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I'd say slap a cowl on that Screamer but there's no way to do that without completely loving the aerodynamics of that beautiful, terrible machine.
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# ? Jun 21, 2016 11:04 |
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# ? May 13, 2024 06:47 |
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apostateCourier posted:I'd say slap a cowl on that Screamer but there's no way to do that without completely loving the aerodynamics of that beautiful, terrible machine. There's always go-fast stripes!
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# ? Jun 21, 2016 16:54 |
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Alright, I'm going for 2733 and shaking my rear end at the clanners as I exit.
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# ? Jun 21, 2016 16:57 |
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RA Rx posted:Is the Piranha dead? Headshot, woo. VVV No, I'd just like to catch my mistakes the day of rather than the Tuesday before the next update where a fix could invalidate the orders of the more prompt players. I'm expressing frustration that I'm letting so many mistakes through. VVV PoptartsNinja fucked around with this message at 17:11 on Jun 21, 2016 |
# ? Jun 21, 2016 17:08 |
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Do you just want this mission to be over?
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# ? Jun 21, 2016 17:09 |
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Not gonna lie, when I saw 'Headshot woo' my first instinct was Jason Youngblood Is loving Dead.
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# ? Jun 21, 2016 17:14 |
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If he is, Duncan's revenge tour could be pretty impressive.
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# ? Jun 21, 2016 17:15 |
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PoptartsNinja posted:
I haven't counted, but my wild guess is that you're making about one copyedit or little tracking mistake per ~100 dice rolls. You're seeing more this session due to the sheer volume of battlemechs, fire, and movement happening. E.g. I don't think your rate of errors have actually risen, it's just an artifact of how much you've expanded your scenarios and made them increasingly complex over the last year etc. A 1% error rate is totally acceptable.
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# ? Jun 21, 2016 17:20 |
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I'm gonna go out on a limb and say that the occasional error in a 1600-page let's play which PTN has run on his own for free for like half a decade is Fine
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# ? Jun 21, 2016 17:31 |
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I'm pretty sure this mission has about as much poo poo going on in it as the entire first year of the thread combined, so I really wouldn't sweat a few errors here and there.
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# ? Jun 21, 2016 17:57 |
I wouldn't worry about it either. There are 50(!) units all running around shooting each other, a few mistakes are no problem at all. I just counted, and ignoring units that are destroyed or out of the battle, there are 43 Mechs and 7 infantry units on the field. Ardlen fucked around with this message at 18:49 on Jun 21, 2016 |
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# ? Jun 21, 2016 18:46 |
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It's probably my favorite mission so far for a variety of factors. There's so much action! With high stakes and crazy surprises! Bonus exploding piranha is just another crazy surprise, not a downer.
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# ? Jun 21, 2016 19:04 |
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Orders sent, Lancelot evac'ing via 2733. Given that a side-torso hit is as bad a kill potential as a center-torso blowout, I have more armor on my backsides than my frontsides. I only lament that I can't really shoot anything on my way out.
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# ? Jun 21, 2016 19:28 |
In that case, the Ostscout should evac to 2732 this turn, so that we can fill all the escape hexes.
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# ? Jun 21, 2016 19:34 |
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I don't think any of us are upset with you over the occasional bookkeeping error. They're infrequent and you always give us the benefit of the doubt if it goes in the players favor. It's basically our point of Edge, and an extra kill puts us one step closer to making it out of here alive.
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# ? Jun 21, 2016 19:52 |
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I'm upset. Shame on you PTN. Shame. You should make a clanner joke as punishment.
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# ? Jun 21, 2016 20:32 |
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Looking at 3239 facing 3140, for a final shot at the Crimson Hawk. Hopefully I can blow a gun off. I don't want that thing menacing us on the last turn, and 3239 is as safe a hex as #megamek can find for me. EDIT: Hey, I'm in range for a shot at the Hellstar. 5% chance of a last-turn headshot to live in song and story... Loxbourne fucked around with this message at 20:40 on Jun 21, 2016 |
# ? Jun 21, 2016 20:33 |
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We should get the AI box that wrote Sunspring to be our new GM. Just joking. We all make mistakes, getting hung on it is just going to make you more frustrated and cause you to make more mistakes. Just relax and take your time.
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# ? Jun 21, 2016 20:52 |
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Never get mad at yourself for making mistakes, unlike other people you are always around to continue berating yourself
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# ? Jun 21, 2016 22:33 |
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Salamander orders going in - reversing to 2734 and alpha striking that drat Grendel. Secondary target is the Crimson Hawk, tertiary is the Hellstar because gently caress you, Ath. Time to bail.
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# ? Jun 21, 2016 22:40 |
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paragon1 posted:This is some real edge of your seat stuff.
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# ? Jun 21, 2016 22:50 |
Flashman orders going in - alpha striking the Locust. I put in contingencies to go to 2634 or 2735, whichever ends up empty. We're done here.
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# ? Jun 21, 2016 23:09 |
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If the couple of mechs not leaving this turn put in orders for next turn (you're leaving then right?) we might not even have to wait for the weekend! Great job everyone
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# ? Jun 21, 2016 23:18 |
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Tempest_56 posted:Salamander orders going in - reversing to 2734 and alpha striking that drat Grendel. Secondary target is the Crimson Hawk, tertiary is the Hellstar because gently caress you, Ath. Agreed. Also, I cannot read diagrams. :V
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# ? Jun 22, 2016 01:03 |
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E: We got this.
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# ? Jun 22, 2016 01:04 |
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Back Hack posted:I hope you guys realize in the next game that dice karma are going to kill you in the first couple of rounds. Counterpoint: Vorenus got what bad dice there were in the first couple of rounds both this scenario and last. That self sacrifice to PTNs dice, unwilling or no, shall not go unremembered.
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# ? Jun 22, 2016 02:18 |
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Fuzzy Mammal posted:If the couple of mechs not leaving this turn put in orders for next turn (you're leaving then right?) we might not even have to wait for the weekend! Really hard to put in orders before you know what the enemy's done this turn. The contingency trees start to get ridiculous.
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# ? Jun 22, 2016 02:20 |
I found a few things while I was cleaning out part of my garage last night.
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# ? Jun 22, 2016 04:48 |
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Orders in, jumping to 2433, shooting grendel/locust, exiting next turn making one attempt to pick up any downed pilots. E: fixed vv sebmojo fucked around with this message at 06:05 on Jun 22, 2016 |
# ? Jun 22, 2016 04:50 |
sebmojo posted:Orders in, jumping to 2643, shooting grendel/locust, exiting next turn making one attempt to pick up any downed pilots. Ardlen fucked around with this message at 05:11 on Jun 22, 2016 |
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# ? Jun 22, 2016 05:07 |
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So, the Lancelot and Flashman would both be destroyed if they lose a side torso, while clan XLs only take two engine hits?
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# ? Jun 22, 2016 08:44 |
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RA Rx posted:So, the Lancelot and Flashman would both be destroyed if they lose a side torso, while clan XLs only ake two hits? They both have clan ferro fibrous but I don't see any reason why their engines would be clan.
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# ? Jun 22, 2016 09:00 |
RA Rx posted:So, the Lancelot and Flashman would both be destroyed if they lose a side torso, while clan XLs only take two engine hits? Mechanically, it takes three engine crits to "kill" the engine and thus the mech. Regular engines are just in the CT, you only need to hit 50% of the crits (3) to tank the engine. All that does is alter the probability of getting an engine crit, though. XL engines have extra crits in the side torsos, three in each for IS XL engines and two in each for clan XL engines. This means losing a side torso is three crits for an IS XL, an engine kill, where the clan XL only takes two hits and can keep on running until it takes a third crit.
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# ? Jun 22, 2016 09:24 |
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Particularly relevant for the Dragoon II as well, although that one IS Clan spec being an NRWR local build. I say this because I've also confirmed it with PTN and it influenced how much firepower I am sending downrange as part of my withdraw move. (Sadly, less lasers were fired, because losing my LT will result in +10 heat. Still risking a PSR, but only the lowest possible PSR and that again is only if I lose the torso entirely.)
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# ? Jun 22, 2016 09:34 |
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Olothreutes posted:Mechanically, it takes three engine crits to "kill" the engine and thus the mech. Regular engines are just in the CT, you only need to hit 50% of the crits (3) to tank the engine. All that does is alter the probability of getting an engine crit, though. I always liked this tradeoff. I wish more equipment upgrades were like that, instead of the straight "you are stupid to not use this" type like DHS.
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# ? Jun 22, 2016 10:16 |
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Is the Ostscout extracting this turn?
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# ? Jun 22, 2016 10:45 |
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mcjomar posted:Is the Ostscout extracting this turn? I think everyone is except me and Jason.
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# ? Jun 22, 2016 11:16 |
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Ronin Of Dreams posted:Particularly relevant for the Dragoon II as well, although that one IS Clan spec being an NRWR local build. I say this because I've also confirmed it with PTN and it influenced how much firepower I am sending downrange as part of my withdraw move. (Sadly, less lasers were fired, because losing my LT will result in +10 heat. Still risking a PSR, but only the lowest possible PSR and that again is only if I lose the torso entirely.) Heat doesn't cause PSRs mcjomar posted:Is the Ostscout extracting this turn? If it sends in orders probably.
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# ? Jun 22, 2016 17:07 |
mcjomar posted:Is the Ostscout extracting this turn? Edit: PoptartsNinja posted:If it sends in orders probably.
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# ? Jun 22, 2016 17:19 |
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# ? May 13, 2024 06:47 |
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Pladdicus has been sending in orders but hasn't posted in the thread since June 1st :<
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# ? Jun 22, 2016 17:29 |