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Ammanas posted:The entire game has a pursuit phase problem. Cavalry et al does as bad a job at pursuit as they did in Rome. I just quit when end battle appears. gently caress watching horsemen bounce between infantry fleeing for 5 minutes for 3 extra kills. Watching flying units (other than bats) try to chase things down is downright comical. Good luck killing even a single fleeing goblin with a terrorgheist.
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# ? Jun 24, 2016 09:07 |
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# ? May 28, 2024 14:23 |
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Ammanas posted:The entire game has a pursuit phase problem. Cavalry et al does as bad a job at pursuit as they did in Rome. I just quit when end battle appears. gently caress watching horsemen bounce between infantry fleeing for 5 minutes for 3 extra kills. As Empire I generally find that if a unit is in active melee when the enemy army breaks and continues chasing that unit then it will be brought down to disband levels by the time it makes it off the field. Cavalry can usually do one unit per unit as well, but they don't have to have already been fighting it. One thing that can help is intercepting a fleeing unit with cavalry which greatly slows them down, allowing an infantry unit to catch up. Then use the cavalry to intercept another unit.
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# ? Jun 24, 2016 09:28 |
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Vargs posted:I can't believe Greenskins don't get a melee combat hero, like the Captain/Thane/Wight King/Generic Chaos Dude. I just want a big, 'ard lad with a choppa, good for climbing stuntie walls and bashin heads. Is that so much to ask? The goblin is super trash. That's because I don't think you really grasp the nuance of orc politics or command structure. See, dere's da boss and ee's da biggest, 'ardest git dere iz. If dere wuz anuvva git wot wuz big n' mean, dey'd foit. Da 'orde ain't goin' nowheres if deys fightin', so dat uvva git youze finkin' ov, ee's dead already.
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# ? Jun 24, 2016 09:33 |
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Use dogges to finnish off fleeing units. If your faction doesn't have dogges they aren't really worth playing
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# ? Jun 24, 2016 09:49 |
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jfood posted:That's because I don't think you really grasp the nuance of orc politics or command structure. See, dere's da boss and ee's da biggest, 'ardest git dere iz. If dere wuz anuvva git wot wuz big n' mean, dey'd foit. Da 'orde ain't goin' nowheres if deys fightin', so dat uvva git youze finkin' ov, ee's dead already. This, but in English.
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# ? Jun 24, 2016 10:13 |
Kitchner posted:This, but in English. Huh, I might be mixing Fantasy and 40k, but I thought the hierarchy went something like: Squig -> Snotling -> Goblin -> Goblin Boss -> Orc -> Orc Big 'un -> Orc Boss -> Orc Warboss. So there's space for an Orc Boss agent akin to the Goblin Big Boss ones. Or hell, if you want an Orc that might actually go around spoutin' stra-ta-gees, a Black Orc Boss would fit the bill.
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# ? Jun 24, 2016 12:23 |
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Here are some cool news:quote:The first WARHAMMER DLC and Free-LC are just being prepared for launch with final testing underway. The majority of the team are already working on the second DLC, and have been for a while as it is considerably bigger than the first. quote:There's also a large amount of design, planning and creation of models and artwork already under way for the second instalment of the trilogy. Given the fantastic response to the first game, our plans for the content of the second game have changed and expanded significantly. Full thing is here: https://forums.totalwar.com/discussion/178892/what-are-the-total-war-teams-working-on-updated-24-06-16/
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# ? Jun 24, 2016 12:50 |
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According to their FLC schedule the first thing is going to be a free unit: I'm hoping it's one of the following: Goblin Spear Chukka Dwarf Ballista Squigs The paid DLC could be a Lord Pack, Race Pack or Campaign Pack. I think's it's probably too early to hope for a Race pack so maybe some new Legendary Lords and units.
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# ? Jun 24, 2016 12:57 |
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It seems like a lot of players are hoping for the good old blood DLC, though I'm not sure how well that would work without the sync-kill animations.
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# ? Jun 24, 2016 13:13 |
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Total War forums posted:Given the fantastic response to the first game, our plans for the content of the second game have changed and expanded significantly. Apparently CA is planning to release a lot more content for TW:W than originally planned because the game did so well? By the way can someone clarify what they mean by "the trilogy" do they mean there's going to be a Total Warhammer, Total Warhammer 2, Total Warhammer 3 or are they saying the trilogy will be Total Warhammer, Total Warhammer (expansion 1), and Total Warhammer (expansion 2) a la Starcraft 2? I feel like it's the latter, but each of the expansions will be standalone.
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# ? Jun 24, 2016 13:20 |
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WHAT A GOOD DOG posted:I feel like it's the latter, but each of the expansions will be standalone. That's still the plan, as far as we know: expansions that work as standalone if you don't have all three, but combine, Voltron-like, into a giant world map with every faction if you own the lot.
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# ? Jun 24, 2016 13:22 |
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peer posted:It seems like a lot of players are hoping for the good old blood DLC, though I'm not sure how well that would work without the sync-kill animations. I'll be happy if a cannonball gibs whatever it hits.
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# ? Jun 24, 2016 13:26 |
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Josef bugman posted:This will never go poorly! I'm funneling money to Chaos and Greenskins both as a bribe to spare me and as a means of insidiously supporting their war efforts against the Empire and Dwarfs respectively. If supporting two bloodthirsty factions I happen to be sandwiched between has a way of blowing up in my face, I haven't seen it yet.
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# ? Jun 24, 2016 13:28 |
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peer posted:It seems like a lot of players are hoping for the good old blood DLC, though I'm not sure how well that would work without the sync-kill animations. I want to see blood spraying all over the place when the giant bites someone's head off. Vargs posted:I can't believe Greenskins don't get a melee combat hero, like the Captain/Thane/Wight King/Generic Chaos Dude. I just want a big, 'ard lad with a choppa, good for climbing stuntie walls and bashin heads. Is that so much to ask? The goblin is super trash. Is it the goblin big boss or the night goblin hero that has that sneaky stabby spell? It's super useful versus dwarves.
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# ? Jun 24, 2016 14:05 |
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Vargs posted:Watching flying units (other than bats) try to chase things down is downright comical. Good luck killing even a single fleeing goblin with a terrorgheist. Yeah, I'm guessing this is another weird consequence of >1 hp. They're probably very easy to hit while routing but the pursuers still have to play their animation, hit, beat armor, and then chew through hp right?
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# ? Jun 24, 2016 14:10 |
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Mans posted:I want to see blood spraying all over the place when the giant bites someone's head off. That would be the Night Goblin Shaman The Gobbo Big Boss is a pansy riding a spider, he's a great agent but possibly the worst combat hero in the game.
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# ? Jun 24, 2016 14:10 |
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NoNotTheMindProbe posted:According to their FLC schedule the first thing is going to be a free unit: The free unit will be for VC, thus the flag. (Also they said way back that an extra VC unit would be added post release.) The first free LL also seems to be for Vampires, while the second will be Wazaug for Orcs. I could see them adding squigs along with Wazaug though. The three lores/empire heroes will almost certainly be the missing Lores of Life, Beasts, and Shadow along with the accompanying wizards. Free race is Bretts, almost certainly, and the placement after two lores added makes sense because they'll need those Lores. As for paid DLC, if we're getting a small one now and a big one a little later, easy bet is Blood or a Lord pack for the first DLC and a race or campaign pack for the second, because there's nothing else they'd likely have been working on for that long. (I'm guessing Beastmen, bundled with the second FLC, Lore of Beasts)
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# ? Jun 24, 2016 14:43 |
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What unit are VCs getting? SKELLINGTON ARCHERS!?!?
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# ? Jun 24, 2016 14:48 |
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WHAT A GOOD DOG posted:What unit are VCs getting? SKELLINGTON ARCHERS!?!? Blood Dragons I bet
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# ? Jun 24, 2016 14:50 |
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Three full stacks of skaeling units will not go through with the siege and attack a level 2 garrison plus a half stack of graveguard/black knights. Auto resolve bar is 4/5ths red. Jesus the AI is just flat out cowardly. I was looking forward to see how their marauders would fare against walls. E: also peer posted:It seems like a lot of players are hoping for the good old blood DLC, though I'm not sure how well that would work without the sync-kill animations. Sync-kills for heroes should be brought back, atleast in single player. It's not like you notice how a 90 armor hero goes without taking damage for two and a half full seconds. ditty bout my clitty fucked around with this message at 14:55 on Jun 24, 2016 |
# ? Jun 24, 2016 14:51 |
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WHAT A GOOD DOG posted:What unit are VCs getting? SKELLINGTON ARCHERS!?!? Something that enables instant sieges whether it's a siege engine or not, please. Is there a mod that just lets Varghulfs count as the battering rams that they are?
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# ? Jun 24, 2016 14:57 |
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NoNotTheMindProbe posted:I'm hoping it's one of the following: There has never been a good ballista unit in a total war game.
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# ? Jun 24, 2016 14:59 |
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Bogarts posted:There has never been a good ballista unit in a total war game. Wrong. The mounted balista from Barbarian Invasion was amazing.
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# ? Jun 24, 2016 15:01 |
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Deified Data posted:Something that enables instant sieges whether it's a siege engine or not, please. http://steamcommunity.com/sharedfiles/filedetails/?id=706842697 It has a minor AI bug in it at the moment, in that AI varghulfs will not run until they begin to actually charge
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# ? Jun 24, 2016 15:20 |
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WHAT A GOOD DOG posted:What unit are VCs getting? SKELLINGTON ARCHERS!?!? This would be extremely easy to make as a single unit if you or others wanted it. I thought about doing it before but passed. Mazz fucked around with this message at 15:57 on Jun 24, 2016 |
# ? Jun 24, 2016 15:22 |
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Deified Data posted:Something that enables instant sieges whether it's a siege engine or not, please. Pretty sure black coach counts as a siege engine for this purpose. They really ought to fix it's buggy mechanic. I like the idea of a Deathmobile that gets more killy the higher it's death toll becomes. If it worked properly you could farm squishy units early in the battle till it started getting really dangerous.
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# ? Jun 24, 2016 15:32 |
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Tournament Reminder: We've got five people signed up so far, and realistically our minimum is only eight (can do a loser's bracket for more matches) so I think we'll be able to get something going. But if we got to 16 for a strong bracket that would be sweet. If you want in just join the group (it's public) and post in the discussion thread. At this time you are not signing up for any specific commitment, just "I want to play in a tournament". Group: http://steamcommunity.com/groups/goonfights Thread: http://steamcommunity.com/groups/goonfights/discussions/0/358415738186952298/
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# ? Jun 24, 2016 15:40 |
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Black Coach is my biggest Total Warhammer disappointment in terms of getting poo poo done.
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# ? Jun 24, 2016 15:46 |
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I enjoyed the enormous siege ballista in Rome 2.
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# ? Jun 24, 2016 15:54 |
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madmac posted:The free unit will be for VC, thus the flag. (Also they said way back that an extra VC unit would be added post release.) Good. Still getting the hang of them. I think I got a little too into Raise Dead to the point that I didn't really focus on my production buildings. When Chaos showed up on two frontiers, having only one killing field to pull from over in East Sylvania started to really hurt.
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# ? Jun 24, 2016 16:05 |
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ZearothK posted:Black Coach is my biggest Total Warhammer disappointment in terms of getting poo poo done. As it stands, wraiths or the black coach seem pointless.
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# ? Jun 24, 2016 16:07 |
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Am i doing empire wrong? they're 4th race Ive done and I basically took over most of the west except Brettonia or whatever they're called and it just seems like they by far made the least amount of income per towns then others and Can't really figure out how to build their armies after leaving the swordsman/xbowman phase. Help!
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# ? Jun 24, 2016 16:09 |
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WHAT A GOOD DOG posted:What unit are VCs getting? SKELLINGTON ARCHERS!?!? Naw, that's TKs. VC don't get any ranged units, period. I'm hoping for the Mortis Engine, but my money's on Blood Knights.
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# ? Jun 24, 2016 16:37 |
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Sjonnar posted:Naw, that's TKs. VC don't get any ranged units, period. I'm hoping for the Mortis Engine, but my money's on Blood Knights. Whether its in DLC or upcoming games, I hope the Mortis Engine shows up one way or another.
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# ? Jun 24, 2016 16:42 |
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i've had to start over as chaos 5 times and every time i'm getting my rear end handed to me in a new way. every game CA makes with hordes they portray them as these unstopable forever moving balls of death yet both chaos and the huns are the hardest campaigns i've ever played in the total war series
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# ? Jun 24, 2016 16:42 |
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Draynar posted:Am i doing empire wrong? they're 4th race Ive done and I basically took over most of the west except Brettonia or whatever they're called and it just seems like they by far made the least amount of income per towns then others and Can't really figure out how to build their armies after leaving the swordsman/xbowman phase. Help! Here's my Empire Tips 1) Get Marienburg. Sounds like you already did this, but if not get them. Good trade resources, and a unique dock worth all the money. 2) Fancy Clothes. The Empire's generic income building is pretty good, every city and village should have one. 3)If you can spare the effort, conquer Bretonnia. They're weak and tend to lose to Estalia in the long run anyway, but they have a bunch of port towns which are worth a lot of money 4)Don't confederate too often. It makes you vulnerable, makes everyone hate you, tanks your public order and the army you take over almost always sucks and should be disbanded For the military side of things, your lords have two fantastic red skills: Honest Steel and Pistolkorps. Honest Steel gives all of your 1-turn melee infantry a good boost that lets them punch way above their pay grade. Pistolkorps gives a damage bonus to all ranged infantry, which you should have. In the mid game, your army composition is going to depend on which buildings you built. It's possible to get Reikland to produce everything, but that will delay getting all the major army buildings. Here's my rundown of what I consider Mid-Game available units Handgunners: These guys are amazing, although their direct fire is limiting somewhat. Form a checkerboard formation and they will devastate just about anything. They are almost always better than Crossbows, except against savage orcs and marauder horsemen. Halberdiers: Especially once you get Honest Steel 3, Halberdiers will be your workhorse all game. Well armored, good damage, armor piercing, anti large, charge defense, they got it. Weak to missiles, but worth it nonetheless. Spearmen: Don't bother. Get Halberds wherever you can afford them Crossbows: If you're fighting low-tier orcs or norscans, these guys are good. Otherwise, get Handgunners. Swordsmen: A solid unit, especially with honest steel. I tend to replace them with greatswords later on, but Swordsmen are still durable, shielded and good in a fight. Greatswords: You may not have these by midgame, depending on what building order you're going with. A great offensive unit, they have good damage, good charge and good armor. They lose to missiles, but carve up most other things. Use these guys against infantry and halberds against cavalry/monsters Outrider and Pistoliers: Almost always terrible. If you can micro them good and you aren't fighting norscans (who WILL catch you, they have stupid fast speed) outriders can be pretty good, but are still probably not worth it Empire Knights: I'm not a huge fan, but I'm not a big cavalry guy. These are good heavy cavalry units though, so take them if you have the option and aren't terrible at cavalry micro. Mortars: Fantastic against vampire counts, who tend to bring swarms of chaff even into the mid-late game. They're also good at siege defense, if you can se up your walls to clump up the enemy without risking hitting your own men Cannons: Good on the field, especially in a checkerboard. I'm not sure how much better they really are than mortars, but it's so much fun to fire these in first person mode at point blank range, so I always take two My Midgame Armies: General, 2 Cannons, 2 Mortars, 5 Handgunners, 6 Halberdiers, 4 Swordsmen/Greatswords Later game units Steam Tanks - The best artillery, bar none, full stop. Super well armored, capable of firing at long range for more dps than a cannon. Able to fight off swarms of enemies in melee. Even has a tiny turret steamgun to get that bit of extra damage in. I like at least 3. Luminark - Pretty disappointing overall. Good single target damage, but way too low of a rate of fire. It can fire over infantry easily though, and has a nice aura. Worth taking one if you play defensively, but not a big deal Demigryphs - God tier units, currently OP. Get the halberd version, either one will wreck infantry and these will also wreck everything else. It's hard to take too many of these Reiksguard - Don't bother, get Demigryphs Hellstorm Rockets - Some people swear by them, I've never had one do more damage to the enemy than my own army. Stick to steam tanks and cannons Hellblaster - Not that great. It can get some good single target damage at close range, but handgunners will probably do better. Suffers from not being a steam tank. My Lategame Armies: General, 3 Steam Tanks, Luminark, 2 Cannons, 4 Handgunners, 4 Halberdiers, 5 Demigryphs Heroes: Bright Wizard: Actually pretty good. It's got some good buffs, especially if you overcast for AoE. Fireball is its only good damage spell, but it's a doozy Light Wizard: Probably your best wizard. Good singlet target starter spell, the Net spell can either shut down loving MARAUDER HORSEMEN or buy you an extra couple volleys by pinning down the entire center of the enemy army just before they close with your gun line Celestial Wizard: Not impressed. Its buffs are okay, its damage sucks, its passive is the worst in the game. If you get one of these, train it as an agent, not a hero. Captains: Are.. okay. Solid fighting stats, and they can get a pegasus by level 9 which isn't bad. They can also get Hold the Line, which is a nice buff if you time it right, especially for halberdiers Warpriest: Start off as shittier Captains, end up as gods. Seriously, they get so many self-activated and aoe buffs that they can turn into slaughter fests with a few levels on them. Don't bother with the horse, leave them on foot. Witch Hunter: Really good ranged units, especially at shorter range. If you actually look, they tend to kill 3-6 enemies per bullet, which is mad skills. Accusation is also one of the best hero/lord sniping abilities out there. They're also great agents, you will never have enough of these guys Lords: Generals of the Empire should go down the red path right away, especially Honest Steel and Pistolkorps. Divert to get the griffon when you can. Late game, they can give steam tanks and demigryphs ward saves, which is fantastic Karl Franz should probably also go down the red path. He's gonna be super killy with Deathclaw anyway, so you'll probably get better mileage out of making your infantry not suck Balthasar Gelt sucks for the most part (unless you get a magic mod, then he's great! I like Molay's but opinions are divided there). He's got a few good spells, and Final Transmutation is good at sniping lords who aren't near their armies (read: none of them). Transmutation of Lead and Plague of Rust are pretty good debuffs overall.
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# ? Jun 24, 2016 16:46 |
if it's a VC unit then it's almost certainly blood dragons, they're a fan favorite for those not aware of the story behind them, blood dragons are one of the vampire bloodlines descended from a warrior who just wanted to have honorable fights and wasn't into becoming a vampire but got tricked into it; he became a hermit who only turned people very rarely until he discovered something - after killing a dragon in single combat and drinking its blood he was cured of all the negative parts of being a vampire. i think the lore has waffled on whether it's just a really amazing fight that enables blood dragons to shake off the bad parts of vampire or killing and drinking a dragon's blood specifically, but they're this whole order of black knights who just want to have good fights.
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# ? Jun 24, 2016 16:47 |
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Mans posted:i've had to start over as chaos 5 times and every time i'm getting my rear end handed to me in a new way. Are you actually losing or just quitting early because it's not going as well as you'd like Chaos has insane legendary lords, very strong regular units, and no real fail state short of losing every single horde. You have access to the hardest infantry in the game AND lore of death on both heros and lords. How are you losing? What difficulty? terrorist ambulance fucked around with this message at 16:50 on Jun 24, 2016 |
# ? Jun 24, 2016 16:48 |
Mans posted:i've had to start over as chaos 5 times and every time i'm getting my rear end handed to me in a new way. what lord are you starting with, because if you're starting with archaon he has the weakest start of the three. sigvald starts with a hellcannon for actual ranged support and kholek starts with a unit of dragon ogres + is an early combat monster so you have a ready-made hitsquad for loving up key units. meanwhile archaon just starts with more chaos warriors which is like, that's cool and all, but who really gives a poo poo having an extra couple units of tough infantry really isn't what makes or breaks early fights
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# ? Jun 24, 2016 16:49 |
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# ? May 28, 2024 14:23 |
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President Ark posted:for those not aware of the story behind them, blood dragons are one of the vampire bloodlines descended from a warrior who just wanted to have honorable fights and wasn't into becoming a vampire but got tricked into it; he became a hermit who only turned people very rarely until he discovered something - after killing a dragon in single combat and drinking its blood he was cured of all the negative parts of being a vampire. i think the lore has waffled on whether it's just a really amazing fight that enables blood dragons to shake off the bad parts of vampire or killing and drinking a dragon's blood specifically, but they're this whole order of black knights who just want to have good fights. In other words it's Super Badass Anime Crap for nerds. Plus there's already a mod with some pretty good looking ones!
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# ? Jun 24, 2016 16:49 |