Dredmor would probably be a fantastic game by now if it had the long lifecycle of the average roguelike, instead of an expansion pack and then nothing. It's just kind of unbalanced and unrefined mechanically, but I don't think many of its issues are truly fundamental. Maybe the inventory system is.
Jazerus fucked around with this message at 23:51 on Jun 24, 2016 |
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# ? Jun 24, 2016 22:52 |
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# ? May 28, 2024 11:56 |
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Meridian posted:Is Dredmor not particularly liked?
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# ? Jun 24, 2016 22:54 |
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Super cool to see more people getting into Deathstate, I was starting to feel weird for liking it so much. Now inspired to take a couple more shots at the Insanity portal this weekend, maybe another try or two at a no damage run as well.
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# ? Jun 24, 2016 23:03 |
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I like Dredmore a lot but I haven't played it since I died to the endboss a few years ago.
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# ? Jun 24, 2016 23:05 |
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Zaodai posted:you're on a level that has that sweeping bar of inverted color, etc.
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# ? Jun 24, 2016 23:24 |
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the vertical bar that sweeps across the screen increases damage dealt and taken for whatever is inside it
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# ? Jun 24, 2016 23:25 |
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That would actually be one of my other minor complaints. Deathstate does a poor job of conveying to you what the hell is going on, and is frantic enough at times that you can't really just focus on trying to figure out that thing that has changed or if that new tile is going to kill you or something. Is there a wiki for it that explains stuff?
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# ? Jun 24, 2016 23:29 |
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Zaodai posted:That would actually be one of my other minor complaints. Deathstate does a poor job of conveying to you what the hell is going on, and is frantic enough at times that you can't really just focus on trying to figure out that thing that has changed or if that new tile is going to kill you or something. I don't know about a wiki, but what really helped me track the bullets for the first boss fight was turning on the hitbox and treating it like a bullethell. ...Which is probably really obvious, but hey. fakeedit: I googled, and there doesn't seem to be a wiki, which is a bummer.
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# ? Jun 24, 2016 23:41 |
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I was googling for a wiki last night and couldn't find one, mostly why I asked. I have the hitbox on, but again the color confusion muddies that and doesn't really help. I guess my brain just doesn't process stuff correctly. I'm just not the core demographic.
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# ? Jun 24, 2016 23:46 |
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Meridian posted:Is Dredmor not particularly liked? Always see it mentioned when the genre comes up so figured I should grab it. Not crazy about the art style, but that is hardly the main selling point for these types of games.
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# ? Jun 25, 2016 00:04 |
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Meridian posted:Is Dredmor not particularly liked? Always see it mentioned when the genre comes up so figured I should grab it. Not crazy about the art style, but that is hardly the main selling point for these types of games. Dredmor looks and plays like a very early beta good game. It has so much there under the surface, and all the lattice and materials to make it awesome. It just never used any of that potential. It's very beginner friendly, because most new people won't get far/deep enough to grasp the flaws.
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# ? Jun 25, 2016 00:21 |
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If you dig dredmore even a little, get dungeonmans.
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# ? Jun 25, 2016 00:22 |
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Towerclimb is 9 dollars on steam right now if anyone has been waiting for it to go on sale. It's a cool game that I like a lot
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# ? Jun 25, 2016 00:53 |
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lets hang out posted:Towerclimb is 9 dollars on steam right now if anyone has been waiting for it to go on sale. It's a cool game that I like a lot My one sentence review to people on the fence. Towerclimb: a cool and good game I will never not be poo poo at.
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# ? Jun 25, 2016 01:10 |
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that is not a very good review
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# ? Jun 25, 2016 01:14 |
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Awesome! posted:that is not a very good review I meant it as the only defect of the game is my lack of personal skill and patience. It's a very mechanically solid game with a fun theme and great death screens just one that im terrible at for some reason.
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# ? Jun 25, 2016 01:42 |
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no i got it i just meant that if i was on the fence it wouldnt have made a difference. i can find people who say "game is good" about bad rats
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# ? Jun 25, 2016 01:44 |
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victrix posted:If you dig dredmore even a little, get dungeonmans. Seconded, also that game needs a wiki and some general strategy tips. I started playing it last week and I'm hooked.
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# ? Jun 25, 2016 02:15 |
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Fun trivia for Duskers I just stumbled on: apparently docking at the affected airlock fixes it completely when you get the airlock seal failure event. Undocking to move back to wherever you were previously does NOT cause the event to immediately retrigger, either. That seems so ridiculous it almost has to be a bug. e: and yet the command console gives you a "seal stabilized" line when you dock there. I guess that's how you're intended to handle it. Learn something new every day! Toadsmash fucked around with this message at 02:54 on Jun 25, 2016 |
# ? Jun 25, 2016 02:48 |
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Buy a bunch of new games, end up playing Isaac forever.
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# ? Jun 25, 2016 02:52 |
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Meridian posted:Is Dredmor not particularly liked? Always see it mentioned when the genre comes up so figured I should grab it. Not crazy about the art style, but that is hardly the main selling point for these types of games. The skill system always seems cool but the inventory management is a pain and the game plays very slowly, so I can't stay interested long enough to get anywhere in it.
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# ? Jun 25, 2016 03:31 |
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RPATDO_LAMD posted:The skill system always seems cool but the inventory management is a pain and the game plays very slowly, so I can't stay interested long enough to get anywhere in it. I died because I couldn't figure out how to make my dude face the correct way and said "gently caress this." I have other options.
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# ? Jun 25, 2016 04:01 |
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FYI, since I don't think anyone mentioned it: there's gonna be a cool roguelike get-together in SF on September 17th. The organizers have lined up a bunch of big roguelike names: two of the developers of Rogue, Tarn Adams, even a couple of roguelike devs from this very thread - among others. if you're going to be in the area this fall, you should come!
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# ? Jun 25, 2016 04:11 |
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PleasingFungus posted:FYI, since I don't think anyone mentioned it: there's gonna be a cool roguelike get-together in SF on September 17th. The organizers have lined up a bunch of big roguelike names: two of the developers of Rogue, Tarn Adams, even a couple of roguelike devs from this very thread - among others. if you're going to be in the area this fall, you should come! poo poo, that's rad. Wish I could attend, I'll tune in if its broadcast for sure.
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# ? Jun 25, 2016 04:12 |
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Zaodai posted:I've only had a chance to play maybe 5 runs so far, but I find the color scheme to heavily impact my ability to play. I know that's something that varies from person to person, but the bright pink player shots draw my attention far more than the tiny green enemy shots, especially if those light green shots are against one of the bright blue backgrounds, or you're on a level that has that sweeping bar of inverted color, etc. Yeah this is legit. We do a bit to try to keep the visibility up - enemy bullets always show up over top of yours, for example. But if you're having trouble seeing (when the game's not obviously messing with your ability to see!) than it's Not A Good Thing. You might want to try disabling the scanline effects in the graphics settings, if you haven't already, to see if a more stable picture helps. StrixNebulosa posted:This sold me on the game! This right here! I've played a few runs now and I really like Deathstate, it's absolutely fantastic. I love the aesthetic, the gameplay, the swords you can find... Eep good catch!! Adding that to the bug list There's no Wiki that I know of! A few people were putting together some guides on the Steam forums, at one point. The mysteriousness is definitely intentional, but I'm also happy to chime in to answer specific questions when they don't like, directly have to do with spoiling secrets or something.* * I reserve the right to answer in riddles, if I see fit.
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# ? Jun 25, 2016 04:14 |
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PleasingFungus posted:FYI, since I don't think anyone mentioned it: there's gonna be a cool roguelike get-together in SF on September 17th. The organizers have lined up a bunch of big roguelike names: two of the developers of Rogue, Tarn Adams, even a couple of roguelike devs from this very thread - among others. if you're going to be in the area this fall, you should come! Wish I could. 'Specially to meet another goon. The only one around here is legendarily NOT one to want to meet.
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# ? Jun 25, 2016 07:28 |
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Dredmor's skill system is rad as hell and something no other roguelike has really done, as far as I know. And while it's slow, there are ways to mitigate that; there's an option to double all animation speeds, and when starting a new game you can turn on "no time to grind" mode, which generates levels half the size but gives you double XP for all actions. The biggest problem is the inventory. The inventory screen itself is pretty bad, and while you have infinite storage space via the Pocket Dimension, the UI for accessing it is "teleport to the pocket dimension and pile all your crap up on the floor". This is really bad considering just how much Port the ToME4 or Dungeonmans inventory UI to Dredmor and it would be a much better game, I think. Meridian posted:I died because I couldn't figure out how to make my dude face the correct way and said "gently caress this." I have other options. Dredmor has no concept of "facing in a direction", so that would explain why you couldn't figure out how. Why were you trying? ToxicFrog fucked around with this message at 11:25 on Jun 25, 2016 |
# ? Jun 25, 2016 11:15 |
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A lot of the problem is the huge amounts of random crafting junk which honestly shouldn't even take up inventory space. But then there's also the 20 different kinds of cheese and booze...
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# ? Jun 25, 2016 12:15 |
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So, many of you know of that window into What If? that is Elona such that in a parallel world Thomas Biskup went to Japan and absorbed every bit of relevant culture and drugs. But! What If...he just kind of generally appeared instead in Russia with a bit of a humorous slant? The answer is apparently Vanilla Bagel: The Roguelike---whose very name clearly illuminates the best way to wage war in these wilds of genre purity combat while also being vaguely appetite stoking: http://store.steampowered.com/app/491510 quote:This game in the RPG/Roguelike genre is a tale of kings, heroes, and the mysteries of the Hermit Valley. In this game you will find a wealth of peaceful settlements, engaging quests, deep dungeons, powerful enemies, and mighty artifacts.
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# ? Jun 25, 2016 14:04 |
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ToxicFrog posted:The biggest problem is the inventory. The inventory screen itself is pretty bad, and while you have infinite storage space via the Pocket Dimension, the UI for accessing it is "teleport to the pocket dimension and pile all your crap up on the floor". this is exactly what killed it for me
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# ? Jun 25, 2016 14:51 |
ToxicFrog posted:Dredmor's skill system is rad as hell and something no other roguelike has really done, as far as I know. And while it's slow, there are ways to mitigate that; there's an option to double all animation speeds, and when starting a new game you can turn on "no time to grind" mode, which generates levels half the size but gives you double XP for all actions. Once upon a time we played a Dredmor without Pocket Dimensions, and our heroes developed severe back injuries from carting stashes around manually. They solved that issue in the most way possible, but they did solve it, at least. It was just never iterated on because Clockwork Empires captured the developers' attention and, since that game is apparently a Dwarf Fortress-like and has required a solid 4+ years of development, Dredmor's probably never changing further. It's unfortunate since it has a neat basic framework. Jazerus fucked around with this message at 15:09 on Jun 25, 2016 |
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# ? Jun 25, 2016 15:01 |
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I put a lot of hours into Dredmor pre-pocket dimension and never made use of stashes. I guess the secret is to not give a poo poo about crafting. Also to not have been a NetHack player.
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# ? Jun 25, 2016 15:21 |
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i really, really like 50% of dredmor's ideas, but the samey enemies, poor communication of what exactly magics and artifacts do, million types of elemental damages and resistances, self-parodying crafting and inventory issues, and the gameplay sort of dragging out make it difficult to actually enjoy playing the game
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# ? Jun 25, 2016 15:34 |
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ExiledTinkerer posted:So, many of you know of that window into What If? that is Elona such that in a parallel world Thomas Biskup went to Japan and absorbed every bit of relevant culture and drugs. Have you played it? How is it?
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# ? Jun 25, 2016 17:34 |
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ExiledTinkerer posted:The answer is apparently Vanilla Bagel: The Roguelike---whose very name clearly illuminates the best way to wage war in these wilds of genre purity combat while also being vaguely appetite stoking: - Why not? he whispered this to himself. - I shall earn the title of a Baron. - And pretty nubile slaves. He smiled.
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# ? Jun 25, 2016 18:19 |
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Geokinesis posted:Have you played it? I'm a couple of hours into this and it seems really good but it's a bit hard to get into since there's no documentation or wiki or anything. Worth checking out if you like ADOM or TOME
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# ? Jun 25, 2016 20:03 |
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I love Duskers most of the time, but boy it really feels like slime should be like half or even a quarter as common as it is. Having it show up just a few rooms in before I've had a chance in hell of finding another airlock, let alone an alternate generator, 3 or 4 derelicts in a row when there's not a damned thing I can do about it really sucks all the fun out of a run for me. Having an enemy in the game specifically designed to say "screw all the rules, literally nowhere is safe for you" is good for the game, but when it starts showing up on too regular a basis, it quicky goes from a terrifying experience to just obnoxious.
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# ? Jun 25, 2016 23:13 |
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Toadsmash posted:I love Duskers most of the time, but boy it really feels like slime should be like half or even a quarter as common as it is. Having it show up just a few rooms in before I've had a chance in hell of finding another airlock, let alone an alternate generator, 3 or 4 derelicts in a row when there's not a damned thing I can do about it really sucks all the fun out of a run for me. Having an enemy in the game specifically designed to say "screw all the rules, literally nowhere is safe for you" is good for the game, but when it starts showing up on too regular a basis, it quicky goes from a terrifying experience to just obnoxious. This was my exact sentiment.
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# ? Jun 25, 2016 23:45 |
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My biggest thing that throws me off in DeathState is the hitbox is not centered on your character but closer to your feet. I've sort of gotten better at just intuitively avoiding getting hit but when it comes down to a situation where I have to closely avoid a shot, I'm probably going to take a hit. Otherwise I've quite enjoyed it. Although I do NOT like that organ that cuts fire rate for movespeed. DPS > all.
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# ? Jun 25, 2016 23:50 |
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# ? May 28, 2024 11:56 |
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turn on the option to show the hitbox one thing i would change is having more of a hard outline around that hitbox. like a pixel wide black border or something
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# ? Jun 26, 2016 00:25 |