dungeons (Kemel-Ze is probably the single largest dungeon in any TES game not named Daggerfall), all cities have interiors, etc. It's basically currently an unofficial expansion pack to the existing world and worth every byte of download time. That's incredibly impressive. I'm going to play it, eventually. Is there a way to tell which areas are fleshed out, and which just have the terrain done? Also, do you have any idea if there a mod for Morrowind that makes Daedric equipment harder to get? In my opinion, it appeared way too early on the leveled lists, and there were some pieces you could get it way too easily. Like the Daedric Dai-katana on the Dren Plantation.
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# ? Jun 20, 2016 12:48 |
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Node posted:That's incredibly impressive. I'm going to play it, eventually. Is there a way to tell which areas are fleshed out, and which just have the terrain done? There are two main esps, tr_main which is done, and tr_preview which isn't. There are a few areas in preview that are done but they're directly adjacent to not done areas. Two fairly significant areas are pretty close to being done in a month so that seems neat
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# ? Jun 20, 2016 13:19 |
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Mortimer posted:There are two main esps, tr_main which is done, and tr_preview which isn't. There are a few areas in preview that are done but they're directly adjacent to not done areas. Two fairly significant areas are pretty close to being done in a month so that seems neat Is this on their forums? I browsed it a little but couldn't find this information
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# ? Jun 20, 2016 13:21 |
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Node posted:Is this on their forums? I browsed it a little but couldn't find this information ? which info http://www.nexusmods.com/morrowind/mods/42145/ "The latest version of Tamriel Rebuilt. Includes both the main release as well as the optional TR_Preview file (formerly TR_Alpha) and the TR_Travels plugin." TR_Travels adds boat paths to TR areas and is pretty neat if you want that kind of thing. the two areas thing is a guy saying "I'm going to rework almas thirr and have it done in a few weeks". I honestly thought it was done a few years ago but I loaded up TR without Preview and sure enough it wasn't there. Old Ebonheart is probably further off but will be the bottleneck to releasing Almas Thirr. It's done except for the castle pretty much. The second it goes up for quest claims I'm going to mash words on my keyboard until quests come out and it can be released.
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# ? Jun 20, 2016 14:31 |
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Have they redone all of Vvardenfell yet?
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# ? Jun 20, 2016 16:01 |
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That sounds pretty cool, but so far every single piece of modded additional areas/quests in a Fallout/Elder Scrolls game have been extremely lovely. Even the ones everyone says are good (looking at you, every single quest mod for Fallout New Vegas). I'm fine with mods altering existing things or switching up scripts and gameplay, but once they add new worldspaces it just enters whole new level of bad. Obsidian are geniuses to do what they did in such a short time.
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# ? Jun 20, 2016 16:08 |
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I can see someone hasn't played a Trainwiz mod.
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# ? Jun 20, 2016 16:26 |
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I have. They're neat but even the ones he made for Skyrim can be lacking.
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# ? Jun 20, 2016 16:33 |
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Cat Mattress posted:Have they redone all of Vvardenfell yet? .....Yes. Vvardenfell is the default island SolidSnakesBandana posted:That sounds pretty cool, but so far every single piece of modded additional areas/quests in a Fallout/Elder Scrolls game have been extremely lovely. Even the ones everyone says are good (looking at you, every single quest mod for Fallout New Vegas). I'm fine with mods altering existing things or switching up scripts and gameplay, but once they add new worldspaces it just enters whole new level of bad. Obsidian are geniuses to do what they did in such a short time. Confirmed, you can travel down the currently released TR maps and see an increase in quality the further south you go as time goes on. TR has a few things going for it: -a lot of lore is already established (great houses, city placement, certain NPCs) so the writing is just in the details, no "let's make a new city for New Vegas". -no voiced NPCs (probably the most important part) -an absolutely inhuman standard of quality, to even contribute you have to provide a quality example of modding in that certain area. The test for interiors was too labor intensive so I just did quests The team is currently debating the official names of the regions and the use of "woods" vs "highlands" in one area. Did I mention there's tens of thousands of words just in planning documents http://www.tamriel-rebuilt.org/content/state-house-dres http://www.tamriel-rebuilt.org/content/state-house-indoril e: that image was the one that made me say "oh they're serious this time" and resign up for an account to help out
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# ? Jun 20, 2016 17:29 |
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discuss
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# ? Jun 20, 2016 21:36 |
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Knights of the Nine was pretty great and it shames my ancestors that it is the Eight now.
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# ? Jun 20, 2016 21:37 |
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You can change that. Embrace your inner pelinal and show those elves how much you love the nine #maketheempiregreatagain
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# ? Jun 20, 2016 21:41 |
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Mortimer posted:.....Yes. Believe me, I know. Last I heard about TR, they wanted to redo Beth content to better fit the original vision (read: Kirkbride's vision (read: Sload's vision)) of the province as a whole instead of just Vvardenfell + Mournhold + Solstheim.
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# ? Jun 20, 2016 21:54 |
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gently caress Talos. He was a dirty Imperial. What, Ysmir and Kyne aren't good enough for you?
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# ? Jun 20, 2016 21:58 |
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Cat Mattress posted:Believe me, I know. I don't think that's on the table anymore, no for an idea that dumb look to morrowind rebirth
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# ? Jun 20, 2016 21:58 |
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I would kill for a Romano-Chinese Venice mod for Oblivion
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# ? Jun 20, 2016 23:18 |
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Mortimer posted:
That's a really impressive map. They have an interactive one here, it looks like the southern section of Morrowind only has a heightmap, everything else has at least some terrain plopped down. http://tamrielrebuilt.uesp.net/trmap/ I was really a shithead ten years ago or so, I just shat on them on the Bethesda forums and on their own forums, saying the scope of the project was ridiculous and they'll never come close to finish it like so many other giant-scope mods. But look at that now. Imagine what we're going to have when they consider Tamriel Rebuilt finished? Crazy.
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# ? Jun 20, 2016 23:25 |
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Man Whore posted:
This is bad because, as everyone knows, Pelinal Whitestrake was a time-travelling cyborg with a Megaman style arm canon, not a dude.
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# ? Jun 20, 2016 23:32 |
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How did TR end up solving the Mournhold problem?
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# ? Jun 21, 2016 00:31 |
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Shoehead posted:I nabbed OCO but I forgot all about Darn. I'm totally spoiled by the loot all and shortcut buttons they added in Fallout 3 There's an "'A' takes all" mod too. Requires OBSE. SolidSnakesBandana posted:That sounds pretty cool, but so far every single piece of modded additional areas/quests in a Fallout/Elder Scrolls game have been extremely lovely. Even the ones everyone says are good (looking at you, every single quest mod for Fallout New Vegas). I'm fine with mods altering existing things or switching up scripts and gameplay, but once they add new worldspaces it just enters whole new level of bad. Obsidian are geniuses to do what they did in such a short time. There a some good ones for Skyrim, not so much for NV.
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# ? Jun 21, 2016 00:39 |
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raminasi posted:How did TR end up solving the Mournhold problem? They are discarding Bethesda's Mournhold and integrating the content into their Mournhold-Almalexia. They said they couldn't figure out the best way to do it otherwise, even though I thought they had a pretty good Forbidden City thing going on.
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# ? Jun 21, 2016 00:42 |
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Does TR work with OpenMW? You guys are doing a pretty good job of convincing me to try it. Especially that map.
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# ? Jun 21, 2016 01:53 |
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raminasi posted:How did TR end up solving the Mournhold problem? What is the Mournhold problem? Mournhold is on its own "plane" so to speak, and they can't simply drag and drop it into their map?
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# ? Jun 21, 2016 01:59 |
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Node posted:What is the Mournhold problem? Mournhold is on its own "plane" so to speak, and they can't simply drag and drop it into their map? No, because the city is non-Euclidian. The lengths and angles of the five districts don't match. The original solution was to let Mournhold as it is and use the big doors in the Plaza to link it to the outside world, where there is a dummy of the city, but despite this being a perfectly reasonable thing they wanted to change it anyway. The paper map tells you the inner city looks like this: But when you look at the in-game cells, it actually looks like that: Cat Mattress fucked around with this message at 02:31 on Jun 21, 2016 |
# ? Jun 21, 2016 02:25 |
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Cat Mattress posted:No, because the city is non-Euclidian. The lengths and angles of the five districts don't match. Thanks for the explanation. That sucks that TR can't get a way to just copy that into it, that'll add lots of time.
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# ? Jun 21, 2016 02:42 |
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Thick walls, problem solved.
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# ? Jun 21, 2016 03:25 |
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Agents are GO! posted:Thick walls, problem solved. this seems so stupidly simple, there has got to be a reason they wont just do that
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# ? Jun 21, 2016 03:27 |
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Agents are GO! posted:Thick walls, problem solved. This is exactly what ran through my mind seeing that map.
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# ? Jun 21, 2016 03:30 |
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Node posted:this seems so stupidly simple, there has got to be a reason they wont just do that Masochism.
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# ? Jun 21, 2016 03:50 |
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Node posted:That's incredibly impressive. I'm going to play it, eventually. Is there a way to tell which areas are fleshed out, and which just have the terrain done? Is this a joke?
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# ? Jun 21, 2016 06:38 |
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Whizbang posted:This is bad because, as everyone knows, Pelinal Whitestrake was a time-travelling cyborg with a Megaman style arm canon, not a dude. actually that part of the lore is dumb and I ignore it, same with most of the scifi poo poo like there being a supercomputer from 4000 years in the future under sarthaal and c0da. Moonbases and god-planets are cool though so that gets a pass. I like my kirkbride watered down. Man Whore fucked around with this message at 06:43 on Jun 21, 2016 |
# ? Jun 21, 2016 06:41 |
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I'd like a Kirkbride please, shaken not stirred, hold the Vivec.
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# ? Jun 21, 2016 07:49 |
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Shbobdb posted:Is this a joke? Yes. Which part?
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# ? Jun 21, 2016 07:52 |
Cat Mattress posted:No, because the city is non-Euclidian. The lengths and angles of the five districts don't match. Whoa, I've never noticed that. Though I did notice, when mucking around in the CS, that a lot of buildings don't match up with their interiors. Also, I didn't even know they had quests implemented for some areas already. Sounds like the project has reached some kind of tipping point where you can actually see the end of it and it won't just run out of steam?
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# ? Jun 21, 2016 09:12 |
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Man Whore posted:actually that part of the lore is dumb and I ignore it, same with most of the scifi poo poo like there being a supercomputer from 4000 years in the future under sarthaal and c0da. Vehkships are cool and can stay.
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# ? Jun 21, 2016 10:28 |
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# ? Jun 10, 2024 22:04 |
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Agents are GO! posted:Thick walls, problem solved. Even easier: the paper map is wrong. "Unreliable narrator."
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# ? Jun 21, 2016 14:08 |